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fixed size of the tee hands
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@ -26,7 +26,7 @@ void CPlayers::RenderHand(CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float
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// for drawing hand
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//const skin *s = skin_get(skin_id);
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float BaseSize = 10.0f;
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float BaseSize = 15.0f;
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//dir = normalize(hook_pos-pos);
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vec2 HandPos = CenterPos + Dir;
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