def
b1f0fd8969
Enable modernize-loop-convert clang-tidy check
...
and run clang-format afterwards
https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
def
dad91eb763
Enable readability-qualified-auto clang-tidy check
...
https://clang.llvm.org/extra/clang-tidy/checks/readability-qualified-auto.html
2020-11-02 22:40:02 +01:00
Zwelf
6eb95c6b96
Fix random_map and random_unfinished_map on SQLite server
2020-10-28 22:36:54 +01:00
def
bd14545b47
Show times with hours in SQL ( fixes #3140 )
2020-10-18 23:47:13 +02:00
def
67178b0ea0
Use str_time/str_time_float everywhere
2020-10-18 23:47:09 +02:00
def
0867424749
Fix clang-analyzer-security.insecureAPI.strcpy
...
/media/ddnet/src/engine/server/sql_string_helpers.cpp:74:3: warning: Call to function 'strcpy' is insecure as it does not provide bounding of the memory buffer. Replace unbounded copy functions with analogous functions that support length arguments such as 'strlcpy'. CWE-119 [clang-analyzer-security.insecureAPI.strcpy]
2020-10-14 15:45:47 +02:00
def
62dc12aacb
Fix all Multiplication type alerts by CodeQL
...
> Multiplication result converted to larger type
> A multiplication result that is converted to a larger type can be a
> sign that the result can overflow the type converted from.
Example: https://github.com/ddnet/ddnet/security/code-scanning/17?query=ref%3Arefs%2Fheads%2Fmaster
2020-10-05 19:03:54 +02:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
0bac9f0de8
Manual preparation for cleaner clang-format
...
Also include what you use explicitly
2020-09-26 21:41:01 +02:00
Zwelf
3a986fbe52
Fix SQL query style using clang-format
2020-09-10 20:24:34 +02:00
Zwelf
88dc1c1a9c
Add print functionality to SQLite
2020-09-10 20:16:42 +02:00
Zwelf
46b0ff354e
Align InsertIgnore with other SQL query related functions
2020-09-10 20:16:42 +02:00
def
9bbd7f6259
Improve performance of /points
...
No need to do the rank() calculation at all
by heinrich5991
2020-09-07 23:11:24 +02:00
def
a2b5d639a0
Fix duplicate teamranks ( fixes #2405 )
...
by ordering names in binary collation, consistent with C++ std::sort
Required since the official DDNet DB uses utf8mb4_general_ci default collation
2020-09-07 12:12:55 +02:00
def
d492d6d270
Fix duplicate teamranks ( fixes #2405 )
...
by ordering names in binary collation, consistent with C++ std::sort
Required since the official DDNet DB uses utf8mb4_general_ci default collation
2020-09-07 12:10:23 +02:00
def
f89766034c
Don't lock SQL writes for teamrace
...
The slow query logs are full of this:
# Time: 200906 21:03:43
# User@Host: teeworlds[teeworlds] @ ger6.ddnet.tw [89.163.212.120]
# Thread_id: 101540 Schema: teeworlds QC_hit: No
# Query_time: 11.012166 Lock_time: 0.000000 Rows_sent: 0 Rows_examined: 0
# Rows_affected: 0 Bytes_sent: 67
SET timestamp=1599419023;
LOCK TABLES record_teamrace WRITE, record_teamrace AS r WRITE;
Do we really need these lock? See also
https://dev.mysql.com/doc/refman/5.7/en/table-locking.html
> InnoDB tables use row-level locking so that multiple sessions and
> applications can read from and write to the same table simultaneously,
> without making each other wait or producing inconsistent results. For
> this storage engine, avoid using the LOCK TABLES statement, because it
> does not offer any extra protection, but instead reduces concurrency.
2020-09-07 00:34:01 +02:00
def
c3f9dc7c9f
INSERT OR IGNORE on sqlite
2020-09-04 16:12:12 +02:00
def
e613f7df7f
Allow loading from any server
...
Since we are switching to a single write sql server for sake of
simplicity
2020-09-03 22:56:22 +02:00
def
63f6ecd19d
Ignore duplicate records when inserting ( fixes #2636 )
2020-08-29 08:26:03 +02:00
Zwelf
f3619c27ee
Remove incorrect check when inserting team ranks
...
Can be reliable reproduced by finishing in this sequence:
1. A, B
2. A, C
3. B, C <- triggers error
Fixes #2568
2020-08-13 09:58:56 +02:00
Zwelf
a866c3e9b7
Fix team rank not updating after SQLite update
2020-08-12 10:57:43 +02:00
Zwelf
5b53a05a40
Rename LoadString to FromString to fix windows build
2020-08-09 17:14:11 +02:00
Zwelf
d71bf5cef1
Use DB write server for /load
2020-08-03 12:58:52 +02:00
Zwelf
3e1324dd0a
Add uuid parsing
2020-08-03 12:58:52 +02:00
Zwelf
c6b1b08355
Database specific collate utf8 nocase
...
making and work
2020-08-03 12:58:52 +02:00
Zwelf
d16bb5cc08
Make timestamps compatible with SQLite
...
works for `/mapinfo`, `/load`, `/save`, `/times`
2020-08-03 12:58:52 +02:00
Zwelf
41b5ee9dd8
Make /teamrank
compatible with SQLite
2020-08-03 12:58:52 +02:00
Zwelf
aee73b99dc
Rewrite insert teamrank making code reuse easier
2020-08-03 12:58:52 +02:00
Zwelf
c8d710926f
Fix missing last line
2020-08-03 12:58:52 +02:00
Zwelf
044edbe42b
Make storing teamrank compatible with SQLite
2020-08-03 12:58:52 +02:00
Zwelf
a6df9be98e
Make getting birthday compatible with SQLite
2020-08-03 12:58:52 +02:00
Zwelf
eb4d77f071
Make inserting ranks compatible with SQLite
2020-08-03 12:58:52 +02:00
Zwelf
2eb3d23ef4
Rewrite score using the new interface
...
delete file_score for now as it will be replaced by a sqlite backend
2020-08-03 12:58:52 +02:00
Zwelf
a8abc3937b
Make game less dependend on score backend
2020-06-25 12:36:01 +02:00
GreYFoXGTi
f6f7699ef1
btd Fixed compiling
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-24 14:46:44 +02:00
GreYFoXGTi
51c6af1303
SvShotgunBulletSound
...
also added protection to shotgun stucks, needs to be tested when a random crazy shotgun bullet gets stuck
loaded the score file before saving to avoid corruption
added freeze and unfreeze in rcon
added protection in some rcon commands
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 23:40:23 +02:00
btd
d22052d800
Small improvements
2010-08-20 22:03:51 +04:00
GreYFoXGTi
05d81bc49a
fixed seg fault on /top5 //thanks nevi
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-20 19:45:25 +02:00
GreYFoXGTi
20930ce68b
too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
...
also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-10 19:32:32 +03:00
btd
84cf23203d
Revert storage.h
2010-08-07 12:02:58 +04:00
btd
7f65d880f3
Fix external records
2010-07-31 15:04:19 +04:00
btd
eabe4639c8
Add storage.h. Add config variable for holding records in appSaveDir. I am not sure is it right way
2010-07-31 13:14:20 +04:00
GreYFoXGTi
434b4aad86
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
...
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00