3340: Fix vec_base constructors & remove useless operator r=heinrich5991 a=Jupeyy
Interestingly besides it found unused variables, this also found some "logic" errors, where vectors were used in `if`.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3316: Disable ninja jetpack when player has telegun r=heinrich5991 a=def-
Required for map Taceht because of weapon tele interaction with jetpack
As requested by Cøke
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2478: Use (u)int64 from system.h instead of (u)int64_t from cstdint r=heinrich5991 a=def-
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2480: Send zoom status for dummy too r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
2401: Client tells server its zoom level (fixes#2087) r=heinrich5991 a=def-
and server adapts the visible distance to it
Co-authored-by: def <dennis@felsin9.de>
2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2212: Use a consistent PRNG on all platforms r=Learath2 a=heinrich5991
I just used glibc's because that is what we use on all the servers. Based on https://www.mscs.dal.ca/~selinger/random/.
Behavior change: The PRNG is actually seeded now.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.