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put dbg_tuning a little higher so its better readable
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@ -80,7 +80,7 @@ void CDebugHud::RenderTuning()
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Graphics()->MapScreen(0, 0, 300*Graphics()->ScreenAspect(), 300);
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float y = 50.0f;
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float y = 27.0f;
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int Count = 0;
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for(int i = 0; i < m_pClient->m_Tuning.Num(); i++)
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{
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