def
391232017a
Add evil checkpoint teleports
2014-02-01 22:20:41 +01:00
def
a98458a9f3
Fix switches for 64 teams
2014-01-01 22:34:10 +01:00
def
bf518df74d
New teleport entities
2013-08-13 04:59:25 +02:00
def
54b942fa7e
Make hooks go through teleporters
2013-07-19 00:27:17 +02:00
Romain Labolle
38f1db1c4f
Adding a checkpoint system for teleporters :
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* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made the map in the right direction or not.
Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
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Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
GreYFoXGTi
f83132448d
Merged Oy, Isolated Freeze from Deep Freeze
2011-02-13 19:32:06 +02:00
GreYFoXGTi
68a1a29db8
Reverted 1 Letter Refactoring or Edited it to a full name.
2011-02-13 12:57:10 +01:00
GreYFoXGTi
1b2703aaba
Refactoring & fixed WEAPONSPEC_GUN in content.py
2011-02-12 21:18:41 +01:00
Carmine
e45ad2a085
only a simple wrong name
2011-02-12 19:30:56 +01:00
GreYFoXGTi
870fd3b246
Readability and performance Improvement
2011-02-10 02:08:13 +02:00
GreYFoXGTi
6c3698469b
Fixed some bugs
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fixed a mistake
Official Noobness
2011-02-06 20:38:24 +02:00
GreYFoXGTi
82d01c6166
Added Extra checks for m_pDoor and a new function TileExists(int)
2011-01-30 19:03:22 +02:00
GreYFoXGTi
5961edf6ce
Better Performance, Fixed a mistake and added check for next tiles (Left, Right, Bottom and Above).
2011-01-30 01:58:47 +02:00
GreYFoXGTi
1f302ea22a
Made doors check for Collision or NoLaser
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* Renamed a Function
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2011-01-21 15:18:50 +02:00
GreYFoXGTi
544eb124c1
yet another woops
2011-01-08 01:31:29 +02:00
GreYFoXGTi
ddc5dd7ab3
Cleaned up & Re-arranged stuff
2011-01-06 05:46:10 +02:00
GreYFoXGTi
4737588827
New Delayed Switches
2010-11-22 23:10:12 +02:00
GreYFoXGTi
5d9ee1736e
made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
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Conflicts:
data/languages/dutch.txt
data/languages/french.txt
data/languages/german.txt
data/languages/russian.txt
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamecontext.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
src/game/server/gamemodes/dm.cpp
src/game/server/gamemodes/dm.h
src/game/server/gamemodes/mod.cpp
src/game/server/gamemodes/tdm.cpp
src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
GreYFoXGTi
071fb6a5a3
new Switch System //TODO Rendering Rotation
2010-11-14 02:39:04 +02:00
btd
081c5d8bc2
Fix score board and small perfomance improvments
2010-11-05 14:56:44 +03:00
GreYFoXGTi
e43bcd80db
Rotation
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FTW
2010-11-01 03:51:17 +02:00
GreYFoXGTi
210ea685b5
Fixed Front layer Checkpoints
2010-10-30 20:49:42 +02:00
GreYFoXGTi
e7d6c67446
fixed bam.lua
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fixed some compiler warnings
2010-10-27 01:18:28 +02:00
GreYFoXGTi
304084434b
Created Destructor for Layers and Collision but making them default Destructor didn't work so i made them normal functions and called them as needed, i am not sure this is the right way though. Closes #74 , Closes #35.( #35 Needs in depth testing, i tested for 3 minutes copying stuff around)
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-06 23:47:23 +02:00
GreYFoXGTi
65fa246352
Implemented Max Indices ( If needed in the future )
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Removed Old Unused Functions
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-26 05:54:37 +03:00
GreYFoXGTi
347870c1da
Working on GetMapIndex
2010-09-26 05:25:05 +03:00
GreYFoXGTi
8bff412118
New Doors System
2010-09-26 04:19:08 +03:00
GreYFoXGTi
a02bceafed
Added Max Speed
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 20:43:23 +03:00
GreYFoXGTi
6fe9daf1b6
Refactored Some Function Names
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 18:07:45 +03:00
GreYFoXGTi
7f325ed21c
Changed Speedup collision checks to benefit from high speed check
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added checks for index < 0
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 15:17:00 +03:00
GreYFoXGTi
d7f5d85362
Made Necessary Changes to IsTeleport for it to to Benefit from GetMapIndex loops to avoid goig through at high speeds
2010-09-22 15:03:59 +03:00
GreYFoXGTi
72e05efc53
Added Evil Teleporter,
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Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-11 02:01:15 +02:00
GreYFoXGTi
dd63ab26a9
Some optimizations and Removed Collision and No Hook from Front Layer to avoid vanilla client prediction errors
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 05:46:09 +02:00
GreYFoXGTi
7f0fa6d6b1
Added Switch Layer and it Finally works like it should
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 18:24:56 +02:00
btd
6fabca9e10
Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep(
2010-08-23 23:37:27 +04:00
GreYFoXGTi
2cdd2d4421
Added some tiles
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tried to make the others work but i get stuck!
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 00:57:42 +02:00
GreYFoXGTi
5c880c88a4
All tiles should work in the Front Layer as in Game layer
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 21:48:47 +02:00
GreYFoXGTi
4d0716f12c
When i stop forgetting to hit save before i commit there will be world peace
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 19:34:33 +02:00
GreYFoXGTi
e7721811dd
Added Fluxid's HookThrough
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 04:20:01 +02:00
GreYFoXGTi
6bb5fcf316
Implementing the FrontLayer
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Also trimmed the trailings
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-20 23:48:33 +02:00
GreYFoXGTi
185db5fb72
Just a test commit of the FrontLayer
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i only commited this cause i am not at home and i wanna work on this externally :D
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-15 17:42:40 +03:00
GreYFoXGTi
9d30803854
code optimization
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added stoppers
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 17:31:38 +03:00
GreYFoXGTi
09b7a1fe1d
Fixed the laser problems
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 14:15:58 +03:00
GreYFoXGTi
20930ce68b
too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
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also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-10 19:32:32 +03:00
GreYFoXGTi
0a9dc07d0c
Fixes Issue #5
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Changed /info
Fixed anti-rainbowmod
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 17:54:04 +03:00
GreYFoXGTi
434b4aad86
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
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Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00