def
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7875c2ec36
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Android support (by Pelya)
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2014-06-16 13:29:18 +02:00 |
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PsychoGod
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ebdd1af7a3
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window center position when windowed on Windows :3
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2013-02-25 13:48:31 +02:00 |
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oy
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df5ab998c2
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readded texture resampling
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2013-02-24 18:08:10 +01:00 |
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oy
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71af97a5e3
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fixed texture memory usage calculation in graphics threaded
Conflicts:
src/engine/client/graphics_threaded.cpp
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2013-02-24 18:07:35 +01:00 |
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oy
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2948d2392b
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fixed last commit
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2013-02-24 18:02:37 +01:00 |
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BeaR
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c3dd09cebf
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Readded Texturecompression-support
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2013-02-24 18:01:58 +01:00 |
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Johannes Loher
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678b6faceb
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Fixed threaded gfx and building on Mac OS X
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2013-02-24 18:01:23 +01:00 |
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heinrich5991
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86fe9757c5
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Removed useless enum
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2013-02-24 17:38:29 +01:00 |
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heinrich5991
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7b545f3ed9
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Added borderless window functionality
This might become handy for users with multiple monitors,
might resolve other issues aswell
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2013-02-24 17:38:19 +01:00 |
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oy
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2a4af1573b
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auto adjust the screen resolution on first start. Closes #921
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2013-02-24 17:25:55 +01:00 |
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oy
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27daa26b99
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fixed stuck mouse cursor when loosing fullscreen focus on windows
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2012-02-05 13:28:35 +01:00 |
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oy
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0c05b3bfa1
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fixed compiling with vs2008 (#932)
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2012-02-05 13:22:39 +01:00 |
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oy
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672b70e9b9
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fixed some line endings
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2012-01-08 13:57:40 +01:00 |
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oy
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be37147342
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fixed border rendering in the editor's image preview. Closes #908
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2012-01-08 01:47:53 +01:00 |
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oy
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71dd0c5aab
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made gfx_finish work again
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2012-01-06 14:12:49 +01:00 |
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Magnus Auvinen
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50d872531a
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cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
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2012-01-03 21:39:10 +01:00 |
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