Commit graph

1327 commits

Author SHA1 Message Date
def d57634792d Add ping and gametype colorization (Thanks to NooBxGockeL and Gamerclient) 2014-05-03 17:24:34 +02:00
HMH addfe47d4c fix correct dummy-tunings now 2014-05-03 02:44:28 +02:00
def 1704e27828 Fix: Also set alpha value on text when using cl_overlay_entities 2014-05-01 20:15:53 +02:00
def bdb2dfeb79 Fix menu for entities overlay 2014-05-01 18:17:39 +02:00
def bf6fb6eb0f cl_overlay_entities instead of cl_show_entities 2014-05-01 17:44:35 +02:00
def b3e9041768 Revert "Same hook strength for everyone (by cinaera)"
This reverts commit 2b08464527.
2014-05-01 03:03:31 +02:00
def e213ea27b4 Fix: Draw player direction arrows at different positions 2014-05-01 01:42:44 +02:00
def 2b08464527 Same hook strength for everyone (by cinaera) 2014-04-30 17:36:25 +02:00
def c0e162e085 Fix: Correct tunings with dummies 2014-04-30 16:02:28 +02:00
def c4118a3878 Fix: Make inputs work 100% when you're in freeze.
This was random before, now these parts are a lot more reasonable
Client-side fix so it works on all servers
2014-04-30 15:21:23 +02:00
def a3cdbce6f9 Fix +showhookcoll with dummy 2014-04-30 13:32:47 +02:00
def 5eb7a74558 Fix: Tunings and Tunezones with dummies 2014-04-29 03:34:23 +02:00
def 95df7deb56 fix 2014-04-28 22:13:59 +02:00
def 7a5f32f155 Add hammerfly for dummies 2014-04-28 22:12:50 +02:00
def 832932c295 Fix: Dummy shouldn't shoot after toggling 2014-04-28 18:21:10 +02:00
def 4782d34667 Some more dummy fixes 2014-04-28 16:47:44 +02:00
def 474d307a9a Fix: Only allow changing dummy when dummy is connected 2014-04-28 15:34:56 +02:00
def 9f509eeedb Fix: Dummy setting updates 2014-04-28 15:19:57 +02:00
def 8f4452c118 More Mac compile fixes 2014-04-28 00:45:45 +02:00
def d63f44e316 Make compile on Mac 2014-04-28 00:41:19 +02:00
def 215e5dbcab Disable autoupdate on Mac 2014-04-28 00:23:04 +02:00
def 5f60491002 Minor fixes 2014-04-28 00:13:15 +02:00
def 866882efa1 Fix name size 2014-04-27 23:14:52 +02:00
def 3bbc2c4ef7 Fix dummy issues 2014-04-27 13:44:04 +02:00
def 7bcc51d488 Basic updating (thanks to unsigned char* 2014-04-27 05:01:03 +02:00
def 60ce467afb Other wording 2014-04-26 21:11:00 +02:00
def 378d613de9 Add tee directions 2014-04-26 21:00:14 +02:00
def 3dce4c9489 Add dummy (Thanks to //toast and Monsta) 2014-04-26 20:29:42 +02:00
def f72eafad61 Fix: Proper spectating 2014-04-24 14:59:16 +02:00
HMH d79ce4beec put dbg_tuning a little higher so its better readable 2014-04-18 14:43:33 +02:00
def 3006d3b03b Cleanup DDNet menu 2014-04-15 22:10:46 +02:00
def 9d123cb95f Fix: Work for pure vanilla servers 2014-04-15 21:22:12 +02:00
def e56a99f5fc Colored chat messages 2014-04-15 00:49:24 +02:00
def 68980e7699 Fix: Ok, proper Jetpack prediction now 2014-04-14 10:56:14 +02:00
def b731221b2a Better team differentiation ingame (colored nameplates and more transparency 2014-04-12 16:55:01 +02:00
def 7ae973af0d Make jetpack strength a tuning 2014-04-12 11:12:29 +02:00
def 3e63993333 Fix: hook collision line of other players works on yourself when you're paused 2014-04-10 20:33:26 +02:00
def af66d26bd5 Add cl_show_other_hook_coll 2014-04-10 20:33:05 +02:00
def cb5fa76f85 Alternative fix for console input (doesn't break other things at least) 2014-03-30 22:58:59 +02:00
HMH 7e845b1512 fix: crash on too many unicode chars 2014-03-28 23:25:26 +01:00
def 92dffdbbcc Add cl_show_ninja 2014-03-28 13:39:30 +01:00
def 4485fecdbd Only stop rendering tune layer text 2014-03-28 12:56:52 +01:00
def a4580c4af0 Add speedup prediction (by c) 2014-03-25 01:13:46 +01:00
def 6be24a310a Fix double selection in spec-view 2014-03-24 01:48:07 +01:00
def ed56ea64e5 Fix double selection in spec-view 2014-03-24 01:47:52 +01:00
def b864bf908c Team colors in spec-view 2014-03-24 00:04:44 +01:00
def 48f441bdc6 Sort spec-view same as scoreboard 2014-03-23 23:23:41 +01:00
def c98ad5bf22 Merge branch 'new' into DDRace64
Conflicts:
	src/game/editor/layer_tiles.cpp
2014-03-23 23:18:43 +01:00
def 9ae68b5efb Don't show tune layer with cl_show_entities 2014-03-23 17:44:02 +01:00
HMH d301010a95 Made texture rendering for layers less resourceintensive 2014-03-23 17:10:49 +01:00