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removed unimportant debug message. Closes #264
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@ -706,7 +706,6 @@ bool CGraphics_OpenGL::Init()
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};
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m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE);
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dbg_msg("", "invalid texture id: %d %d", m_InvalidTexture, m_aTextures[m_InvalidTexture].m_Tex);
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return true;
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}
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