Commit graph

47 commits

Author SHA1 Message Date
def 59fccf18f0 Add window highlight on Linux (fixes #65) 2014-10-26 02:25:36 +02:00
BeaR 2f837a4c44 Notify player on chat highlight (windows only) 2014-10-18 16:17:36 +02:00
BeaR 944218ca9f Render quads as triangle fans 2014-10-15 15:44:29 +02:00
def 7875c2ec36 Android support (by Pelya) 2014-06-16 13:29:18 +02:00
def 46fb8c8b7f Readd old graphics code for old computers 2014-05-16 01:01:30 +02:00
def 79a99a994c Remove non-threaded graphics as they strongly decrease performance in many cases 2014-02-07 23:33:15 +01:00
def d092b8007d Add editor undo function (by MAP94) 2014-01-19 04:02:01 +01:00
def e88e0698c7 Name stuff 2014-01-03 03:06:23 +01:00
PsychoGod 471d479300 one more centering window in graphics 2013-03-03 13:42:25 +02:00
oy 0e92dd5603 fixed some merge problems 2013-02-24 18:55:55 +01:00
heinrich5991 7b545f3ed9 Added borderless window functionality
This might become handy for users with multiple monitors,
	might resolve other issues aswell
2013-02-24 17:38:19 +01:00
oy b7e5bb54ad fixed semaphore on macosx 2013-02-24 17:35:51 +01:00
oy 2a4af1573b auto adjust the screen resolution on first start. Closes #921 2013-02-24 17:25:55 +01:00
oy 38256d0d45 skip screenshot when window isn't active. Closes #931 2013-02-24 17:25:14 +01:00
oy 27daa26b99 fixed stuck mouse cursor when loosing fullscreen focus on windows 2012-02-05 13:28:35 +01:00
oy 0c05b3bfa1 fixed compiling with vs2008 (#932) 2012-02-05 13:22:39 +01:00
oy 672b70e9b9 fixed some line endings 2012-01-08 13:57:40 +01:00
oy be37147342 fixed border rendering in the editor's image preview. Closes #908 2012-01-08 01:47:53 +01:00
Magnus Auvinen 50d872531a cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread 2012-01-03 21:39:10 +01:00
Magnus Auvinen 6e57620c2c added flags for mipmap generation on textures. fixes missing texts 2011-12-31 11:18:55 +01:00
Magnus Auvinen b31abc4053 fixed so that you can select graphics backend via gfx_threaded 2011-12-31 10:29:25 +01:00
Magnus Auvinen 7a36a103ae fixed so that the rendering can be done async from the input, network and update 2011-12-31 10:04:46 +01:00
Magnus Auvinen 8a91bfa1dd fixed texture upload support. removed raw gl calls from the text render 2011-12-31 09:40:11 +01:00
Magnus Auvinen 8e56885795 initial commit of the threaded graphics. can start game and render the gui. no textures at the moment. still waits for the swap for now 2011-12-31 01:06:04 +01:00
oy 6e20c32859 removed some resource loading spam. Closes #894 2011-12-10 18:23:29 +01:00
oy 0fdc9c1b8e cleaned up few things 2011-12-04 14:17:05 +01:00
SushiTee a3fec2f9f3 fixed clipping on some machines 2011-07-15 00:39:37 +02:00
Choupom 99c2c53c0b fixed some dbg_assert 2011-06-27 16:45:40 +02:00
oy 557c906390 fixed compiling problem 2011-06-27 16:44:35 +02:00
Choupom b17a7be286 fixed #2 Too big textures 2011-06-27 16:32:52 +02:00
oy 06115dd49d added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
oy d9ce720387 made engine an interface 2011-02-27 15:03:57 +01:00
GreYFoXGTi 1b2703aaba Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
oy f8b1edca64 show error message for all content that could not be loaded. Closes #257 2011-01-06 22:18:19 +01:00
oy c75a75b64f made it possible to automatically take game over screenshots. Closes #339 2010-12-12 16:48:13 +01:00
oy 665934ee09 cleaned up several uses of timestamps for filenames 2010-12-08 00:32:50 +01:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
oy 4dce645ba8 removed unimportant debug message. Closes #264 2010-11-13 14:29:02 +01:00
oy 3a98f7a048 added mod system. Closes #34 2010-10-06 23:07:35 +02:00
oy 18632b7f5f fixed last commit 2010-09-05 14:09:55 +02:00
Choupom 44cf6acc3a fixed so png files are closed after loading 2010-09-05 14:07:07 +02:00
oy cabecb7fa9 added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-18 00:06:00 +02:00
oy 05f3757491 added optimisations by sworddragon 2010-08-05 20:55:51 +02:00
oy 29d29df4f0 fixed screenshot bug. Closes #144 2010-06-27 13:12:00 +02:00
xalduin a563c2f322 Issue #82 time and date in screenshot filename 2010-06-03 22:32:42 +02:00
Tom Adams 30987c2040 removed alpha values from screenshots (#742) 2010-05-31 20:44:45 +00:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00