Commit graph

104 commits

Author SHA1 Message Date
Robert Müller db4ec4a12d Replace usages of C math functions
Replacing the C standard headers with the C++ standard headers causes various `error: call to 'floor' promotes float to double [performance-type-promotion-in-math-fn,-warnings-as-errors]`, which are fixed by using the C++ std math functions or our own math functions instead of the C math functions.

- Use `absolute` instead of `abs` and `fabs`.
- Use `std::floor` instead of `floor` and `floorf`.
- Use `std::ceil` instead of `ceil`, `ceilf` and `round_ceil`.
- Use `std::round` instead of `round` and `roundf`.
- Use `std::sin` instead of `sin` and `sinf`.
- Use `std::asin` instead of `asin` and `asinf`.
- Use `std::cos` instead of `cos` and `cosf`.
- Use `std::acos` instead of `acos` and `acosf`.
- Use `std::tan` instead of `tan` and `tanf`.
- Use `std::atan` instead of `atan` and `atanf`.
- Use `std::pow` instead of `pow` and `powf`.
- Use `std::log` instead of `log` and `logf`.
- Use `std::log2` instead of `log2` and `log2f`.
- Use `std::log10` instead of `log10` and `log10f`.
- Use `std::pow` instead of `pow` and `powf`.
- Use `std::sqrt` instead of `sqrt` and `sqrtf`.
- Use `std::fmod` instead of `fmod` and `fmodf`.
- Use `direction(Angle)` instead of `vec2(std::cos(Angle), std::sin(Angle))`.
- Use `length(vec2(x, y))` instead of `std::sqrt(x * x + y * y)`.
- Remove unused `NormalizeAngular` and `AngularDistance` functions.
2023-03-01 19:26:53 +01:00
Dennis Felsing 1af3c2274a More minimal clang-tidy 15 run
Alternative to #6294

The only remaining problems are:
/home/deen/git/ddnet/src/engine/client/backend/glsl_shader_compiler.cpp:22:26: warning: unnecessary temporary object created while calling emplace_back [modernize-use-emplace]
        m_vDefines.emplace_back(SGLSLCompilerDefine(DefineName, DefineValue));
                                ^~~~~~~~~~~~~~~~~~~~                       ~
2023-01-23 11:20:05 +01:00
bors[bot] a93f89c72a
Merge #6266
6266: Show current memory usage in assert too r=def- a=Jupeyy

Since it seems a rather common problem:
![image](https://user-images.githubusercontent.com/6654924/211884998-11486383-a1a2-4313-9a4c-7bfa6034164c.png)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-01-11 18:53:03 +00:00
Jupeyy 69c3fa2a61 Show current memory usage in assert too 2023-01-11 19:26:04 +01:00
Jupeyy 8a8dab5611 Missing parameter in error list 2023-01-11 18:46:33 +01:00
Jupeyy 9cf82dfcbc Add warning for missing integrated CPU driver 2023-01-06 20:57:31 +01:00
Jupeyy 334b0fe757 Followup fixes for physical devices 2023-01-06 20:57:27 +01:00
Jupeyy fda0f5a29d Add error handling when enumerating physical devices 2023-01-06 15:11:46 +01:00
bors[bot] c7192d703e
Merge #6226 #6230
6226: Remove projectiles on save and load r=def- a=Zwelf

Restructured CSaveTeam a bit, because I also needed access to CGameWorld. I don't store pointer to IGameController in CSaveTeam anymore, because we pass CSaveTeam to the database thread. If it would be accessed there, it could cause a race conditions.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6230: For integrated and discrete GPUs always prefer what comes first in the list r=def- a=Jupeyy

fixes #6200

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-01-04 18:03:11 +00:00
Jupeyy 7ca20a5873 For integrated and discrete GPUs always prefer what comes first in the list 2023-01-04 18:25:35 +01:00
Jupeyy a077c01b80 Less translations for vk errors from backend 2023-01-04 18:19:53 +01:00
Chairn 3132c96a80 Use own defines of format specifiers for MinGW (fixes #6187) 2022-12-25 21:18:05 +01:00
Dennis Felsing a59613e56f Use %zu formatter for size_t, not PRIu64 (which is for uint64_t) 2022-12-16 16:40:10 +01:00
Jupeyy 870ea8566e Improve error handling in vulkan
so it doesn't assert & shows a message box with the error and some tips
2022-12-13 18:11:26 +01:00
Robert Müller faa9f27808 Declare variables as const when possible
According to cppcheck's `constVariable` error:

```
src\engine\client\backend\opengl\opengl_sl.cpp:74:43: style: Variable 'Define' can be declared as reference to const [constVariable]
  for(CGLSLCompiler::SGLSLCompilerDefine &Define : pCompiler->m_vDefines)
                                          ^

src\engine\client\backend\vulkan\backend_vulkan.cpp:2149:12: style: Variable 'GraphicThreadCommandBuffer' can be declared as reference to const [constVariable]
     auto &GraphicThreadCommandBuffer = m_vvThreadDrawCommandBuffers[i + 1][m_CurImageIndex];
           ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:3192:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable]
  auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:3200:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[State.m_Texture].m_VKStandard3DTexturedDescrSet;
         ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:3810:13: style: Variable 'Mode' can be declared as reference to const [constVariable]
  for(auto &Mode : vPresentModeList)
            ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:3818:13: style: Variable 'Mode' can be declared as reference to const [constVariable]
  for(auto &Mode : vPresentModeList)
            ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6511:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
         ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6555:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_VKStandard3DTexturedDescrSet;
         ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6660:9: style: Variable 'MemBlock' can be declared as reference to const [constVariable]
  auto &MemBlock = m_vBufferObjects[BufferIndex].m_BufferObject.m_Mem;
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6799:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable]
  auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6808:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
         ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6902:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable]
  auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6907:9: style: Variable 'TextTextureDescr' can be declared as reference to const [constVariable]
  auto &TextTextureDescr = m_vTextures[pCommand->m_TextTextureIndex].m_VKTextDescrSet;
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6961:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable]
  auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6970:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
         ^

src\game\client\components\hud.cpp:178:8: style: Variable 'aFlagCarrier' can be declared as const array [constVariable]
   int aFlagCarrier[2] = {
       ^
src\game\client\components\hud.cpp:519:16: style: Variable 's_aTextWidth' can be declared as const array [constVariable]
  static float s_aTextWidth[5] = {s_TextWidth0, s_TextWidth00, s_TextWidth000, s_TextWidth0000, s_TextWidth00000};
               ^

src\game\client\components\killmessages.cpp:305:30: style: Variable 'Client' can be declared as reference to const [constVariable]
   CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_KillerID];
                             ^
src\game\client\components\killmessages.cpp:314:30: style: Variable 'Client' can be declared as reference to const [constVariable]
   CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_VictimID];
                             ^

src\game\client\components\menus_ingame.cpp:243:12: style: Variable 'pInfoByName' can be declared as reference to const [constVariable]
 for(auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName)
           ^
src\game\client\components\menus_ingame.cpp:530:12: style: Variable 'pInfoByName' can be declared as reference to const [constVariable]
 for(auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName)
           ^

src\game\client\components\players.cpp:767:44: style: Variable 'CharacterInfo' can be declared as reference to const [constVariable]
  CGameClient::CSnapState::CCharacterInfo &CharacterInfo = m_pClient->m_Snap.m_aCharacters[i];
                                           ^

src\game\client\components\spectator.cpp:122:27: style: Variable 'Snap' can be declared as reference to const [constVariable]
 CGameClient::CSnapState &Snap = pSelf->m_pClient->m_Snap;
                          ^
src\game\client\components\spectator.cpp:221:12: style: Variable 'pInfo' can be declared as reference to const [constVariable]
 for(auto &pInfo : m_pClient->m_Snap.m_apInfoByDDTeamName)
           ^

src\game\client\gameclient.cpp:2220:15: style: Variable 'OwnClientData' can be declared as reference to const [constVariable]
 CClientData &OwnClientData = m_aClients[ownID];
              ^
src\game\client\gameclient.cpp:2227:16: style: Variable 'cData' can be declared as reference to const [constVariable]
  CClientData &cData = m_aClients[i];
               ^

src\game\client\prediction\entities\character.cpp:397:11: style: Variable 'aSpreading' can be declared as const array [constVariable]
    float aSpreading[] = {-0.185f, -0.070f, 0, 0.070f, 0.185f};
          ^

src\game\client\prediction\entities\laser.cpp:53:9: style: Variable 'HitPos' can be declared as reference to const [constVariable]
  vec2 &HitPos = pHit->Core()->m_Pos;
        ^

src\game\editor\auto_map.cpp:507:18: style: Variable 'Index' can be declared as reference to const [constVariable]
       for(auto &Index : pRule->m_vIndexList)
                 ^
src\game\editor\auto_map.cpp:518:18: style: Variable 'Index' can be declared as reference to const [constVariable]
       for(auto &Index : pRule->m_vIndexList)
                 ^

src\game\editor\editor.cpp:118:12: style: Variable 'Item' can be declared as reference to const [constVariable]
 for(auto &Item : vList)
           ^
src\game\editor\editor.cpp:2983:11: style: Variable 'aAspects' can be declared as const array [constVariable]
    float aAspects[] = {4.0f / 3.0f, 16.0f / 10.0f, 5.0f / 4.0f, 16.0f / 9.0f};
          ^
src\game\editor\editor.cpp:3141:15: style: Variable 's_aShift' can be declared as const array [constVariable]
   static int s_aShift[] = {24, 16, 8, 0};
              ^

src\engine\server\server.cpp:2807:14: style: Variable 'Client' can be declared as reference to const [constVariable]
   for(auto &Client : m_aClients)
             ^

src\engine\server\sql_string_helpers.cpp:51:6: style: Variable 'aTimes' can be declared as const array [constVariable]
 int aTimes[7] =
     ^

src\test\secure_random.cpp:24:6: style: Variable 'BOUNDS' can be declared as const array [constVariable]
 int BOUNDS[] = {2, 3, 4, 5, 10, 100, 127, 128, 129};
     ^
```
2022-11-29 23:32:32 +01:00
Robert Müller 98706d79d4 Mark parameters as const when possible
According to cppchecker's `constParameter` error:

```
src\engine\gfx\image_manipulation.cpp:7:58: style: Parameter 'pSrc' can be declared as pointer to const [constParameter]
static void Dilate(int w, int h, int BPP, unsigned char *pSrc, unsigned char *pDest, unsigned char AlphaThreshold = TW_DILATE_ALPHA_THRESHOLD)
                                                         ^
src\engine\gfx\image_manipulation.cpp:58:67: style: Parameter 'pSrc' can be declared as pointer to const [constParameter]
static void CopyColorValues(int w, int h, int BPP, unsigned char *pSrc, unsigned char *pDest)
                                                                  ^

src\engine\shared\network_conn.cpp:241:42: style: Parameter 'Addr' can be declared as reference to const [constParameter]
void CNetConnection::DirectInit(NETADDR &Addr, SECURITY_TOKEN SecurityToken, SECURITY_TOKEN Token, bool Sixup)
                                         ^

src\base\system.cpp:4060:71: style: Parameter 'random' can be declared as pointer to const [constParameter]
void generate_password(char *buffer, unsigned length, unsigned short *random, unsigned random_length)
                                                                      ^

src\engine\client\backend\vulkan\backend_vulkan.cpp:263:38: style: Parameter 'AllocatedMemory' can be declared as reference to const [constParameter]
  void Free(SMemoryHeapQueueElement &AllocatedMemory)
                                     ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:1708:47: style: Parameter 'ImgExtent' can be declared as reference to const [constParameter]
 static size_t ImageMipLevelCount(VkExtent3D &ImgExtent)
                                              ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:2801:29: style: Parameter 'Image' can be declared as reference to const [constParameter]
 void ImageBarrier(VkImage &Image, size_t MipMapBase, size_t MipMapCount, size_t LayerBase, size_t LayerCount, VkFormat Format, VkImageLayout OldLayout, VkImageLayout NewLayout)
                            ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6495:46: style: Parameter 'ExecBuffer' can be declared as reference to const [constParameter]
 void Cmd_Clear(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_Clear *pCommand)
                                             ^

src\game\client\components\skins.cpp:83:72: style: Parameter 'pImg' can be declared as pointer to const [constParameter]
static void CheckMetrics(CSkin::SSkinMetricVariable &Metrics, uint8_t *pImg, int ImgWidth, int ImgX, int ImgY, int CheckWidth, int CheckHeight)
                                                                       ^

src\game\client\prediction\entities\character.h:106:37: style: Parameter 'pNewInput' can be declared as pointer to const [constParameter]
 void SetInput(CNetObj_PlayerInput *pNewInput)
                                    ^

src\game\client\prediction\gameworld.cpp:245:106: style: Parameter 'pNotThis' can be declared as pointer to const [constParameter]
CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, CCharacter *pNotThis, int CollideWith, class CCharacter *pThisOnly)
                                                                                                         ^
src\game\client\prediction\gameworld.cpp:245:151: style: Parameter 'pThisOnly' can be declared as pointer to const [constParameter]
CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, CCharacter *pNotThis, int CollideWith, class CCharacter *pThisOnly)
                                                                                                                                                      ^
src\game\client\prediction\gameworld.cpp:283:116: style: Parameter 'pNotThis' can be declared as pointer to const [constParameter]
std::list<class CCharacter *> CGameWorld::IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, class CEntity *pNotThis)
                                                                                                                   ^

src\game\client\ui.cpp:522:180: style: Parameter 'pReadCursor' can be declared as pointer to const [constParameter]
void CUI::DoLabel(CUIElement::SUIElementRect &RectEl, const CUIRect *pRect, const char *pText, float Size, int Align, const SLabelProperties &LabelProps, int StrLen, CTextCursor *pReadCursor)
                                                                                                                                                                                   ^

src\game\client\ui_scrollregion.cpp:23:86: style: Parameter 'pParams' can be declared as pointer to const [constParameter]
void CScrollRegion::Begin(CUIRect *pClipRect, vec2 *pOutOffset, CScrollRegionParams *pParams)
                                                                                     ^

src\game\server\scoreworker.h:239:29: style: Parameter 'aTimeCp' can be declared as const array [constParameter]
 void Set(float Time, float aTimeCp[NUM_CHECKPOINTS])
                            ^

src\game\server\score.cpp:135:80: style: Parameter 'aTimeCp' can be declared as const array [constParameter]
void CScore::SaveScore(int ClientID, float Time, const char *pTimestamp, float aTimeCp[NUM_CHECKPOINTS], bool NotEligible)
                                                                               ^

src\game\server\teeinfo.cpp:40:57: style: Parameter 'pUseCustomColors' can be declared as pointer to const [constParameter]
CTeeInfo::CTeeInfo(const char *apSkinPartNames[6], int *pUseCustomColors, int *pSkinPartColors)
                                                        ^
src\game\server\teeinfo.cpp:40:80: style: Parameter 'pSkinPartColors' can be declared as pointer to const [constParameter]
CTeeInfo::CTeeInfo(const char *apSkinPartNames[6], int *pUseCustomColors, int *pSkinPartColors)
                                                                               ^
```
2022-11-29 23:32:31 +01:00
Robert Müller 65aa584b9f Remove redundant conditional expressions
According to cppcheck's `redundantCondition` and `multiCondition` errors:

```
src\engine\client\backend\glsl_shader_compiler.cpp:70:39: style: Redundant condition: The condition '*(pBuff+1)' is redundant since '*(pBuff+1) == 'i'' is sufficient. [redundantCondition]
     if(*pBuff == ' ' && *(pBuff + 1) && *(pBuff + 1) == 'i' && *(pBuff + 2) == 'n')
                                      ^
src\engine\client\backend\glsl_shader_compiler.cpp:98:45: style: Redundant condition: The condition '*(pBuff+1)' is redundant since '*(pBuff+1) == 'u'' is sufficient. [redundantCondition]
      else if(*pBuff == 'o' && *(pBuff + 1) && *(pBuff + 1) == 'u' && *(pBuff + 2) == 't')
                                            ^

src\game\client\gameclient.cpp:1665:62: style: Redundant condition: m_aShowOthers[g_Config.m_ClDummy]!=SHOW_OTHERS_NOT_SET. 'A || (!A && B)' is equivalent to 'A || B' [redundantCondition]
 if(m_aShowOthers[g_Config.m_ClDummy] == SHOW_OTHERS_NOT_SET || (m_aShowOthers[g_Config.m_ClDummy] != SHOW_OTHERS_NOT_SET && m_aShowOthers[g_Config.m_ClDummy] != g_Config.m_ClShowOthers))
                                                             ^

src\game\client\prediction\entities\projectile.cpp:104:34: style: Redundant condition: pTargetChr. '!A || (A && B)' is equivalent to '!A || B' [redundantCondition]
  if(m_Explosive && (!pTargetChr || (pTargetChr && (!m_Freeze || (m_Type == WEAPON_SHOTGUN && Collide)))))
                                 ^

src\engine\client\backend\vulkan\backend_vulkan.cpp:6588:11: style: Expression is always true because 'else if' condition is opposite to previous condition at line 6578. [multiCondition]
  else if(!pCommand->m_ByResize)
          ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6578:14: note: first condition
  if(pCommand->m_ByResize)
             ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6588:11: note: else if condition is opposite to first condition
  else if(!pCommand->m_ByResize)
          ^
```
2022-11-29 23:32:28 +01:00
Robert Müller 45b645f890 Remove assignment of variable to self
According to cppcheck's `selfAssignment` error:

```
src\engine\client\backend\vulkan\backend_vulkan.cpp:5784:23: warning: Redundant assignment of 'DescrSetTextOutline' to itself. [selfAssignment]
  DescrSetTextOutline = DescrSetText;
                      ^
```
2022-11-29 23:32:27 +01:00
Robert Müller e134e4e488 Remove redundant conditions (always either true or false)
According to cppcheck's `knownConditionTrueFalse` error:

```
src\base\system.cpp:1776:11: style: The comparison 'bytes == 0' is always true. [knownConditionTrueFalse]
 if(bytes == 0 && sock->ipv4sock >= 0)
          ^
src\base\system.cpp:1742:14: note: 'bytes' is assigned value '0' here.
 int bytes = 0;
             ^
src\base\system.cpp:1776:11: note: The comparison 'bytes == 0' is always true.
 if(bytes == 0 && sock->ipv4sock >= 0)
          ^

src\game\editor\io.cpp:887:33: style: Condition 'pSoundsItem->m_Version>=1' is always true [knownConditionTrueFalse]
      if(pSoundsItem->m_Version >= 1)
                                ^
src\game\editor\io.cpp:874:33: note: Assuming that condition 'pSoundsItem->m_Version<1' is not redundant
      if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
                                ^
src\game\editor\io.cpp:887:33: note: Condition 'pSoundsItem->m_Version>=1' is always true
      if(pSoundsItem->m_Version >= 1)
                                ^
src\game\editor\io.cpp:914:33: style: Condition 'pSoundsItem->m_Version>=1' is always true [knownConditionTrueFalse]
      if(pSoundsItem->m_Version >= 1)
                                ^
src\game\editor\io.cpp:901:33: note: Assuming that condition 'pSoundsItem->m_Version<1' is not redundant
      if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
                                ^
src\game\editor\io.cpp:914:33: note: Condition 'pSoundsItem->m_Version>=1' is always true
      if(pSoundsItem->m_Version >= 1)
                                ^

src\engine\client\backend\opengl\backend_opengl.cpp:207:68: style: Condition '*pStr=='\0'' is always false [knownConditionTrueFalse]
   else if(LastWasNumber && (*pStr == '.' || *pStr == ' ' || *pStr == '\0'))
                                                                   ^

src\game\client\components\maplayers.cpp:851:110: style: Condition 'DoTextureCoords' is always true [knownConditionTrueFalse]
        mem_copy_special(pUploadData + sizeof(vec2), pTmpTileTexCoords, sizeof(vec3), vtmpTiles.size() * 4, (DoTextureCoords ? (sizeof(vec2)) : 0));
                                                                                                             ^
src\game\client\components\maplayers.cpp:849:11: note: Assuming that condition 'DoTextureCoords' is not redundant
       if(DoTextureCoords)
          ^

src\game\client\components\maplayers.cpp:851:110: note: Condition 'DoTextureCoords' is always true
        mem_copy_special(pUploadData + sizeof(vec2), pTmpTileTexCoords, sizeof(vec3), vtmpTiles.size() * 4, (DoTextureCoords ? (sizeof(vec2)) : 0));
                                                                                                             ^

src\game\client\prediction\gameworld.cpp:567:5: style: Condition 'm_pParent' is always true [knownConditionTrueFalse]
 if(m_pParent && m_pParent->m_pChild && m_pParent->m_pChild != this)
    ^

src\game\client\components\menu_background.cpp:271:7: style: Condition 'NeedImageLoading' is always true [knownConditionTrueFalse]
   if(NeedImageLoading)
      ^
src\game\client\components\menu_background.cpp:268:23: note: Assignment 'NeedImageLoading=true', assigned value is 1
   NeedImageLoading = true;
                      ^
src\game\client\components\menu_background.cpp:271:7: note: Condition 'NeedImageLoading' is always true
   if(NeedImageLoading)
      ^

src\game\editor\editor.cpp:4991:6: style: Condition 'pEnvelope' is always true [knownConditionTrueFalse]
  if(pEnvelope)
     ^
```
2022-11-29 23:32:26 +01:00
Robert Müller fd208eaa1a Remove redundant variable assignments
The assigned values are never used, so the assignments can be removed or variable scopes can be reduced.

According to cppcheck's `unreadVariable` error.
2022-11-29 23:32:26 +01:00
Robert Müller 4d0cd7f807 Use traditional casts instead of functional-style casts 2022-11-06 11:52:21 +01:00
Jupeyy 365c48413f Switch to Vulkan 1.1
Since the vulkan loader drops support for useful extensions (or the extension loading process changed between 1.0 & 1.1, not sure)
Which causes OBS not to work
2022-11-02 12:54:04 +01:00
Robert Müller d551617c34 Use str_copy instead of str_format with format "%s"
Using `str_format(aBuf, sizeof(aBuf), "%s", pStr)` is equivalent to `str_copy(aBuf, pStr, sizeof(aBuf))`. Using `str_copy` is more readable and also more efficient as there is no overhead from parsing the format string and from passing varargs.
2022-10-27 21:42:14 +02:00
Rafael Fontenelle cd14660307 Fix misspellings 2022-10-25 13:51:56 -03:00
def b33cbdde0a Remove unused backend_opengles.h 2022-07-31 09:44:50 +02:00
Alexander Akulich 6d9284adc1 Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
Chairn a69dc599a9 Huge variable naming format
Fix pointer and pointer array variable naming

Huge renaming to match our rules

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
            (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[

Further format static variables

Format almost all pointer names accordingly

Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]

clang-format

Fix CI fail

Fix misnamed non pointer as pointer and non array as array

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
            (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]

clang-format

Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00
Chairn 2e8c5b3914 Split screen pos in independent variable. Format function declaration 2022-07-07 04:51:17 +02:00
Chairn 32318a7c90 Reworked color system
Removed duplicate structs. Replaced 4 floats array with appropriate
struct where applicable
2022-07-06 11:39:51 +02:00
Chairn 27da8391dc Replace 2 floats array with vec2 where it makes sense 2022-07-06 11:39:43 +02:00
Jupeyy b3699fe9bc Remove useless GL 3.3 config 2022-07-05 20:02:19 +02:00
Jupeyy eb3406c4cf Add missing capability for GLES backend 2022-06-25 16:11:04 +02:00
Robert Müller 52a78c45ef Fix memory leak of OpenGL 2 buffer object data
```
Direct leak of 216320 byte(s) in 3 object(s) allocated from:
    #0 0x7f5e05924808 in __interceptor_malloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cc:144
    #1 0x559b8ca66278 in CCommandProcessorFragment_OpenGL2::Cmd_CreateBufferObject(CCommandBuffer::SCommand_CreateBufferObject const*) src/engine/client/backend/opengl/backend_opengl.cpp:1901
    #2 0x559b8ca47fe7 in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) src/engine/client/backend/opengl/backend_opengl.cpp:1107
    #3 0x559b8cdf811b in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) src/engine/client/backend_sdl.cpp:248
    #4 0x559b8cdf4262 in CGraphicsBackend_Threaded::ThreadFunc(void*) src/engine/client/backend_sdl.cpp:77
    #5 0x559b8dfc58a5 in thread_run src/base/system.cpp:721
    #6 0x7f5e03bf6608 in start_thread /build/glibc-SzIz7B/glibc-2.31/nptl/pthread_create.c:477
```
2022-06-23 19:58:39 +02:00
heinrich5991 4625b55ad6 Move PNG handling to src/engine/gfx
This way, it's no longer compiled into the server.
2022-06-21 15:26:23 +02:00
Robert Müller 23cce5415e Organize engine-client includes 2022-06-17 17:46:43 +02:00
Robert Müller 82e8ab5236 Fix shader code vector size not being updated after copy 2022-06-16 19:54:27 +02:00
Robert Müller dc52377fc5 Use ReadFile to read shader 2022-06-16 10:19:38 +02:00
Chairn c9345e7d32 More vector naming format 2022-06-15 19:37:37 +02:00
heinrich5991 b3a3604c36 Remove namespace tw
It didn't have a clear role, it just acted as a distinguisher between
two functions with the same name.

Rename `tw::time_get` to `time_get_nanoseconds` and delete the old
`time_get_nanoseconds`. Move `CCmdlineFix` and the typed
`net_socket_read_wait` function to the global namespace.
2022-06-13 18:07:29 +02:00
Chairn e265a9f0a1 Remove useless float vector in vulkan backend 2022-06-11 21:43:45 +02:00
Chairn 01edaec628 Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
Robert Müller 4b36584ca1 Organize engine-client includes 2022-05-29 21:24:43 +02:00
Jupeyy 3c597aff95 Switch to nanoseconds 2022-05-18 18:05:41 +02:00
Chairn 583d6e6c01 Mark virtual function as override using a script:
while IFS= read -r line; do file=${line%%:*}; lineno=$(echo $line | cut
-d':' -f2); echo "Treating $file line $lineno"; sed -i -e
"${lineno}s/virtual //" -e "${lineno}s/);\$/) override;/" -e
"${lineno}s/)\$/) override/" -e "${lineno}s/const\$/const override/" -e
"${lineno}s/) {/) override {/" -e "${lineno}s/) const {/) const override
{/" -e "${lineno}s/const;$/const override;/" "$file"; done < a
2022-05-17 23:47:32 +02:00
Jupeyy 77196ed571 Add basic driver version parsing for Vulkan 2022-05-14 14:06:06 +02:00
Jupeyy 4268f891fc Move create/destroy window ntf dbg_msg to log_debug 2022-05-14 12:48:41 +02:00
Jupeyy b23e60c077 Allow onfly FSAA change under Vulkan 2022-04-26 21:09:55 +02:00
bors[bot] 6270b1c11d
Merge #5021
5021: fix clamp of m_ThreadCount r=def- a=Jupeyy

fixes #5020

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-25 16:32:28 +00:00
bors[bot] 9e227006c0
Merge #4986
4986: Free some opengl2 pointers r=Jupeyy a=ChillerDragon

Fixes these memory leaks on my system (default opengl 3.0.3 renderer debian 11)

```
Direct leak of 72 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x537ebc in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1672:21
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8

Direct leak of 72 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x537ff6 in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1673:29
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8

Direct leak of 48 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x53826a in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1675:36
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8

Direct leak of 48 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x538130 in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1674:28
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8
```

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-25 16:07:05 +00:00
ChillerDrgon d364c63b69 Free some opengl2 pointers 2022-04-25 18:06:21 +02:00