./src/game/client/components/maplayers.h:15:9: error: 'uintptr_t' does not name a type; did you mean 'uint64_t'?
15 | typedef uintptr_t offset_ptr;
| ^~~~~~~~~
| uint64_t
../src/game/client/components/maplayers.h:61:4: error: 'offset_ptr' does not name a type; did you mean 'offset_ptr32'?
61 | offset_ptr IndexBufferByteOffset()
| ^~~~~~~~~~
| offset_ptr32
In file included from ../src/game/client/components/background.cpp:8:
../src/game/client/components/maplayers.h:105:4: error: 'offset_ptr' does not name a type; did you mean 'offset_ptr32'?
105 | offset_ptr m_IndexBufferByteOffset;
| ^~~~~~~~~~
| offset_ptr32
../src/game/client/components/maplayers.h: In constructor 'CMapLayers::SQuadLayerVisuals::SQuadVisual::SQuadVisual()':
../src/game/client/components/maplayers.h:103:20: error: class 'CMapLayers::SQuadLayerVisuals::SQuadVisual' does not have any field named 'm_IndexBufferByteOffset'
103 | SQuadVisual() : m_IndexBufferByteOffset(0) {}
| ^~~~~~~~~~~~~~~~~~~~~~~
1979: Clean up color handling a bit r=Learath2 a=def-
- SetAlpha should be called WithAlpha and only works for RGBA
- Fix type correctness of color_scale and introduce color_invert
- Nicer hook coll color handling in RenderPlayer
- Use CRTP to have type safe WithAlpha, otherwise this would compile:
`ColorHSLA = WithAlpha(ColorRGBA(1.0f, 1.0f, 1.0f));`
Follow-up to https://github.com/ddnet/ddnet/pull/1968
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
- SetAlpha should be called WithAlpha and only works for RGBA
- Fix type correctness of color_scale and introduce color_invert
- Nicer hook coll color handling in RenderPlayer
- Use CRTP to have type safe WithAlpha, otherwise this would compile:
ColorHSLA = WithAlpha(ColorRGBA(1.0f, 1.0f, 1.0f));
- Remove duplicate laser entries
- Update menus_settings.cpp comment for scripts
- Update instructions for scripts
- Run script to get updated localizations
1974: more typesafty in the graphics. introduced the IGraphics::CTextureHandle r=def- a=ChillerDragon
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)
Co-authored-by: Magnus Auvinen <magnus.auvinen@gmail.com>
1949: Add cl_dummy_resetonswitch 2 r=Learath2 a=d3fault
Idea by @ChillerDragon :
Only resets the active tee. So if you hold right and switch your
dummy keeps walking. But if you switch back you don't have
to press right twice to walk again.
Fix#1854
Co-authored-by: d3fault <d3fault@d3fault.net>
Idea by ChillerDragon:
Only resets the active tee. So if you hold right and switch your
dummy keeps walking. But if you switch back you don't have
to press right twice to walk again.
Fix#1854