def
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8bfc0008b7
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Hide window until OpenGL context is created
Fixes aspect ratio distortion when using multiple screens with different
aspect ratio and switching between them while starting the client
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2016-04-29 21:56:38 +02:00 |
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def
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6efd028393
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Make NotifyWindow work with SDL2
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2016-04-29 21:56:38 +02:00 |
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def
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ff2a7272fa
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Improved window grabbing: only when relative mouse mode is active
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2016-04-29 21:56:38 +02:00 |
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def
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63a4c804de
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Grab window, fixes mouse moving out of window and losing control
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2016-04-29 21:56:38 +02:00 |
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def
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db8a126315
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Merge swick's SDL2 branch
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2016-04-29 21:55:48 +02:00 |
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def
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6e8ada1ac8
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Fix whitespaces a bit
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2015-07-09 02:12:35 +02:00 |
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def
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3992b1346b
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Hopefully fix compilation on new OS X systems
Names collided with some new OS X defined names, fixes #189
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2015-04-07 19:07:38 +02:00 |
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BeaR
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462d88eac4
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Reduce amount of drawcalls when using triangles instead of quads
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2015-03-31 13:35:18 +02:00 |
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def
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c9ceef7523
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Add workaround for FlashWindowEx on mingw with old winapi32
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2014-11-05 01:46:40 +01:00 |
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def
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f1cca50695
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Fix Mac OSX compilation
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2014-10-28 02:25:45 +01:00 |
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def
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3730e19b5c
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Fix Android compilation
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2014-10-28 02:01:51 +01:00 |
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def
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f4231100a7
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Make triangle quad rendering optional, as it seems to cause performance problems
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2014-10-28 01:12:11 +01:00 |
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def
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59fccf18f0
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Add window highlight on Linux (fixes #65)
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2014-10-26 02:25:36 +02:00 |
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BeaR
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2f837a4c44
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Notify player on chat highlight (windows only)
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2014-10-18 16:17:36 +02:00 |
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BeaR
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944218ca9f
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Render quads as triangle fans
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2014-10-15 15:44:29 +02:00 |
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def
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7875c2ec36
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Android support (by Pelya)
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2014-06-16 13:29:18 +02:00 |
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PsychoGod
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ebdd1af7a3
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window center position when windowed on Windows :3
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2013-02-25 13:48:31 +02:00 |
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oy
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df5ab998c2
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readded texture resampling
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2013-02-24 18:08:10 +01:00 |
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oy
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71af97a5e3
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fixed texture memory usage calculation in graphics threaded
Conflicts:
src/engine/client/graphics_threaded.cpp
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2013-02-24 18:07:35 +01:00 |
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oy
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2948d2392b
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fixed last commit
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2013-02-24 18:02:37 +01:00 |
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BeaR
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c3dd09cebf
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Readded Texturecompression-support
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2013-02-24 18:01:58 +01:00 |
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Johannes Loher
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678b6faceb
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Fixed threaded gfx and building on Mac OS X
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2013-02-24 18:01:23 +01:00 |
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heinrich5991
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86fe9757c5
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Removed useless enum
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2013-02-24 17:38:29 +01:00 |
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heinrich5991
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7b545f3ed9
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Added borderless window functionality
This might become handy for users with multiple monitors,
might resolve other issues aswell
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2013-02-24 17:38:19 +01:00 |
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oy
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2a4af1573b
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auto adjust the screen resolution on first start. Closes #921
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2013-02-24 17:25:55 +01:00 |
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oy
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27daa26b99
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fixed stuck mouse cursor when loosing fullscreen focus on windows
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2012-02-05 13:28:35 +01:00 |
|
oy
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0c05b3bfa1
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fixed compiling with vs2008 (#932)
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2012-02-05 13:22:39 +01:00 |
|
oy
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672b70e9b9
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fixed some line endings
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2012-01-08 13:57:40 +01:00 |
|
oy
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be37147342
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fixed border rendering in the editor's image preview. Closes #908
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2012-01-08 01:47:53 +01:00 |
|
oy
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71dd0c5aab
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made gfx_finish work again
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2012-01-06 14:12:49 +01:00 |
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Magnus Auvinen
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50d872531a
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cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
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2012-01-03 21:39:10 +01:00 |
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