Commit graph

3492 commits

Author SHA1 Message Date
oy 18560a5e35 added Romanian translation update by kneekoo 2011-07-01 18:40:49 +02:00
Johannes Loher 3f583d44f9 fixed so there can't be a negative time being displayed when timelimit runs out while there is warmup. If warmup is active, the time will be displayed as if there was no timelimit. 2011-07-01 18:34:28 +02:00
fisted ca7c82f649 Fixed FreeBSD build 2011-06-29 23:07:30 +02:00
oy 123eab41c8 made it possible to filter by player country in the server browser. Closes #654 2011-06-29 22:27:32 +02:00
oy 8035e022fd fixed cursor positioning by mouse in edit boxes 2011-06-29 18:39:58 +02:00
oy fdf6db5fd6 fixed that music resets on password prompt. Closes #695 2011-06-27 23:26:01 +02:00
oy 47cdd2524b do not try to play sound when it isn't enabled 2011-06-27 22:57:06 +02:00
oy e8938e3d80 set the minimum of seconds remaining in map downloading popup to 1 2011-06-27 22:35:23 +02:00
oy b7ce39be94 added "Updated Turkish Translation" by Learath2 2011-06-27 22:23:40 +02:00
oy 08b6ffd52c fixed possible server stressing 2011-06-27 17:20:46 +02:00
Johannes Loher f80c46e24d fixed so you can use whatever time you want on set_team and so that it uses minutes 2011-06-27 17:07:51 +02:00
Johannes Loher 14f98a9ded Added possibility to deny changing of team after a set_team for a certain amount of time. Added server setting to do this automatically for spec votes. fixes #640. 2011-06-27 17:07:23 +02:00
Choupom bf6ca3e33d fixed tiles infos in groups with custom para or offset in editor 2011-06-27 16:50:38 +02:00
Choupom d6f34cbaba updated tw_api.py for 0.6 and improved it 2011-06-27 16:45:55 +02:00
Choupom 99c2c53c0b fixed some dbg_assert 2011-06-27 16:45:40 +02:00
oy 557c906390 fixed compiling problem 2011-06-27 16:44:35 +02:00
oy 1239150846 fixed password popup UI issue. Closes #583 2011-06-27 16:39:23 +02:00
Choupom b17a7be286 fixed #2 Too big textures 2011-06-27 16:32:52 +02:00
nsinreal 66a8000620 Fixed ninja: always set last active weapon after ninja's end 2011-06-27 16:28:49 +02:00
oy fb309436b4 improved friends feature 2011-06-26 17:10:13 +02:00
GreYFoX 7ea942441b New Entities from @Fisico, Discarded tele.png because it had missing tiles 2011-06-26 02:15:23 +02:00
oy c10c7d9ac3 improved sudden death in ctf. Closes #617 2011-06-19 17:32:00 +02:00
oy 957b81af07 made it possible to restrict player information in spectator mode 2011-06-19 11:28:39 +02:00
oy 601509fe8a fixed compiler error on older windows sdk's. Closes #627 2011-06-18 17:27:14 +02:00
oy 4dc79a9ec1 fixed spawn bug. Closes #634 2011-06-15 01:03:14 +02:00
fisted d5b3804804 fixed "no such cmd ''" on whole-line comments in cfg 2011-06-11 19:13:27 +02:00
Choupom c1ebda73e3 fixed #687 Bug with the ctf score when the round starts, fixed so you can't grab the flag if the game is over 2011-06-11 18:34:05 +02:00
Choupom 558b110504 fixed #633 Correct sound effects in following spectactor mode 2011-06-11 18:33:30 +02:00
oy eae1a97297 fixed marker position in chat 2011-06-09 23:54:11 +02:00
oy fd965ca4b2 made name highlighting in chat more strict 2011-06-09 23:49:06 +02:00
oy 37bdc4c2a1 removed some unneeded stuff 2011-06-09 23:40:35 +02:00
oy 4f402f85bb added ':' after names on start and a space separator in chat tab completion 2011-06-09 23:37:59 +02:00
oy 9efa0e3f63 fixed nethash 4 real 2011-06-09 23:28:40 +02:00
oy e1ef01f656 made tab completion for names in chat start with the ones that match on the beginning 2011-06-09 23:28:20 +02:00
oy 69cb197f59 fixed compiling on mac os x 2011-06-09 22:50:42 +02:00
oy 9845d757ef removed file extension from the demo name in the demo player 2011-06-09 22:44:22 +02:00
oy 348806d993 abort "move to spectator"-vote when the player disconnects 2011-06-09 22:31:55 +02:00
oy 2cc10fd6f0 fixed that the player keeps action when activating chat. Closes #719 2011-06-09 22:30:03 +02:00
oy b48c59225a fixed nethash 2011-06-09 22:19:01 +02:00
Felix Geyer 3d7bdaee8f Use gcc endianness definitions when available.
detect.h has manual litte/big endian definitions for some architectures
but many are missing.
Instead of adding more manual definitions it's better to use the
definitions of gcc when available.
2011-06-09 22:11:37 +02:00
Felix Geyer ee50ab5bea Fix build on GNU/kFreeBSD.
On GNU/kFreeBSD only "__FreeBSD_kernel__" is defined
but not "__FreeBSD__".
2011-06-09 22:11:34 +02:00
Felix Geyer 40330fd7c5 Fix build on GNU Hurd.
Add missing platform definitions.
2011-06-09 22:11:29 +02:00
GreYFoX 9c4b1c9892 fixed a crash, closes #56 2011-06-07 17:21:47 +02:00
GreYFoX 457fee998d Refactored a variable 2011-06-07 17:05:19 +02:00
GreYFoX e6189d05c4 On name change relaod scores, fixes %55 2011-06-07 17:05:07 +02:00
GreYFoX 1bfcfb7d6f Changed max of force pause to be 360 seconds
Note if force pause was abused once infront of me i would make even admins have to go through a vote
2011-06-07 16:55:06 +02:00
Romain Labolle 3f2dc36151 Fixing Force-pause:
* sv_vote_pause_time : maximum 15s, default 10s
* Removing sv_vote_pause_auto (so afk stay in pause)
* force_pause require config level
* force_unpause set force-pause timer to 0
2011-06-07 16:49:36 +02:00
Romain Labolle bb971bdcf0 Adding vote to force-pause players (instead of just moving them to spectators).
* Add the following config variables :
  * sv_vote_pause: Allow voting to pause players (instead of moving to spectators) (default: 1)
  * sv_vote_pause_time: The time (in seconds) players have to wait in pause when paused by vote (default: 60)
  * sv_vote_pause_auto: Automatically unpaused players after the force-pause delay or not (default: 0)
* Add the following functions :
  * force_pause v?i : Force v to pause for i seconds
  * force_unpause v : Force v to unpause
2011-06-07 16:48:49 +02:00
Romain Labolle 0ae0b0bb83 Adding pause specific message when players use /pause (instead of joined the game/spectators). 2011-06-07 16:48:48 +02:00
Romain Labolle c17d3cdeda Reworking teams to allow pausing in team
* Adding wrappers functions to modify character or pause data if player are in game or paused.
* Moved OnFinish() function to teams.cpp so it can also be called on paused players.
* Pause is now enabled for team players.
* Adding bool CPlayer::IsPlaying() function that return true if the player is either in game or in pause. (false if spectator/dead).
2011-06-07 16:48:48 +02:00