GreYFoXGTi
c4d60e93ba
NOt needed as you can bind your own emote now
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 21:32:41 +02:00
btd
0e1c80e0d4
Merge
2010-08-22 17:36:41 +04:00
btd
844f3116fe
D:/Portable Apps/PortableGit-1.7.1-preview20100612/pause works. Need to delete RACE_PAUSE. And check that character resurect correctly
2010-08-22 17:17:57 +04:00
GreYFoXGTi
f2a94d37ea
Fixed Ninja When lost in strike to freeze
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 15:12:30 +02:00
GreYFoXGTi
0f9c791ce3
Pointed out the new method of /pause
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 08:24:29 +02:00
GreYFoXGTi
e3dffbb741
Making the Mod Cooler ( Pimp My Mod ) xD
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 06:28:14 +02:00
GreYFoXGTi
dc7d3f8275
Removed Tiles that wouldn't work correctly
2010-08-22 01:15:20 +02:00
GreYFoXGTi
2cdd2d4421
Added some tiles
...
tried to make the others work but i get stuck!
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-22 00:57:42 +02:00
GreYFoXGTi
5c880c88a4
All tiles should work in the Front Layer as in Game layer
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 21:48:47 +02:00
GreYFoXGTi
91198ee376
i really need to sleep xD
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 21:14:57 +02:00
GreYFoXGTi
341746441e
why do i always forget to press crtl+s
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 20:26:39 +02:00
GreYFoXGTi
0c93fe13fe
forgot dragger::drag
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 20:24:35 +02:00
GreYFoXGTi
dce24aa01d
need Sleep T.T
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 19:46:54 +02:00
GreYFoXGTi
3580547297
Fixed NoWall Draggers
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 19:32:42 +02:00
GreYFoXGTi
e7721811dd
Added Fluxid's HookThrough
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 04:20:01 +02:00
GreYFoXGTi
6bb5fcf316
Implementing the FrontLayer
...
Also trimmed the trailings
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-20 23:48:33 +02:00
oy
cabecb7fa9
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
2010-08-18 00:06:00 +02:00
unknown
a91d7cfd1f
Merge branch 'master' of http://github.com/btd/DDRace
2010-08-15 18:47:13 +03:00
GreYFoXGTi
185db5fb72
Just a test commit of the FrontLayer
...
i only commited this cause i am not at home and i wanna work on this externally :D
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-15 17:42:40 +03:00
btd
512597f729
Add crazy shotguns. Need to test
2010-08-14 14:46:54 +04:00
GreYFoXGTi
9d30803854
code optimization
...
added stoppers
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 17:31:38 +03:00
GreYFoXGTi
3a36be3f58
forgot to edit these
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 16:54:43 +03:00
GreYFoXGTi
09b7a1fe1d
Fixed the laser problems
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-12 14:15:58 +03:00
btd
3f2363b27e
Fix errors. Server can be builded. Study using editor =(
2010-08-11 22:29:08 +04:00
btd
2cf2a5b1d2
Add Door, connector and trigger. Not tested i need work.
...
Signed-off-by: btd <bardadymchik@gmail.com>
2010-08-11 14:33:37 +04:00
GreYFoXGTi
20930ce68b
too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
...
also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-10 19:32:32 +03:00
GreYFoXGTi
60b5acbb15
Merge branch 'master' of http://github.com/oy/teeworlds
...
Conflicts:
src/engine/server/server.cpp
src/engine/shared/console.cpp
src/engine/shared/storage.cpp
src/game/server/gamecontext.cpp
Alterations:
src/engine/shared/console.h | made StoreCommands(,)take also the client id
src/engine/console.h | made StoreCommands(,)take also the client id
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-08-09 17:54:42 +03:00
oy
6a73c5d77f
fixed flickering players on respawn
2010-08-08 18:56:54 +02:00
btd
9c052398f4
Last changes added. All fixed. Server builded.
...
Need many test before release.
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-30 16:50:09 +04:00
GreYFoXGTi
0a9dc07d0c
Fixes Issue #5
...
Changed /info
Fixed anti-rainbowmod
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 17:54:04 +03:00
GreYFoXGTi
a9c00caafb
Merge branch 'master' of http://github.com/matricks/teeworlds
2010-07-29 09:46:07 +03:00
GreYFoXGTi
434b4aad86
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
...
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00
SushiTee
882a99b955
kill the player when leaving the game layer too much... will stop never ending fall
2010-07-04 16:50:03 +02:00
xalduin
dc3feaf42c
Fixed remaining compiler warnings for gcc on Linux
2010-06-10 20:38:03 +08:00
oy
a41d930a85
fixed some compiler warnings. Closes #76
2010-06-06 17:16:52 +02:00
Magnus Auvinen
9bb6fe48c2
cleaned up g_CharPhysSize
2010-06-03 17:39:42 +02:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00
Magnus Auvinen
4bb1df3189
moved 0.5 branch to trunk
2009-05-31 09:44:20 +00:00
Magnus Auvinen
123c5b5b99
introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed
2009-01-12 21:41:16 +00:00
Magnus Auvinen
46125d5ed7
fixed so predicted sounds and air jump effect works with demo playback
2009-01-11 15:51:43 +00:00
Magnus Auvinen
c2c90982fd
increased the firedelay on the gun and hammer to 125ms. this is how fast a humanly doable. prevents usage of mouse wheel to get insane firing speeds
2009-01-11 13:54:42 +00:00
Magnus Auvinen
2aafe11723
tweaked the gameplay a bit
2009-01-11 11:54:41 +00:00
Magnus Auvinen
371e862316
fixed so the laser bounces correctly at low angles
2009-01-11 10:26:17 +00:00
Magnus Auvinen
b6f6f47997
fixed issues when pausing the game and added pause and unpause console commands
2008-11-16 15:10:57 +00:00
Alfred Eriksson
cd8c23ef1b
fixed respawn times
2008-11-16 14:28:44 +00:00
scosu
8c0dd7f431
a fix for the physical size of tees in changeset:1659
2008-11-01 09:32:17 +00:00
scosu
36f4b66569
Changes the collision check for death-tiles so it reacts if any part of the tee is in the area of the tile. Before this change it reacts only if the middle of the tee is in the death tile.
2008-10-26 08:37:05 +00:00
Magnus Auvinen
ac1aeab149
fixed incorrect handling of projectiel and laser owner
2008-10-20 23:00:46 +00:00
Magnus Auvinen
a8fb732b0e
fixed reset for characters
2008-10-20 22:43:14 +00:00
Magnus Auvinen
c561c365d7
fixed potential crash when players leave and there are projectiles left from them
2008-10-18 21:19:49 +00:00
Dominik Geyer
3cdb90c10c
reset flag when it hits a death-tile; ticket #513
2008-10-18 20:37:41 +00:00
Magnus Auvinen
e0358ee798
fixed the hammer so it looks good again and works like it should
2008-10-18 11:03:33 +00:00
Magnus Auvinen
714e49b8cf
made sure that the hook is released on players that doesn't exist anymore aka dead.
2008-10-17 21:42:32 +00:00
Magnus Auvinen
a91fecae92
fixed fetching of server info and corrected some spelling errors
2008-10-17 21:16:23 +00:00
Magnus Auvinen
35bcd41aa2
added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
2008-10-17 11:23:21 +00:00
Dominik Geyer
03f6d24ba1
fixed server-crash on death race-condition; ticket #494
2008-10-15 16:43:25 +00:00
Magnus Auvinen
3c2cd35056
removed pickup debugging stuff
2008-10-08 18:36:50 +00:00
Magnus Auvinen
b0a88d81aa
fixed so the ninja works again. made it less specialized aswell
2008-10-08 18:36:30 +00:00
Magnus Auvinen
12472ef7f4
major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks
2008-10-06 18:05:01 +00:00
Dominik Geyer
a5d34f62d3
fixed compiler warnings
2008-10-05 10:36:13 +00:00
Magnus Auvinen
6d44adb711
fixed keybindings. reworked the voting a bit. added vote spamming protection. added ingame voting hud.
2008-09-25 14:04:02 +00:00
Magnus Auvinen
eb812244d9
fixed server crash when dieing
2008-09-24 14:54:51 +00:00
Magnus Auvinen
eb21e9d6bb
cleaned up the code a bit more. pooling of character and player objects with reusable macros. fixed crashing when changing maps and a couple of other bugs
2008-09-24 09:03:49 +00:00
Magnus Auvinen
d9d37b945e
some server restructure. added hook no attach sound
2008-09-23 18:08:19 +00:00
Magnus Auvinen
c94b1f22ab
added non-hookable tile
2008-09-23 14:38:13 +00:00
Magnus Auvinen
815c55c4ce
added death tile
2008-09-23 14:10:05 +00:00
Magnus Auvinen
6874cc5bfa
fixed clearing of character on spawn
2008-09-23 09:00:45 +00:00
Magnus Auvinen
c1dec5683b
fixed multiple fire problem
2008-09-23 08:55:49 +00:00
Magnus Auvinen
33b50738e6
added dead reckoning to the characters
2008-09-23 07:43:41 +00:00
Alfred Eriksson
6dcea2c4ca
mermerge from 0.4.3: auto team balancing
2008-09-07 08:10:56 +00:00
Magnus Auvinen
25a2e529ba
fixed so the client gets the correct player info
2008-08-27 20:17:04 +00:00
Magnus Auvinen
72ec4f1a9d
fixed weapon switching
2008-08-27 20:04:07 +00:00
Magnus Auvinen
dfe499248f
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
2008-08-27 15:48:50 +00:00
Magnus Auvinen
d711dd190c
continued with clean up
2008-08-17 08:52:24 +00:00
Magnus Auvinen
6235540629
moved out the player code from the character
2008-08-14 18:46:52 +00:00
Magnus Auvinen
78c089c0ea
last of the game server clean up. now it's done
2008-08-14 18:42:47 +00:00
Magnus Auvinen
a420eb543f
moved alot of stuff to their own cpp/hpp files
2008-08-14 18:25:44 +00:00