Don't stop movement after opening player list

This commit is contained in:
def 2017-07-15 19:53:29 +02:00
parent f76f0cce2b
commit f3a44995cf

View file

@ -218,7 +218,7 @@ int CControls::SnapInput(int *pData)
m_InputData[g_Config.m_ClDummy].m_PlayerFlags = PLAYERFLAG_IN_MENU;
else
{
if(m_InputData[g_Config.m_ClDummy].m_PlayerFlags != PLAYERFLAG_PLAYING)
if(m_InputData[g_Config.m_ClDummy].m_PlayerFlags == PLAYERFLAG_CHATTING)
{
CServerInfo Info;
GameClient()->Client()->GetServerInfo(&Info);