Commit graph

16353 commits

Author SHA1 Message Date
Valentin Bashkirov 79f72a5d55 move typedef to protocol.h 2023-01-26 11:56:48 +01:00
bors[bot] 028ef41a52
Merge #6309
6309: Add buttons to move envelopes left and right, improve envelope UI layout, add tooltips for editboxes r=def- a=Robyt3

Screenshots:
- 1920x1080:
   - Sound 
     - Before: 
![1080p_1 old](https://user-images.githubusercontent.com/23437060/214678233-d628e229-d102-4cd9-82e2-4fb79564aaea.png)
     - After:
![1080p_1 new](https://user-images.githubusercontent.com/23437060/214678248-e5994d37-3fbb-44c3-aea9-a3097dee6011.png)
   - Pos
     - Before:
![1080p_2 old](https://user-images.githubusercontent.com/23437060/214678272-753eb556-5c39-4a85-9191-c90ea883632e.png)
     - After:
![1080p_2 new](https://user-images.githubusercontent.com/23437060/214678286-be433d03-d185-46a2-8620-e5dbd523de4e.png)
   - Color
     - Before:
![1080p_3 old](https://user-images.githubusercontent.com/23437060/214678340-e4bd2dc8-4a3e-49a0-b1ef-d65073808177.png)
     - After:
![1080p_3 new](https://user-images.githubusercontent.com/23437060/214678355-6ab10cc7-5c45-429f-8603-5808455ad165.png)
- 1024x768:
   - Sound
     - Before: 
![1024x768_1 old](https://user-images.githubusercontent.com/23437060/214678140-36d3fd6f-9fdc-4135-9538-bf403d5e0a95.png)
     - After:
![1024x768_1 new](https://user-images.githubusercontent.com/23437060/214678150-3ee65713-01b1-460c-bf9b-9a11846cb6e7.png)
   - Pos
     - Before:
![1024x768_2 old](https://user-images.githubusercontent.com/23437060/214678170-b16eb53b-d024-4c36-a35e-cb917c9c2a75.png)
     - After:
![1024x768_2 new](https://user-images.githubusercontent.com/23437060/214678177-964e027e-e876-41d0-a1e5-c39bc56171a3.png)
   - Color
     - Before:
![1024x768_3 old](https://user-images.githubusercontent.com/23437060/214678200-24aed2af-2274-4e12-b370-982e69523ed4.png)
     - After:
![1024x768_3 new](https://user-images.githubusercontent.com/23437060/214678208-2e10e959-8dd0-4e1d-a677-8e28a4d8360b.png)

Closes #4129.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-25 22:03:31 +00:00
Robert Müller 9054eb15aa Add buttons to move envelopes left and right, use unicode icons
Closes #4129.
2023-01-25 20:05:06 +01:00
Robert Müller b997fe97bc Decrease buffer size 2023-01-25 20:05:06 +01:00
Robert Müller 385fa4d36c Slightly decrease width of name editbox if total width is low 2023-01-25 20:05:06 +01:00
Robert Müller 2514f1d521 Align the editbox labels in the envelope editor with the editboxes 2023-01-25 20:05:06 +01:00
Robert Müller 27790be784 Reserve same space for all envelope channel buttons
Keep all the UI elements in the envelope editor at the same position, independent from the number of channels of the selected envelope.

Previously the UI elements changed their position due to different numbers of channels of the different envelope types. Now the space for the maximum number of channels is always reserved and the UI elements don't move around.
2023-01-25 20:05:06 +01:00
Robert Müller 7ce143bd9e Add CEnvPoint::MAX_CHANNELS constant 2023-01-25 20:05:05 +01:00
Robert Müller 3c42b224f5 Add margin to point value/time editboxes for low screen width
The labels for the editboxes are not shown when the screen width is low, but the spacing should still be applied to the editboxes in that case.
2023-01-25 20:05:05 +01:00
Robert Müller d6d8739031 Remove unnecessary temporary CUIRect 2023-01-25 20:05:05 +01:00
Robert Müller c62cc979cb Remove dead commented code 2023-01-25 20:05:05 +01:00
Robert Müller c9d8fedcee Use IGraphics::CORNER_NONE instead of 0 2023-01-25 20:05:05 +01:00
Robert Müller 3b4d2910ef Rename envelope Synchronized checkbox to Sync.
To gain more width of other controls.
2023-01-25 20:05:04 +01:00
Robert Müller 5b61691f25 Pass nullptr to CUIRect functions when result is unused 2023-01-25 20:05:04 +01:00
Robert Müller c86ef06c5c Add tooltip support for editboxes in editor
Add tooltips for envelope name, point value and point time.
2023-01-25 20:05:04 +01:00
bors[bot] cf32aa95f9
Merge #6308
6308: Fix Crash in CSafeTeam::Safe/Load r=def- a=Zwelf

Fixes #6304

`pEnt` is freed after removing, so must not be used in the next loop iteration.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2023-01-25 18:32:43 +00:00
bors[bot] ee834add5b
Merge #6307
6307: Fix map check excluded warnings in CI r=def- a=Robyt3

Due to changes in wording of the error messages, some of the twmap-check-ddnet warnings were no longer suppressed.

Closes #6305.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-25 17:59:38 +00:00
Zwelf 010d545fac Fix Crash in CSafeTeam::Safe/Load
Fixes #6304

`pEnt` is freed after removing, so must not be used in the next loop
iteration.
2023-01-25 18:47:03 +01:00
Robert Müller 79e651886f Fix map check excluded warnings in CI
Due to changes in wording of the error messages, some of the twmap-check-ddnet warnings were no longer suppressed.

Closes #6305.
2023-01-25 18:26:22 +01:00
Valentin Bashkirov 1cd9eac7ae rewrite int64_t to CClientMask 2023-01-24 09:27:29 +01:00
bors[bot] b8e7160555
Merge #6299
6299: Show error message when downloaded map cannot be saved r=def- a=Robyt3

Check if deleting the old map file or renaming the temporary downloaded map fails. If so, show an error message which indicates that the user should delete the map file manually.

Sometimes downloaded map files seem to end up with wrong permissions, ownership or with read-only flag set, which makes the client unable to delete them.

![screenshot_2023-01-22_17-19-12](https://user-images.githubusercontent.com/23437060/213927019-ff49cb72-f60a-4c1a-b48b-d34e40d1420e.png)

Closes #5825.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-23 11:41:51 +00:00
bors[bot] 54e56b0048
Merge #6302
6302: Use OpenGL 3.3 on macOS by default r=Jupeyy a=def-

Otherwise falls back to OpenGL 1.5, since 3.0 is not supported

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-01-23 11:15:46 +00:00
Dennis Felsing ec30fc7043 Use OpenGL 3.3 on macOS by default
Otherwise falls back to OpenGL 1.5, since 3.0 is not supported
2023-01-23 12:06:04 +01:00
bors[bot] 30d67b983e
Merge #6301
6301: More minimal clang-tidy 15 run r=heinrich5991 a=def-

Alternative to #6294

The only remaining problems are:
```
/home/deen/git/ddnet/src/engine/client/backend/glsl_shader_compiler.cpp:22:26: warning: unnecessary temporary object created while calling emplace_back [modernize-use-emplace]
        m_vDefines.emplace_back(SGLSLCompilerDefine(DefineName, DefineValue));
                                ^~~~~~~~~~~~~~~~~~~~                       ~
```

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-01-23 10:24:46 +00:00
Dennis Felsing 1af3c2274a More minimal clang-tidy 15 run
Alternative to #6294

The only remaining problems are:
/home/deen/git/ddnet/src/engine/client/backend/glsl_shader_compiler.cpp:22:26: warning: unnecessary temporary object created while calling emplace_back [modernize-use-emplace]
        m_vDefines.emplace_back(SGLSLCompilerDefine(DefineName, DefineValue));
                                ^~~~~~~~~~~~~~~~~~~~                       ~
2023-01-23 11:20:05 +01:00
bors[bot] 3ffd4205ef
Merge #6295
6295: Implement FIFO on Windows using Named Pipes r=def- a=Robyt3

Reimplement the Linux FIFO file server and client controls on Windows by using Named Pipes.

The DDNet server/client acts as a named pipe server and receives messages.
Messages can be posted to the named pipe server by connecting to it as a client.
The named pipe client can for instance be controlled from the command line with PowerShell.

The PowerShell script `scripts/send_named_pipe.ps1` is added for this purpose.
For example the PowerShell command `./send_named_pipe.ps1 "testpipe" "echo a"` sends the command `echo a` to the pipe named `testpipe`.
Multiple commands can be sent at the same time by separating them with semicolons or newlines.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-22 21:40:17 +00:00
Robert Müller e29a6e2f0a Show error message when downloaded map cannot be saved
Check if deleting the old map file or renaming the temporary downloaded map fails. If so, show an error message which indicates that the user should delete the map file manually.

Sometimes downloaded map files seem to end up with wrong permissions, ownership or with read-only flag set, which makes the client unable to delete them.
2023-01-22 17:22:11 +01:00
Robert Müller f80e962888 Add IStorage::FileExists and IStorage::FolderExists
As wrappers around `fs_is_file` and `fs_is_dir`.
2023-01-22 17:22:11 +01:00
Robert Müller b67a1f5ce5 Add fs_is_file to check if a given path is file 2023-01-22 17:22:11 +01:00
Robert Müller 7e9129cb44 Use doxygen style for all fs_* functions 2023-01-22 17:14:04 +01:00
bors[bot] c28176adf7
Merge #6297
6297: Minor cleanup of editor and mapitems r=def- a=Robyt3


## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-22 11:22:46 +00:00
Robert Müller 29b61fc438 Refactor CEditor:::PopupLayer, remove CEditor::IsSpecialLayer
- Use `pCurrentLayer` instead of `pEditor->GetSelectedLayer(0)` everywhere.
- Remove unnecessary null-checks of `pCurrentLayer`.
- Use `CLayer::IsEntitiesLayer` instead of `CEditor::IsSpecialLayer` and remove the latter function.
- Restructure UI layout code and variables.
2023-01-22 11:58:37 +01:00
Robert Müller c7819841f8 Remove dead code, update documentation for LAYERTYPE_GAME
This layer type was never used when saving maps.
Game layers were always identified by their flags.
In any case the check in the popup handler is unnecessary, as the group property cannot be changed for game layers, so this code is never used.
2023-01-22 11:58:37 +01:00
Robert Müller 50ecfb178f Add CLayer::IsEntitiesLayer to reduce duplicate code 2023-01-22 11:58:30 +01:00
bors[bot] cd13871053
Merge #6215
6215: Don't count (connecting) players for voting r=Robyt3 a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2023-01-21 12:41:02 +00:00
Robert Müller 7eb5966f6f Implement FIFO on Windows using Named Pipes
Reimplement the Linux FIFO file server and client controls on Windows by using Named Pipes.

The DDNet server/client acts as a named pipe server and receives messages.
Messages can be posted to the named pipe server by connecting to it as a client.
The named pipe client can for instance be controlled from the command line with PowerShell.

The PowerShell script `scripts/send_named_pipe.ps1` is added for this purpose.
For example the PowerShell command `./send_named_pipe.ps1 "testpipe" "echo a"` sends the command `echo a` to the pipe named `testpipe`.
Multiple commands can be sent at the same time by separating them with semicolons or newlines.
2023-01-21 11:13:02 +01:00
bors[bot] ccf863f554
Merge #6291
6291: `CMsgPacker` doesn't know about message ID encoding r=Robyt3 a=heinrich5991

CC #6289

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2023-01-20 22:49:47 +00:00
Robert Müller f7d3052170 Export windows_format_system_message utility on Windows
Declare the function in `system.h`, so we can use it in other platform-specific components.
2023-01-20 22:53:00 +01:00
Robert Müller f78fd6bda1 Minor refactoring of CFifo
- Remove unused include.
- Instead of quitting entirely, only disable the fifo component when file cannot be used.
- Return early to reduce indentation.
2023-01-20 22:52:55 +01:00
heinrich5991 e06052292e CMsgPacker doesn't know about message ID encoding
CC #6289
2023-01-20 21:09:58 +01:00
bors[bot] 4a4d6c5483
Merge #6284
6284: Ensure integer wrapping instead of preventing overflow/underflow r=heinrich5991 a=Robyt3

As the integer overflow/underflow in `UndiffItem` can happen during normal gameplay, we should in this case neither ignore the snapshot delta nor show an error message.

Instead of depending on the particular compiler doing integer wrapping, when integer overflows or underflows occur, we make it part of the design, by casting to `unsigned`, which ensures that integer wrapping is being used.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-18 22:46:52 +00:00
Dennis Felsing f3867d677f Version 16.7.2 2023-01-18 23:20:15 +01:00
bors[bot] 0ba6c1c3b6
Merge #6289
6289: Fix `sv_vanilla_antispoof` for vanilla 0.6.5 clients r=def- a=Robyt3

This fixes issues that prevented vanilla 0.6.5 clients from joining DDNet servers with `sv_vanilla_antispoof 1` (closes #2074).

The dummy map was not valid. The size of the tiles and game layers was calculated incorrectly. The last member variable included in `CMapItemLayerTilemap` version 2 should be `m_Data`. Previously only the size of the member `m_aName` was subtracted from the total size, which was resulting in an incorrect item size, as the size of the following 5 members also needs to be subtracted.

The handshake messages were packed incorrectly. The message ID and the system flag were not added to the six packers that are passed to `SendMsgs`. The lines that are removed in this function seemed to assume that the message ID was already added but not packed, which was no longer the case. Presumable at some point `CMsgPacker` was changed without adapting the vanilla antispoof feature. Now, the message ID and system flag are properly packed when initially creating the message packers.

The `dummy_map` tool is improved to also print the generated map file's hashes and data as a C style array, so the data can immediately be copied to `network_server.cpp`.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [X] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-18 21:51:46 +00:00
Robert Müller 1a9357b961 Fix sv_vanilla_antispoof for vanilla 0.6.5 clients
This fixes issues that prevented vanilla 0.6.5 clients from joining DDNet servers with `sv_vanilla_antispoof 1` (closes #2074).

The dummy map was not valid. The size of the tiles and game layers was calculated incorrectly. The last member variable included in `CMapItemLayerTilemap` version 2 should be `m_Data`. Previously only the size of the member `m_aName` was subtracted from the total size, which was resulting in an incorrect item size, as the size of the following 5 members also needs to be subtracted.

The handshake messages were packed incorrectly. The message ID and the system flag were not added to the six packers that are passed to `SendMsgs`. The lines that are removed in this function seemed to assume that the message ID was already added but not packed, which was no longer the case. Presumable at some point `CMsgPacker` was changed without adapting the vanilla antispoof feature. Now, the message ID and system flag are properly packed when initially creating the message packers.

The `dummy_map` tool is improved to also print the generated map file's hashes and data as a C style array, so the data can immediately be copied to `network_server.cpp`.
2023-01-18 20:21:12 +01:00
Robert Müller 0e59b84718 Add str_hex_cstyle to print bytes as a C style array
This function converts data to a C style array string presentation.
2023-01-18 17:29:23 +01:00
Robert Müller 64578d4954 Improve str_hex documentation 2023-01-18 00:09:23 +01:00
Robert Müller 65cb2ed7de Ensure integer wrapping instead of preventing overflow/underflow
As the integer overflow/underflow in `UndiffItem` can happen during normal gameplay, we should in this case neither ignore the snapshot delta nor show an error message.

Instead of depending on the particular compiler doing integer wrapping, when integer overflows or underflows occur, we make it part of the design, by casting to `unsigned`, which ensures that integer wrapping is being used.
2023-01-16 18:12:28 +01:00
bors[bot] 029b42458c
Merge #6288
6288: Fix layout of kick/spec vote list items r=def- a=Robyt3

The tee and label were overlapping due to a regression from #6240.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-16 15:15:15 +00:00
Robert Müller 0948a1dc4c Fix layout of kick/spec vote list items
The tee and label were overlapping due to a regression from #6240.
2023-01-16 15:37:58 +01:00
bors[bot] fe7bee4633
Merge #6287
6287: Fix build with clang on debian 11 r=def- a=ChillerDragon

$ clang --version
Debian clang version 11.0.1-2
Target: x86_64-pc-linux-gnu
Thread model: posix
InstalledDir: /usr/bin

Fixes this error

```
In file included from
/home/chiller/Desktop/git/ddnet/src/base/color.h:6: /home/chiller/Desktop/git/ddnet/src/base/vmath.h:141:38: error: constexpr function never produces a constant expression [-Winvalid-constexpr]
constexpr inline vector2_base<float> direction(float angle)
                                     ^
/home/chiller/Desktop/git/ddnet/src/base/vmath.h:143:29: note: non-constexpr function 'cosf' cannot be used in a constant expression
        return vector2_base<float>(cosf(angle), sinf(angle));
                                   ^
/usr/include/x86_64-linux-gnu/bits/mathcalls.h:62:1: note: declared here __MATHCALL_VEC (cos,, (_Mdouble_ __x));
^
/usr/include/math.h:266:3: note: expanded from macro '__MATHCALL_VEC'
  __MATHCALL (function, suffix, args)
  ^
/usr/include/math.h:273:3: note: expanded from macro '__MATHCALL'
  __MATHDECL (_Mdouble_,function,suffix, args)
  ^
/usr/include/math.h:275:3: note: expanded from macro '__MATHDECL'
  __MATHDECL_1(type, function,suffix, args); \
  ^
/usr/include/math.h:283:15: note: expanded from macro '__MATHDECL_1'
  extern type __MATH_PRECNAME(function,suffix) args __THROW
              ^
/usr/include/math.h:303:34: note: expanded from macro '__MATH_PRECNAME'
                                 ^
<scratch space>:34:1: note: expanded from here
cosf
^
1 error generated.
make[2]: *** [CMakeFiles/engine-shared.dir/build.make:173: CMakeFiles/engine-shared.dir/src/engine/shared/console.cpp.o] Error 1 make[1]: *** [CMakeFiles/Makefile2:604:
CMakeFiles/engine-shared.dir/all] Error 2
make: *** [Makefile:171: all] Error 2
```

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2023-01-16 14:13:26 +00:00