Robert Müller
4949645663
Organize game-shared includes
2022-06-17 17:39:25 +02:00
Robert Müller
c2f92c1e13
Organize game-shared includes
2022-05-29 20:02:22 +02:00
Robert Müller
6c558c2138
Improve code style of InitTilemapSkip
2022-01-19 22:27:59 +01:00
Robert Müller
1810ff3949
Move InitTilemapSkip to CLayers
2022-01-19 22:22:31 +01:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
HMH
d03e91153c
removed unused Dest function for layers
2017-07-28 14:43:03 +02:00
Learath2
09552a6d9f
Get rid of trailing whitespaces
2017-02-21 19:11:43 +03:00
Chairn
70a2cfa4ea
Added custom background in entities.
2015-08-27 00:52:31 +02:00
def
6e8ada1ac8
Fix whitespaces a bit
2015-07-09 02:12:35 +02:00
HMH
b869a67c76
added TuneLayer
2014-03-23 17:10:48 +01:00
GreYFoX
7e24be5d83
Version 1.091a
2011-08-31 12:10:15 +02:00
GreYFoX
7e19f1bca3
Fixed rendering of maps like Hardcore_02
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Since the game layers are allowed only once, there is not way for this to run twice
2011-08-27 15:05:28 +02:00
Ravomavain
e8229f537f
Fix loading of old maps
2011-08-26 16:34:25 +02:00
GreYFoX
06afe36db4
Removed old hook through prediction as 0.5.2 servers are no longer compatible
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made it possible to load old maps
Enumerated layers
2011-08-13 02:12:40 +02:00
GreYFoX
35d16bd58c
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
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Conflicts:
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/menus_browser.cpp
src/game/client/gameclient.cpp
src/game/editor/editor.cpp
src/game/editor/editor.h
src/game/editor/io.cpp
src/game/editor/layer_tiles.cpp
src/game/editor/popups.cpp
src/game/gamecore.cpp
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gamemodes/ctf.cpp
src/game/server/player.cpp
src/game/variables.h
2011-08-13 02:01:40 +02:00
Shereef Marzouk
29de27f9dd
Used the enum const TILESLAYERFLAG_GAME instead of 1
2011-08-02 12:14:00 +02:00
GreYFoX
5924b5a8bf
Fixed blank squares and cl_show_entities to show other layers
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P.S. this might introduce a client crash bug, but it needs to happen for me to trace it
2011-04-17 19:14:49 +02:00
GreYFoX
0df6d0541f
Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
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Conflicts:
bam.lua
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config.h
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/game/client/components/binds.cpp
src/game/client/components/chat.h
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/controls.cpp
src/game/client/components/emoticon.h
src/game/client/components/maplayers.cpp
src/game/client/components/menus.h
src/game/client/components/scoreboard.h
src/game/client/components/spectator.h
src/game/client/components/voting.h
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/client/render.h
src/game/collision.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/gamecore.cpp
src/game/gamecore.h
src/game/layers.cpp
src/game/layers.h
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/laser.h
src/game/server/entities/pickup.cpp
src/game/server/entities/pickup.h
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gameworld.cpp
src/game/server/gameworld.h
src/game/server/player.cpp
src/game/variables.h
2011-04-14 01:27:49 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
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Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
GreYFoX
87cde802b1
Added a new entities_clear
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Fixed cl_ddrace_cheats not controlling cl_show_entities
attempted to make cl_show_entities show other layers than the game layer
2011-03-16 19:48:16 +02:00
GreYFoXGTi
ddc5dd7ab3
Cleaned up & Re-arranged stuff
2011-01-06 05:46:10 +02:00
GreYFoXGTi
157aafd4dd
Merge branch 'master' into DDRace
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Conflicts:
src/engine/server/server.cpp
src/game/variables.h
2010-12-11 23:57:41 +02:00
Choupom
eb569e60bd
fixed clipping on old maps ( fixes #325 )
2010-12-11 21:57:43 +01:00
GreYFoXGTi
5d9ee1736e
made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
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Conflicts:
data/languages/dutch.txt
data/languages/french.txt
data/languages/german.txt
data/languages/russian.txt
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamecontext.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
src/game/server/gamemodes/dm.cpp
src/game/server/gamemodes/dm.h
src/game/server/gamemodes/mod.cpp
src/game/server/gamemodes/tdm.cpp
src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
GreYFoXGTi
f16d1a8507
Fixed DemoPlayback
2010-11-04 22:06:12 +02:00
GreYFoXGTi
304084434b
Created Destructor for Layers and Collision but making them default Destructor didn't work so i made them normal functions and called them as needed, i am not sure this is the right way though. Closes #74 , Closes #35.( #35 Needs in depth testing, i tested for 3 minutes copying stuff around)
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-10-06 23:47:23 +02:00
GreYFoXGTi
3a444a3b22
I did this fine in the morning (in the lost commit) but now it just doesn't work :s
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 01:30:50 +02:00
GreYFoXGTi
fd7c0c39ac
Reworked the Front Layer after reworking the front layer a similar bug was found, but this time fixed on double save, so i added a work around that double saves ( I'm not proud of this T.T )
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-27 08:14:47 +02:00
GreYFoXGTi
b3736dded4
Bye Bye Client-Side Front Layer T.T ( getting ready for a full rework of the front layer )
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Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-27 06:23:34 +02:00
GreYFoXGTi
7f8fb7a5a7
Merging the client manually into the server
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but i can't get the client to accept the console class of the server -.-" yet..
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-25 17:31:49 +02:00
GreYFoXGTi
20930ce68b
too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
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also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-10 19:32:32 +03:00
GreYFoXGTi
434b4aad86
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
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Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00
Magnus Auvinen
d711dd190c
continued with clean up
2008-08-17 08:52:24 +00:00