Commit graph

337 commits

Author SHA1 Message Date
Learath e81c718180 Rework netobjs, fix chat 2020-06-19 20:28:55 +03:00
def ef4cad9f4d Fix Python 2020-06-19 20:27:15 +03:00
Learath 807c92f1a4 Generate the 0.7 protocol 2020-06-19 20:27:15 +03:00
heinrich5991 209726552b Remove unused Sv_PlayerTime game message 2020-05-27 20:03:11 +02:00
MikiGamer 015406d280 Changes 2.0 2020-05-20 16:16:41 +02:00
MikiGamer d5c5235c18 Changes 2020-05-19 17:13:34 +02:00
MikiGamer 95c419d684 BlockWorlds Entities 2020-05-19 16:49:28 +02:00
bors[bot] 33d88f647c
Merge #1974
1974: more typesafty in the graphics. introduced the IGraphics::CTextureHandle r=def- a=ChillerDragon

Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)

Co-authored-by: Magnus Auvinen <magnus.auvinen@gmail.com>
2019-11-27 17:55:45 +00:00
Magnus Auvinen 6a6a5f00c9 more typesafty in the graphics. introduced the IGraphics::CTextureHandle
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)
2019-11-22 18:08:37 +01:00
ChillerDragon 96c9b1ab73 Rename rifle to laser
This makes it easier to copy code from/to 0.7
23df3c609e
2019-11-22 15:37:18 +01:00
12pm 36df86fcd2 Add toggle keyboard shortcuts button to demo player
Demo shortcuts can be annoying if you have other binds on them.

Icons made by eNJi
2019-10-05 18:06:58 +02:00
Ryozuki e112cf6791
add paused and spec to explayerflags 2019-08-02 18:16:58 +02:00
heinrich5991 9627fd0841 Clarify what ENTITIES_UNUSED does by renaming it 2019-07-31 21:22:11 +02:00
Dennis Felsing c8d12bd386
Merge pull request #1853 from 12pm/pr_unused_non_ddnet
Render all entities on non ddnet servers
2019-07-31 17:31:11 +02:00
Learath 6882db1da2 Introduce flag to render all entities 2019-07-31 15:20:17 +03:00
Learath 9061f03174 Move the afk flag up front 2019-07-29 14:46:29 +03:00
bors[bot] dc41bb9649 Merge #1821
1821: Add afk marks r=def- a=ardadem

This is final state  (and most minimalist to not create mess) of my previous pull request. I didn't reopen it because it's contains changed unnecessary commits.

If someone will become afk, mark will be spawn next to tee's name.
![2019-07-13-13:59:20-screenshot](https://user-images.githubusercontent.com/13207692/61170739-8c4b9b80-a576-11e9-9d87-4c4b2f93941b.png)


Co-authored-by: Arda <ddmirarda@gmail.com>
2019-07-26 08:58:20 +00:00
Arda fb2cb4db26 move afk state inside to player flags 2019-07-26 11:48:15 +03:00
Learath 5ddc140494 Remove unused branch/flag 2019-07-22 18:20:19 +03:00
Learath b1ed78d58d Add new flag, Fix #1807 2019-07-19 12:28:08 +03:00
Learath 78ac5ce030 Send the flag from the server 2019-07-19 11:21:32 +03:00
Arda f1454dbb7a Share afk state of players to client 2019-07-13 12:25:24 +03:00
heinrich5991 ca03ab6337 Address Learath2's comments 2019-06-14 00:28:59 +02:00
heinrich5991 f31e081bd4 Remove all checking for the gametype in the game
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.

The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.

This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
Learath2 c98978c9d6 Implement timescore using a netobj 2019-05-21 10:26:33 +02:00
Learath c2a774275f Move AuthInfo into DDNetPlayer 2019-05-21 10:25:15 +02:00
Learath cd12a62252 Small cleanup 2019-05-21 10:24:07 +02:00
trml 09401a83ec Add strong/weak id to ddnetcharacter 2019-05-02 00:34:20 +02:00
trml ae57b7f205 Add more fields to ddnetcharacter 2019-05-02 00:34:03 +02:00
Learath 67668d7fb2 Use freeze end tick instead of a flag. Fix #1659 2019-04-23 18:57:26 +03:00
Ryozuki eaef31d4a0
fix wording and add/fix no col and no hook 2019-04-19 11:59:09 +02:00
Ryozuki 0f3411f8fa
fix wording 2019-04-19 11:46:54 +02:00
Ryozuki f37f8a8268
add all character flags to ddnetnetwork character 2019-04-19 11:17:28 +02:00
Learath 2398a509c7 Fix nits 2019-04-18 13:56:32 +02:00
Learath d6bfef2cc0 Use a NetObj instead of a system message 2019-04-17 23:47:32 +02:00
Ryozuki aa6852c758
shouldn't have edited this 2019-04-12 16:32:50 +02:00
Ryozuki 5641a9541c
ups 2019-04-07 21:19:31 +02:00
Ryozuki 813c24bf29
add m_IsSolo and fix hook col 2019-04-07 18:58:49 +02:00
def 0535f31bea Remove unused norank icon from browse_icons.png 2019-03-19 21:54:47 +01:00
def 4f515bf67e Add symbol for official servers in server browser (fixes #1501)
- Also fix favorites checkbox when removing favorite
- Might need a nicer looking symbol
2019-03-19 07:46:50 +01:00
Learath 548e9969b2 Add colors for authed players. Deprecates #1299 2019-03-02 13:50:33 +03:00
yangfl a1db76cdef Remove extra semicolons 2018-11-18 14:27:48 +08:00
heinrich5991 4660e0a680 Add support for extra map items in datafiles
This works by utilizing the good old UUIDs – this way we can make sure
that we don't clash with other people extending the map format.
2018-10-08 23:05:56 +02:00
heinrich5991 6fd9bc3d3e Remove the unused import of the deprecated imp module 2018-08-15 14:43:56 +02:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
bors[bot] f48a2a395b Merge #947
947: Add support for extra chunks in teehistorian r=Learath2 a=heinrich5991

This allows to add rarely-used chunks without increasing the file format
version.
2018-01-27 21:09:43 +00:00
def 151da9af97 Remove Emojis 2018-01-25 20:03:18 +01:00
heinrich5991 22080c840f Move teehistorian UUIDs into engine 2018-01-11 16:01:13 +01:00
heinrich5991 6c378b972b Add support for extra chunks in teehistorian
This allows to add rarely-used chunks without increasing the file format
version.
2018-01-11 15:59:53 +01:00
Michał 085203abe2 Add emoji spritesheet and python list 2017-10-28 09:08:17 +02:00
heinrich5991 9761e9606a Make most user input teehistoric
Exclude private stuff like chat messages and votes.
2017-09-20 02:23:28 +02:00
def 16f3ddc5a7 Show if user has rank on map in browser (+filter)
UI implementation by timakro
2017-08-30 21:34:04 +02:00
heinrich5991 555e8fe889 Fix unpacking of net events
The UUID objects accidently made it into the lists of object sizes.
2017-05-27 15:51:29 +02:00
heinrich5991 5ae37e6c72 Add protocol extension with UUIDs
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.

Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.

This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
necropotame 4cfe96801b Send the race time using warmup timer 2017-02-28 07:31:24 +01:00
laxa c9244d6386 Better and cleaner fix thanks to @heinrich5991 2015-12-09 21:33:06 +01:00
laxa c177a90f35 Fix some VS2015 compiler warnings 2015-12-05 16:52:12 +01:00
def 19a8ec914c Oops, add SPEC_FREEVIEW to datasrc 2015-07-26 19:21:53 +02:00
BeaR 09f8630b68 Add editor icon for audio source 2014-10-21 12:07:09 +02:00
def 3ea1bab617 Fix: Allow any tick (fixes #35) 2014-09-12 12:13:46 +02:00
def 3439fefbd3 Fix clamping in network objects to prevent many crashes 2014-09-11 20:08:06 +02:00
east 65b2426349 CDemoEditor: added new buttons to demo player 2014-08-13 16:35:15 +02:00
def 378d613de9 Add tee directions 2014-04-26 21:00:14 +02:00
def d8533eea67 Proper Client Version numbers and more visible whispers 2014-01-30 16:49:15 +01:00
def f0d79b8388 Trying to get better team support 2014-01-22 00:08:30 +01:00
def c60c3e14e9 Allow spaces at start of chat messages 2014-01-08 18:21:07 +01:00
def 28980ef2ba Hopefully fix 64 players 2014-01-02 01:56:09 +01:00
def 74c09a19f9 Fix netmessage order 2014-01-02 00:34:05 +01:00
def 3607218f12 Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
def 3eaad43b6b Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
Conflicts:
	bam.lua
	data/languages/index.txt
	src/engine/server/server.cpp
	src/engine/shared/network_server.cpp
	src/game/client/components/chat.cpp
	src/game/client/components/menus_settings.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/version.h
2013-12-26 18:02:22 +01:00
def 9028d77471 Add +showhookcoll from H-Client 2013-08-24 01:50:35 +02:00
oy f0e09f50d9 improved chat msg spam protection 2013-04-01 20:30:58 +02:00
BeaR d266229e73 Fixing network compatibility issue for older ddrace clients.. 2013-02-15 12:34:02 +01:00
BeaR 6d74d52c22 Fix problem with show other players: (Closes DDRace/teeworlds#210)
sending packet on setting change
2013-02-03 20:23:44 +02:00
GreYFoX cd4ba53bae Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
	bam.lua
	scripts/build.py
	scripts/make_release.py
	src/engine/server.h
	src/game/client/gameclient.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontext.h
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/player.cpp
	src/game/version.h
2012-04-12 02:09:31 +02:00
oy 0b0f8e2f1c moved the player gun a bit down so it matches the projectile animation. Closes #854 2012-01-09 22:55:08 +01:00
GreYFoX bee10fda8f Merge branch 'master' of git://github.com/oy/teeworlds
Conflicts:
	src/game/server/gamecontext.cpp
2011-06-02 19:13:40 +02:00
Choupom 603071ee92 fixed data struct names 2011-06-02 17:42:30 +02:00
Choupom deff0ce7c4 fixed netevent struct names 2011-06-02 17:40:08 +02:00
GreYFoX 0df6d0541f Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
Conflicts:
	bam.lua
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config.h
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/game/client/components/binds.cpp
	src/game/client/components/chat.h
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/controls.cpp
	src/game/client/components/emoticon.h
	src/game/client/components/maplayers.cpp
	src/game/client/components/menus.h
	src/game/client/components/scoreboard.h
	src/game/client/components/spectator.h
	src/game/client/components/voting.h
	src/game/client/gameclient.cpp
	src/game/client/gameclient.h
	src/game/client/render.h
	src/game/collision.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/gamecore.cpp
	src/game/gamecore.h
	src/game/layers.cpp
	src/game/layers.h
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/entities/laser.h
	src/game/server/entities/pickup.cpp
	src/game/server/entities/pickup.h
	src/game/server/entities/projectile.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gameworld.cpp
	src/game/server/gameworld.h
	src/game/server/player.cpp
	src/game/variables.h
2011-04-14 01:27:49 +02:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
GreYFoX 63e059b8ff Emoticons Enum has emoticons names instead of numbers 2011-04-13 20:31:16 +02:00
oy 1a5d70450f added "reimplemented menu music by teetow-the-great-teetow" by Choupom 2011-04-13 20:00:54 +02:00
GreYFoX aaac8a3f77 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/game/version.h
2011-04-09 22:33:06 +02:00
GreYFoX f7f6058a92 Merged Oy, Cleaned up, removed some useless features and code parts
Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
oy 05889f3e3e fixed problem with the hammer hit particle 2011-04-09 00:02:08 +02:00
oy 9643fc36ae added new hammer hit effect by SushiTee and Crises 2011-04-08 19:11:41 +02:00
oy e63683e649 added new friends/mute icons and buttons by Crises 2011-04-08 18:45:57 +02:00
oy b985fdc20a added new friend/mute buttons by Crises and reworked the player options like Landil suggested. Closes #579 2011-04-06 20:18:31 +02:00
oy 867f944459 added graphic buttons for remove/add friend and chat ignore/notice 2011-03-28 21:10:37 +02:00
oy 5b328e5484 added a limit for the number of votes that can be added to the server and send options as lists when a client joins. Closes #459 2011-03-26 22:06:29 +01:00
oy 359b806e95 added remove_vote command. Closes #47 2011-03-25 11:49:35 +01:00
oy a4580d451f added reasons to vote in general and show reason in vote hud. Closes #219 2011-03-25 10:26:59 +01:00
oy 8ad3def65e added aliases for votes. Closes #144 2011-03-25 09:49:21 +01:00
oy 18e5412358 added sound for highlighted chat message. Closes #508 2011-03-20 15:58:59 +01:00
oy 30d9c9f4d9 made network support clan name and country code for players 2011-03-15 11:23:49 +01:00
oy 1f10c1e8bf fixed problem with ctf if there're no flags 2011-03-10 10:14:41 +01:00
oy ee2f625754 added extended spectator mode. Closes #28 2011-03-10 10:08:14 +01:00
oy 9811c2396b made network clip flags. Closes #131 2011-03-04 17:08:10 +01:00
oy 4bede550be only update the ping if the scoreboard is active. Closes #27 2011-03-01 18:31:20 +01:00
oy 927954a53b added new emoticons. Closes #362 2011-02-16 11:45:19 +01:00
GreYFoXGTi f83132448d Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
GreYFoXGTi 1b2703aaba Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
GreYFoXGTi 3da1860654 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/dutch.txt
2011-02-04 18:54:54 +02:00
oy 9c6843946c added Python 2.5 - Python 3.2 support by Sworddragon 2011-01-29 18:55:21 +01:00
oy 3c1eee2a12 reverted Python 3 support fixes to keep compatibility with 2.5 2011-01-20 01:28:17 +01:00
oy 232aafa891 added Python 3 support fixes by Sworddragon 2011-01-17 15:48:57 +01:00
GreYFoXGTi 6889adc0bb Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	.gitignore
	src/game/client/gameclient.cpp
	src/game/editor/ed_editor.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontext.h & Cleaned it up
2011-01-06 23:32:19 +02:00
oy e71263d686 fixed last commit 2011-01-06 12:41:24 +01:00
Sworddragon 4ff61fcdaa Made compiling process Python 3 compatible 2011-01-06 12:27:50 +01:00
GreYFoXGTi ddc5dd7ab3 Cleaned up & Re-arranged stuff 2011-01-06 05:46:10 +02:00
GreYFoXGTi c5648311ed Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/german.txt
	src/game/client/components/scoreboard.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/variables.h
2011-01-04 22:37:09 +02:00
oy a72848e780 added constants for teams by Choupom 2011-01-03 12:50:38 +01:00
GreYFoXGTi a109e1150d Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/engine/shared/config_variables.h
	src/game/client/components/console.cpp
	src/game/client/gameclient.cpp
	src/game/editor/ed_editor.h
	src/game/server/gamecontext.cpp
2010-11-18 01:10:59 +02:00
oy d94355729d added icons in the demo browser and the editor's file dialog. Closes #209 2010-11-17 19:46:50 +01:00
btd 62ef58329d Return DDRace stuff. No need in mistic compatibility 2010-10-31 23:50:40 +03:00
GreYFoXGTi 85df8a047d Fixed btd's last commit and ensured RaceClient Support(tested) 2010-10-30 21:44:46 +02:00
GreYFoXGTi 8d88f5d541 Partially Revert "Refactoring" to keep DDRace compatible with SushiTee's Stuff
This partially reverts commit 505a5b4172.
2010-10-30 20:17:59 +02:00
GreYFoXGTi 505a5b4172 Refactoring 2010-10-29 23:29:07 +02:00
btd a62decbc91 Show others for ddrace clients.
Need to fix entities now.

Signed-off-by: btd <bardadymchik@gmail.com>
2010-10-24 14:47:25 +04:00
btd 61092f7baa Begin show_others
Signed-off-by: btd <bardadymchik@gmail.com>
2010-10-23 23:26:10 +04:00
GreYFoXGTi c24964ebcd Added tele, speedup, front and switch layer to the client
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-30 23:36:08 +02:00
GreYFoXGTi 896634a061 Total Cleanup
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-30 23:28:06 +03:00
btd da36e27b57 Every time i forgot this 2010-09-12 00:57:30 +04:00
GreYFoXGTi 616498e7b1 Merge branch 'master' of http://github.com/oy/teeworlds into master
Conflicts:
	src/engine/client/input.h
	src/engine/server/server.cpp
	src/engine/shared/config_variables.h
	src/engine/shared/network_server.cpp
	src/engine/storage.h
	src/game/client/components/chat.cpp
	src/game/client/gameclient.cpp
	src/game/client/gameclient.h
	src/game/collision.cpp
	src/game/editor/ed_editor.cpp
	src/game/editor/ed_editor.h
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamemodes/ctf.cpp
	src/game/server/player.cpp

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:57:38 +02:00
Fujnky 4123f28bba Improved demo player another bit.
* Replaced the reset button by more common stop button
* Made the demo player automatically reset after demo ended
2010-09-04 16:23:20 +02:00
GreYFoXGTi 7f8fb7a5a7 Merging the client manually into the server
but i can't get the client to accept the console class of the server -.-" yet..

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-25 17:31:49 +02:00
GreYFoXGTi f6f7699ef1 btd Fixed compiling
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-24 14:46:44 +02:00
Fujnky 4d8c4ffadb Improved the replay control buttons in the demo player a lot.
* Now there is a combined play/pause button + a reset button
* Replaced the ugly strings with nice graphics
2010-08-13 03:17:13 +02:00
oy 7503c64237 made unpacking of net strings more strict - prevents possible malformed output 2010-08-12 15:22:07 +02:00
oy 822b002344 fixed the ninja tip cut off and made its weapon and pickup sprite equal. Closes #127 2010-06-23 20:09:15 +02:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Magnus Auvinen 97eb28afae reduced item respawn delay from 20 to 15 seconds again 2009-01-24 10:40:11 +00:00
Magnus Auvinen 123c5b5b99 introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed 2009-01-12 21:41:16 +00:00
Magnus Auvinen 46125d5ed7 fixed so predicted sounds and air jump effect works with demo playback 2009-01-11 15:51:43 +00:00
Magnus Auvinen c2c90982fd increased the firedelay on the gun and hammer to 125ms. this is how fast a humanly doable. prevents usage of mouse wheel to get insane firing speeds 2009-01-11 13:54:42 +00:00
Magnus Auvinen b70eb4263f fixed unpure sprite 2009-01-11 13:42:01 +00:00
Alfred Eriksson 39a12060d6 removed the tuning filtering and warning. modded servers can use tuning for free. added pure server checking - ctf, dm and tdm gametypes are not allowed to have different tuning. 2009-01-11 10:40:14 +00:00
Magnus Auvinen 5e3f740220 improved the error reporting of the network unpacker 2008-12-19 11:25:14 +00:00
Alfred Eriksson 8dd58e48c3 fixed ninja effect 2008-11-16 11:13:21 +00:00
Magnus Auvinen 388a04d957 better voting support 2008-11-08 12:50:46 +00:00
Alfred Eriksson 1e961fdece fixed pickup sounds 2008-10-21 17:14:18 +00:00
Magnus Auvinen f4d60ffff8 some small python changes 2008-10-19 16:50:57 +00:00
Magnus Auvinen c995aff8e3 fixed input state mask, missed one bit that could make the server hang itself 2008-10-18 20:50:42 +00:00
Magnus Auvinen 9d1c56e2fd adjusted the sv_killmsg to account for death tiles 2008-10-18 18:02:51 +00:00
Magnus Auvinen 35bcd41aa2 added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors 2008-10-17 11:23:21 +00:00
Magnus Auvinen 3544db4927 fixed #490 (insert the player info in the sv_setinfo message into the snapshot instead) 2008-10-08 20:47:56 +00:00
Dominik Geyer faa96f6d3a show if servers use non-standard tuning and let serverbrowser filter for these; ticket #393 2008-10-05 09:57:46 +00:00
Dominik Geyer 397b9a764b data-dir autodetection; data-dir override; compiled-in data-dir; messagebox if detection fails; does chdir into data-dir 2008-10-01 17:16:22 +00:00
Magnus Auvinen eac9658b73 added voting gui and a lot of other minor changes 2008-09-29 11:34:49 +00:00