5388: Remove obsolete AfkTimer function r=def- a=ardadem
It does the same job with: 425f07c03d/src/game/server/gamecontroller.cpp (L48)
## Checklist
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Arda Demir <ddmirarda@gmail.com>
5394: Tell what has to be changed in check_header_guards.py r=Jupeyy a=def-
Example:
Wrong header guard in src/game/bezier.h, is: #ifndef GAAME_BEZIER_H, should be: #ifndef GAME_BEZIER_H
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## Checklist
- [ ] Tested the change ingame
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Co-authored-by: def <dennis@felsin9.de>
5387: Some qol changes for practice r=def- a=kiw-q
Some quality of life changes for practice
- Unfreezes when "rescued"
- Resets speed when teleporting
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: kiw-q <kiw-q@fedora.email>
5391: Format vector variables names (fixes#5209) r=Jupeyy a=Chairn
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
5392: /cptime fix r=heinrich5991 a=def-
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## Checklist
- [ ] Tested the change ingame
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- [x] Written a unit test if it works standalone, system.c especially
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Co-authored-by: def <dennis@felsin9.de>
5381: Update readme about ddnet-libs (fixes#5377) r=Jupeyy a=def-
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5383: change m_ZeroEnergyBounceInLastTick to bool r=def- a=C0D3D3V
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Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5382: let lasers bounce with zero energy for one tick r=def- a=C0D3D3V
fixes#5380
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- [x] Considered possible null pointers and out of bounds array indexing
- [x] FIXES physics to old physics
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
5106: Fix dummy intended tick sent to server r=def- a=sjrc6
fixes https://github.com/ddnet/ddnet/issues/5044
Currently the dummy gives the server the wrong IntendedTick aka PredTick which (I think) makes it impossible for the server to correctly order inputs if they come early (i.e. if you're playing with high prediction margin).
Currently with dummy copy if you switch dummy with high prediction margin it will almost always desync, with this change it doesn't desync.
The only reason dummy works at all is because it relies on this code in the server to change the tick that was sent to be the current game tick, if you remove it then dummy hammer and dummy copy breaks but normal players are unaffected.
e9b59e72ff/src/engine/server/server.cpp (L1632-L1633)
I marked this PR as draft because it seems to cause some unexpected side effects:
with this change if you use dummy copy in solo part your dummy will be visually delayed, this doesn't change anything but it's different from how it was before and I don't understand why.
the sound effects from hooking with dummy copy are also not as synced as they are with the wrong tick being sent (not sure why)
I also didn't test all dummy mechanics or any advanced dummy binds which might somehow rely on the broken behavior.
With wrong tick sent to server:
https://user-images.githubusercontent.com/22122579/168413464-92a3a44b-3b75-4894-8fb0-54e64ff421fa.mp4
With correct tick:
https://user-images.githubusercontent.com/22122579/168413459-eb6f299c-260a-4ddb-9972-3dea504aef41.mp4
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Tater <Mr.Potatooh@gmail.com>
5376: Minor improvement for pagination r=heinrich5991 a=def-
I thought I had committed this for #5375, but forgot
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## Checklist
- [ ] Tested the change ingame
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5375: Paginate bans (partially fixes#3691) r=Learath2 a=def-
20 elements per page, we have too many bot bans
![Screenshot 2022-06-08 at 23 53 16](https://user-images.githubusercontent.com/2335377/172724048-70d99f57-4e3c-451a-ada3-96affdf7cd6c.png)
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5372: Get best Time Checkpoints back if map has one, add /timecp, remove sv_checkpoint_save r=heinrich5991 a=def-
Even if you made a better finish without time cps before. Can happen now
that we add Time CPs to existing maps:
https://docs.google.com/spreadsheets/d/1yMMBLSbS2cOSYsbIMkDZpMLaV6k930mXj5yVZF0Uuaw/edit#gid=0
As suggested by snail
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## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5369: Refactor engine input in preparation for joystick support r=def- a=Robyt3
Almost done porting joystick support 🥁
## Checklist
- [X] Tested the change ingame
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
5361: Refactoring: Extract CLayerTiles::ShiftImpl, BrushFlipXImpl and BrushFlipYImpl to reduce duplicate code r=heinrich5991 a=Robyt3
There is still more duplicate code but it's tricky to extract.
## Checklist
- [X] Tested the change ingame
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
5363: Extract CCmdlineFix to call cmdline_fix and cmdline_free automatically r=def- a=Robyt3
Use `CCmdlineFix` RAII wrapper to encapsulate `cmdline_fix` and `cmdline_free` handling. This fixes memory leaks when client/server/tools exit early, as `cmdline_free` was only called on the happy code path.
## Checklist
- [X] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5351: Refactoring: Use MultiByteToWideChar instead of str_utf16le_encode r=heinrich5991 a=Robyt3
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5360: Don't write null byte r=heinrich5991 a=def-
Thanks to heinrich5991 for noticing: https://github.com/ddnet/ddnet/pull/5341#pullrequestreview-996061345
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
5359: Fix input getter for dummy r=def- a=trml
Bug reported on discord by Broso56 that dummy is wrongly predicted with deepfly (and when standing still).
Looked at it and found that it was caused by GetInput not returning the dummy input as intended. (Before my last pr a different getter was used, which didn't have that problem)
## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: trml <trml@users.noreply.github.com>
5332: Pass output parameter to WriteFile that is required on Windows 7 r=heinrich5991 a=Robyt3
Maybe closes#5322. I can't reproduce the crash. Can you try if this fixes it, `@Chairn?`
Looks like Windows 7 needs this parameter.
Alternative to #5331.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>