Commit graph

3317 commits

Author SHA1 Message Date
Jupeyy a9631bf9cd Fix text color change 2020-11-08 19:43:01 +01:00
bors[bot] 848bbf543d
Merge #3268
3268: Fix ScaleFontSize with too long strings r=Jupeyy a=def-

Thanks to PopCorn181 for report
![screenshot_2020-11-08_00-03-19](https://user-images.githubusercontent.com/2335377/98453118-d1c1ae00-2155-11eb-97cf-cd5a455c00d3.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 23:07:38 +00:00
def 7c0e2212e2 Fix ScaleFontSize with too long strings
Thanks to PopCorn181 for report
2020-11-08 00:02:35 +01:00
bors[bot] be06146c49
Merge #3252
3252: cl_chat_tee + cl_chat_background => cl_chat_old (fixes #3106) r=Jupeyy a=def-

![screenshot-20201105@131601](https://user-images.githubusercontent.com/2335377/98240075-30760480-1f69-11eb-91ab-4be84ab84aab.png)
![screenshot-20201105@131537](https://user-images.githubusercontent.com/2335377/98240077-310e9b00-1f69-11eb-8454-71d2c6612a2a.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 21:27:19 +00:00
bors[bot] 556f64775e
Merge #3242
3242: Enable most clang-tidy bugprone-*, misc-*, performance-* checks r=Jupeyy a=def-

Fixes #3134

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 20:15:30 +00:00
def b03b75146c cl_chat_tee + cl_chat_background => cl_chat_old (fixes #3106) 2020-11-05 13:16:25 +01:00
def 7a9a67c5d7 Enable most clang-tidy misc-* checks 2020-11-05 12:03:14 +01:00
def 312b9d3bd8 Enable clang-tidy performance-* checks 2020-11-05 11:34:20 +01:00
def 5b5cfa7d9e nick name -> nickname 2020-11-05 09:32:14 +01:00
def 809ce102bd NOLINT bugprone-forward-declaration-namespace 2020-11-05 08:25:34 +01:00
def ed27c49eea Fix bugprone-unused-return-value 2020-11-05 08:25:34 +01:00
def bf8ae71b7d Fix and NOLINT bugprone-sizeof-expression 2020-11-05 08:25:34 +01:00
def 5e2776de0d Fix bugprone-misplaced-widening-cast 2020-11-05 08:25:34 +01:00
def ba53c7e20c Add most bugprone checks 2020-11-05 08:25:26 +01:00
def 27625832f7 Fix clang-tidy in text.cpp 2020-11-03 08:30:12 +01:00
def 165857a5a8 Fix variable names manually 2020-11-02 22:40:40 +01:00
def b1f0fd8969 Enable modernize-loop-convert clang-tidy check
and run clang-format afterwards

https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
bors[bot] 54b970b68b
Merge #3180
3180: Warn new players about name with points (fixes #3178) r=heinrich5991 a=def-

![screenshot-20201023@233252](https://user-images.githubusercontent.com/2335377/97056097-73f36a80-1588-11eb-8a43-dd42e4ef6e7d.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-02 20:34:49 +00:00
bors[bot] 641d4db676
Merge #3171
3171: Some chat fixes r=def- a=Jupeyy

Very round:
![screenshot_2020-10-22_22-16-56](https://user-images.githubusercontent.com/6654924/96926091-6a4d0280-14b5-11eb-81bf-387019f29562.png)

bit round:
![screenshot_2020-10-22_22-17-33](https://user-images.githubusercontent.com/6654924/96926098-6de08980-14b5-11eb-8086-6b1ffc48bc86.png)

No rounding left:
![screenshot_2020-10-22_22-18-16](https://user-images.githubusercontent.com/6654924/96926111-72a53d80-14b5-11eb-93d3-cb3e4ff8b475.png)

No rounding at all:
![screenshot_2020-10-22_22-18-54](https://user-images.githubusercontent.com/6654924/96926120-76d15b00-14b5-11eb-8ab8-1cb1dfc8c1a8.png)

old chat:
![screenshot_2020-10-22_22-28-43](https://user-images.githubusercontent.com/6654924/96926568-04ad4600-14b6-11eb-92eb-ff3400edc499.png)


Just gave some examples so its easier to see what is nice

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-29 17:04:14 +00:00
Zwelf 6eb95c6b96 Fix random_map and random_unfinished_map on SQLite server 2020-10-28 22:36:54 +01:00
Jupeyy 34d597f428 Always render line, if we already are on a new line 2020-10-28 15:57:08 +01:00
Dennis Felsing 23c005144b consistent formatting for dbg_msg
no capital letters, no spaces
2020-10-26 10:04:03 +01:00
bors[bot] b0803b26e0
Merge #3077
3077: UI Elements r=def- a=Jupeyy

Build will fail bcs of clang-format,
i'll update this comment to explain.

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-26 08:37:25 +00:00
bors[bot] b17fb2827c
Merge #3107 #3155
3107: Log close error to console r=Jupeyy a=def-



3155: Add memcheck/asan/ubsan to readme r=Jupeyy a=def-

To be linked from https://github.com/ddnet/ddnet/pull/3133

Co-authored-by: def <dennis@felsin9.de>
2020-10-26 02:42:03 +00:00
TsFreddie cc8fe178b5 Update DoEditBox logic to be the same as chat 2020-10-26 01:44:10 +08:00
TsFreddie f7ac41adeb Fix IME stuck when 0-len TEXTEDITING event is missing. 2020-10-25 23:48:12 +08:00
Jupeyy 13c5e039c9 Some chat fixes 2020-10-25 15:57:21 +01:00
bors[bot] bc5b19b644
Merge #3161
3161: Fix texture create with multi units r=def- a=Jupeyy

~Possibly `fixes` #3104~

Ravie can you test? 
Does not fix the issue.

[only affects gl 3.3]

Still is required, bcs that looks wrong

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-24 06:42:30 +00:00
trml 6fc1316d63 Fix combined player/ping sorting function 2020-10-24 01:17:03 +02:00
def b83b4c8e33 Warn new players about name with points (fixes #3178) 2020-10-23 23:37:49 +02:00
bors[bot] 2ba4d5d6cb
Merge #3136
3136: Fix some asan issues r=Jupeyy a=def-



Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:26:41 +00:00
bors[bot] 9832829633
Merge #3157
3157: Show option to disable system messages in settings r=Jupeyy a=def-

## Summary

Makes it a bit easier to find, prefer it on a busy server. Also clarified the friend message toggle is for highlighting only.

![screenshot-20201020@182835](https://user-images.githubusercontent.com/2335377/96615964-41d0d700-1302-11eb-910e-4c56f0c8451c.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options [does not apply]
- [x] Written a unit test if it works standalone, system.c especially [does not apply]
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-10-22 15:19:31 +00:00
Jupeyy dec7fd25fb Fix texture create with multi units 2020-10-21 00:57:20 +02:00
bors[bot] b014d6199c
Merge #3160
3160: Make gfx_quad_as_triangle 0 default r=def- a=Jupeyy

fixes #3097
I added a TrianglesBeing/End() instead for ingame quads
Let me quickly explain why #177 failed.

In the screenshots of #177 you already see the problem

the driver can built a quad like:
![image](https://user-images.githubusercontent.com/6654924/96621122-86f80780-1308-11eb-881a-eb51bdbe558c.png)

or like:

![image](https://user-images.githubusercontent.com/6654924/96621195-a131e580-1308-11eb-91c4-cc4cab96bdfd.png)

or somehow it wants, but it will always do them as triangles

And thats why the ingame quads were basically flipped in the screenshots of #177

But this almost never matters.
Tiles are single colored, text is single colored, ui elements are single colored.
So it only matters for ingame quads probably, which specify the color of each edge

Also even if it would matter, we can simply change the quads to triangles now.

Pro:
- Generally less vertices upload
- Less vertices building on CPU side

Cons:
- nothing



Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-20 20:53:54 +00:00
Jupeyy 6eacccfba6 Make gfx_quad_as_triangle 0 default 2020-10-20 19:11:19 +02:00
Jupeyy eb2689cf9e Rename QuadContainerAsSprite to QuadContainerEx, so its useful for all kind of rendering 2020-10-20 18:45:03 +02:00
def 3397869b31 Show option to disable system messages in settings 2020-10-20 18:27:58 +02:00
bors[bot] 3bdded3c4f
Merge #3122 #3137
3122: Fix arithmentic problems r=def- a=Jupeyy

The first three commits are safe

The ones i'll add later will be inside the gamecore, so might alter behaviour.

I'll see which ones are critical, but takes me some time

i fixed most in #3081

3137: Add gfx debug r=def- a=Jupeyy

If someone wants to try, you have to execute the client with a config that contains dbg_gfx 1
If opengl debug is supported it will show "Enabled OpenGL debug mode" in the console

Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-20 16:19:55 +00:00
bors[bot] e5870ab06f
Merge #3113
3113: Visual Chat Update r=def- a=Banana090

https://github.com/ddnet/ddnet/pull/3093

Co-authored-by: Дядя Женя <spy090@yandex.ru>
2020-10-20 16:03:57 +00:00
bors[bot] 2709afb007
Merge #3095
3095: Disallow player name changes when the player is muted r=def- a=heinrich5991



Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-10-20 15:56:16 +00:00
Jupeyy 74515d4b95 UI Elements 2020-10-19 23:52:29 +02:00
bors[bot] c1dea54d80
Merge #3149
3149: Fix memory leak on team finish and read of uninitialized data r=def- a=Zwelf

Fixes #2522, fixes #3144 and fixes second leak from #3134.

Co-authored-by: Zwelf <zwelf@strct.cc>
2020-10-19 17:09:43 +00:00
bors[bot] dfe3bb44cb
Merge #3139
3139: Use NUM_DUMMYS for dummy array length r=def- a=ChillerDragon

Should make code more readable by explaining that the array is used for dummy. Also makes modders life easier if there is a need to scale up dummy count.

I left out two places that do not include client.h

3be8a592e5/src/game/client/prediction/gameworld.h (L92)

3be8a592e5/src/game/gamecore.h (L212)

Moving the enum to protocol.h for example is probably not nice.

Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2020-10-19 16:37:22 +00:00
bors[bot] aca143cb7d
Merge #3129 #3138 #3143
3129: Editor: Fix selection of None value in auto rules (fixes #3013) r=Jupeyy a=def-

by starting the indexing at 0

3138: Fix out of bounds access in GetSolo r=Jupeyy a=def-

As discovered in #3135

3143: Ignore ddnet-info.json dl failure again r=Jupeyy a=def-

too aggressive, might just be bad internet at the moment

Co-authored-by: def <dennis@felsin9.de>
2020-10-19 12:46:44 +00:00
Zwelf aa53f28449 Fix memory leak in MySQL getBlob function
Direct leak of 768 byte(s) in 2 object(s) allocated from:
    #0 0x4e91ad in operator new(unsigned long)
    #1 0x7f0c54a3bf63 in sql::mysql::MySQL_Prepared_ResultSet::getBlob(unsigned int) const (/usr/lib/x86_64-linux-gnu/libmysqlcppconn.so.7+0x77f63)
2020-10-19 14:00:53 +02:00
def 709d700e5b Ignore ddnet-info.json dl failure again
too aggressive, might just be bad internet at the moment
2020-10-18 23:40:00 +02:00
ChillerDrgon f1bb5b5bd9 Use NUM_DUMMIES for dummy array length 2020-10-18 23:15:25 +02:00
Jupeyy bdb53e3dad Fix two more filter out of bounds 2020-10-18 18:41:18 +02:00
def c203d787d2 Free allocated data
Direct leak of 8 byte(s) in 2 object(s) allocated from:
    #0 0x4f08e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f08e3)
    #1 0x68c9d1 in CDataFileWriter::AddItem(int, int, int, void*) /home/teeworlds/src/master/src/engine/shared/datafile.cpp:666:33
    #2 0x5e4a3e in CGameContext::OnMapChange(char*, int) /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3398:10
    #3 0x553473 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2235:16
    #4 0x55509e in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2440:8
    #5 0x561a56 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3537:21
    #6 0x7f2349f3809a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2020-10-18 16:39:08 +02:00
Jupeyy 5b4d99275f Add gfx debug 2020-10-18 14:38:19 +02:00