Commit graph

362 commits

Author SHA1 Message Date
Tim Schumacher f51664e5ce Add rcon command "invincible" which does nothing yet
This commit adds the rcon command "invincible" which toggles the new m_Invincible variable on CCharacterCore. The feature is supposed to be an alterantive to super that is safe for /practice mode. The state of m_Invincible is synchronized to the client via the DDNetCharacter net object. Future commits will change checks for m_Super to check for m_Invincible as well in places where this is safe such as e.g. preventing freezing of the player. The ability to interact with players that are in other teams will remain exclusive to super.
2024-09-26 19:05:03 +02:00
Bamcane 12057d9f6d Add map sound
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2024-08-14 16:48:22 +08:00
heinrich5991 585a36dd9d Distinguish birthday from finish events
This allows us to give birthdays a different effect in the future if we
want to.
2024-08-13 11:02:25 +02:00
Louis Geer 9492ca574b Add confetti particles on finish
Add confetti particles on finish

added common base to finish netevent

review fixes

change netevent to ddnet.org
2024-06-02 11:00:06 +09:00
Dennis Felsing 2b2e57c2bb
Merge pull request #8308 from ChillerDragon/pr_team_enum
Use enum for teams (Closed #8306)
2024-05-05 03:59:35 +00:00
ChillerDragon 0b6bb8287a Use enum for teams (Closed #8306) 2024-05-05 11:38:29 +08:00
meloƞ 9bbe238159 added team0mode indicator 2024-05-02 14:23:30 +02:00
furo 32fcd2a7e8 Change type of m_HookTick to NetIntAny 2024-04-13 17:02:18 +02:00
heinrich5991 17402cc43f Rename all variables for strict camel-casing of abbreviations
This is the strict version, ID → Id, UI → Ui, except DDNet which stays
DDNet.

This would fix #7750.

Done using a naive rename script (for bash, use `shopt -s globstar`):

```fish
sed -i \
	-e 's/\([a-z]_\?\)ID/\1Id/g' \
	-e 's/\([^ ]\)\<UI\>/\1Ui/g' \
	-e 's/UI()/Ui()/g' \
	-e 's/\<CUI\>/CUi/g' \
	-e 's/\([\ta-z.(&]\|[,=|] \)ID\>/\1Id/g' \
	-e 's/\<ID\>\([^ ").]\)/Id\1/g' \
	-e 's/\<ID\([0-9]\)/Id\1/g' \
	-e 's/\<ID\>\( [<=>:+*/-]\)/Id\1/g' \
	-e 's/int ID/int Id/g' \
	-e 's/\([a-z]_\?\)GPU/\1Gpu/g' \
	-e 's/\([a-z]_\?\)IP/\1Ip/g' \
	-e 's/\([a-z]_\?\)CID/\1Cid/g' \
	-e 's/\([a-z]_\?\)MySQL/\1Mysql/g' \
	-e 's/MySql/Mysql/g' \
	-e 's/\([a-xz]_\?\)SQL/\1Sql/g' \
	-e 's/DPMode/DpMode/g' \
	-e 's/TTWGraphics/TTwGraphics/g' \
	\
	-e 's/Ipointer/IPointer/g' \
	-e 's/\.vendorId/.vendorID/g' \
	-e 's/\.windowId/.windowID/g' \
	-e 's/SDL_GetWindowFromId/SDL_GetWindowFromID/g' \
	-e 's/SDL_AudioDeviceId/SDL_AudioDeviceID/g' \
	-e 's/SDL_JoystickId/SDL_JoystickID/g' \
	-e 's/SDL_JoystickInstanceId/SDL_JoystickInstanceID/g' \
	-e 's/AVCodecId/AVCodecID/g' \
	src/**/*.cpp src/**/*.h {datasrc,scripts}/**/*.py
git checkout -- src/engine/external
```

I like this option because it presents clear rules.

Still needs fixups because of the naive replacement, I'd do this if we
want this merged.
2024-03-05 15:44:09 +01:00
dobrykafe 40329b7d2e show countdown in player/tee settings for sv_info_change_delay 2024-02-20 21:41:20 +01:00
dobrykafe 01d87707ef add team-lock indicator to hud 2024-02-05 02:26:48 +01:00
ChillerDragon e25b943cfb Fix 0.7 validation range of m_HookedPlayer in character snap items
Co-authored-by: Redix <redix@hotmail.de>
2024-01-30 12:46:33 +08:00
heinrich5991 d3123a479b Refactor code around inherited net objects, add it to 0.7 code 2024-01-06 22:46:57 +01:00
heinrich5991 ac041d7f34 Group CNetMsg_Sv_CommandInfo 2024-01-05 18:10:57 +01:00
heinrich5991 f81828e78e Group CNetMsg_Sv_VoteOptionListAdd 2024-01-05 18:10:57 +01:00
furo 035e7a1068 Add Sv_CommandInfo netmsg for autocompletion of chat commands. 2023-12-14 19:01:35 +01:00
heinrich5991 be53d83019 Remove #include <system.h> from one more header 2023-12-12 00:44:46 +01:00
heinrich5991 05af24a052 Make less headers depend on <base/system.h>
Move a couple of trivial type definitions to `<base/types.h>` instead.
2023-12-11 23:52:23 +01:00
Robert Müller b738f5f9ce Fix votes with timeout over 60 seconds not being shown in client
Setting a vote timeout longer than 60 seconds with `sv_vote_time` caused the vote network messages to be discarded with the error message `weird message 'Sv_VoteSet' (15), failed on 'm_Timeout'` by the client, as the protocol did not allow longer vote timeouts.

This changes the protocol so the vote timeout can be any positive integer although for now the maximum `sv_vote_time` value is changed back to 60 again to preserve compatibility with old clients.

Closes #7583.
2023-12-05 20:12:15 +01:00
furo 2cb948a57b Add finish info messages. 2023-11-26 17:29:40 +01:00
Alexander Akulich b6470e5a43 Use client 'six' data structs for client 'seven' data 2023-10-06 18:14:38 +03:00
Alexander Akulich 26b4a41c03 Extract 'six' content data structs to their own file 2023-10-06 18:14:15 +03:00
Alexander Akulich c265969259 datasrc: Add m_Flag to CDataImage for compat with 'seven' struct 2023-10-06 17:39:21 +03:00
Alexander Akulich 487f0541b4 datasrc: Change 'seven' CDataSound m_Id type to int to match 'six' 2023-10-06 17:39:21 +03:00
trml b62754915a Add flag to ddnetlaser for enabling prediction, let server control starttick 2023-09-19 23:22:15 +02:00
furo b423ee59af Color text if you have voted f3 or f4
Add Sv_YourVote packet
2023-09-16 12:17:11 +02:00
Alexander Akulich 07d8d591c8 Add NO_SKIN_CHANGE_FOR_FROZEN game info flag
The flag is wanted for mods which use freeze state but need or want
to keep the player skins (the skin is critical for some mods).
2023-09-06 16:50:06 +03:00
ChillerDragon 87640d7857 NETMSG_AUTH_CHALLENGE is not used in 0.6 or 0.7 2023-08-22 10:31:16 +02:00
trml e10f528215 Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
VoxelDoesCode 049d89ca41 Simplify NetMsg even more, with help from Fokko
Quick changes

Add m_First

one more thing

fokko pointed this out at 3 am

Final push
2023-04-18 07:51:44 -04:00
VoxelDoesCode 5b1a716aa2 Simplify KillMsgTeams NetMsg, fixing bugs
Clang format before squash

Split apart OnMessage() before squash

forgot something
2023-03-26 23:32:34 -04:00
VoxelDoesCode 929675be68 Make team kills condensed in killfeed
Clang + Formatting test before merge
2023-03-18 23:27:59 -04:00
Alexander Akulich 2ad5c020e0 Add a simpler IServer::SnapNewItem() API based on some more generated data 2023-02-10 23:12:24 +03:00
bors[bot] 327f7de09b
Merge #5886
5886: Send laser objects as DDNetLaser with type (fixes #5885) r=heinrich5991 a=fokkonaut

This pull request will make the server send the correct lasertype directly. The type determining based on EntitiyEx for that got removed on the clientside as it is not needed anymore when using DDNetLaser.
Also, I fixed the NetObject to accept -1 (no owner). That is important in order to be able to render the laser at full opacity for everyone.

This does not only make the color determining more consistent as before (compared to entities using EntitiyEx and shotgun/laser using DDNetLaser), but it does also make it entirely more mod-friendly. As an example in my mod I dont use EntitiyEx to save objects in the snapshot, as we still dont have an extended snapshot system, and like this we can still have colors without doubling the amount of objects.

Also, this will color the dragger beam aswell as the plasma bullets being shot by the freeze/unfreeze/explosive laser gun correctly.

This PR should get applied for the next minor update on client & server.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2022-12-21 00:36:35 +00:00
bors[bot] 571b0b36de
Merge #5770
5770: Fix physics change by weak hook fix (fixes #5769) r=def- a=fokkonaut

<!-- What is the motivation for the changes of this pull request -->
fixes #5769

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-11-01 10:29:53 +00:00
Jupeyy 3b2dd73614 Rename config var to no weak only 2022-10-27 17:51:30 +02:00
Rafael Fontenelle cd14660307 Fix misspellings 2022-10-25 13:51:56 -03:00
VoxelDoesCode fc09212d43 Tweak the running visuals 2022-10-08 16:07:15 -04:00
fokkonaut 900417b84d Send laser objects as DDNetLaser with type (fixes #5885) 2022-09-27 13:25:20 +02:00
VoxelDoesCode fb15a7c2a4 Running and AFK anim. states 2022-09-16 12:30:05 +02:00
fokkonaut 5deeb299fa Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
heinrich5991 6907895ee5 Add LASERTYPE enum 2022-09-15 00:58:08 +02:00
VoxelDoesCode fa98ad1e36 Remove the need for file_icons.png 2022-08-19 01:05:02 -04:00
VoxelDoesCode a1617dcf56 Replace all images with unicode chars 2022-08-17 03:58:13 -04:00
bors[bot] f8fca99e62
Merge #5642
5642: Option to remove weak hook & bounce r=def- a=Jupeyy

Fixes #5641 
server side only

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-08-09 13:59:21 +00:00
Dennis Felsing 06a971bcd1 Fix rest of pylint manually 2022-07-27 09:37:25 +02:00
Dennis Felsing 9f8e97fbeb Run flynt -a 2022-07-27 09:37:24 +02:00
def 7379a64004 [WIP] Require Python 3.6 (f-strings) and fix pylints
So far only done scripts directory, will do the rest if this is
considered good
2022-07-27 09:37:24 +02:00
Jupeyy 88c4b69301 Add an option to remove weak hook & bounce 2022-07-21 17:04:16 +02:00
Robert Müller ba1608529e Move message copy inside SendPackMsgTranslate
Fix clang warning: Address of stack memory associated with local variable 'aBuf' is still referred to by the stack variable 'tmp' upon returning to the caller.  This will be a dangling reference [clang-analyzer-core.StackAddressEscape]

Mark the input parameters as const pointers and mark the protocol message `Pack` methods as const.
2022-07-11 19:02:16 +02:00