When the `CGameContext::SendChatTeam` function is used to send a chat message to all members of a DDTeam (e.g. on completed /swap chat command), it was not checked whether the target players are online but only whether they belong to the specified team according to the teams core. However, the default team for unconnected/cleared players is 0 in the teams core, which is the same for players in team 0, so chat messages were being sent to client IDs not corresponding to connected clients when chat messages where supposed to be sent to players in team 0. This was causing the server to crash with the assertion error "erroneous client id" specifically when the server is started with `sv_max_clients` being less than the default, maximum 64.
Closes#7450.
Simplify selecting envelope point colors by showing a color picker button that opens a color picker popup to change the color of the selected envelope point. The existing editbox to change only the selected channel's value is kept, as the color picker popup does not support the same precision to specify the individual color channel values.
Closes#7317.
When using ctrl+s to test the current envelope it should not activate
the scale mode. This causes unexpected envelope changes on ctrl+s based
envelope fine tuning testing.
Use `CLock` and `CLockScope` instead of `std::mutex` and add clang thread-safety analysis annotations everywhere except for usages in engine graphics and video, as those usages also involve `std::condition_variable`.
Fix lock not being unlocked on all code paths in `CFutureLogger::Log`, which is caught by the static analysis.
Replace usages of platform specific `lock_*` functions with `std::mutex` through the wrapper class `CLock`. Move lock classes to `base/lock.h`.
The `CLock` wrapper class is only necessary because the clang thread-safety attributes are not available for `std::mutex` except when explicitly using libc++.
Round to nearest integer instead of truncating in `f2fx` to ensure correct round-trip with `fx2f`.
Add test to ensure correct round-trip with maximum `0.0005f` absolute error.
After the error message popup is shown for graphics assertions, the client window was destroyed but the process was not terminated properly. Now the graphics assertion error is handled like a normal assertion error, as those are also shown in an error message popup and correctly cause the client to break into the debugger or terminate.
However, calling `dbg_assert` while already owning the lock that `WaitForIdle` waits on will cause a deadlock, so error handling must be delayed until after the lock is released.
The buffer size for assertion messages is increased, as it was not sufficient for some graphics assertions.
The `ICommandProcessor::GetError` and `ICommandProcessor::GetWarning` functions are marked as `const`.
Add buttons for selecting the color mode (RGBA, HSVA, HSLA) in color picker popups in menu and editor. Previously, the color picker popups always showed the color components in HSVA. Now the mode can be switched so the components are shown in either RGBA or HSLA. The hex color code is always RGBA, same as before.
In the editor, the RGBA mode is used per default, to prevent any loss of information due to color conversions, as the map format stores RGBA values. In the menus, the HSVA mode is the default, same as before, although the config actually stores HSLA values.
The HSVA color picker controls (1D slider for hue, 2D picker for saturation and value) are still shown for all modes.
As many color conversions as possible are avoided by only converting between color formats when necessary. Switching between color modes should not change the selected color. Changing the RGBA hex value in the editor will set the exact value also when another color mode is selected. However, changing the color with the other controls in HSVA/HSLA mode will cause a conversion and possible loss of information. The conversion directly from RGBA to HSVA and vice versa is also explicitly avoided, as this internally converts to HSLA first, which is done separately already.
Closes#7409.