def
3eab3f5eb7
Revert Jupeyy's OpenGL changes
...
Emergency-revert for 14.5.1 release, too many problems
2020-08-26 20:03:22 +02:00
Jupeyy
a07e9ac2cf
Add OpenGL 1.x, 2.x, 3.x support ( fixes #2619 ) ( fixes #2607 )
2020-08-22 10:22:51 +02:00
Jupeyy
7450e354de
Add OpenGL 4.x support & cleanup
2020-08-19 08:42:09 +02:00
ChillerDragon
9e0f6d2ce0
Move global configuration out of client interface
2020-02-19 11:24:58 +01:00
sirius
7710b88670
Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2
2020-01-01 18:36:49 +08:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
...
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
Sirius
45263ebdd0
Merge branch 'master' into demo_render2
2019-10-31 22:08:49 +08:00
sirius
71c53580ea
recover the if-else block changed in d89ae6c18
2019-10-14 19:11:29 +08:00
sirius
926414c8cf
remove the redundant line
2019-10-14 17:41:19 +08:00
sirius
aaddc49704
recovert the if-else block
2019-10-14 17:32:42 +08:00
sirius
5b514e5c7f
repair the problem that class selector appear when demo playing
2019-10-13 12:09:20 +08:00
sirius
d89ae6c18c
repair the problem that class selector appear when demo playing
2019-10-13 00:27:44 +08:00
H-M-H
7ae4b39574
made recording demos work
...
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
in order to get perfect fps, IVideo controlls how much time passed,
basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
fokkonaut
fcc2e06352
Fix unmasked entities
2019-08-06 23:43:11 +02:00
heinrich5991
9627fd0841
Clarify what ENTITIES_UNUSED
does by renaming it
2019-07-31 21:22:11 +02:00
Learath
6882db1da2
Introduce flag to render all entities
2019-07-31 15:20:17 +03:00
12pm
a0e2abf4af
Render all entities on non ddnet servers
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Fixes #1741
2019-07-24 21:33:43 +02:00
ChillerDragon
6172a9dca0
Use the float type explicitly
2019-07-08 23:08:42 +02:00
heinrich5991
f31e081bd4
Remove all checking for the gametype in the game
...
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.
The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.
This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
...
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
12pm
4efc0e3b82
Make world offset calculation more accurate
...
Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
2019-04-03 01:05:38 +02:00
12pm
0abbba4c5d
Add non-destructive brush drawing
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New brush draw mode that doesn't override existing tiles. Empty brush still acts as an eraser. Button and ctrl+d shortcut to toggle it.
2019-03-26 19:19:25 +01:00
def
c0b60979ec
style
2018-10-29 22:09:11 +01:00
jupeyy
c666417fa0
less code
2018-10-29 08:44:55 +01:00
jupeyy
536bb4ad3d
check minimum for width and height seperatelly
2018-10-29 04:21:35 +01:00
Jupeyy
d7bb03ee19
don't render all border all the time
2018-08-02 18:26:12 +02:00
yangfl
81a39c229b
Fix typo
2018-07-10 17:29:02 +08:00
Jupeyy
0930a3b7de
buffer quads, and use the new backend system (+ fix a bug when
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rendering)
2018-03-13 21:57:46 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
Jupeyy
15cc8e2dc8
use type that can hold any pointer size
2018-01-16 10:18:14 +01:00
Jupeyy
e9a2fc1d6e
reduce RAM allocation for map buffering, and fix forground layer count
2018-01-16 09:35:28 +01:00
bors[bot]
41f6140179
Merge #945
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945: Don't use nonstandard `#pragma pack` r=Learath2 a=heinrich5991
It's not needed in that place anyway.
2017-11-26 16:27:50 +00:00
heinrich5991
be80ccb7d6
Don't use nonstandard #pragma pack
...
It's not needed in that place anyway.
2017-11-18 00:24:44 +01:00
Jupeyy
f15f41e654
remove extension limit for tile layers
2017-10-28 02:04:53 +02:00
Jupeyy
493d2dc9d8
add speedups correctly to the border tiles, to allow them beeing
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displayed on extended range
2017-10-28 00:52:54 +02:00
Jupeyy
863385e208
fix the code layout
2017-10-25 15:42:06 +02:00
Jupeyy
3c8f937b79
Don't draw invalid tiles
2017-10-24 20:41:11 +02:00
Jupeyy
5389dd9666
fix border amount for right and bottom border lines
2017-10-14 16:37:48 +02:00
Jupeyy
add339d210
not needed, because of restrictions before
2017-10-11 11:18:03 +02:00
Jupeyy
966b388b0e
clamp speedup arrows images
2017-10-10 12:08:36 +02:00
Jupeyy
baa69676ea
fix warnings
2017-09-27 15:06:47 +02:00
Jupeyy
7aa547946b
more warning fixes
2017-09-27 15:01:38 +02:00
Jupeyy
463944b143
fix code pattern mistakes and warnings
2017-09-27 14:52:06 +02:00
Jupeyy
6185c05be4
for tilelayers, go thorugh them layer by layer to reduce GPU overload by
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only render visible areas
2017-09-27 12:20:23 +02:00
Jupeyy
fc706a820c
only check gametiles for DDNet server type
2017-09-16 03:45:24 +02:00
Jupeyy
5c7c09d380
fixing most wrong code pattern
2017-09-13 20:33:58 +02:00
Jupeyy
fd83d2834d
dont draw layer if our view is out of the layers range
2017-09-12 23:16:01 +02:00
Jupeyy
c437b5bb89
use 64 bit variable
2017-09-12 21:06:12 +02:00