In `LoadPlayerData` exactly the `LIMIT 1` clause was getting truncated from the query due to the buffer size being insufficient. Depending on the length of the table name prefix the query could have been truncated at any other position resulting in syntax errors.
In `ShowTeamTop5` the buffer size is increased because it could cause truncation with a longer than default table name prefix.
Using `/timecp` with a player name that has no time on the current map incorrectly cleared the player score/time causing it to not be shown in the scoreboard anymore.
Use different colors to highlight tuning parameters when using `dbg_tuning`:
- red: value changed globally
- blue: value changed only in current zone
- green: value changed globally but reset to default by tune zone
- grey: value unchanged globally and in current zone
In addition to this, with `dbg_tuning 1` the unchanged parameters and the velramp graphs are not shown anymore. With `dbg_tuning 2` all parameters and graphs are shown as it was previously the case with `dbg_tuning 1`.
The position of the debug information is adjusted so it overlaps less with the HUD. When many tuning parameters are shown, the parameters now wrap to another column instead of extending beyond the height of the screen.
Headers are also added to each column.
Also show current tune zone.
Show value on every line instead of having some lines without a value.
Improve labels.
Reduce duplicate code and improve readability.
Saves were deleted without the team getting its state when /load and
/save both happened during mysql server not reachable.
Before this fix, the saves were only in the DDNet log output for
recovery, not in any database anymore.
`Write::BACKUP_FIRST` is 0 so always false, so the previous code
didn't harm other code paths (especially `Write::NORMAL`).
The saves were tried to retrieve two times from the database, therefore
at the second time it didn't exist anymore. One time erroneously in
`Write::BACKUP_FIRST` and the second time in `Write::NORMAL_FAILED`.
Fixes#6924
The server does not allow adding more than `MAX_VOTE_OPTIONS` vote options, so the client will now also refuse to add more options than that.
Supersedes #6930.
The `Translate` function modifies the first argument, so the client ID keeps changing when the function is being used in a loop. Additionally, calling `Translate` manually is not necessary for messages, as client IDs in messages are already automatically translated when using `SendPackMsg`. Both faults can cause emoticons to appear on the wrong players when the emote spamprotection limits emotes to nearby players.
When quitting or restarting the client, clear the screen and render a message "Quitting. Please wait…" or "Restarting. Please wait…" respectively.
Previously the last frame would keep getting shown while the client is busy with cleanup tasks. Rendering a final message before the client window stops being updated provides a cleaner user experience.
Add `fonts/index.json` which specifies:
- List of all font files that should be loaded (filenames).
- Default font (specified by family name or by family and style name).
- Font variants for different languages, using the name of the language file as key.
- Fallback fonts.
- Icon font.
There are characters (e.g. all in `刃直海角骨入`) that look different depending on the language of the content being Japanese, Simplified Chinese, Traditional Chinese and Hangul, because Unicode uses the same codepoint for characters regardless of the language. To render these characters correctly, the active variant font is switched depending on the selected language.
The `ITextRender` interface is changed so the current language variant can be set using `SetFontLanguageVariant` and the default and icon fonts can be toggled using `SetFontPreset`. The class `CFont` is removed entirely.
The text render is restructured: The font faces and font atlas are now managed by a separate class `CGlyphMap` like on upstream. As the text fill and outline textures always have the same size, the texture skyline only needs to be stored once and free positions in the atlas only need to be calculated once for each glyph instead of separately for the fill and outline textures.
The font files and their licenses are also updated:
- Update Source Han Sans to version 2.001.
- Update Glow Sans Japanese Compressed to version 0.93.
- Update Deja Vu Sans to version 2.37.
- Update Font Awesome icons font to March 2023 version.
Closes#6881.
Simplify memory management of groups, layers, images, sounds and envelopes by using `std::shared_ptr` for all of them.
Clear brush when creating a new map to prevent crash due to unloaded textures being used in tile layer. Closes#6935.
Also fix crash when restoring a saved brush after removing an image that is being used by it.
Dont save the Multi-View variables
Multi-View can not longer be activated again after already active
Fix cl_multiview_use_freeview variable config
Players who killed will be removed from Multi-View even if the spec mode is not active
Multi-View personal zoom will be reseted when enabling Multi-View
Fix bug where a kill in a team will be taken into account
Improve the solo player experience in Multi-View
The old code looked pretty weird. It checked for `CFGFLAG_SERVER |
CFGFLAG_GAME` being set above, and then used the passed-in parameter to
find the command. I think it'd be better to just look for `CFGFLAG_GAME`
and then find the command using `CFGFLAG_GAME`.
implement tuning values for elasticity
add grounded check to movebox and give jump back when bouncing
fix styling issues
fix jumps being given back at ceilings
Use icons for all server settings buttons. Rearrange and group buttons.
Show buttons in disabled state when they are not useable instead of hiding them.
Remove checker background from server settings list.
Overhaul hotkeys, also show hotkeys in the tooltips:
- Enter: add command
- Alt+Enter: update command (previously M)
- Alt+Up/Down: move command up/down (previously no hotkey)
- Delete: delete command
Don't activate command lineinput when selecting, moving or deleting elements, as this prevents the listbox from accepting the delete hotkey.
Fix server settings listbox being active while file dialog is open.
Ensure extra editor dragbar area matches the respective toolbar size.
Remove spacing on the left side of extra editors to improve alignment.
Increase status bar button sizes and make them consistent.
Use `enum` to track active extra editor instead of using multiple `bool`s.
Disable extra editor buttons when tile picker is shown, as the extra editors are not rendered in this case.
So that buttons in the status bar cannot be used while a popup or the file dialog is open.
The tooltip still has to be rendered after popup menus, as popup menus can set the tooltip, which would otherwise not be shown.
`stdout_output_level` for printing to stdout, `console_output_level` for
printing to local console and remote console and `loglevel` for the log
file.
Keep the old log level filters 0 for info and more severe, 1 for debug
and more severe and 2 for trace and more severe, introducing -1 for
warn, and -2 for error. -3 will show no log messages at all.
Change static variables to member variables and move member variables from overall console class to the console instance class, so selection is tracked separately for console instances.
Both functions track the time in seconds that has passed since some instant as a `float`. The specific start time is not relevant for calculations, therefore `IClient::GlobalTime` can be used instead of `CConsole::TimeNow`.
Use `double` instead of `int` to represent the time in milliseconds in envelope calculation.
This fixes step-ladder patterns appearing with bezier curves and artifacts appearing when two points are very close together in time.
Only add assertion to prevent empty filename, as this causes Valgrind to crash.
Handle empty filename used for special null-image separately in gameclient.
Add `CMapBasedEnvelopePointAccess::SetPointsRange` function so the start point and number of points that should be considered when using this envelope point storage can be configured. In the editor, this range always includes all points, as each envelope directly stores only its own points, so animations were rendered correctly there. However, all points are stored in one array when loading them from the map file (i.e. when rendering the map ingame), so the start point and number of points specified for the envelopes have to be considered when accessing their envelope points.
Closes#6886.
Use `CLineInput::GetActiveInput` and `CLineInput::IsActive` instead for consistency.
The last active item pointer is now only tracked internally in `CUI` to deactivate the active line input when it's no longer used in the UI.
Write the map to a temporary file first. When the map was saved to the temporary file successfully, first delete the existing map file having the real filename, then rename the temporary file to the real filename.
If deleting or renaming fails, show an error message popup and log an error message to the console.
The implementation is consistent with the way temporary files are utilized by Microsoft Word, so this should work on Windows.
See: https://support.microsoft.com/en-us/topic/description-of-how-word-creates-temporary-files-66b112fb-d2c0-8f40-a0be-70a367cc4c85
Different from #4482, this first deletes the old map file before renaming the temporary file. Although it appears that renaming a file would also override the target file, it could be that this does not work on all systems. Additionally, this adds descriptive error messages in the cases of failure.
Closes#4476.
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
This map item version adds the `m_Format` field, which specifies the image format for embedded images. The default value is `CImageInfo::FORMAT_RGBA` for map items of the previous version.
Port map and editor support for `CURVETYPE_BEZIER` from upstream, i.e. support bezier curves with configurable in- and out-tangents for every envelope point.
The in- and out-tangents are represented by triangles and can be dragged in the envelope editor like the envelope points.
Support reading and writing the bezier information as a separate UUID-based map item. If the bezier information is not found, bezier will default to linear behavior. Old clients will still be able to read the new maps and ignore the unknown map item. The unknown curvetype will also be handled as linear by old clients.
Allow reading upstream maps that use `CMapItemEnvelope` version 3. On upstream, a different struct is used to store all envelope points including bezier information, which broke compatibility to old clients.
Fix holding Ctrl for slow envelope point editing not working for vertical movement.
Highlight the currently selected element (envelope point or bezier tangent marker) which is being used with the value/time edit boxes.
Hide the value/time edit boxes when no element is selected.
To reduce duplicate code and to add validation for tile skip everywhere.
Add separate `CMapItemLayerTilemap::TILE_SKIP_MIN_VERSION` constant and change `CMapItemVersion::CURRENT_VERSION` back to the previous version, as maps with tile skip can be loaded but skip is not used when saving.