Commit graph

11150 commits

Author SHA1 Message Date
Robert Müller 485d61d4f8 Use std::swap 2022-05-14 13:43:26 +02:00
Robert Müller 1690a9703d Rename variable cs -> ColorScale 2022-05-14 13:40:46 +02:00
Robert Müller 3708abe8e0 Remove CRenderTools' pointers to CUI and CGameClient 2022-05-14 13:31:07 +02:00
bors[bot] ec75563dad
Merge #5109 #5110 #5112 #5115 #5117
5109: Only print zone messages when there is one r=heinrich5991 a=def-

```
src/game/server/entities/character.cpp: In member function ‘void CCharacter::SendZoneMsgs()’:
src/game/server/entities/character.cpp:2013:78: warning: the address of ‘CGameContext::m_aaZoneLeaveMsg’ will never be NULL [-Waddress]
 2013 |         if(m_TuneZoneOld >= 0 && GameServer()->m_aaZoneLeaveMsg[m_TuneZoneOld])
      |                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
In file included from src/game/server/entities/character.cpp:7:
src/game/server/gamecontext.h:179:14: note: ‘CGameContext::m_aaZoneLeaveMsg’ declared here
  179 |         char m_aaZoneLeaveMsg[NUM_TUNEZONES][256];
      |              ^~~~~~~~~~~~~~~~
src/game/server/entities/character.cpp:2028:53: warning: the address of ‘CGameContext::m_aaZoneEnterMsg’ will never be NULL [-Waddress]
 2028 |         if(GameServer()->m_aaZoneEnterMsg[m_TuneZone])
      |            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/game/server/gamecontext.h:178:14: note: ‘CGameContext::m_aaZoneEnterMsg’ declared here
  178 |         char m_aaZoneEnterMsg[NUM_TUNEZONES][256]; // 0 is used for switching from or to area without tunings
      |              ^~~~~~~~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5110: Assert client id in SetSolo r=heinrich5991 a=def-

I could not find a way that an invalid client ID is used here, but
compiler warns anyway:
```
In member function ‘void CTeamsCore::SetSolo(int, bool)’,
    inlined from ‘void CCharacter::SetSolo(bool)’ at src/game/client/prediction/entities/character.cpp:29:22,
    inlined from ‘void CCharacter::HandleTiles(int)’ at src/game/client/prediction/entities/character.cpp:882:10:
src/game/teamscore.h:45:34: warning: array subscript [0, 63] is outside array bounds of ‘bool [64]’ [-Warray-bounds]
   45 |                 m_IsSolo[ClientID] = Value;
      |                 ~~~~~~~~~~~~~~~~~^
src/game/teamscore.h: In member function ‘void CCharacter::HandleTiles(int)’:
src/game/teamscore.h:27:14: note: while referencing ‘CTeamsCore::m_IsSolo’
   27 |         bool m_IsSolo[MAX_CLIENTS];
      |              ^~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5112: Update traditional_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5115: Update simplified_chinese.txt r=def- a=Cheeser0613

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5117: Update tooltip text after changing language r=Jupeyy a=def-

Thanks to cheeser0613 for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
2022-05-14 11:15:03 +00:00
bors[bot] 8fa59061ce
Merge #5116
5116: Move create/destroy window ntf dbg_msg to log_debug r=def- a=Jupeyy

Most messages in the backend are warnings.
At least these two are send every time you minimize/maximize the window, so kinda annoying 


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-05-14 10:50:55 +00:00
def 0f2d464dbf Update tooltip text after changing language
Thanks to cheeser0613 for report
2022-05-14 12:49:12 +02:00
Jupeyy 4268f891fc Move create/destroy window ntf dbg_msg to log_debug 2022-05-14 12:48:41 +02:00
def 2f68b50fe1 Assert client id in SetSolo
I could not find a way that an invalid client ID is used here, but
compiler warns anyway:

In member function ‘void CTeamsCore::SetSolo(int, bool)’,
    inlined from ‘void CCharacter::SetSolo(bool)’ at src/game/client/prediction/entities/character.cpp:29:22,
    inlined from ‘void CCharacter::HandleTiles(int)’ at src/game/client/prediction/entities/character.cpp:882:10:
src/game/teamscore.h:45:34: warning: array subscript [0, 63] is outside array bounds of ‘bool [64]’ [-Warray-bounds]
   45 |                 m_IsSolo[ClientID] = Value;
      |                 ~~~~~~~~~~~~~~~~~^
src/game/teamscore.h: In member function ‘void CCharacter::HandleTiles(int)’:
src/game/teamscore.h:27:14: note: while referencing ‘CTeamsCore::m_IsSolo’
   27 |         bool m_IsSolo[MAX_CLIENTS];
      |              ^~~~~~~~
2022-05-14 11:28:01 +02:00
def b557e25650 Only print zone messages when there is one
src/game/server/entities/character.cpp: In member function ‘void CCharacter::SendZoneMsgs()’:
src/game/server/entities/character.cpp:2013:78: warning: the address of ‘CGameContext::m_aaZoneLeaveMsg’ will never be NULL [-Waddress]
 2013 |         if(m_TuneZoneOld >= 0 && GameServer()->m_aaZoneLeaveMsg[m_TuneZoneOld])
      |                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
In file included from src/game/server/entities/character.cpp:7:
src/game/server/gamecontext.h:179:14: note: ‘CGameContext::m_aaZoneLeaveMsg’ declared here
  179 |         char m_aaZoneLeaveMsg[NUM_TUNEZONES][256];
      |              ^~~~~~~~~~~~~~~~
src/game/server/entities/character.cpp:2028:53: warning: the address of ‘CGameContext::m_aaZoneEnterMsg’ will never be NULL [-Waddress]
 2028 |         if(GameServer()->m_aaZoneEnterMsg[m_TuneZone])
      |            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/game/server/gamecontext.h:178:14: note: ‘CGameContext::m_aaZoneEnterMsg’ declared here
  178 |         char m_aaZoneEnterMsg[NUM_TUNEZONES][256]; // 0 is used for switching from or to area without tunings
      |              ^~~~~~~~~~~~~~~~
2022-05-14 11:18:08 +02:00
def cfe8cce91d Add translation string "Adjust the opacity..."
Reported by cheeser0613
2022-05-14 11:05:32 +02:00
bors[bot] e9b59e72ff
Merge #5103
5103: Remove unused DoButtonLogic pText argument r=def- a=Robyt3

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-13 23:02:29 +00:00
bors[bot] 497d47044a
Merge #5102
5102: Enhance teehistorian test output a bit r=def- a=Zwelf

Looks cleaner now, e.g. for TeamPractice:

```
[ RUN      ] TeeHistorian.TeamPractice
pOutput = {
	0x41, 0x00, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81, 0xd1, 0x34
	0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3, 0xbc, 0x02
	0x17, 0x01, 0x41, 0x00, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81
	0xd1, 0x34, 0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3
	0xbc, 0x02, 0x01, 0x01, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81
	0xd1, 0x34, 0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3
	0xbc, 0x02, 0x17, 0x00, 0x40
}
[       OK ] TeeHistorian.TeamPractice (0 ms)
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-05-13 22:45:12 +00:00
Robert Müller fc93ba0539 Remove unused DoButtonLogic pText argument 2022-05-14 00:26:15 +02:00
Zwelf 7ada897478 Enhance teehistorian test output a bit
Looks cleaner now, e.g. for TeamPractice:

```
[ RUN      ] TeeHistorian.TeamPractice
pOutput = {
	0x41, 0x00, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81, 0xd1, 0x34
	0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3, 0xbc, 0x02
	0x17, 0x01, 0x41, 0x00, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81
	0xd1, 0x34, 0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3
	0xbc, 0x02, 0x01, 0x01, 0x4a, 0x57, 0x92, 0x83, 0x4e, 0x81
	0xd1, 0x34, 0xc9, 0xa2, 0x9b, 0xb5, 0xff, 0x25, 0xda, 0xc3
	0xbc, 0x02, 0x17, 0x00, 0x40
}
[       OK ] TeeHistorian.TeamPractice (0 ms)
```
2022-05-13 23:36:05 +02:00
Robert Müller ca091d87b2 Support nesting editboxes, pickers and scrollbars in clipping areas 2022-05-13 21:39:25 +02:00
Robert Müller 1e8278ca95 Smooth clipping when scrolling in controls settings 2022-05-13 21:38:02 +02:00
Robert Müller 8c7cdb5936 Rename UiDoGetButtons to DoSettingsControlsButtons 2022-05-13 21:38:01 +02:00
Robert Müller 60347fde1a Use MouseHovered instead of clipping manually 2022-05-13 21:38:01 +02:00
Robert Müller 7bda9d4118 Fix variable spelling CheckAble -> Checkable 2022-05-13 20:46:54 +02:00
Robert Müller 8d12529f1e Move variable declaration 2022-05-13 20:46:54 +02:00
Robert Müller cae2b49ed6 Reuse MouseInside variable 2022-05-13 20:46:54 +02:00
Robert Müller 0f6572ebf6 Rename static variables ButtonUsed -> s_ButtonUsed 2022-05-13 20:46:54 +02:00
Robert Müller 6241c8483d Use bool instead of int with MouseInside 2022-05-13 20:46:50 +02:00
Robert Müller a248822ea5 Add CUI:MouseHovered and MouseInsideClip 2022-05-13 20:24:10 +02:00
Robert Müller 1855b4aea1 Support nested CUI clipping regions 2022-05-13 20:20:04 +02:00
heinrich5991 8049d64964 Add @Learath2's suggestion about buffer size handling 2022-05-13 13:57:35 +02:00
bors[bot] d87edb9b41
Merge #5089
5089: Render tees in skin selector with default emote r=def- a=sjrc6

suggested in https://github.com/ddnet/ddnet/issues/5057
works for player and dummy

![image](https://user-images.githubusercontent.com/22122579/167973498-bccaac07-756e-4e59-a19d-66d3e24542d0.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-05-13 08:24:15 +00:00
bors[bot] bab2defc26
Merge #5093
5093: Fix /practice chat responses and a few others r=Learath2 a=heinrich5991

Fixes #5087.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-13 07:58:07 +00:00
bors[bot] e4ed71f3ef
Merge #5088
5088: do not assert on entities without snap id r=heinrich5991 a=C0D3D3V

fixes #5054

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-13 07:34:22 +00:00
heinrich5991 15e3a0193f Fix version number for curl bug workaround
0x076800 corresponds to version 0x7.0x68.0x0 = 7.104.0, not 7.68.0 =
0x7.0x44.0x0, so we need 0x074400 instead.
2022-05-13 09:16:15 +02:00
heinrich5991 c9136121f2 Add HTTP header and plain HTTP post feature 2022-05-13 09:16:15 +02:00
heinrich5991 40bd85b552 Refactor HTTP code to no longer use inheritance
This gives us the same API interface for all different request types
(HEAD, GET, POST).
2022-05-13 09:16:15 +02:00
heinrich5991 0c2bb5a549 Fix /practice chat responses and a few others
Fixes #5087.
2022-05-13 09:14:05 +02:00
heinrich5991 b9e255a7a1 Mark dbg_break as [[noreturn]] 2022-05-13 09:04:39 +02:00
heinrich5991 246f213905 Remove a couple of game/-includes from the engine code 2022-05-13 09:04:39 +02:00
heinrich5991 1b233ab95c Add the HTTP client methods to the server 2022-05-13 09:04:39 +02:00
heinrich5991 14803d7605 Remove HTTP include from demoedit 2022-05-13 09:00:48 +02:00
heinrich5991 52d0dc8b5b Add functions to encode/decode base64 2022-05-13 09:00:48 +02:00
Tater b6a9389fe8 Render tees in skin selector with default emote 2022-05-12 17:17:19 -05:00
Zwelf 30f67573f4 Output corresponding array to EXPECTED in teehistorian test cases 2022-05-12 16:21:13 +02:00
c0d3d3v ed03945685
do not assert on entities without snap id 2022-05-12 11:28:21 +02:00
Jupeyy 915a27d803 Use dynamically allocated memory for the CacheChunk 2022-05-11 17:32:03 +02:00
c0d3d3v fa2ac1bb64
Merge branch 'master' into New_HUD
* master: (87 commits)
  Remove base/tl/string.h
  Replace remaining usage of base/tl/string with std::string
  Remove unused includes of base/tl/string.h
  Store localized strings in a CHeap instead of using tl/string.h
  Mark methods as const
  Add CHeap::StoreString method
  Rules are chat responses too
  Add margins to demo slice popup, decrease error font size, UI scaling
  Remove redundant parameters which are overridden later
  Use Margin instead of both VMargin and HMargin
  Move variable declaration
  Only output messages intended for chat to the user of a chat command
  Remove unused chat response variables
  Don't print the first "Waiting for score threads to complete"
  fix usage of undefined behavior for default eyes
  remove duplicate HOOK_RETRACTED assignment
  do not send swap request notification to complete team 0
  make swap messages more personal
  Move ninja shield to other position (fixes #5047)
  do not release the hooks if you swap
  ...
2022-05-10 19:03:09 +02:00
c0d3d3v 0c4dfb694c
Add Options for new HUD
- Change FontSize of MovementInfo to 6 and add a little morre padding at
  the sides
2022-05-10 18:41:46 +02:00
Chairn 2cb4a4d8f5 Changed file names to match classic source.c include header.h 2022-05-07 00:54:29 +02:00
Robert Müller 22562094bd Remove base/tl/string.h 2022-05-07 00:17:29 +02:00
Robert Müller a1d092be27 Replace remaining usage of base/tl/string with std::string 2022-05-07 00:17:29 +02:00
Robert Müller dee7393555 Remove unused includes of base/tl/string.h 2022-05-07 00:02:43 +02:00
Robert Müller 3e1cfcd306 Store localized strings in a CHeap instead of using tl/string.h 2022-05-07 00:02:43 +02:00
Robert Müller e2a049f0ca Mark methods as const 2022-05-06 23:24:58 +02:00
Robert Müller bc5f46e136 Add CHeap::StoreString method 2022-05-06 23:21:26 +02:00
Chairn 5925181acc Updated unicode script generation 2022-05-06 20:31:24 +02:00
Dennis Felsing b42fad604e Rules are chat responses too
Thanks to bencie for report
2022-05-06 00:12:03 +02:00
bors[bot] 14927684eb
Merge #5060
5060: Only output messages intended for chat to the user of a chat command r=def- a=heinrich5991

Fixes #5052.

The problem seems to be that there are two different concepts tangled up
in console/logging. One is actual logging as in other programs. The
other is "responses to the user of the command that was just entered",
like for rcon or chat commands. This issue isn't fixed by this commit.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-01 15:01:02 +00:00
bors[bot] 21433f7553
Merge #5061
5061: Improve demo slice popup, minor refactoring of UI/menus r=def- a=Robyt3

Improve demo slice popup:
- add more margins
- decrease font size of error message slightly
- correct handling of all allowed UI scale values:
   - fix overlapping elements on some UI scales by laying out all CUIRects (except the buttons) from top to bottom
   - make `New name:` label scaled

Refactoring:
- Use `CUI::Margin` instead of both `HMargin` and `VMargin`, when the margin value is identical.
- Pass 0 instead of CUIRect pointer in some cases where the value is never used, i.e. never read and overridden in the next line.

Before:

![screenshot_2022-05-01_00-18-26](https://user-images.githubusercontent.com/23437060/166140703-1050b122-bb8f-49a4-b398-f7b0b6e677a7.png)

After:

![screenshot_2022-05-01_12-05-00](https://user-images.githubusercontent.com/23437060/166141455-50876142-13f9-4563-af0f-9f78a519ed60.png)

Tested with `ui_scale 50/90/100/110/150`.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-01 10:28:41 +00:00
bors[bot] 68b6027114
Merge #5037
5037: Add logging macros `log_{error,warn,info,debug,trace}` r=def- a=heinrich5991

This makes it almost as short to log as with `dbg_msg` (one to two more
characters), and much shorter than
`Console()->Print(IConsole::OUTPUT_LEVEL_{STANDARD,ADDINFO,DEBUG})`.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-05-01 10:10:22 +00:00
Robert Müller cc9ed7e9d3 Add margins to demo slice popup, decrease error font size, UI scaling 2022-05-01 12:03:56 +02:00
Robert Müller f4642472b2 Remove redundant parameters which are overridden later 2022-05-01 11:40:26 +02:00
Robert Müller a1614e4709 Use Margin instead of both VMargin and HMargin 2022-05-01 11:40:21 +02:00
Robert Müller e291a3a70c Move variable declaration 2022-05-01 11:38:58 +02:00
heinrich5991 d5f8bc2783 Only output messages intended for chat to the user of a chat command
Fixes #5052.

The problem seems to be that there are two different concepts tangled up
in console/logging. One is actual logging as in other programs. The
other is "responses to the user of the command that was just entered",
like for rcon or chat commands. This issue isn't fixed by this commit.
2022-05-01 11:18:22 +02:00
heinrich5991 4061069b73 Remove unused chat response variables 2022-05-01 11:18:22 +02:00
heinrich5991 23ef309d0a Don't print the first "Waiting for score threads to complete"
Looks nicer IMO if you don't show the message if there's no actual
waiting.
2022-05-01 11:10:15 +02:00
Tater 488b781f79 fix usage of undefined behavior for default eyes
fix using the same buffer as dest and source.
2022-05-01 03:04:10 -05:00
bors[bot] 567aeb7d9e
Merge #5049
5049: do not release the hooks if you swap r=C0D3D3V a=C0D3D3V

Needs more testing, but first test looks good
https://streamable.com/ypra11

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-30 20:09:20 +00:00
c0d3d3v a289503411
remove duplicate HOOK_RETRACTED assignment 2022-04-30 21:41:13 +02:00
c0d3d3v eae74fe91e
do not send swap request notification to complete team 0 2022-04-30 21:24:25 +02:00
c0d3d3v 808526bdd8
make swap messages more personal 2022-04-30 12:16:38 +02:00
c0d3d3v 0ea811f70e
do not release the hooks if you swap 2022-04-30 10:21:38 +02:00
Edgar 4b25f8d63e
fix tooltips rendering when they shouldn't, fixes #5035 2022-04-30 10:05:28 +02:00
Dennis Felsing 1376dc2aa7 Revert "Get rid of optional, not available on Debian9 build"
This reverts commit 4e3d5c5626.

Should work again with clang++-7 and libc++-7. See
2534d627ac
2022-04-30 01:01:39 +02:00
Robert Müller da44ecd6eb Fix flashing colors in console when scrolling up continuously 2022-04-29 17:51:10 +02:00
bors[bot] ca4b6222da
Merge #5013
5013: Unify logging infrastructure between `IConsole` and `dbg_msg` r=def- a=heinrich5991

This makes the "black console window" less important on Windows (or
anywhere else, for that matter), lets you see logs from other threads in
the f1 console, and removes the distinction between `IConsole::Print`
and `dbg_msg`.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-04-29 14:17:07 +00:00
Jupeyy 53cb36bbe7 Fix wrong quad offset for (not caused by transparent) flushes 2022-04-29 15:51:25 +02:00
heinrich5991 b20f16059d Add logging macros log_{error,warn,info,debug,trace}
This makes it almost as short to log as with `dbg_msg` (one to two more
characters), and much shorter than
`Console()->Print(IConsole::OUTPUT_LEVEL_{STANDARD,ADDINFO,DEBUG})`.
2022-04-29 15:32:42 +02:00
heinrich5991 fa4bcd5ec0 Unify logging infrastructure between IConsole and dbg_msg
This makes the "black console window" less important on Windows (or
anywhere else, for that matter), lets you see logs from other threads in
the f1 console, and removes the distinction between `IConsole::Print`
and `dbg_msg`.
2022-04-29 15:21:26 +02:00
Edgar 2fca2872b4
Merge branch 'master' into pr/system/documentation 2022-04-29 10:26:45 +02:00
bors[bot] 98bf721587
Merge #4726 #4727 #4728 #4880 #5022
4726: Display super with "super" string in scoreboard (fixes #4724) r=heinrich5991 a=def-

instead of showing the number 64

Alternative to https://github.com/ddnet/ddnet/pull/4725

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4727: Increase MAX_IDS to 32k (fixes #4723) r=heinrich5991 a=def-

Not sure I like it, otherwise we have to edit Game City.

Maybe we should fail this in map editor already instead of allowing to
create a map which requires > MAX_IDS

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4728: Implement shields that remove specific weapon (fixes #4572) r=heinrich5991 a=def-

Thanks to Cellegen for graphics.

Functionality works, still a bit buggy sprite display (see screenshot), maybe someone can
quickly spot what I'm doing wrong

<img width="898" alt="Screenshot 2022-02-18 at 00 50 14" src="https://user-images.githubusercontent.com/2335377/154591108-d89cb475-daaf-4a6a-9748-17160a1e71a2.png">

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4880: Add mysql to github workflow in ubuntu 20.04 r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5022: Use std::clamp r=heinrich5991 a=def-

Not sure if we want to, there are some easy functions like this we could
take from stdlib now

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-29 00:30:17 +00:00
bors[bot] 90c61b0812
Merge #4692
4692: Allow sv_show_others_default in map settings r=heinrich5991 a=def-

for tutorial map

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-29 00:10:02 +00:00
Dennis Felsing ae1c63f33d Try adding mysql to github workflow in ubuntu 20.04
Remove my_bool, has been removed in MySQL 8.0
2022-04-28 18:23:23 +02:00
Dennis Felsing 6a7c7ff4cc Use std::gcd 2022-04-28 17:01:53 +02:00
Dennis Felsing 67286a4971 Remove unused sign() (C++11 has signbit) 2022-04-28 17:01:51 +02:00
Dennis Felsing af0fcf8773 Use std::clamp
Not sure if we want to, there are some easy functions like this we could
take from stdlib now
2022-04-28 17:01:30 +02:00
Jupeyy b8da817716 Return the quad offset of the first added quad, when adding new quads 2022-04-28 16:50:18 +02:00
Dennis Felsing 298287fb4e Implement shields that remove specific weapon (fixes #4572)
Thanks to Cellegen for graphics.

Functionality works, still a bit buggy sprite display, maybe someone can
quickly spot what I'm doing wrong
2022-04-28 16:49:32 +02:00
Dennis Felsing 15b8dc8d64 Remove dots in tooltip texts 2022-04-28 16:46:18 +02:00
Dennis Felsing 3ca86ee128 Display super with "super" string in scoreboard (fixes #4724)
instead of showing the number 64
2022-04-28 16:40:20 +02:00
def 487abbe1b7 Enable swapping in team 0 2022-04-28 16:35:46 +02:00
bors[bot] a8b842277a
Merge #5019
5019: remove cl_predict_ddrace r=heinrich5991 a=C0D3D3V

Since most of the predict code is only ddrace relevant anyway, I would suggest removing the cl_predict_ddrace option instead of checking if m_WorldConfig.m_PredictDDRace is set everywhere ddrace stuff is predicted. 

in case of conflicts with physics from other mods, the check on m_WorldConfig.m_PredictDDRace must however be implemented in the appropriate places (for example for the freeze and unfreeze functions). But since there are currently no conflicts apparently, this is sufficient for now.

fixes the bug I reported here: https://discord.com/channels/252358080522747904/293493549758939136/968114944878989363

`@trml`  what do you think about this?

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-28 12:34:04 +00:00
bors[bot] 6cce22d056
Merge #4813 #4905
4813: Don't allow infinite shotgun bounce (fixes #4809) r=heinrich5991 a=def-

I hope this kind of physic isn't used anywhere, I couldn't trigger it without being stuck in wall.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4905: Fix move_sqlite (fixes #4902) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-28 12:11:05 +00:00
bors[bot] 7a7e291dcf
Merge #4509
4509: Switch new players to DDNet config dir, support Teeworlds as fallback r=heinrich5991 a=def-

This way new players will get DDNet directory, old ones can switch
directory if they want, or keep using the old one.

If we ever enforce a switch in a future version, this will make it
easier since older DDNet versions will also support the DDNet directory
already.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-28 11:53:12 +00:00
c0d3d3v 1a162c08be
remove unnecessary loop over the possible modifier combinations 2022-04-28 08:45:25 +02:00
bors[bot] e3eeec762d
Merge #4997
4997: Add option to change default eyes when joining server r=def- a=sjrc6

Risky Feat suggested this idea to me, I also thought it was good so I implemented it. 

If you press one of the eyes in the settings it will change which eyes you get when you join a server.

It saves a separate variable for dummy/player.

It will also change your eyes anytime you press one of them, but only if you are playing as the same Tee whose eyes you are trying to change. If someone could figure out the best way to make it change the opposite Tees eyes as well that would be nice but I don't think it's necessary. 

It also changes the "Your Skin:" Tee eyes on the left if you have one selected. 

I had to change the cl_run_on_join code a bit, I tested and I don't think it should ever break anything but it might be good for someone to double check. 

![image](https://user-images.githubusercontent.com/22122579/163762410-ec7aa67d-6417-433d-8707-e21cda2bcd5f.png)



## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Tater <Mr.Potatooh@gmail.com>
2022-04-27 07:42:59 +00:00
bors[bot] 3d183fc16d
Merge #5027
5027: Fix tooltip locations after window resize (fixes #5026) r=edg-l a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-27 06:05:59 +00:00
Tater 70311d5d4f Add option for default eyes when joining server 2022-04-26 19:47:38 -05:00
Dennis Felsing c174274edc Fix tooltip locations after window resize (fixes #5026) 2022-04-27 01:00:23 +02:00
Jupeyy b23e60c077 Allow onfly FSAA change under Vulkan 2022-04-26 21:09:55 +02:00
bors[bot] d815fdfa03
Merge #5023
5023: fix WalkTime for negativ positions r=def- a=C0D3D3V

I am not sure if there is a more elegant solution, the problem is that fmod in cpp does not return a positive value. maybe we can just use a mod function that always returns positive values.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-26 08:49:02 +00:00
c0d3d3v bc80d83ec9
fix WalkTime for negativ positions 2022-04-26 09:58:31 +02:00
bors[bot] 6270b1c11d
Merge #5021
5021: fix clamp of m_ThreadCount r=def- a=Jupeyy

fixes #5020

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-25 16:32:28 +00:00
bors[bot] 9e227006c0
Merge #4986
4986: Free some opengl2 pointers r=Jupeyy a=ChillerDragon

Fixes these memory leaks on my system (default opengl 3.0.3 renderer debian 11)

```
Direct leak of 72 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x537ebc in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1672:21
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8

Direct leak of 72 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x537ff6 in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1673:29
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8

Direct leak of 48 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x53826a in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1675:36
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8

Direct leak of 48 byte(s) in 1 object(s) allocated from:
    #0 0x4eac0d in operator new(unsigned long) (/home/chiller/Desktop/git/ddnet/asan/DDNet+0x4eac0d)
    #1 0x538130 in CCommandProcessorFragment_OpenGL2::Cmd_Init(CCommandProcessorFragment_GLBase::SCommand_Init const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1674:28
    #2 0x51f4ed in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend/opengl/backend_opengl.cpp:1061:3
    #3 0x9e9d5e in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:250:20
    #4 0x9e57ab in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/chiller/Desktop/git/ddnet/src/engine/client/backend_sdl.cpp:80:25
    #5 0x1d49c45 in thread_run(void*) /home/chiller/Desktop/git/ddnet/src/base/system.cpp:867:2
    #6 0x7fe2a3b8fea6 in start_thread nptl/pthread_create.c:477:8
```

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-25 16:07:05 +00:00
ChillerDrgon d364c63b69 Free some opengl2 pointers 2022-04-25 18:06:21 +02:00
Jupeyy 428c1ca4a8 fix clamp of m_ThreadCount 2022-04-25 17:37:15 +02:00
c0d3d3v 68036e6a19
remove cl_predict_ddrace 2022-04-25 15:57:10 +02:00
bors[bot] 1dea02d456
Merge #5018
5018: fix dummy hammer interval, this became incorrect after a few days r=def- a=C0D3D3V

Reported by Konsti here: https://discord.com/channels/252358080522747904/293493549758939136/967073772836376586
I have tested the change on Justfly with my dummy :D since it is exactly the same interval as before it should not change any Physics. 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-25 13:17:01 +00:00
c0d3d3v 2f4ccb94de
fix dummy hammer interval, this became incorrect after a few days 2022-04-25 14:10:32 +02:00
def 2c0565b85e Fix creating storage directory recursively 2022-04-25 09:50:46 +02:00
Dennis Felsing 50e9e4c8c4 Use XDG_DATA_HOME 2022-04-25 09:50:46 +02:00
def 790c1cc0aa Switch new players to DDNet config dir, support Teeworlds as fallback
This way new players will get DDNet directory, old ones can switch
directory if they want, or keep using the old one.

If we ever enforce a switch in a future version, this will make it
easier since older DDNet versions will also support the DDNet directory
already.
2022-04-25 09:50:45 +02:00
bors[bot] 9be59a990b
Merge #4678
4678: Ignore F5 key press when ingame menu is open r=heinrich5991 a=def-

Since ghost menu and browser use F5 already to refresh, and having a
bind on it, would cause both actions at once.

I believe it makes sense to have this special handling only for F5,
other F-keys don't have this problem since we don't use them in any
menus.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-24 23:04:58 +00:00
Dennis Felsing 394b2a02e0 Remove cl_show_quads bind 2022-04-24 12:28:04 +02:00
heinrich5991 103b663662 Rename ActCur, some "actual" → "current"
Seems like it got introduced by means of the false friend "actual" ≠
"aktuell" = "current".
2022-04-23 00:42:37 +02:00
Jupeyy 0b5122d751 Fix wrongly used viewport parameters 2022-04-19 17:26:05 +02:00
bors[bot] e06b3d9579
Merge #5007
5007: Get rid of optional, not available on Debian9 build r=edg-l a=def-

Since we don't have full C++17 support with the GCC version there.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-04-19 07:57:40 +00:00
Dennis Felsing 4e3d5c5626 Get rid of optional, not available on Debian9 build 2022-04-19 09:56:28 +02:00
bors[bot] 08f856d741
Merge #5004
5004: add livefreeze commands to rcon r=def- a=edg-l

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
Co-authored-by: Edgar <git@edgarluque.com>
2022-04-19 07:35:42 +00:00
Edgar 6b15abeeae
put it above left up down 2022-04-19 08:58:26 +02:00
Edgar 50e6744d91
fix typo 2022-04-18 16:38:17 +02:00
Edgar b9fc6bc8a4
add livefreeze commands to rcon 2022-04-18 16:37:35 +02:00
Edgar 646162eb09
make super ignore livefreeze, fix #4973 2022-04-18 15:40:39 +02:00
bors[bot] c39448ca53
Merge #5000
5000: Inform about client restart when changing GPU r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-18 08:22:18 +00:00
def 87b7550a4a Inform about client restart when changing GPU 2022-04-18 10:16:24 +02:00
bors[bot] fdcb1576bd
Merge #4946 #4993 #4998 #4999
4946: Better forced viewport handling r=def- a=Jupeyy

For #4939

For the performance warnings refering `vkCmdClearAttachments` ignore them, because this function is only called when:
- clear color is changed(open/close editor, switch between entities) to directly flush a clear with the new color
- ~~a viewport is used that is "worse" than 5:4 (I don't really want to switch to non renderpass clear completly, since it *can* improve performance -- https://community.arm.com/arm-community-blogs/b/graphics-gaming-and-vr-blog/posts/vulkan-samples "Therefore, avoid using LOAD_OP_LOAD and vkCmdClearAttachments and use LOAD_OP_CLEAR or LOAD_OP_DONT_CARE whenever possible.")~~
thinking about it, maybe i can also drop this call now, since its dynamic viewport anyway

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4993: Unselect text after ctrl-u r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4998: Refactor tooltips and add some more r=def- a=edg-l

Refactored tooltips so they render last, otherwise stuff rendered after the call is overlapped.

Also renamed "Alpha" to "Opacity" which is more clear to non-devs.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4999: Respect GPU type better r=def- a=Jupeyy

fixes #4994

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-04-18 08:06:49 +00:00
Edgar eba7a14cb4
add missing end new lines 2022-04-18 09:55:50 +02:00
Jupeyy d770913c11 Don't force clear anymore for forced viewports 2022-04-18 09:50:26 +02:00
Jupeyy 0312346d1a Use a forced dynamic viewport for unsupported resolutions instead 2022-04-18 09:50:26 +02:00
Jupeyy 50f9aa88d3 Prepare graphics for dynamic viewport changes 2022-04-18 09:50:19 +02:00
Edgar fbbcbb6d2f
remove designated initializers because we live in 2017 2022-04-18 09:44:13 +02:00
Jupeyy 2a71e381ea Respect GPU type better 2022-04-18 09:44:11 +02:00
Edgar 74286d1dd4
format code 2022-04-18 09:34:21 +02:00
Edgar faab2ded74
Refactor tooltips to render last, add some tooltips 2022-04-18 09:34:05 +02:00
def 041c565534 Unselect text after ctrl-u 2022-04-18 00:22:11 +02:00
Zwelf 887e6673fe Initialize CCharacter::m_NumInputs of game server 2022-04-17 23:06:35 +02:00
bors[bot] d4dcaa2471
Merge #4989
4989: Add null backend r=def- a=ChillerDragon

Thanks to `@Jupeyy` for the idea.

Replacing graphics_threaded_null.h with a null backend
makes code maintenance and memory cleanup easier.

Fixes these memory leaks in headless client (https://github.com/ddnet/ddnet/pull/4970)

```
Direct leak of 1048576 byte(s) in 1 object(s) allocated from:
    #0 0x4b6f6d in malloc (/home/runner/work/ddnet/ddnet/san/DDNet+0x4b6f6d)
    #1 0xd92ffb in CTextRender::InitTextures(int, int, IGraphics::CTextureHandle (&) [2], unsigned char* (&) [2]) /home/runner/work/ddnet/ddnet/src/engine/client/text.cpp:325:24
    #2 0xd53795 in CTextRender::LoadFont(char const*, unsigned char const*, unsigned long) /home/runner/work/ddnet/ddnet/src/engine/client/text.cpp:729:3
    #3 0xade5cd in CClient::LoadFont() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4070:32
    #4 0x155b3de in CGameClient::OnInit() /home/runner/work/ddnet/ddnet/src/game/client/gameclient.cpp:246:12
    #5 0xa8ecfe in CClient::Run() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:2933:16
    #6 0xaf6726 in main /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4458:11
    #7 0x7fadd9e610b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
```

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-16 20:15:13 +00:00
Noa 482d45484b fix gun sounds for blockworlds servers 2022-04-16 19:36:25 +02:00
ChillerDrgon 9ee3534ec6 Add null backend
Thanks to @Jupeyy for the idea.

Replacing graphics_threaded_null.h with a null backend
makes code maintenance and memory cleanup easier.
2022-04-16 12:31:28 +02:00
bors[bot] e81ebfb0bb
Merge #4964 #4984 #4985
4964: allow freecam to center on world border r=def- a=C0D3D3V

fixes #4953

I think the 200 units or 6.25 blocks more should not bother anyone. 
![fix 2022-04-09_15-14](https://user-images.githubusercontent.com/14315968/162576159-7d73eb8c-b9c9-471b-bed0-7477568376d6.png)
under some circumstances, it will only move to x=1 (or in blocks 0.03) but this should be negligible.  

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4984: Don't read from backend if Init failed r=def- a=Jupeyy

fixes #4981 

This `bug` should not create any uninitended behavior, since these values get reinitialized after the backend creation worked

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4985: Close sockets r=def- a=ChillerDragon

https://github.com/ddnet/ddnet/pull/4970

Fixes

```
 Direct leak of 205848 byte(s) in 1 object(s) allocated from:
    #0 0x4a200d in malloc (/home/runner/work/ddnet/ddnet/san/DDNet-Server+0x4a200d)
    #1 0xc7fe3f in net_udp_create /home/runner/work/ddnet/ddnet/src/base/system.cpp:1640:41
    #2 0xbf2d0b in CNetServer::Open(NETADDR, CNetBan*, int, int) /home/runner/work/ddnet/ddnet/src/engine/shared/network_server.cpp:55:13
    #3 0x568cdc in CServer::Run() /home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:2448:60
    #4 0x5a922b in main /home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:3718:21
    #5 0x7ff75f52c0b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-15 20:37:18 +00:00
bors[bot] 740a18436d
Merge #4988
4988: Update voting.cpp r=def- a=bencie

fix console help text for callvote parameters

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: bencie <78111412+bencie@users.noreply.github.com>
2022-04-15 20:18:25 +00:00
bencie 5401364813
Update voting.cpp
fix console help text for callvote parameters
2022-04-15 18:16:28 +02:00
Jupeyy d892de2b03 Fix editor animation offset time being affected by the animation speed factor 2022-04-15 10:05:39 +02:00
c0d3d3v 9dc2141ded
remove shadow variables
fix GetDigitsIndex Parameters
remove unused y addidion in debughud
2022-04-14 14:46:22 +02:00
c0d3d3v a9c8b344a2
Player position, speed and angle can now be displayed in the HUD.
- Added RenderMovementInformation() to the HUD
- Use m_Width instead of recalculating the display width each time in hud.cpp
- Reworked Debug HUD:
    - Display velspeed.x*ramp and velspeed.y instead of velspeed*ramp
    - Show unit of speed
    - The graph for the velspeed.x*ramp behavior (if dbg_tuning is active) is now nicer and usable. A second graph zooming in on the turning point has been added.
    - The velspeed.x*ramp graph will be redrawn only when new tuning parameters are added
- The target angle used to draw the tees is now calculated using the m_TargetX, m_TargetY in DDNetCharacterDisplayInfo if available.
- Added m_TargetX, m_TargetY and m_RampValue to DDNetCharacterDisplayInfo Snap (m_RampValue has a precision of one thousandth)
- Added CGraph::InsertAt() to create static Graphs
- Added "assets/hud" to initial created Directories
- Added Settings to hide Dummy Action HUD and Player Movement HUD cl_showhud_dummy_actions, cl_showhud_player_position, cl_showhud_player_speed, cl_showhud_player_angle
- Added Pointer to m_PrevExtendedDisplayInfo, for calculation of interpolated Angle in Player Rendering
- Added GetDigitsIndex(int Value, float Max); to hud.cpp
2022-04-14 13:42:19 +02:00
c0d3d3v be75b80520
Render Dummy Actions on the right side of the screen
- Render Practice Mode next to the other player effects
- Make Recording Notification Position more symetric
2022-04-14 13:40:45 +02:00
c0d3d3v 940047fb8e
Add Practice Mode Symbol next to the timer
- Add new hud.png
- expand DDNetCharacterDisplayInfo with m_IsInPracticeMode
2022-04-14 13:40:45 +02:00
c0d3d3v ef468e8181
remove constant scaling factors and constant y offset
- move weapons above jumps
- move effects up if no jumps are available
2022-04-14 13:40:45 +02:00
c0d3d3v 6159b181e3
use QuadsSetSubsetFree also for freeze bar
- set the proportions of the used area of the end pieces for the progress indicator as constants.
- do not manipulate the position and length within the render function
2022-04-14 13:40:44 +02:00
c0d3d3v 670da66ec1
add vertical ninja bar 2022-04-14 13:40:44 +02:00
c0d3d3v a4b6558ff6
load CNetObj_DDNetCharacterDisplayInfo into CCharacter 2022-04-14 13:40:44 +02:00
c0d3d3v 09bd10666c
increase height of freeze bar
- cut of 10% of top and bottom of progress bar sprites
2022-04-14 13:40:44 +02:00
c0d3d3v e71578e468
Add DDNetCharacterDisplayInfo NetObj
- Show all components of new HUD also in Spectator (Ninja Bar, Freeze
  Bar and Jumps)
- hide freeze bar if you sit in freeze
2022-04-14 13:40:40 +02:00