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Distinguish birthday from finish events
This allows us to give birthdays a different effect in the future if we want to.
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parent
c0ec918721
commit
585a36dd9d
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@ -345,6 +345,8 @@ Objects = [
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NetIntAny("m_Angle"),
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]),
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NetEventEx("Birthday:Common", "birthday@netevent.ddnet.org", []),
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NetEventEx("Finish:Common", "finish@netevent.ddnet.org", []),
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NetObjectEx("MyOwnEvent", "my-own-event@heinrich5991.de", [
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@ -226,7 +226,7 @@ void CEffects::PlayerDeath(vec2 Pos, int ClientId, float Alpha)
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}
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}
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void CEffects::FinishConfetti(vec2 Pos, float Alpha)
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void CEffects::Confetti(vec2 Pos, float Alpha)
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{
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ColorRGBA Red(1.0f, 0.4f, 0.4f);
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ColorRGBA Green(0.4f, 1.0f, 0.4f);
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@ -30,7 +30,7 @@ public:
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void PlayerDeath(vec2 Pos, int ClientId, float Alpha = 1.0f);
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void PowerupShine(vec2 Pos, vec2 Size, float Alpha = 1.0f);
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void FreezingFlakes(vec2 Pos, vec2 Size, float Alpha = 1.0f);
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void FinishConfetti(vec2 Pos, float Alpha = 1.0f);
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void Confetti(vec2 Pos, float Alpha = 1.0f);
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void Update();
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};
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@ -1183,10 +1183,15 @@ void CGameClient::ProcessEvents()
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const CNetEvent_HammerHit *pEvent = (const CNetEvent_HammerHit *)Item.m_pData;
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m_Effects.HammerHit(vec2(pEvent->m_X, pEvent->m_Y), Alpha);
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}
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else if(Item.m_Type == NETEVENTTYPE_BIRTHDAY)
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{
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const CNetEvent_Birthday *pEvent = (const CNetEvent_Birthday *)Item.m_pData;
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m_Effects.Confetti(vec2(pEvent->m_X, pEvent->m_Y), Alpha);
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}
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else if(Item.m_Type == NETEVENTTYPE_FINISH)
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{
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const CNetEvent_Finish *pEvent = (const CNetEvent_Finish *)Item.m_pData;
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m_Effects.FinishConfetti(vec2(pEvent->m_X, pEvent->m_Y), Alpha);
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m_Effects.Confetti(vec2(pEvent->m_X, pEvent->m_Y), Alpha);
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}
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else if(Item.m_Type == NETEVENTTYPE_SPAWN)
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{
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@ -345,7 +345,17 @@ void CGameContext::CreateDeath(vec2 Pos, int ClientId, CClientMask Mask)
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}
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}
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void CGameContext::CreateFinishConfetti(vec2 Pos, CClientMask Mask)
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void CGameContext::CreateBirthdayEffect(vec2 Pos, CClientMask Mask)
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{
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CNetEvent_Birthday *pEvent = m_Events.Create<CNetEvent_Birthday>(Mask);
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if(pEvent)
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{
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pEvent->m_X = (int)Pos.x;
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pEvent->m_Y = (int)Pos.y;
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}
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}
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void CGameContext::CreateFinishEffect(vec2 Pos, CClientMask Mask)
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{
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CNetEvent_Finish *pEvent = m_Events.Create<CNetEvent_Finish>(Mask);
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if(pEvent)
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@ -239,7 +239,8 @@ public:
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void CreateHammerHit(vec2 Pos, CClientMask Mask = CClientMask().set());
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void CreatePlayerSpawn(vec2 Pos, CClientMask Mask = CClientMask().set());
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void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask = CClientMask().set());
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void CreateFinishConfetti(vec2 Pos, CClientMask Mask = CClientMask().set());
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void CreateBirthdayEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
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void CreateFinishEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
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void CreateSound(vec2 Pos, int Sound, CClientMask Mask = CClientMask().set());
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void CreateSoundGlobal(int Sound, int Target = -1) const;
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@ -937,7 +937,7 @@ void CPlayer::ProcessScoreResult(CScorePlayerResult &Result)
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GameServer()->SendBroadcast(aBuf, m_ClientId);
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m_BirthdayAnnounced = true;
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GameServer()->CreateFinishConfetti(GetCharacter()->m_Pos, GetCharacter()->TeamMask());
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GameServer()->CreateBirthdayEffect(GetCharacter()->m_Pos, GetCharacter()->TeamMask());
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}
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GameServer()->SendRecord(m_ClientId);
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break;
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@ -854,7 +854,7 @@ void CGameTeams::OnFinish(CPlayer *Player, int TimeTicks, const char *pTimestamp
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// Confetti
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CCharacter *pChar = Player->GetCharacter();
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m_pGameContext->CreateFinishConfetti(pChar->m_Pos, pChar->TeamMask());
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m_pGameContext->CreateFinishEffect(pChar->m_Pos, pChar->TeamMask());
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}
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void CGameTeams::RequestTeamSwap(CPlayer *pPlayer, CPlayer *pTargetPlayer, int Team)
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