Jupeyy
4338b4fda6
Fix out of bounds in editor render image
2021-07-17 12:53:16 +02:00
Jupeyy
432568bfd4
Fix disallowing arrow keys in editor edit box
2021-07-17 12:48:22 +02:00
Jupeyy
26c5332dc6
Remove components pointers
2021-07-12 12:14:02 +02:00
def
c24060f244
Compare lower case strings respecting utf8 ( fixes #3937 )
2021-06-28 22:51:14 +02:00
Jupeyy
942cbba7cf
Init mouse diff floats in editor
2021-06-13 21:07:40 +02:00
Jupeyy
14f448d6d6
Init input handling in UI Ex
2021-05-31 12:27:04 +02:00
bors[bot]
fbf3d6e943
Merge #3844
...
3844: Add UI Ex class to share common ui implementations r=def- a=Jupeyy
Between menus and editor for example
Currently only did DoEditBox, as this created crashes in the editor
fixes #3395
It's copy and paste from the implementation of CMenus, except for 4 lines, which i'll mark below
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck ) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-26 13:21:01 +00:00
Jupeyy
b7adc5a690
Add UI Ex class to share common ui implementations
...
between menus and editor for example
2021-05-26 15:02:33 +02:00
ChillerDragon
7d87089acd
Make sure ctrl+shift+s works same as clicking UI
...
Do not overwrite the current map when saving as a new file
closed #1972
2021-05-22 11:40:08 +02:00
Jupeyy
b607cf0f60
Remove texture quality config
2021-05-21 15:00:14 +02:00
Jupeyy
18fa5bdc22
Remove stack pointer for pID in UIs
2021-05-17 10:02:21 +02:00
Patiga
55117fcfaa
Externalize only images with vanilla names
2021-03-19 01:06:37 +01:00
Alexander Akulich
2790270abf
Adopt upstream refactoring: Mark several functions as 'const'
2021-02-23 18:26:16 +03:00
def
670f318779
Don't toggle Destructive in editor when pressing ctrl-shift-d
...
As reported by texnonik on Discord
2021-02-16 22:26:58 +01:00
bors[bot]
124c4b1acf
Merge #3463
...
3463: Dynamically size scoreboard title r=heinrich5991 a=def-
![screenshot_2020-12-31_10-01-53](https://user-images.githubusercontent.com/2335377/103403147-80c7a800-4b4f-11eb-90d3-90d032439cf3.png )
![screenshot_2020-12-31_10-13-23](https://user-images.githubusercontent.com/2335377/103403580-ed8f7200-4b50-11eb-9798-01fd4e283405.png )
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck ) (optional)
Co-authored-by: def <dennis@felsin9.de>
2021-01-10 15:46:11 +00:00
Alexander Akulich
c2f276cee1
Port CConfig API from the upstream (0.7.5)
...
The old (g_Config) API is kept to not break the stuff.
See commits:
de5859b371
78076761eb
2021-01-10 17:10:19 +03:00
Tim Schumacher
56bfab6f1c
Make dragging quads in the editor more sensitive to small mouse deltas
...
Closes #963
2021-01-02 13:49:16 +01:00
def
992683c772
Dynamically size scoreboard title
2020-12-31 10:13:53 +01:00
Learath2
bd1c847300
Allow reordering in the settings editor
2020-12-14 12:06:11 +01:00
Jupeyy
c0dbd4a6f5
Fix leak, initialize UI Element Rect
2020-11-25 13:11:34 +01:00
Jupeyy
c989cd67f9
Check skin/sprite images for correctness
2020-11-18 07:59:15 +01:00
Jupeyy
e2be287827
numeric robustness
2020-11-15 07:40:24 +01:00
Jupeyy
51a31774f8
Don't trigger text alignment for editboxes
2020-11-15 07:15:38 +01:00
bors[bot]
848bbf543d
Merge #3268
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3268: Fix ScaleFontSize with too long strings r=Jupeyy a=def-
Thanks to PopCorn181 for report
![screenshot_2020-11-08_00-03-19](https://user-images.githubusercontent.com/2335377/98453118-d1c1ae00-2155-11eb-97cf-cd5a455c00d3.png )
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck ) (optional)
Co-authored-by: def <dennis@felsin9.de>
2020-11-07 23:07:38 +00:00
def
7c0e2212e2
Fix ScaleFontSize with too long strings
...
Thanks to PopCorn181 for report
2020-11-08 00:02:35 +01:00
def
bf8ae71b7d
Fix and NOLINT bugprone-sizeof-expression
2020-11-05 08:25:34 +01:00
def
165857a5a8
Fix variable names manually
2020-11-02 22:40:40 +01:00
def
b1f0fd8969
Enable modernize-loop-convert clang-tidy check
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and run clang-format afterwards
https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
bors[bot]
9a257a76e1
Merge #3195
...
3195: Use str_truncate more often r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck ) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-10-26 12:08:34 +00:00
Dennis Felsing
9c8c36456b
Use str_truncate more often
2020-10-26 12:56:21 +01:00
bors[bot]
331c9f695c
Merge #3124
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3124: Remove option to make map sounds external r=def- a=Patiga
![2020-10-17-180507_401x333_scrot](https://user-images.githubusercontent.com/44099679/96347669-8dd21080-10a3-11eb-8b24-abdab7f41020.png )
Right now it is impossible to have a working external sound. External
sounds render unusable the moment the map is saved and given to another
player. For the mapper it seems like everything is working since the
mapper has the sound file. For anyone else it simply won't work. Since
1. there is no use for it and
2. it adds unnecessary complexity and confusion,
I propose removing it entirely.
None of the ddnet maps use external sounds, only 25 maps from the map archive have external sounds
Please have a look over the changed ui code.
Co-authored-by: Patiga <dev@patiga.eu>
2020-10-26 09:50:06 +00:00
Jupeyy
19ce3fa20e
Disable text alignment for editboxes
2020-10-25 22:19:19 +01:00
def
64c7f2b731
Allow zooming in further in Editor
...
As requested by Cøke
2020-10-22 16:59:31 +02:00
Patiga
8d7b00275f
Remove obselete line
2020-10-17 20:16:26 +02:00
Patiga
14539a8046
Remove option to make map sounds external
...
Right now it is impossible to have a working external sound. External
sounds render unusable the moment the map is saved and given to another
player. For the mapper it seems like everything is working since the
mapper has the sound file. For anyone else it simply won't work. Since
1. there is no use for it and 2. it adds unnecessary complexity and
confusion, I propose removing it entirely.
2020-10-17 17:45:56 +02:00
bors[bot]
996270af18
Merge #3120
...
3120: Embed map sounds by default r=heinrich5991 a=Patiga
Not one ddnet map has a external map sound since there are none which would work that way
Co-authored-by: Patiga <dev@patiga.eu>
2020-10-17 13:16:55 +00:00
Patiga
17e531374c
Embed sounds by default
2020-10-17 14:05:06 +02:00
def
5c1b8cd221
Fix clang-analyzer-deadcode.DeadStores
...
/media/ddnet/src/game/client/components/statboard.cpp:288:3: warning: Value stored to 'tw' is never read [clang-analyzer-deadcode.DeadStores]
2020-10-14 15:45:47 +02:00
Learath2
d8c9a71e18
Remove usages of qsort
2020-10-10 01:18:42 +02:00
bors[bot]
f93c8e4fdb
Merge #2987
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2987: Modulize skins, particles, emoticons and game r=def- a=Jupeyy
fixes #2203
Puh, something i always wanted todo.
Need to error read, bcs alot of copy paste.
Modulizes all images, so that all images are mipmap indepedent, without texeloffset problems
I also added the ninja bar analyzer for #2921
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-10-09 15:20:48 +00:00
bors[bot]
ce9ba5ec09
Merge #3018
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3018: Editor: Improve usability of server settings r=Jupeyy a=def-
- Add Mod button
- Show Del button only when it makes sense
- Update command input text when clicking on an existing command
- Make command clearable
As requested by Cøke
Co-authored-by: def <dennis@felsin9.de>
2020-10-09 14:48:59 +00:00
def
ea8bee4d34
Focus command field when something changed
2020-10-09 16:40:59 +02:00
Jupeyy
8d6148b20b
Modulize skins, particles, emoticons and game
2020-10-09 09:07:19 +02:00
Jupeyy
5ebabe2ece
Text alignment
2020-10-07 04:44:35 +02:00
bors[bot]
1f7d544349
Merge #3010 #3014
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3010: Use hours in score hud and record r=Learath2 a=def-
3014: Scale auto mapper text size (partially fixes #3013 ) r=Learath2 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-10-06 11:22:06 +00:00
def
032ae67814
Editor: Improve usability of server settings
...
- Add Mod button
- Show Del button only when it makes sense
- Update command input text when clicking on an existing command
- Make command clearable
As requested by Cøke
2020-10-05 17:16:48 +02:00
Jupeyy
50b20fb1cd
Make animations more consistent with high float values
2020-10-05 02:32:50 +02:00
def
c25aede8ea
Scale auto mapper text size (partially fixes #3013 )
2020-10-04 22:39:43 +02:00
Learath2
db9a762f58
Fix multiple layer editing. Close #2981
2020-10-03 18:35:45 +02:00
Learath
88c054261a
Fix multiple layer selection for groups
2020-09-29 13:31:22 +03:00
bors[bot]
6bb8cda483
Merge #2926
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2926: clang-format entire repo r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-09-26 22:10:58 +00:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Jupeyy
c69c765507
Only auto dilate for transparent images
2020-09-26 18:57:19 +02:00
bors[bot]
7000987ff5
Merge #2884
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2884: Add scrollbar to auto rules list, fixes #2514 r=def- a=edg-l
![image](https://user-images.githubusercontent.com/15859336/93710826-afde7e80-fb49-11ea-9754-c44c79d5ff94.png )
It doesn't show a scrollbar when there aren't more than 5 rules.
Co-authored-by: Edgar <git@edgarluque.com>
2020-09-24 17:01:19 +00:00
Edgar
fb3b40917a
fix style script
2020-09-24 18:53:11 +02:00
Edgar
76f3dbfe64
fix scrolling triggering zoom
2020-09-24 18:52:31 +02:00
Jupeyy
84cad658d6
Add new renderer(as streamed vertices) for editor
2020-09-23 16:45:32 +02:00
bors[bot]
06b519398b
Merge #2906
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2906: Use fixed point conversion consistently r=def- a=Learath2
This fixes the issue with the Tex UV coords being complete garbage
Co-authored-by: Learath <learath2@gmail.com>
2020-09-22 13:13:16 +00:00
Learath
bbdcb7035d
Style
2020-09-22 15:47:21 +03:00
bors[bot]
d9e748ee91
Merge #2888
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2888: Fix dilate alpha threshold & auto apply dilate on embedded texture in editor r=def- a=Jupeyy
editor dilate can be turned off.
about the threshold:
old:
![Screenshot_20200920_175749](https://user-images.githubusercontent.com/6654924/93716689-8d605b80-fb71-11ea-8049-848c8bd3a7f2.png )
new:
![Screenshot_20200920_175846](https://user-images.githubusercontent.com/6654924/93716692-8e918880-fb71-11ea-8108-9be5378cd932.png )
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-09-22 12:38:53 +00:00
Learath
586043fc64
Use fixed point conversion consistently
2020-09-22 15:29:16 +03:00
def
ddb88c6f3b
Editor: Select game layer by default
...
Since it's the most important layer
2020-09-21 19:36:28 +02:00
Jupeyy
0ec7f1e1dc
Fix dilate threshold & automatically apply dilate on embedded textures in the editor
2020-09-21 19:17:38 +02:00
Fireball
bb2be60a08
Ask for confirmation before placing border tiles ( fixes #2823 )
2020-09-20 01:42:07 +01:00
Jupeyy
a1eb5dc114
Max images(for editor, clamp for client and warning for mapconvert) ( fixes #2148 )
2020-09-19 21:22:21 +02:00
bors[bot]
21e080596a
Merge #2836 #2841 #2845
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2836: Only make Esc key leave editor when no popup is open r=Jupeyy a=def-
2841: Fix ingame browser tab change (fixes #2839 ) r=Jupeyy a=def-
2845: Fix spacing in kick-vote menu (center tees and text) r=Learath2 a=def-
Old: ![screenshot-20200917@090205](https://user-images.githubusercontent.com/2335377/93431529-882ab480-f8c4-11ea-8e56-dfe903a5ae06.png )
New: ![screenshot-20200917@090226](https://user-images.githubusercontent.com/2335377/93431538-8cef6880-f8c4-11ea-8946-449e7aa6dea7.png )
Co-authored-by: def <dennis@felsin9.de>
2020-09-17 14:00:09 +00:00
def
433881824a
Only make Esc key leave editor when no popup is open
2020-09-15 21:57:09 +02:00
Jupeyy
dc3580d976
0.7 cursor
2020-09-15 16:18:12 +02:00
def
2cdc7d0faf
Adapt 0.7 start menu
...
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
unsaved changes
2020-09-10 20:13:01 +02:00
def
a496583a93
Fix proof circle position in editor
...
As reported by Ravie on Discord. Tee is not drawn exactly in center.
2020-09-04 23:57:21 +02:00
Andrii
e156cd570c
keep layers selection on group right click
2020-09-02 18:11:57 +03:00
Andrii
392f58ae2f
select layer under mouse pointer on right click
2020-09-02 18:11:24 +03:00
def
c0f8ad50dc
Set search field active when opening file dialog
2020-09-01 09:48:51 +02:00
def
19d9741438
Rename m_aFileDialogActivate to m_FileDialogActivate
2020-09-01 09:48:13 +02:00
def
7032249b26
Fix leak when loading map in editor ( fixes #2573 )
2020-08-17 00:09:07 +02:00
def
a8aeaa4cb6
Editor: Fix Left/right arrow keys when editing text
...
as reported by Silex
2020-08-11 12:21:33 +02:00
def
285701695b
Prevent crash by keeping m_SelectedImage/Sound in correct range
2020-08-10 17:41:58 +02:00
def
29332ea72e
Editor: Add ctrl+n for new map, ctrl+a to append map, add hints
2020-08-10 09:28:36 +02:00
def
1ad43a76dd
Editor: Support up/down for images/sounds
2020-08-08 12:22:37 +02:00
def
4c9d03c063
Editor: Left/Right switch between layers/images/sounds
2020-08-08 12:09:15 +02:00
def
c66201dd22
Editor: Get rid of some debugging output
2020-08-08 12:09:03 +02:00
def
8174dfa779
Editor: Support up/down keys to switch layers
...
Also with shift to add layers
As suggested by Lady Saavik
2020-08-08 12:06:17 +02:00
def
02f6e7081a
Right click: Don't remove selection of layers
2020-08-08 10:33:18 +02:00
Fireball
ab9b96ddb2
Backported fix for Text() incorrect parameter type (int -> float)
...
The original fix was done by @oy for 0.7.4.
2020-07-15 20:49:14 +01:00
Fireball
b1c17c3248
Backported fix for TextWidth() parameter mix-up
...
Fixes #2511 (Stack-buffer-overflows in some UIs).
The original fix was done by @oy for 0.7.4.
2020-07-15 20:48:29 +01:00
def
6cfc6adc83
Make ctrl-s/ctrl-l etc work everywhere in editor ( fixes #2302 )
...
instead of just in the layers view
2020-06-21 01:44:01 +02:00
def
cf7dad8125
Get rid of the clamp that breaks most editor value selection
2020-05-30 09:09:01 +02:00
Andrii
e78b8ac6d8
fix format issues
2020-05-21 00:44:52 +02:00
Andrii
ed0b15859a
follow naming convention
2020-05-21 00:44:52 +02:00
Andrii
0505a0b577
code formatting
2020-05-21 00:44:52 +02:00
Andrii
ab79036873
Set camera position on LoadCurrentMap
2020-05-21 00:44:52 +02:00
Andrii
4f62389eda
follow naming convention
2020-05-21 00:44:41 +02:00
Andrii
df6e7ef454
add condition for animations
2020-05-21 00:44:41 +02:00
Andrii
b24f12cec8
fix previously made mistake
2020-05-21 00:44:41 +02:00
Andrii
1c870a3e1b
fix some tele number picker issues
2020-05-21 00:44:41 +02:00
Andrii
1a5f0ed6a2
use shift instead of alt for load current map
2020-05-21 00:44:41 +02:00
Andrii
0f1af41911
add binding for tele/switch/speedup/tune button
2020-05-21 00:44:41 +02:00
Andrii
d3df450715
add more conditions to menu rendering
2020-05-21 00:44:41 +02:00
Andrii
c9afec083d
add toggle grid key binding
2020-05-21 00:44:41 +02:00
Andrii
f71c886e34
minor refactor
2020-05-21 00:44:41 +02:00
Andrii
63f185fe94
add LoadCurrentMap key binding
2020-05-21 00:44:41 +02:00
patiga
3f8bebd7af
boundary check on curve type label in editor, avoids client crash
2020-05-19 16:52:30 +02:00
Learath
d2498f257c
Stateful editing
2020-02-28 18:25:27 +03:00
Learath
f679fbfbc5
Allow editing multiple tile layer props
2020-02-27 16:53:12 +03:00
Learath
e567fde9d7
Names aren't unique, thinner popup
2020-01-23 21:24:48 +01:00
Learath
a2eee9a8db
Truncate properly
2020-01-23 20:48:42 +01:00
Learath
2abe4fbcfb
Display envelope name
2020-01-23 20:27:01 +01:00
ChillerDragon
949aa124e9
Overkill optimize editor code runs 200 fps faster
2020-01-19 17:48:07 +01:00
Corantin H
a73525361b
Fix del key removing commands while in editbox
2020-01-16 15:01:45 +01:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
...
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
Learath
ba12250892
Constrain ValueSelector to integer multiples of Step
2019-09-22 14:21:17 +03:00
Learath
37d9e4fa26
Add a saner way to select angles. Close #1916
2019-09-20 23:57:35 +03:00
12pm
5f7a09dfe3
Correctly embed replacing images
2019-07-17 03:00:09 +02:00
heinrich5991
b90dd43118
Fix -Wdeprecated-copy from GCC9
2019-06-26 11:53:39 +02:00
bors[bot]
a2f44299e0
Merge #1678
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1678: Handle colors in console r=def- a=Learath2
DEPENDS: #1654
A better way to fix #1581 possibly deprecates #1597
Co-authored-by: Learath <learath2@gmail.com>
2019-04-30 19:39:56 +00:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
15058330fa
Don't inherit from vector, more cleanup
2019-04-27 00:47:34 +03:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
Dennis Felsing
ab8b807c5d
Shorten strings correctly ( fixes #1652 )
...
Using a string to format itself is undefined behaviour.
2019-04-25 08:19:31 +02:00
12pm
50236ca45c
Add editor copy & paste
2019-04-17 21:47:52 +02:00
def
f1cf222e95
Editor: Don't enter directory name in filename in save menu
2019-04-13 13:21:05 +02:00
def
598c8cf1c6
Editor: Left align "New folder" button in save menu
2019-04-13 13:21:00 +02:00
def
87f588d8a3
Editor: Don't jump to first entry in file list when editing
...
Fixes saving a new map when a subdirectory already exists
2019-04-13 13:20:56 +02:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
...
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
def
eda16acbca
Explain game tiles and entities in editor ( fixes #1600 )
...
- Explanations by Lady Saavik taken from https://ddnet.tw/explain/
- CCW/CW were mixed up in enum names, fixed
- Make sure that the texts fits, otherwise reduce font size
- Still need explanations for Portal tiles
2019-04-08 19:39:56 +02:00
def
9df30dc235
Localize mentions
2019-04-06 15:18:40 +02:00
12pm
98bfeb3e72
Notify about chat mentions in editor
2019-04-06 11:32:50 +02:00
12pm
4efc0e3b82
Make world offset calculation more accurate
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Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
2019-04-03 01:05:38 +02:00
12pm
427171bb17
Merge "Add Quad/Sound" + shortcut to add them at mouse position, add quads true to size
2019-03-28 13:41:07 +01:00
12pm
0abbba4c5d
Add non-destructive brush drawing
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New brush draw mode that doesn't override existing tiles. Empty brush still acts as an eraser. Button and ctrl+d shortcut to toggle it.
2019-03-26 19:19:25 +01:00
12pm
4ca69a39de
Default layer names to the selected image/sound
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And don't paste default names into the edit field
2019-03-24 03:22:29 +01:00
def
1e4890c499
More error checking in system.c ( fixes #1317 )
2019-03-19 23:16:29 +01:00
Dennis Felsing
1fec65572b
Merge pull request #1500 from 12pm/extraeditor-fix
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Fix editor render glitch
2019-03-18 07:58:12 +01:00
12pm
90e2b355ae
Fix editor render glitch
2019-03-18 02:34:24 +01:00
12pm
8fb77f1a26
Fit sound name in select button too
2019-03-18 01:14:32 +01:00
12pm
ffe50b3b25
Don't change active edit box corners to default
2019-03-12 22:25:01 +01:00
12pm
0dd0de5ad4
Fit image name in select button
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Adjusts font size a bit and truncates text if it overflows
2019-03-12 19:35:22 +01:00
Dennis Felsing
40591c2f8b
Remove save group/layer button ( fixes #1475 )
2019-03-11 22:58:18 +01:00
Bojidar Marinov
1ca48a38ac
Fixup #1454 , inadvertedly broke game layer picker
2019-02-13 21:11:13 +02:00
Bojidar Marinov
352157ddbe
Fix crash when painting tiles from a non-switch to a switch layer
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Fixes #1452 .
2019-02-11 10:41:26 +02:00
def
e8e2cd9f49
Revert "Reset brush when changing active layer ( fixes #485 )"
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Made it impossible to copy layer content to another layer and then use
autofiller on that: https://forum.ddnet.tw/viewtopic.php?f=16&t=6450
This reverts commit df6e3a541f
.
2019-01-11 17:57:37 +01:00
Dennis Felsing
b0709bbe5f
Merge pull request #1426 from ddnet/mouse-editor
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Hacky mouse editor fix (fixes #1367 )
2019-01-11 12:16:23 +01:00
def
df6e3a541f
Reset brush when changing active layer ( fixes #485 )
2019-01-11 12:15:19 +01:00
def
8c4a26fa63
Fix editor fullscreen mode ( fixes #1303 )
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By initializing ToolBar
2019-01-11 10:48:23 +01:00
def
9b88d8f418
Hacky mouse editor fix ( fixes #1367 )
2019-01-11 10:02:15 +01:00
Learath2
c601df8b28
Switch around the colors for used/unused envelopes
2018-11-16 14:51:36 +01:00
Dennis Felsing
045533cef7
Merge pull request #1321 from bojidar-bg/x-add-auto-automapper
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Add option to automatically run the automapper
2018-11-15 09:30:22 +01:00
def
aab6fa152a
Fix #1357
2018-10-29 22:16:32 +01:00