Commit graph

1976 commits

Author SHA1 Message Date
def f3a44995cf Don't stop movement after opening player list 2017-07-15 19:53:29 +02:00
def fba3815ddc Only send password on connection when explicitly asked to (fixes #788) 2017-07-15 17:29:20 +02:00
def 9bf84fd4be Don't keep enabling input in menu all the time (fixes #706) 2017-07-15 15:37:05 +02:00
def 8b5ee98193 Handle input reset on chat correctly on DDNet servers and other servers 2017-07-10 22:24:40 +02:00
def 66f6f16e81 Windows DPI fixes #2 2017-07-09 09:44:07 +02:00
def f3e3d57a90 Always close files, cleaner demo recording, fix some other stuff 2017-07-08 13:39:20 +02:00
heinrich5991 409bc0e019 Ensure null-termination in str_escape
This also fixes a couple of potential buffer overflows. The affected
code is still buggy (doesn't do the right thing on potential buffer
overflow), but at least it won't result in crashes/out of bound writes
anymore.
2017-07-08 13:06:03 +02:00
def 36d5c8d608 string toggling supports escaped strings; also some code cleanup 2017-07-08 11:03:51 +02:00
def 37a08e8ef0 Support pageup, pagedown, home, end buttons in menus 2017-07-04 22:07:02 +02:00
def e4b3c17829 Add option to disable long pain sound (used when shooting in freeze) 2017-06-06 18:58:23 +02:00
eeeee 2797227063 also remove references to CGameContext from CServer 2017-06-05 22:31:56 -07:00
def 8553ed727b Replace cl_cpu_throttle with cl_refresh_rate 2017-06-02 21:33:45 +02:00
def 4125941896 Disable dbg_stress in release builds (fewer confused kids that think they hacked the server, less useless code in cache) 2017-06-02 20:45:09 +02:00
def 27074e926a Further cleanup 2017-06-02 19:44:14 +02:00
def ac481a972c Heuristic to speed up ghost loading on map change 2017-06-01 21:26:59 +02:00
Valentin Lorentz 191f0e7f3d Hide empty broadcast messages. 2017-05-20 13:59:39 +02:00
def 569f17e3f3 No need to localize icons 2017-05-17 19:11:32 +02:00
def c2400c79cf Rename cl_show_other_hook_coll to cl_show_hook_coll_other and add cl_show_hook_coll_own (fixes #741) 2017-05-14 12:03:09 +02:00
Dennis Felsing 728e548f55 Merge pull request #754 from SheikhZayx/master
CSV file instead of statboard screenshot
2017-05-14 11:49:46 +02:00
SheikhZayx 451e5dfcf4 Sticking to naming convention. Freeing allocated memory. 2017-05-08 21:55:03 +02:00
SheikhZayx 80737e9c57 Fixed formatting & Removed function call for testing purposes 2017-05-02 18:55:05 +02:00
SheikhZayx 53e5150317 Altered string/memory function calls 2017-05-02 18:40:54 +02:00
SheikhZayx 6c0f889b95 Removed std::string 2017-05-02 18:27:04 +02:00
SheikhZayx 114eb81224 Changed loop variables 2017-04-28 11:28:18 +02:00
SheikhZayx 0d7a93326b Fixed includes 2017-04-26 19:08:31 +02:00
SheikhZayx ea0e4948b4 CSV file instead of statboard screenshot
En-/Disable statboard being saved as csv
2017-04-26 05:10:31 +02:00
d3fault 592d2d7556 Add show angle in debug 2017-04-24 14:11:22 -07:00
d3fault f5c4a6b578 Add show more precise coords in debug 2017-04-24 04:15:17 -07:00
heinrich5991 921cfb29f8 Fix use-after-free on unbind 2017-04-13 02:09:42 +02:00
heinrich5991 1b88017fc5 Fix crashbug in bind system
Restore old behavior around the bind's Get() function, return "" if
there is no bind. Fixes #730.
2017-04-13 02:09:42 +02:00
Learath2 38cd5e89a5 Revert "Missed a case. Fixes #730" 2017-04-13 01:51:00 +02:00
Dennis Felsing 6f93be03cc Merge pull request #733 from Learath2/dd_pr_chatoverlap
Fix chat overlapping
2017-04-13 01:30:54 +02:00
Learath 0b6c6f353d Fix chat overlapping. One to go #723 2017-04-13 01:14:53 +02:00
Dennis Felsing 72e9571d57 Merge pull request #732 from Learath2/dd_pr_bindfix
Missed a case. Fixes #730
2017-04-13 01:13:24 +02:00
Learath2 30a9469df2 Missed a case. Fixes #730 2017-04-13 01:06:40 +02:00
Dennis Felsing 40d3b4071d Merge pull request #729 from Learath2/dd_pr_friendcoll
Strict checking for friends
2017-04-12 11:16:20 +02:00
Learath 9d2fb7dfda Missed one check 2017-04-12 11:13:54 +02:00
Learath 6895b5a180 Check if the allocation succeeded. 2017-04-12 10:05:22 +02:00
Learath ae23924e81 Add arbitrary length binds. Fixes #642 2017-04-12 10:05:22 +02:00
Learath 611b66e503 Fix a case reported in #723 2017-04-10 03:06:16 +02:00
Learath 45bc79b94b Fix alignmend... Fixes #687 2017-04-09 03:46:02 +02:00
Henritees 33cdfee821 Handle multi-line motd correctly in the console
Rewrote MOTD processing to handle both kinds of newlines correctly
and added an option to disable printing it to the console.

Closes #711.
2017-04-03 12:29:31 +02:00
trml 1211746491 Don't use predicted position for the hook when spectating 2017-04-02 18:41:55 +02:00
Learath2 9d0e054a06 Remove heart from on reset messages. Fixes #710 2017-04-01 15:19:20 +02:00
heinrich5991 1d81d56850 Introduce new, vanilla-compatible server info protocol
This means that we have a reliable and fast way to query for extended info,
while also not wasting network bandwidth.

The protocol is designed to be extensible, there's four bytes space for
encoding more request types (currently zeroed), and there's one string in each
response packet and one string for each player available (currently the empty
string).

The protocol itself has no problems with more than 64 players, although the
current client implementation will drop the player info after the 64th player,
because it uses a static array for storage.

Also fixes #130, the player list is just sorted each time new player info
arrives.
2017-03-29 12:56:13 +02:00
Learath2 ed30c0b636 Clear only on a dc. Let rcon work during map change 2017-03-28 14:24:53 +02:00
Learath2 b52ed30618 Reset input when server/map changes. Fixes #633 2017-03-28 14:24:53 +02:00
Learath2 93ac8a97b1 Only reset auth on server change 2017-03-28 01:47:24 +02:00
Learath2 80f9d7a2ca Reset the username input on server/map change. 2017-03-28 01:47:24 +02:00
Learath2 d3bf89d7d3 Handle double click on server browser correctly. Fixes #597 2017-03-22 23:14:09 +01:00