Commit graph

162 commits

Author SHA1 Message Date
c0d3d3v 63d4591fe5
Make Ninja Bar Smooth
- Added new version of hud.png
2022-04-14 13:38:56 +02:00
c0d3d3v b942b7a72a
Show weapon no hit only if the tee got the weapon
make ninja sword bigger
show negative jumps correct
move icons up if there is an empty space
2022-04-14 13:38:56 +02:00
c0d3d3v de750e81d4
display ninja Bar 2022-04-14 13:38:55 +02:00
c0d3d3v 5ac46f9bd5
Many new indicators have been added to the HUD
- A display of the weapons available to the player
- The weapon the player is carrying is highlighted
- Indicators for the special abilities of the player
- Indicators for abilities taken away from the player
- Control indicators for dummy controls
- The jump indicator has been slightly adjusted
2022-04-14 13:38:55 +02:00
c0d3d3v b23811b197
show local available and used jumps, in spec only available jumps 2022-04-14 13:38:54 +02:00
c0d3d3v a0164df3da
Small cleanup of HUD + comment on distance calculation at sound 2022-04-14 13:38:54 +02:00
Jupeyy e54da1b396 Cleanup backend a bit for vulkan 2022-03-20 18:03:25 +01:00
Robert Müller f89e6b6599 Fix integer overflow in CHud when server time exceeds around 248 days 2022-03-01 23:22:06 +01:00
def 94272f82c7 Add more readability checks 2022-01-22 17:45:25 +01:00
ChillerDragon b770bc6988 Use ETextAlignment enum for UI
Replaces the magic numbers -1/0/1 for left/center/right

Based on the work done in upstream:

@cinaera added alignment enums
	04ee8b20a1

@TsFreddie renamed them
	67651e8122
2022-01-21 16:26:19 +01:00
def e78b1188e0 Update score hud immediately when switching dummy 2022-01-09 22:16:42 +01:00
def 9965007fa0 Center timer in HUD (fixes #4438) 2021-12-10 18:27:32 +01:00
Jupeyy 7f5ca0ffe1 Small graphic refactoring 2021-09-14 00:21:17 +02:00
ChillerDragon 5140854d68 Some char array naming convention 2021-09-13 12:21:56 +02:00
Magnus Auvinen f8153a4f2a removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs
(cherry picked from commit 563f1d0c52)
2021-08-14 21:54:18 +02:00
Jupeyy 26c5332dc6 Remove components pointers 2021-07-12 12:14:02 +02:00
Jupeyy a663799188 uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
Jupeyy 7c992e296a Center more tees 2021-04-09 20:11:53 +02:00
heinrich5991 f199b5101f Change record message to record@netmsg.ddnet.tw
Now that I understand that the message is still in use, rename it from
`weird-record@netmsg.ddnet.tw`.
2021-02-12 00:31:51 +01:00
heinrich5991 9784726683 Replace remaining non-extended extension messages
Add backward compatibility stuff, but this allows newer clients to only
care for new messages.
2021-01-12 01:48:10 +01:00
def 95e4418026 Keep showing last checkpoint after kill
Some maps kill you quickly and you can't see how good your last run was,
for example "Buckle Up".
2021-01-11 14:09:37 +01:00
def 75b7474443 Add cl_showhud_timer option (requested by hussainx3) 2020-11-06 09:25:21 +01:00
def 67178b0ea0 Use str_time/str_time_float everywhere 2020-10-18 23:47:09 +02:00
def 8dfcd67fe6 Add str_time/str_time_float
Handles centisecs < 0

Uses int64, otherwise we're limited to ~260 days
2020-10-18 23:44:47 +02:00
def 0748ad7a6b Finish time in HUD: Show hours 2020-10-18 17:57:02 +02:00
def d0005d3866 Right-align hud scores 2020-10-11 17:27:55 +02:00
def 2a06b3ccb5 Recreate score hud when any score changed
Fixes problem with too long strings because we display the score centered

Thanks to ExP for report
2020-10-11 17:15:43 +02:00
ChillerDragon 263fdbd8e1 Use 0.7 gameskin by @Zatline
a5105264ff
db08239506
31c6d2684d
2020-10-09 21:04:06 +02:00
Jupeyy 8d6148b20b Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
def 1067e2b844 Use hours in score hud and record
to be consistent with score board
2020-10-04 18:20:29 +02:00
def 973a4caf4b Show days and hours in game time 2020-09-29 22:58:34 +02:00
def 1b1d8f7964 Don't show wrong decisecs in game time in HUD 2020-09-29 22:58:34 +02:00
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Fireball ab9b96ddb2 Backported fix for Text() incorrect parameter type (int -> float)
The original fix was done by @oy for 0.7.4.
2020-07-15 20:49:14 +01:00
Fireball b1c17c3248 Backported fix for TextWidth() parameter mix-up
Fixes #2511 (Stack-buffer-overflows in some UIs).
The original fix was done by @oy for 0.7.4.
2020-07-15 20:48:29 +01:00
bors[bot] 10299266c3
Merge #2078
2078: Fix cl_showrecord with dummy (fixes #2077) r=heinrich5991 a=def-

Shows best time of either dummy or main player depending on which is selected

Co-authored-by: def <dennis@felsin9.de>
2020-03-24 14:23:38 +00:00
def 6efcc473c9 Fix cl_showrecord with dummy (fixes #2077)
Shows best time of either dummy or main player depending on which is
selected
2020-03-01 12:55:01 +01:00
ChillerDragon 9e0f6d2ce0 Move global configuration out of client interface 2020-02-19 11:24:58 +01:00
sirius 7710b88670 Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2 2020-01-01 18:36:49 +08:00
Magnus Auvinen 6a6a5f00c9 more typesafty in the graphics. introduced the IGraphics::CTextureHandle
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)
2019-11-22 18:08:37 +01:00
sirius 9467bef192 add button to set whether show hud when rendering video 2019-10-02 13:11:58 +08:00
H-M-H 7ae4b39574 made recording demos work
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
  in order to get perfect fps, IVideo controlls how much time passed,
  basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
bors[bot] 8ab6e2c0a8 Merge #1848 #1860
1848: Fix deci seconds not updating in spectator/pause (fixes #1846) r=heinrich5991 a=fokkonaut

Before this was set in `RenderDDRaceEffects()`, but that function is only called if `m_pClient->m_Snap.m_pLocalCharacter` exists, which isn't the case in spectator/pause.

1860: Ignore some more common files r=heinrich5991 a=Ryozuki

compile_commands.json is used a lot for language servers

https://cmake.org/cmake/help/latest/variable/CMAKE_EXPORT_COMPILE_COMMANDS.html

tags are generated from ctags

Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
2019-07-29 12:15:16 +00:00
Learath 5ddc140494 Remove unused branch/flag 2019-07-22 18:20:19 +03:00
fokkonaut 1bfda0f635 Fix deci seconds not updating in spectator/pause (fixes #1846) 2019-07-22 10:41:19 +02:00
Learath b1ed78d58d Add new flag, Fix #1807 2019-07-19 12:28:08 +03:00
bors[bot] 9c9264db8b Merge #1785
1785: Revert "Merge pull request #1736 from sirius1242/master" r=Learath2 a=def-

This reverts commit e8362f1727, reversing
changes made to 0f99605ab1.

Apparently people don't like "Digital Wellbeing"-like features @sirius1242 

Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2019-06-15 13:18:11 +00:00
Dennis Felsing 1e74502e66 Revert "Merge pull request #1736 from sirius1242/master"
This reverts commit e8362f1727, reversing
changes made to 0f99605ab1.

Apparently people don't like "Digital Wellbeing"-like features
2019-06-14 12:00:49 +02:00
heinrich5991 a7857d58c4 Remove now-useless function in CGameClient
(incorporate @fokkonaut's feedback)
2019-06-14 00:28:59 +02:00
heinrich5991 f31e081bd4 Remove all checking for the gametype in the game
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.

The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.

This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00