oy
f52ca525c0
Merge pull request #1084 from cinaera/atomics
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Fixing atomics (threading)
2013-04-26 07:42:30 -07:00
BeaR
c42666cd3c
Using MemoryBarrier() for CPUs not supporting SSE2
2013-04-03 11:44:06 +02:00
oy
2fe43c909e
decreased the tees feet size. Closes #1085
2013-04-02 23:36:18 +02:00
BeaR
0fbd493466
Fixing atomics
2013-04-02 16:53:57 +02:00
oy
48f43a7057
drop game messages when client isn't ingame. Closes #1081
2013-03-23 16:08:12 +01:00
oy
1d9611c1be
fixed client crash on removing friends. Closes #1077
2013-03-16 17:33:42 +01:00
oy
38b5d9987c
fixed frozen GUI caused by popups
2013-03-16 17:31:54 +01:00
oy
109e122f4f
show reason for closing a connection within a debug message. Closes #1061
2013-02-20 16:49:21 +01:00
oy
d8a7eb6863
increased sleep time when tw is minimized and made it adjustable via cputhrottle otherwise
2013-02-20 15:51:46 +01:00
oy
717162a9a2
fixed picker logic
2013-02-20 15:40:57 +01:00
oy
811069bd97
Merge pull request #1060 from cinaera/HSL_Picker
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Fixing the HSL-Picker
2013-02-20 06:26:23 -08:00
BeaR
cc856152b5
Fixing the HSL-Picker:
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Accurate displaying of the colors in the picker and the Lgt slider
2013-01-17 18:44:39 +01:00
oy
0667b3dd32
fixed build.py when using gcc only. Closes #1044
2013-01-05 17:27:03 +01:00
oy
1dbe6050e8
updated year
2013-01-05 16:48:32 +01:00
oy
946a5b9147
fixed last commit
2012-12-23 19:15:40 +01:00
oy
3a8d3ed27a
fixed build and make_release script
2012-12-23 19:09:00 +01:00
oy
3828f3911a
Merge pull request #1041 from Sonix-/lightone
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added light image used to animate lamps
2012-12-23 05:05:10 -08:00
Sonix Lanik
0b562d3347
added light image used to animate lamps
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this also would clear the dm8 embedded light animation,useful image to
light up lamps and give them some animations.
2012-12-23 13:10:17 +01:00
oy
295eac63eb
added alternative HSL picker. Closes #1029
2012-12-23 00:27:53 +01:00
oy
3994faa6e8
added some missing skins
2012-12-22 15:52:31 +01:00
oy
f5c56c96d5
changed skin file format to json
2012-12-22 00:34:49 +01:00
oy
d08695b148
added automapper improvements by LordSk in a json based manner
2012-12-21 01:18:32 +01:00
oy
3329c549e6
fixed couple of warnings
2012-12-20 16:30:16 +01:00
oy
4337eb80f3
changed language file format to json
2012-12-19 00:30:01 +01:00
oy
f50b5d6059
changed format of the countryflags index file to json
2012-12-17 19:40:48 +01:00
oy
61b515f9be
added missing json parser files
2012-12-17 18:50:06 +01:00
oy
b7dbf5431e
close workerthreads on shutdown
2012-12-17 00:43:31 +01:00
oy
d39cdb9468
use json format within the language index file
2012-12-17 00:05:43 +01:00
Choupom
3048ebe3c5
fixed some compiler warnings
2012-12-15 16:33:37 +01:00
oy
b8e3120c0d
disabled the map checker for now
2012-12-15 16:31:48 +01:00
oy
c81722f9e3
removed some unused stuff
2012-12-15 16:24:00 +01:00
oy
b99368e3d7
removed hookdir from snapshot data
2012-12-15 16:13:49 +01:00
oy
09ef13b9b9
some clean up
2012-12-15 16:13:03 +01:00
oy
457d6f82dd
made maps a submodule
2012-12-13 00:11:33 +01:00
oy
8b8eb50961
fixed ninja skin and skin part selection on missing part
2012-12-09 20:26:40 +01:00
oy
1b6698a181
fixed size of the tee hands
2012-12-09 17:00:03 +01:00
oy
8a3de3fe28
fixed client clean up
2012-12-09 16:59:27 +01:00
oy
dd5c040a3b
Merge branch 'master' of https://github.com/SushiTee/teeworlds
2012-12-09 16:15:28 +01:00
oy
4214b576e9
fixed last commit
2012-12-09 15:55:01 +01:00
BeaR
66579083fa
Small aesthetical changes
2012-12-09 15:52:31 +01:00
BeaR
639c7cf6a8
Envelope preview: make last point editable
2012-12-09 15:51:20 +01:00
BeaR
b8602f019b
Add OnReset for damage indication
2012-12-09 15:50:26 +01:00
oy
5623c5c008
updated map checker for dm8
2012-12-06 20:58:16 +01:00
Sonix Lanik
1f7753adb4
fixed darkened moon on dm8. #661
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removed the shadow that was covering the moon in the bg and edited up a
bit.
2012-12-06 20:46:56 +01:00
SushiTee
aa03944cfb
Merge branch 'master' of git://github.com/teeworlds/teeworlds
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Conflicts:
src/game/client/components/menus_ingame.cpp
2012-11-15 10:19:20 +01:00
SushiTee
5845665ba6
started writing the friends browser page
2012-11-15 10:14:30 +01:00
oy
090867fa0d
fixed last commit
2012-11-13 21:37:46 +01:00
BeaR
591b6a2f62
Bug: Losing render-commands if commandbuffer is full(gfx)
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Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full
This fixes the 2nd part of issue 1004
2012-11-13 21:33:16 +01:00
oy
749dfa2af1
fixed server crash on team balance. Closes #1032
2012-11-10 19:15:41 +01:00
oy
b905ed562f
updated gitignore file
2012-11-10 18:13:47 +01:00