oy
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b7e5bb54ad
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fixed semaphore on macosx
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2013-02-24 17:35:51 +01:00 |
|
oy
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2a4af1573b
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auto adjust the screen resolution on first start. Closes #921
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2013-02-24 17:25:55 +01:00 |
|
oy
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38256d0d45
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skip screenshot when window isn't active. Closes #931
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2013-02-24 17:25:14 +01:00 |
|
oy
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27daa26b99
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fixed stuck mouse cursor when loosing fullscreen focus on windows
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2012-02-05 13:28:35 +01:00 |
|
oy
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0c05b3bfa1
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fixed compiling with vs2008 (#932)
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2012-02-05 13:22:39 +01:00 |
|
oy
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672b70e9b9
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fixed some line endings
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2012-01-08 13:57:40 +01:00 |
|
oy
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be37147342
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fixed border rendering in the editor's image preview. Closes #908
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2012-01-08 01:47:53 +01:00 |
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Magnus Auvinen
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50d872531a
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cleaned up the code. fixed so that SDL is inited on main thread and then transfers the gl context to the render thread
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2012-01-03 21:39:10 +01:00 |
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Magnus Auvinen
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6e57620c2c
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added flags for mipmap generation on textures. fixes missing texts
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2011-12-31 11:18:55 +01:00 |
|
Magnus Auvinen
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b31abc4053
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fixed so that you can select graphics backend via gfx_threaded
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2011-12-31 10:29:25 +01:00 |
|
Magnus Auvinen
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7a36a103ae
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fixed so that the rendering can be done async from the input, network and update
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2011-12-31 10:04:46 +01:00 |
|
Magnus Auvinen
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8a91bfa1dd
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fixed texture upload support. removed raw gl calls from the text render
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2011-12-31 09:40:11 +01:00 |
|
Magnus Auvinen
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8e56885795
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initial commit of the threaded graphics. can start game and render the gui. no textures at the moment. still waits for the swap for now
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2011-12-31 01:06:04 +01:00 |
|
oy
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6e20c32859
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removed some resource loading spam. Closes #894
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2011-12-10 18:23:29 +01:00 |
|
oy
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0fdc9c1b8e
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cleaned up few things
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2011-12-04 14:17:05 +01:00 |
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SushiTee
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a3fec2f9f3
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fixed clipping on some machines
|
2011-07-15 00:39:37 +02:00 |
|
Choupom
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99c2c53c0b
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fixed some dbg_assert
|
2011-06-27 16:45:40 +02:00 |
|
oy
|
557c906390
|
fixed compiling problem
|
2011-06-27 16:44:35 +02:00 |
|
Choupom
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b17a7be286
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fixed #2 Too big textures
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2011-06-27 16:32:52 +02:00 |
|
oy
|
06115dd49d
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added "Whitespace and line Endings cleanup" by GreYFoX
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2011-04-13 20:37:12 +02:00 |
|
oy
|
d9ce720387
|
made engine an interface
|
2011-02-27 15:03:57 +01:00 |
|
GreYFoXGTi
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1b2703aaba
|
Refactoring & fixed WEAPONSPEC_GUN in content.py
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2011-02-12 21:18:41 +01:00 |
|
oy
|
f8b1edca64
|
show error message for all content that could not be loaded. Closes #257
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2011-01-06 22:18:19 +01:00 |
|
oy
|
c75a75b64f
|
made it possible to automatically take game over screenshots. Closes #339
|
2010-12-12 16:48:13 +01:00 |
|
oy
|
665934ee09
|
cleaned up several uses of timestamps for filenames
|
2010-12-08 00:32:50 +01:00 |
|
Sworddragon
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fc9211c777
|
Updated copyrights
|
2010-11-20 21:26:06 +01:00 |
|
oy
|
4dce645ba8
|
removed unimportant debug message. Closes #264
|
2010-11-13 14:29:02 +01:00 |
|
oy
|
3a98f7a048
|
added mod system. Closes #34
|
2010-10-06 23:07:35 +02:00 |
|
oy
|
18632b7f5f
|
fixed last commit
|
2010-09-05 14:09:55 +02:00 |
|
Choupom
|
44cf6acc3a
|
fixed so png files are closed after loading
|
2010-09-05 14:07:07 +02:00 |
|
oy
|
cabecb7fa9
|
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
|
2010-08-18 00:06:00 +02:00 |
|
oy
|
05f3757491
|
added optimisations by sworddragon
|
2010-08-05 20:55:51 +02:00 |
|
oy
|
29d29df4f0
|
fixed screenshot bug. Closes #144
|
2010-06-27 13:12:00 +02:00 |
|
xalduin
|
a563c2f322
|
Issue #82 time and date in screenshot filename
|
2010-06-03 22:32:42 +02:00 |
|
Tom Adams
|
30987c2040
|
removed alpha values from screenshots (#742)
|
2010-05-31 20:44:45 +00:00 |
|
Magnus Auvinen
|
72c06a2589
|
copied refactor to trunk
|
2010-05-29 07:25:38 +00:00 |
|