def
6d26e07e1f
Single config variable for background color without quads
2013-07-11 17:13:45 +02:00
def
6105f60a89
Make RGB values of background colors independent
2013-06-23 20:56:05 +02:00
def
8421903897
Grey background colors when quads disabled
2013-06-23 13:41:13 +02:00
oy
a7574f75d2
fixed last commit
2013-02-01 11:38:09 +02:00
BeaR
c86ebb34df
Bug: Losing render-commands if commandbuffer is full(gfx)
...
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full
This fixes the 2nd part of issue 1004
2013-02-01 11:38:09 +02:00
BeaR
50b722b2b4
Closes #153 .
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Fix Input Handling
2012-11-12 20:39:36 +02:00
GreYFoX
cd4ba53bae
Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
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Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
2012-04-12 02:09:31 +02:00
oy
27daa26b99
fixed stuck mouse cursor when loosing fullscreen focus on windows
2012-02-05 13:28:35 +01:00
oy
0c05b3bfa1
fixed compiling with vs2008 ( #932 )
2012-02-05 13:22:39 +01:00
oy
fa81141110
added demo markers by Choupom. Closes #837
2012-01-10 23:13:19 +01:00
oy
590dbac239
put the game version constants all together in one file. Closes #870
2012-01-09 02:02:02 +01:00
oy
4073520214
cleaned up content folder creation. Closes #845
2012-01-09 01:38:45 +01:00
oy
672b70e9b9
fixed some line endings
2012-01-08 13:57:40 +01:00
oy
be37147342
fixed border rendering in the editor's image preview. Closes #908
2012-01-08 01:47:53 +01:00
GreYFoX
420447dc51
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
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Conflicts:
readme.txt
2012-01-07 19:16:20 +02:00
oy
2785293469
don't start playing the music again if we're quitting
2012-01-06 20:03:57 +01:00
oy
6ad6d59b6f
fixed memory corruption with snd_buffer_size config
2012-01-06 19:27:18 +01:00
oy
29738552a6
made bindaddr config work for client and master too. Closes #909
2012-01-06 19:17:14 +01:00
oy
78bb0e3d8c
fixed compiling for macosx
2012-01-06 16:35:48 +01:00
oy
71dd0c5aab
made gfx_finish work again
2012-01-06 14:12:49 +01:00
oy
12f76e7f8d
made the editor work again. Closes #914
2012-01-06 12:55:19 +01:00
GreYFoX
c46f3e06e7
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
2012-01-04 20:10:07 +02:00
oy
cc94472f04
fixed mac osx
2012-01-04 00:52:24 +01:00
oy
213b88835e
fixed compiling on windows
2012-01-04 00:48:04 +01:00
oy
7328098f8d
Merge pull request #912 from matricks/threadedflip
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Threadedflip
2012-01-03 15:40:30 -08:00
Magnus Auvinen
7393151b6d
fixed the osx opengl make current thingie.. I think...
2012-01-03 22:53:24 +01:00
Magnus Auvinen
666401e309
added osx implementation. not tested, not even compiled once. hope it works
2012-01-03 22:49:31 +01:00
Magnus Auvinen
2991f4071e
fixed kicking of command buffer if it's full when rendering. fixed compile error on windows
2012-01-03 22:01:37 +01:00
Magnus Auvinen
50d872531a
cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
2012-01-03 21:39:10 +01:00
Magnus Auvinen
c31c82a584
added support for video modes
2012-01-01 14:30:45 +01:00
Magnus Auvinen
d7fe3ddaab
fixed shutdown and screenshot functionallity
2012-01-01 14:15:35 +01:00
Magnus Auvinen
c1942ca6cb
fixed the render frame time and cleaned up some more code
2012-01-01 13:38:46 +01:00
GreYFoX
ee670118a5
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
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Conflicts:
src/engine/console.h
src/engine/server/server.cpp
src/engine/server/server.h
src/engine/shared/config.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/engine/shared/network_server.cpp
@heinrich5991 todo
2012-01-01 00:11:56 +02:00
Magnus Auvinen
8b76105cfa
cleaned up some of the code
2011-12-31 14:00:49 +01:00
Magnus Auvinen
6e57620c2c
added flags for mipmap generation on textures. fixes missing texts
2011-12-31 11:18:55 +01:00
Magnus Auvinen
b31abc4053
fixed so that you can select graphics backend via gfx_threaded
2011-12-31 10:29:25 +01:00
Magnus Auvinen
7a36a103ae
fixed so that the rendering can be done async from the input, network and update
2011-12-31 10:04:46 +01:00
Magnus Auvinen
8a91bfa1dd
fixed texture upload support. removed raw gl calls from the text render
2011-12-31 09:40:11 +01:00
Magnus Auvinen
50e75da333
fixed so that the resolusion is set correctly on init
2011-12-31 01:23:04 +01:00
Magnus Auvinen
09b785a290
splitted out the graphics threaded into a separate header
2011-12-31 01:11:24 +01:00
Magnus Auvinen
8e56885795
initial commit of the threaded graphics. can start game and render the gui. no textures at the moment. still waits for the swap for now
2011-12-31 01:06:04 +01:00
oy
de3e94d901
clean up temp commands on logout in the client
2011-12-30 19:21:00 +01:00
Magnus Auvinen
8ffe582615
ugly incomplete hack to put the rendering into another thread so we don't have to wait for the flip
2011-12-30 16:02:22 +01:00
oy
b44ee3d975
reworked ban system
2011-12-29 23:36:53 +01:00
oy
988b1c22cf
fixed that the server browser list gets sorted twice on a new entry
2011-12-29 13:06:53 +01:00
oy
af9775f400
fixed texture increasing in the text renderer
2011-12-29 13:03:06 +01:00
Shereef Marzouk
c496bf3c4e
Merge branch 'master' of https://github.com/oy/teeworlds into DDRace
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Conflicts:
bam.lua
scripts/make_release.py
2011-12-14 17:01:47 +02:00
oy
6e20c32859
removed some resource loading spam. Closes #894
2011-12-10 18:23:29 +01:00
GreYFoX
1446d0980b
Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
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* Version 1.098a
Conflicts:
bam.lua
src/game/client/gameclient.h
src/game/mapitems.h
2011-12-05 11:32:01 +02:00
oy
0fdc9c1b8e
cleaned up few things
2011-12-04 14:17:05 +01:00