GreYFoXGTi
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bf0b4183cc
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Fixed bullet wall stuck when de activated and collides with a tee
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2010-11-14 11:36:00 +02:00 |
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GreYFoXGTi
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071fb6a5a3
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
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btd
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a156d15bd1
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Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace
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2010-11-05 14:57:15 +03:00 |
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btd
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081c5d8bc2
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Fix score board and small perfomance improvments
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2010-11-05 14:56:44 +03:00 |
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GreYFoXGTi
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f16d1a8507
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Fixed DemoPlayback
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2010-11-04 22:06:12 +02:00 |
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GreYFoXGTi
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3db7db558f
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this is messed up
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2010-11-04 21:33:03 +02:00 |
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GreYFoXGTi
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1620e071d9
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Removed a Tile and ensured stopper server side
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2010-11-01 16:21:05 +02:00 |
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GreYFoXGTi
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e43bcd80db
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Rotation
FTW
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2010-11-01 03:51:17 +02:00 |
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GreYFoXGTi
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b68e97b354
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pi
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2010-10-31 19:38:35 +02:00 |
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Speedy Consoles
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118cdd924d
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another try to make the speeders work
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2010-10-31 16:36:04 +01:00 |
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GreYFoXGTi
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210ea685b5
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Fixed Front layer Checkpoints
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2010-10-30 20:49:42 +02:00 |
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GreYFoXGTi
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d102267139
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Moved stuff around
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2010-10-27 12:14:26 +02:00 |
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GreYFoXGTi
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8d481d60f5
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idk how i forgot this.
fixes #111.
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2010-10-27 11:42:15 +02:00 |
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GreYFoXGTi
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e051a30787
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checked if m_pDoor was still there
i didn't know where else to delete it so ...
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2010-10-27 01:25:22 +02:00 |
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GreYFoXGTi
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e7d6c67446
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fixed bam.lua
fixed some compiler warnings
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2010-10-27 01:18:28 +02:00 |
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GreYFoXGTi
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1ecf9a8524
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changed how direction of speeup is calculated. Fixes #95.
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2010-10-22 17:09:30 +02:00 |
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btd
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e83581dd40
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Fix
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2010-10-09 02:05:17 +04:00 |
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btd
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9de4dad6ac
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Server dislike this map, but dont crash. Closes #12
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2010-10-09 00:08:34 +04:00 |
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GreYFoXGTi
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a6d972eff7
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i forgot to remove this i haven't made the propper checks for it
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2010-10-08 18:42:38 +02:00 |
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GreYFoXGTi
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9f7fc48ad7
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Fixed Speeders. Closes #79.
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2010-10-08 16:45:14 +02:00 |
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GreYFoXGTi
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af36c64785
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only process tiles that are used in entities.png
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2010-10-08 15:48:50 +02:00 |
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GreYFoXGTi
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a2ddb2d700
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Fixed Tick not handling tiles
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2010-10-08 15:33:42 +02:00 |
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GreYFoXGTi
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304084434b
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Created Destructor for Layers and Collision but making them default Destructor didn't work so i made them normal functions and called them as needed, i am not sure this is the right way though. Closes #74, Closes #35.(#35 Needs in depth testing, i tested for 3 minutes copying stuff around)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-10-06 23:47:23 +02:00 |
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btd
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94cd8159a3
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Fix kill tile
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2010-10-05 00:11:10 +04:00 |
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GreYFoXGTi
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d20b7360b8
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unsuper me now returns you to the previous team
forgot some dbgmsg
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2010-10-02 02:06:42 +02:00 |
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GreYFoXGTi
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301a9d6953
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Enhanced GetMapIndices preformance
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-10-02 01:40:01 +02:00 |
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GreYFoXGTi
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65830a463d
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Fixed unsafe check for the client ID being kicked
fixed Super Team collision with doors
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-29 23:24:28 +03:00 |
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GreYFoXGTi
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5a6a508204
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Teleport Randomness now works
in the past if you have many tele out tiles only 1 was working
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-27 06:15:56 +03:00 |
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GreYFoXGTi
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7ecae53f6c
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Some People just don't know when they have to sleep xD
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-26 17:30:43 +03:00 |
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GreYFoXGTi
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2b56fbe5a6
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small fix
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-26 07:16:51 +03:00 |
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GreYFoXGTi
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ea73f56e0c
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Who said people need sleep ... obviously i don't
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-26 06:43:51 +03:00 |
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GreYFoXGTi
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65fa246352
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Implemented Max Indices ( If needed in the future )
Removed Old Unused Functions
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-26 05:54:37 +03:00 |
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GreYFoXGTi
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18700326ef
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Fixed doors for super team
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-26 05:44:03 +03:00 |
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GreYFoXGTi
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347870c1da
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Working on GetMapIndex
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2010-09-26 05:25:05 +03:00 |
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GreYFoXGTi
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8bff412118
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New Doors System
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2010-09-26 04:19:08 +03:00 |
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GreYFoXGTi
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a02bceafed
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Added Max Speed
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 20:43:23 +03:00 |
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GreYFoXGTi
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6fe9daf1b6
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Refactored Some Function Names
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 18:07:45 +03:00 |
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GreYFoXGTi
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7f325ed21c
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Changed Speedup collision checks to benefit from high speed check
added checks for index < 0
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 15:17:00 +03:00 |
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GreYFoXGTi
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d7f5d85362
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Made Necessary Changes to IsTeleport for it to to Benefit from GetMapIndex loops to avoid goig through at high speeds
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2010-09-22 15:03:59 +03:00 |
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GreYFoXGTi
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51d6670ad9
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general enhancements
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 14:32:19 +03:00 |
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GreYFoXGTi
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394013374a
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made position reset with stoppers only when a tee gets past them in 1 tick
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 13:33:56 +03:00 |
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GreYFoXGTi
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04fe91c871
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Fixed GetPos
Removed Variable Declared but never used
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 12:58:38 +03:00 |
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GreYFoXGTi
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72e05efc53
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Added Evil Teleporter,
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-11 02:01:15 +02:00 |
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GreYFoXGTi
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dd63ab26a9
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Some optimizations and Removed Collision and No Hook from Front Layer to avoid vanilla client prediction errors
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-29 05:46:09 +02:00 |
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GreYFoXGTi
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7f0fa6d6b1
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Added Switch Layer and it Finally works like it should
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-28 18:24:56 +02:00 |
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oy
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3d23f959b4
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fixed that Collision::IntersectLine gets stuck in a loop forever. Closes #6
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2010-08-25 00:05:00 +02:00 |
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btd
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6fabca9e10
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Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep(
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2010-08-23 23:37:27 +04:00 |
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GreYFoXGTi
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dc7d3f8275
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Removed Tiles that wouldn't work correctly
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2010-08-22 01:15:20 +02:00 |
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GreYFoXGTi
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2cdd2d4421
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Added some tiles
tried to make the others work but i get stuck!
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-22 00:57:42 +02:00 |
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GreYFoXGTi
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5c880c88a4
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All tiles should work in the Front Layer as in Game layer
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 21:48:47 +02:00 |
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