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Merge #6308
6308: Fix Crash in CSafeTeam::Safe/Load r=def- a=Zwelf Fixes #6304 `pEnt` is freed after removing, so must not be used in the next loop iteration. ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Zwelf <zwelf@strct.cc>
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cf32aa95f9
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@ -168,6 +168,7 @@ void CGameWorld::RemoveEntitiesFromPlayers(int PlayerIds[], int NumPlayers)
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{
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RemoveEntity(pEnt);
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pEnt->Destroy();
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break;
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}
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}
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pEnt = m_pNextTraverseEntity;
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