GreYFoXGTi
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a2ddb2d700
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Fixed Tick not handling tiles
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2010-10-08 15:33:42 +02:00 |
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GreYFoXGTi
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304084434b
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Created Destructor for Layers and Collision but making them default Destructor didn't work so i made them normal functions and called them as needed, i am not sure this is the right way though. Closes #74, Closes #35.(#35 Needs in depth testing, i tested for 3 minutes copying stuff around)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-10-06 23:47:23 +02:00 |
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btd
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94cd8159a3
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Fix kill tile
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2010-10-05 00:11:10 +04:00 |
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GreYFoXGTi
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d20b7360b8
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unsuper me now returns you to the previous team
forgot some dbgmsg
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2010-10-02 02:06:42 +02:00 |
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GreYFoXGTi
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301a9d6953
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Enhanced GetMapIndices preformance
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-10-02 01:40:01 +02:00 |
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GreYFoXGTi
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65830a463d
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Fixed unsafe check for the client ID being kicked
fixed Super Team collision with doors
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-29 23:24:28 +03:00 |
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GreYFoXGTi
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5a6a508204
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Teleport Randomness now works
in the past if you have many tele out tiles only 1 was working
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-27 06:15:56 +03:00 |
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GreYFoXGTi
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7ecae53f6c
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Some People just don't know when they have to sleep xD
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-26 17:30:43 +03:00 |
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GreYFoXGTi
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2b56fbe5a6
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small fix
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-26 07:16:51 +03:00 |
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GreYFoXGTi
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ea73f56e0c
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Who said people need sleep ... obviously i don't
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-26 06:43:51 +03:00 |
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GreYFoXGTi
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65fa246352
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Implemented Max Indices ( If needed in the future )
Removed Old Unused Functions
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-26 05:54:37 +03:00 |
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GreYFoXGTi
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18700326ef
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Fixed doors for super team
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-26 05:44:03 +03:00 |
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GreYFoXGTi
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347870c1da
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Working on GetMapIndex
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2010-09-26 05:25:05 +03:00 |
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GreYFoXGTi
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8bff412118
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New Doors System
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2010-09-26 04:19:08 +03:00 |
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GreYFoXGTi
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a02bceafed
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Added Max Speed
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 20:43:23 +03:00 |
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GreYFoXGTi
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6fe9daf1b6
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Refactored Some Function Names
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 18:07:45 +03:00 |
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GreYFoXGTi
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7f325ed21c
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Changed Speedup collision checks to benefit from high speed check
added checks for index < 0
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 15:17:00 +03:00 |
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GreYFoXGTi
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d7f5d85362
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Made Necessary Changes to IsTeleport for it to to Benefit from GetMapIndex loops to avoid goig through at high speeds
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2010-09-22 15:03:59 +03:00 |
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GreYFoXGTi
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51d6670ad9
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general enhancements
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 14:32:19 +03:00 |
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GreYFoXGTi
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394013374a
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made position reset with stoppers only when a tee gets past them in 1 tick
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 13:33:56 +03:00 |
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GreYFoXGTi
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04fe91c871
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Fixed GetPos
Removed Variable Declared but never used
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 12:58:38 +03:00 |
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GreYFoXGTi
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72e05efc53
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Added Evil Teleporter,
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-11 02:01:15 +02:00 |
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GreYFoXGTi
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dd63ab26a9
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Some optimizations and Removed Collision and No Hook from Front Layer to avoid vanilla client prediction errors
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-29 05:46:09 +02:00 |
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GreYFoXGTi
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7f0fa6d6b1
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Added Switch Layer and it Finally works like it should
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-28 18:24:56 +02:00 |
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oy
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3d23f959b4
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fixed that Collision::IntersectLine gets stuck in a loop forever. Closes #6
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2010-08-25 00:05:00 +02:00 |
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btd
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6fabca9e10
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Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep(
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2010-08-23 23:37:27 +04:00 |
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GreYFoXGTi
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dc7d3f8275
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Removed Tiles that wouldn't work correctly
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2010-08-22 01:15:20 +02:00 |
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GreYFoXGTi
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2cdd2d4421
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Added some tiles
tried to make the others work but i get stuck!
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-22 00:57:42 +02:00 |
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GreYFoXGTi
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5c880c88a4
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All tiles should work in the Front Layer as in Game layer
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 21:48:47 +02:00 |
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GreYFoXGTi
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91198ee376
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i really need to sleep xD
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 21:14:57 +02:00 |
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GreYFoXGTi
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6167c1a9a4
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Revert "Updated GetTile for FrontLayer"
This reverts commit 19e379afdf .
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 20:50:28 +02:00 |
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GreYFoXGTi
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341746441e
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why do i always forget to press crtl+s
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 20:26:39 +02:00 |
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GreYFoXGTi
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4d0716f12c
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When i stop forgetting to hit save before i commit there will be world peace
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 19:34:33 +02:00 |
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GreYFoXGTi
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3580547297
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Fixed NoWall Draggers
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 19:32:42 +02:00 |
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GreYFoXGTi
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19e379afdf
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Updated GetTile for FrontLayer
Added dbg_msg check
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 19:25:10 +02:00 |
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btd
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444a35fe2c
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Revert last fix
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2010-08-21 14:21:51 +04:00 |
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btd
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42f48a3b17
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Add Checks. Koule XII loaded
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2010-08-21 10:40:03 +04:00 |
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GreYFoXGTi
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e7721811dd
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Added Fluxid's HookThrough
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 04:20:01 +02:00 |
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GreYFoXGTi
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6bb5fcf316
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Implementing the FrontLayer
Also trimmed the trailings
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-20 23:48:33 +02:00 |
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unknown
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a91d7cfd1f
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Merge branch 'master' of http://github.com/btd/DDRace
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2010-08-15 18:47:13 +03:00 |
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btd
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3fa19ee608
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Merge
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2010-08-15 19:21:18 +04:00 |
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GreYFoXGTi
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185db5fb72
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Just a test commit of the FrontLayer
i only commited this cause i am not at home and i wanna work on this externally :D
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-08-15 17:42:40 +03:00 |
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btd
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e458f02dfe
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Fix NoLaser Tile. Crazy shotguns work
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2010-08-15 16:28:34 +04:00 |
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GreYFoXGTi
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9d30803854
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code optimization
added stoppers
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-08-12 17:31:38 +03:00 |
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GreYFoXGTi
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3a36be3f58
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forgot to edit these
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-08-12 16:54:43 +03:00 |
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GreYFoXGTi
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09b7a1fe1d
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Fixed the laser problems
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-08-12 14:15:58 +03:00 |
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GreYFoXGTi
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20930ce68b
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too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-08-10 19:32:32 +03:00 |
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btd
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9c052398f4
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Last changes added. All fixed. Server builded.
Need many test before release.
Signed-off-by: btd <bardadymchik@gmail.com>
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2010-07-30 16:50:09 +04:00 |
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GreYFoXGTi
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0a9dc07d0c
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Fixes Issue #5
Changed /info
Fixed anti-rainbowmod
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-07-29 17:54:04 +03:00 |
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GreYFoXGTi
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434b4aad86
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The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
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2010-07-29 08:59:32 +03:00 |
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