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Fixed rendering of maps like Hardcore_02
Since the game layers are allowed only once, there is not way for this to run twice
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parent
7e6f6465b7
commit
7e19f1bca3
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@ -40,13 +40,6 @@ void CLayers::Init(class IKernel *pKernel)
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{
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CMapItemLayerTilemap *pTilemap = reinterpret_cast<CMapItemLayerTilemap *>(pLayer);
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if(pTilemap->m_Version <= 2)
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{
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pTilemap->m_Switch = *((int*)(pTilemap) + 18);
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pTilemap->m_Front = *((int*)(pTilemap) + 17);
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pTilemap->m_Speedup = *((int*)(pTilemap) + 16);
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pTilemap->m_Tele = *((int*)(pTilemap) + 15);
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}
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if(pTilemap->m_Flags&TILESLAYERFLAG_GAME)
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{
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@ -71,13 +64,37 @@ void CLayers::Init(class IKernel *pKernel)
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//break;
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}
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if(pTilemap->m_Flags&TILESLAYERFLAG_TELE)
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{
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if(pTilemap->m_Version <= 2)
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{
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pTilemap->m_Tele = *((int*)(pTilemap) + 15);
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}
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m_pTeleLayer = pTilemap;
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}
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if(pTilemap->m_Flags&TILESLAYERFLAG_SPEEDUP)
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{
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if(pTilemap->m_Version <= 2)
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{
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pTilemap->m_Speedup = *((int*)(pTilemap) + 16);
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}
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m_pSpeedupLayer = pTilemap;
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}
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if(pTilemap->m_Flags&TILESLAYERFLAG_FRONT)
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{
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if(pTilemap->m_Version <= 2)
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{
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pTilemap->m_Front = *((int*)(pTilemap) + 17);
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}
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m_pFrontLayer = pTilemap;
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}
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if(pTilemap->m_Flags&TILESLAYERFLAG_SWITCH)
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{
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if(pTilemap->m_Version <= 2)
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{
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pTilemap->m_Switch = *((int*)(pTilemap) + 18);
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}
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m_pSwitchLayer = pTilemap;
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}
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}
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}
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}
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