Commit graph

12537 commits

Author SHA1 Message Date
Valentin Bashkirov 287d36c4d1 fixed comments 2023-02-28 13:06:50 +01:00
Jupeyy c7362ba6c4 Fix Move and SetWindowScreen also requesting the current canvas size, which should report a resize event 2023-02-26 13:56:37 +01:00
bors[bot] e992089d02
Merge #6364
6364: Fix incorrect text wrapping in ingame server info r=def- a=Robyt3

The maximum width for the server info and game info text was too small, which previously didn't matter, because the manual newlines broke text wrapping in this case, but with the fix from #6353 this now causes the text to break after the colons already.

This is fixed by using the maximum available width for the text instead of a too small magic number (`250.0f`).

For completeness, the maximum width for the title texts is unset (`-1.0f`), because they should never wrap, which is consistent with the MOTD title text.

Before:

![screenshot_2023-02-26_11-46-26](https://user-images.githubusercontent.com/23437060/221405841-30c0a57a-d7ce-44c5-8c2e-958d67c801a4.png)

After:

![screenshot_2023-02-26_11-41-24](https://user-images.githubusercontent.com/23437060/221405844-faf9095f-07d9-4dde-bfd5-9e44197d1fce.png)


## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-02-26 11:52:18 +00:00
Robert Müller d1a9f0a76a Fix erratic smooth scrolling when scroll time is changed
Remember the maximum animation time when initiating a smooth scroll, so the smooth scrolling does not change erratically when `ui_smooth_scroll_time` is changed while smooth scrolling is in progress.
2023-02-26 12:12:08 +01:00
Robert Müller ffa4801220 Fix incorrect text wrapping in ingame server info
The maximum width for the server info and game info text was too small, which previously didn't matter, because the manual newlines broke text wrapping in this case, but with the fix from #6353 this now causes the text to break after the colons already.

This is fixed by using the maximum available width for the text instead of a too small magic number (`250.0f`).

For completeness, the maximum width for the title texts is unset (`-1.0f`), because they should never wrap, which is consistent with the MOTD title text.
2023-02-26 11:43:55 +01:00
Jupeyy 9530077588 Only call onresize events if actual size changed
clearify difference between resize and window property change for resolution list
2023-02-25 16:02:38 +01:00
Dennis Felsing fa3675d328 Improve warning text in backend_sdl 2023-02-25 10:40:36 +01:00
Robert Müller aace33fc3c Support 4 and 8 digit RGBA color values in console
In addition to values in `$RGB` and `$RRGGBB` format, also support the `$RGBA` and `$RRGGBBAA` formats for color variables.
2023-02-24 20:32:44 +01:00
Robert Müller cd15b93517 Remove unnecessary temporary variables 2023-02-24 18:11:16 +01:00
Robert Müller f5221caf50 Mark ColorRGBA/ColorHSLA functions as const 2023-02-24 18:10:32 +01:00
bors[bot] 931ea6d828
Merge #6351
6351: Fix client crash when echoing client message to chat, use em dash for client messages in chat like on upstream r=def- a=Robyt3

![client-message](https://user-images.githubusercontent.com/23437060/220452193-1ce5cc5b-b79b-4632-a675-5ca70c37e7f0.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-02-24 08:25:43 +00:00
Robert Müller a1821986fa Align color picker buttons on right side
Align the color picker selection and reset buttons on the right side instead of the left side dependent on the label width.

Closes #6237.

The `UseCheckBox` argument is removed and instead `pCheckBoxValue != nullptr` is used.
2023-02-23 22:32:04 +01:00
Robert Müller 541115022a Fix client crash when echoing client message to chat
The client crashes when printing a client message to the chat from a config file or from the command line, as the graphics have not been initialized at that point.

Closes #6350.
2023-02-23 21:49:56 +01:00
Robert Müller 284f3326a7 Use em dash for client messages in chat like on upstream 2023-02-23 21:49:56 +01:00
bors[bot] ebe605ab2e
Merge #6355
6355: Mark absolute #includes as absolute r=def- a=heinrich5991

Also verify that absolute imports are done using `#include <>` in CI.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2023-02-23 15:26:02 +00:00
heinrich5991 1a2c82c0b1 Mark absolute #includes as absolute 2023-02-23 10:53:16 +01:00
Robert Müller 3cd294372a Fix text rendering over maximum line width with newline
When a word is rendered over the maximum line width it should be moved to the next line.

However, this was not working correctly if the word ends with a newline instead of a space, because then the text x-advance including this word did not exceed the maximum width, as the newline caused the x-advance to be reset before it can be used.

This is fixed by replacing the unused flag `TEXTFLAG_ALLOW_NEWLINE` with the flag `TEXTFLAG_DISALLOW_NEWLINE`, which causes newline characters to be replaced with space characters. This flag is then used when calculating whether the next word fits in the current line.

Closes #4541.
2023-02-21 23:38:41 +01:00
Robert Müller 61bf48c1ed Add chat message constants from upstream, remove redundant comments
Add `CLIENT_MSG = -2` and `SERVER_MSG = -1` constants from upstream.

Remove comments for self-documenting code.
2023-02-21 20:46:17 +01:00
Robert Müller 8286105804 Use RecreateTextContainer, reorder parameters
The `RecreateTextContainer` function calls `DeleteTextContainer` and then `CreateTextContainer`.

The arguments of `RecreateTextContainer` and `RecreateTextContainerSoft` are reordered so all functions take the text container as their first argument.
2023-02-20 23:39:43 +01:00
bors[bot] 0f37591af7
Merge #6340
6340: Various refactoring of text render r=def- a=Robyt3



## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-02-20 22:19:58 +00:00
Robert Müller f386eff45c Remove unused argument of Text/TextWidth/TextLineCount
The `void *pFontSetV` argument is unused and all invocations except one were already passing `0`, `0x0` or `nullptr` for this argument.
2023-02-20 20:06:17 +01:00
Robert Müller 4284f78bb7 Various refactoring and cleanup of text render
- Use `nullptr` instead of `NULL` and `0`.
- Consistently use `unsigned` for render flags instead of mixing `int` and `unsigned`.
- Use `constexpr` instead of `#define` for constants.
- Use prefix `S` for struct instead of `C`.
- Use `\0` instead of `0` for characters.
- Mark various methods as `const` when possible.
- Mark variables and pointer parameters as `const` when possible.
- Remove `const` from pointer parameters where constness was later removed by casting to `void *` anyway.
- Use `size_t` directly for loop variables and parameters which are being cast to `size_t` later anyway.
- Move variable declarations closer to usages.
- Fix variable names.
- Add/remove empty lines to improve readability.
- Use loops to reduce duplicate code.
- Use `bool` instead of `int`.
- Replace nested `if`s with single `if` using `&&` to reduce indentation and improve readability.
- Remove unnecessary temporary variables.
- Reorder includes.
2023-02-20 20:06:17 +01:00
Robert Müller 12e8f19421 Add comments explaining UUID generation 2023-02-20 20:05:26 +01:00
bors[bot] d347bfcbe9
Merge #6339
6339: Update menus_browser.cpp r=def- a=Sedonya

The first change concerning S-DDRace

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Sedonya_ <danilshalaginov829@gmail.com>
2023-02-20 10:42:12 +00:00
Robert Müller ec7f5560a3 Fix possible integer overflows using mem_* functions 2023-02-19 13:45:48 +01:00
Robert Müller 18cfbb53f9 Use size_t for mem_* function size parameters 2023-02-19 12:48:54 +01:00
Robert Müller d4809fa9a8 Change mem_has_null return type to bool 2023-02-19 12:48:54 +01:00
Robert Müller cb6de6a384 Group and order mem_* function implementations 2023-02-19 12:48:53 +01:00
Alexander Akulich bb5f0f8894 Cleanup unused or not defined functions 2023-02-18 20:05:52 +03:00
Robert Müller d09393e379 Add reset command to server
Move `reset` command from client to console, so it's also available on the server.
2023-02-18 16:35:12 +01:00
Robert Müller 3173aeec6a Simplify io_write_newline error handling
Instead of returning the number of bytes written, which are platform specific, return `true` on success and `false` on failure, so no platform specific code is required when checking the result.
2023-02-18 14:13:55 +01:00
Sedonya_ c0b39628aa Update menus_browser.cpp 2023-02-17 00:48:31 +05:00
bors[bot] 95a65f5695
Merge #6338
6338: Reset graphics container indices after deletion r=Jupeyy a=Robyt3

Reduce duplicate code and improve correctness by passing indices of quad, buffer and text containers by reference and always setting them to `-1` after they are deleted.

Also check if index is `-1` before trying to delete it to reduce duplicate code when calling the methods.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-02-16 10:24:41 +00:00
bors[bot] 9941bda313
Merge #6333
6333: Add `CFGFLAG_SAVE` flag to save prediction margin (fixes #6332) r=def- a=Chairn

I guess when you have a bad connection, it stays the same during several days, so it makes sense to save prediction margin

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2023-02-15 20:36:29 +00:00
Robert Müller 3280f1824f Reset graphics container indices after deletion
Reduce duplicate code and improve correctness by passing indices of quad, buffer and text containers by reference and always setting them to `-1` after they are deleted.

Also check if index is `-1` before trying to delete it to reduce duplicate code when calling the methods.
2023-02-15 21:05:15 +01:00
bors[bot] 3fcabec30b
Merge #6328
6328: Remove `bytes_be_to_int` and `int_to_bytes_be`, static assert size of `int` and `unsigned`, refactoring r=heinrich5991 a=Robyt3

Supersedes #6263.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-02-14 22:11:05 +00:00
ChillerDragon 4772428256 Add 0.7 system message constants 2023-02-14 11:40:55 +01:00
Chairn 3f050f5e6a Add CFGFLAG_SAVE flag to save prediction margin (fixes #6332) 2023-02-13 21:24:10 +01:00
Robert Müller ef2aa13c73 Update documentation of bytes_be_to_uint and uint_to_bytes_be 2023-02-11 13:59:08 +01:00
Robert Müller be6862e997 Use sizeof(int32_t) instead of 4 2023-02-11 13:59:08 +01:00
Alexander Akulich 3a9e4ee067 Extract SnapPickup() to CGameContext helpers 2023-02-10 23:12:26 +03:00
Alexander Akulich 2ad5c020e0 Add a simpler IServer::SnapNewItem() API based on some more generated data 2023-02-10 23:12:24 +03:00
Alexander Akulich cc43d402d3 Extract SnapLaserObject() from entities to CGameContext helpers 2023-02-10 23:07:07 +03:00
Alexander Akulich f5d7174c36 GameContext: Use SERVER_DEMO_CLIENT instead of a magic number 2023-02-10 23:04:01 +03:00
Alexander Akulich 971e1b0093 server/pickup: Use enum values and struct size instead of magic numbers 2023-02-10 23:04:01 +03:00
bors[bot] 911bd0e69a
Merge #6282
6282: Add a refresh button to the editor file browser r=heinrich5991 a=Robyt3

![screenshot_2023-01-13_22-51-07](https://user-images.githubusercontent.com/23437060/212426385-f8c03e58-8e5d-4c47-9f19-865946c5be9c.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-02-04 11:16:09 +00:00
Robert Müller 624f7df217 Fix memory leak of editor preview image texture and data
The texture of the previous preview image was not unloaded before loading the texture of the new image.

The PNG data was never freed either. It's not necessary to keep this data loaded after loading the texture.
2023-02-04 11:28:13 +01:00
Robert Müller 64081ad3e4 Add static assert to ensure correct size of int and unsigned
We assume in various places, especially when using `bytes_be_to_uint` and `uint_to_bytes_be`, that `int` and `unsigned` are 4 bytes in size.
2023-02-04 01:24:03 +01:00
Robert Müller 218e6f7985 Remove bytes_be_to_int and int_to_bytes_be
Use `bytes_be_to_uint` and `uint_to_bytes_be` instead.

As casting between `int` and `unsigned` preserves the bit representation of the value, it's not necessary to apply additional tricks to convert between `char` arrays and `int`.
2023-02-04 01:24:03 +01:00
Robert Müller 0a32e58367 Add error message when saving screenshot fails 2023-02-02 21:50:32 +01:00
Valentin Bashkirov 934546e9c5 skip pMap filling on new versions 2023-02-02 12:12:48 +01:00
Robert Müller bd5c39f528 Fix wrong system name being used for logging client git revision 2023-02-01 23:54:43 +01:00
Valentin Bashkirov 63fe1e29d2 rewrote pMap filling 2023-02-01 22:37:17 +01:00
bors[bot] 9bd43795c8
Merge #6293
6293: rewrite int64_t to bitset for clients mask r=Robyt3 a=0xfaulty

Alternative version for PR [#6292](https://github.com/ddnet/ddnet/pull/6292) with bitset used.
I did the naming as I would like, but I can change it if there is a more suitable one, typedef is just for shortening, can be removed.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Valentin Bashkirov <v.bashkirov@dev.tassta.com>
Co-authored-by: Valentin Bashkirov <valenteen3d@ya.ru>
2023-01-31 17:06:49 +00:00
Valentin Bashkirov 056ae4091d removed bitmask.h 2023-01-31 10:07:25 +01:00
Valentin Bashkirov 1bb7b5b44a use length_squared 2023-01-31 00:46:39 +01:00
bors[bot] e0315f528e
Merge #6313
6313: Use `str_copy` instead of `str_format`, minor fixes and refactoring r=Chairn a=Robyt3



## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-28 16:17:47 +00:00
Robert Müller 52aa8ac22a Use str_copy instead of str_format
Using `str_format` without format arguments is equivalent to `str_copy`, but using the latter is more efficient and readable.

As `str_format` also returns the result `str_utf8_fix_truncation`, i.e. the potentially truncated string length, the return value is also added to `str_copy` so existing invocations don't need to be adjusted.
2023-01-28 16:37:33 +01:00
Robert Müller 34ef28c6b6 Fix empty chat message being sent when using moderate
When activating `moderate` on a server that already has another active moderator, `aBuf` contained undefined values and the empty or undefined message was sent to the clients.

Clients ignore empty chat messages and don't display or log them, but the empty message can be seen in the server console.

Now no buffer is used anymore, so no empty message can be sent.
2023-01-28 16:36:03 +01:00
Robert Müller 31bcc59a86 Print database connection error that was previously unused
The string copied into `aError` was previously unused because the function immediately returns.

Now the error is logged to the console.
2023-01-28 16:35:32 +01:00
Robert Müller 854dc47cf7 Replace unnecessary char buffers with pointers 2023-01-28 16:35:29 +01:00
bors[bot] 936ff4a444
Merge #5913
5913: Only use pthread_attr_set_qos_class_np if it's available r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-01-27 22:21:23 +00:00
Robert Müller 25216bfddb Increase relative joystick movement based on input update time
For relative mouse movement in SDL, the `SDL_GetRelativeMouseState` function always returns distance that the mouse moved since the last call of this function.

For joysticks, we only have access to the current axis values and no accumulated values.
This made the relative joystick movement speed decrease a lot when the client's refresh rate is low.
This is now counteracted by measuring the average time between calls of `IInput::Update` and multiplying the joystick movement by this number.

Closes #6296.
2023-01-26 23:37:52 +01:00
Robert Müller 35c863b4d2 Disable relative joystick when console is open or window not focused
It shouldn't be possible to move the joystick when the console is open or when the window is not focused.
2023-01-26 23:35:55 +01:00
Robert Müller f25ffd9669 Remove unused IInput::VideoRestartNeeded
The variable is never set to `true` so the function always returns `false` and any code depend on this variable was never executed.
2023-01-26 23:35:00 +01:00
Robert Müller c2e8f6738a Use bool instead of int for m_InputGrabbed 2023-01-26 23:35:00 +01:00
Robert Müller 25872820d7 Fix division by zero when joystick deadzone is at maximum
By preventing the actual deadzone value from reaching `1.0f`.
2023-01-26 23:34:54 +01:00
Valentin Bashkirov d61fcbaba2 optimize map update 2023-01-26 20:21:42 +01:00
Dennis Felsing ccc6cd59de Only use pthread_attr_set_qos_class_np if it's available
Noticed in nixOS that DDNet package is marked as broken on Darwin for this reason:
https://github.com/NixOS/nixpkgs/blob/master/pkgs/games/ddnet/default.nix
2023-01-26 15:42:46 +01:00
Valentin Bashkirov 79f72a5d55 move typedef to protocol.h 2023-01-26 11:56:48 +01:00
Robert Müller 9054eb15aa Add buttons to move envelopes left and right, use unicode icons
Closes #4129.
2023-01-25 20:05:06 +01:00
Robert Müller b997fe97bc Decrease buffer size 2023-01-25 20:05:06 +01:00
Robert Müller 385fa4d36c Slightly decrease width of name editbox if total width is low 2023-01-25 20:05:06 +01:00
Robert Müller 2514f1d521 Align the editbox labels in the envelope editor with the editboxes 2023-01-25 20:05:06 +01:00
Robert Müller 27790be784 Reserve same space for all envelope channel buttons
Keep all the UI elements in the envelope editor at the same position, independent from the number of channels of the selected envelope.

Previously the UI elements changed their position due to different numbers of channels of the different envelope types. Now the space for the maximum number of channels is always reserved and the UI elements don't move around.
2023-01-25 20:05:06 +01:00
Robert Müller 7ce143bd9e Add CEnvPoint::MAX_CHANNELS constant 2023-01-25 20:05:05 +01:00
Robert Müller 3c42b224f5 Add margin to point value/time editboxes for low screen width
The labels for the editboxes are not shown when the screen width is low, but the spacing should still be applied to the editboxes in that case.
2023-01-25 20:05:05 +01:00
Robert Müller d6d8739031 Remove unnecessary temporary CUIRect 2023-01-25 20:05:05 +01:00
Robert Müller c62cc979cb Remove dead commented code 2023-01-25 20:05:05 +01:00
Robert Müller c9d8fedcee Use IGraphics::CORNER_NONE instead of 0 2023-01-25 20:05:05 +01:00
Robert Müller 3b4d2910ef Rename envelope Synchronized checkbox to Sync.
To gain more width of other controls.
2023-01-25 20:05:04 +01:00
Robert Müller 5b61691f25 Pass nullptr to CUIRect functions when result is unused 2023-01-25 20:05:04 +01:00
Robert Müller c86ef06c5c Add tooltip support for editboxes in editor
Add tooltips for envelope name, point value and point time.
2023-01-25 20:05:04 +01:00
Zwelf 010d545fac Fix Crash in CSafeTeam::Safe/Load
Fixes #6304

`pEnt` is freed after removing, so must not be used in the next loop
iteration.
2023-01-25 18:47:03 +01:00
Valentin Bashkirov 1cd9eac7ae rewrite int64_t to CClientMask 2023-01-24 09:27:29 +01:00
bors[bot] b8e7160555
Merge #6299
6299: Show error message when downloaded map cannot be saved r=def- a=Robyt3

Check if deleting the old map file or renaming the temporary downloaded map fails. If so, show an error message which indicates that the user should delete the map file manually.

Sometimes downloaded map files seem to end up with wrong permissions, ownership or with read-only flag set, which makes the client unable to delete them.

![screenshot_2023-01-22_17-19-12](https://user-images.githubusercontent.com/23437060/213927019-ff49cb72-f60a-4c1a-b48b-d34e40d1420e.png)

Closes #5825.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-23 11:41:51 +00:00
bors[bot] 54e56b0048
Merge #6302
6302: Use OpenGL 3.3 on macOS by default r=Jupeyy a=def-

Otherwise falls back to OpenGL 1.5, since 3.0 is not supported

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-01-23 11:15:46 +00:00
Dennis Felsing ec30fc7043 Use OpenGL 3.3 on macOS by default
Otherwise falls back to OpenGL 1.5, since 3.0 is not supported
2023-01-23 12:06:04 +01:00
Dennis Felsing 1af3c2274a More minimal clang-tidy 15 run
Alternative to #6294

The only remaining problems are:
/home/deen/git/ddnet/src/engine/client/backend/glsl_shader_compiler.cpp:22:26: warning: unnecessary temporary object created while calling emplace_back [modernize-use-emplace]
        m_vDefines.emplace_back(SGLSLCompilerDefine(DefineName, DefineValue));
                                ^~~~~~~~~~~~~~~~~~~~                       ~
2023-01-23 11:20:05 +01:00
bors[bot] 3ffd4205ef
Merge #6295
6295: Implement FIFO on Windows using Named Pipes r=def- a=Robyt3

Reimplement the Linux FIFO file server and client controls on Windows by using Named Pipes.

The DDNet server/client acts as a named pipe server and receives messages.
Messages can be posted to the named pipe server by connecting to it as a client.
The named pipe client can for instance be controlled from the command line with PowerShell.

The PowerShell script `scripts/send_named_pipe.ps1` is added for this purpose.
For example the PowerShell command `./send_named_pipe.ps1 "testpipe" "echo a"` sends the command `echo a` to the pipe named `testpipe`.
Multiple commands can be sent at the same time by separating them with semicolons or newlines.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-22 21:40:17 +00:00
Robert Müller e29a6e2f0a Show error message when downloaded map cannot be saved
Check if deleting the old map file or renaming the temporary downloaded map fails. If so, show an error message which indicates that the user should delete the map file manually.

Sometimes downloaded map files seem to end up with wrong permissions, ownership or with read-only flag set, which makes the client unable to delete them.
2023-01-22 17:22:11 +01:00
Robert Müller f80e962888 Add IStorage::FileExists and IStorage::FolderExists
As wrappers around `fs_is_file` and `fs_is_dir`.
2023-01-22 17:22:11 +01:00
Robert Müller b67a1f5ce5 Add fs_is_file to check if a given path is file 2023-01-22 17:22:11 +01:00
Robert Müller 7e9129cb44 Use doxygen style for all fs_* functions 2023-01-22 17:14:04 +01:00
Robert Müller 29b61fc438 Refactor CEditor:::PopupLayer, remove CEditor::IsSpecialLayer
- Use `pCurrentLayer` instead of `pEditor->GetSelectedLayer(0)` everywhere.
- Remove unnecessary null-checks of `pCurrentLayer`.
- Use `CLayer::IsEntitiesLayer` instead of `CEditor::IsSpecialLayer` and remove the latter function.
- Restructure UI layout code and variables.
2023-01-22 11:58:37 +01:00
Robert Müller c7819841f8 Remove dead code, update documentation for LAYERTYPE_GAME
This layer type was never used when saving maps.
Game layers were always identified by their flags.
In any case the check in the popup handler is unnecessary, as the group property cannot be changed for game layers, so this code is never used.
2023-01-22 11:58:37 +01:00
Robert Müller 50ecfb178f Add CLayer::IsEntitiesLayer to reduce duplicate code 2023-01-22 11:58:30 +01:00
bors[bot] cd13871053
Merge #6215
6215: Don't count (connecting) players for voting r=Robyt3 a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2023-01-21 12:41:02 +00:00
Robert Müller 7eb5966f6f Implement FIFO on Windows using Named Pipes
Reimplement the Linux FIFO file server and client controls on Windows by using Named Pipes.

The DDNet server/client acts as a named pipe server and receives messages.
Messages can be posted to the named pipe server by connecting to it as a client.
The named pipe client can for instance be controlled from the command line with PowerShell.

The PowerShell script `scripts/send_named_pipe.ps1` is added for this purpose.
For example the PowerShell command `./send_named_pipe.ps1 "testpipe" "echo a"` sends the command `echo a` to the pipe named `testpipe`.
Multiple commands can be sent at the same time by separating them with semicolons or newlines.
2023-01-21 11:13:02 +01:00
Robert Müller f7d3052170 Export windows_format_system_message utility on Windows
Declare the function in `system.h`, so we can use it in other platform-specific components.
2023-01-20 22:53:00 +01:00