Commit graph

735 commits

Author SHA1 Message Date
Robert Müller faa9f27808 Declare variables as const when possible
According to cppcheck's `constVariable` error:

```
src\engine\client\backend\opengl\opengl_sl.cpp:74:43: style: Variable 'Define' can be declared as reference to const [constVariable]
  for(CGLSLCompiler::SGLSLCompilerDefine &Define : pCompiler->m_vDefines)
                                          ^

src\engine\client\backend\vulkan\backend_vulkan.cpp:2149:12: style: Variable 'GraphicThreadCommandBuffer' can be declared as reference to const [constVariable]
     auto &GraphicThreadCommandBuffer = m_vvThreadDrawCommandBuffers[i + 1][m_CurImageIndex];
           ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:3192:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable]
  auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:3200:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[State.m_Texture].m_VKStandard3DTexturedDescrSet;
         ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:3810:13: style: Variable 'Mode' can be declared as reference to const [constVariable]
  for(auto &Mode : vPresentModeList)
            ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:3818:13: style: Variable 'Mode' can be declared as reference to const [constVariable]
  for(auto &Mode : vPresentModeList)
            ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6511:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
         ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6555:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_VKStandard3DTexturedDescrSet;
         ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6660:9: style: Variable 'MemBlock' can be declared as reference to const [constVariable]
  auto &MemBlock = m_vBufferObjects[BufferIndex].m_BufferObject.m_Mem;
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6799:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable]
  auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6808:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
         ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6902:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable]
  auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6907:9: style: Variable 'TextTextureDescr' can be declared as reference to const [constVariable]
  auto &TextTextureDescr = m_vTextures[pCommand->m_TextTextureIndex].m_VKTextDescrSet;
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6961:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable]
  auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6970:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
         ^

src\game\client\components\hud.cpp:178:8: style: Variable 'aFlagCarrier' can be declared as const array [constVariable]
   int aFlagCarrier[2] = {
       ^
src\game\client\components\hud.cpp:519:16: style: Variable 's_aTextWidth' can be declared as const array [constVariable]
  static float s_aTextWidth[5] = {s_TextWidth0, s_TextWidth00, s_TextWidth000, s_TextWidth0000, s_TextWidth00000};
               ^

src\game\client\components\killmessages.cpp:305:30: style: Variable 'Client' can be declared as reference to const [constVariable]
   CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_KillerID];
                             ^
src\game\client\components\killmessages.cpp:314:30: style: Variable 'Client' can be declared as reference to const [constVariable]
   CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_VictimID];
                             ^

src\game\client\components\menus_ingame.cpp:243:12: style: Variable 'pInfoByName' can be declared as reference to const [constVariable]
 for(auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName)
           ^
src\game\client\components\menus_ingame.cpp:530:12: style: Variable 'pInfoByName' can be declared as reference to const [constVariable]
 for(auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName)
           ^

src\game\client\components\players.cpp:767:44: style: Variable 'CharacterInfo' can be declared as reference to const [constVariable]
  CGameClient::CSnapState::CCharacterInfo &CharacterInfo = m_pClient->m_Snap.m_aCharacters[i];
                                           ^

src\game\client\components\spectator.cpp:122:27: style: Variable 'Snap' can be declared as reference to const [constVariable]
 CGameClient::CSnapState &Snap = pSelf->m_pClient->m_Snap;
                          ^
src\game\client\components\spectator.cpp:221:12: style: Variable 'pInfo' can be declared as reference to const [constVariable]
 for(auto &pInfo : m_pClient->m_Snap.m_apInfoByDDTeamName)
           ^

src\game\client\gameclient.cpp:2220:15: style: Variable 'OwnClientData' can be declared as reference to const [constVariable]
 CClientData &OwnClientData = m_aClients[ownID];
              ^
src\game\client\gameclient.cpp:2227:16: style: Variable 'cData' can be declared as reference to const [constVariable]
  CClientData &cData = m_aClients[i];
               ^

src\game\client\prediction\entities\character.cpp:397:11: style: Variable 'aSpreading' can be declared as const array [constVariable]
    float aSpreading[] = {-0.185f, -0.070f, 0, 0.070f, 0.185f};
          ^

src\game\client\prediction\entities\laser.cpp:53:9: style: Variable 'HitPos' can be declared as reference to const [constVariable]
  vec2 &HitPos = pHit->Core()->m_Pos;
        ^

src\game\editor\auto_map.cpp:507:18: style: Variable 'Index' can be declared as reference to const [constVariable]
       for(auto &Index : pRule->m_vIndexList)
                 ^
src\game\editor\auto_map.cpp:518:18: style: Variable 'Index' can be declared as reference to const [constVariable]
       for(auto &Index : pRule->m_vIndexList)
                 ^

src\game\editor\editor.cpp:118:12: style: Variable 'Item' can be declared as reference to const [constVariable]
 for(auto &Item : vList)
           ^
src\game\editor\editor.cpp:2983:11: style: Variable 'aAspects' can be declared as const array [constVariable]
    float aAspects[] = {4.0f / 3.0f, 16.0f / 10.0f, 5.0f / 4.0f, 16.0f / 9.0f};
          ^
src\game\editor\editor.cpp:3141:15: style: Variable 's_aShift' can be declared as const array [constVariable]
   static int s_aShift[] = {24, 16, 8, 0};
              ^

src\engine\server\server.cpp:2807:14: style: Variable 'Client' can be declared as reference to const [constVariable]
   for(auto &Client : m_aClients)
             ^

src\engine\server\sql_string_helpers.cpp:51:6: style: Variable 'aTimes' can be declared as const array [constVariable]
 int aTimes[7] =
     ^

src\test\secure_random.cpp:24:6: style: Variable 'BOUNDS' can be declared as const array [constVariable]
 int BOUNDS[] = {2, 3, 4, 5, 10, 100, 127, 128, 129};
     ^
```
2022-11-29 23:32:32 +01:00
Robert Müller f46c9f9079 Remove redundant conditional expression before assignment
According to cppcheck's `duplicateConditionalAssign` error:

```
src\game\client\gameclient.cpp:1439:39: style: The statement 'if (m_aFlagDropTick[TEAM_RED]!=0) m_aFlagDropTick[TEAM_RED]=0' is logically equivalent to 'm_aFlagDropTick[TEAM_RED]=0'. [duplicateConditionalAssign]
    else if(m_aFlagDropTick[TEAM_RED] != 0)
                                      ^
src\game\client\gameclient.cpp:1440:32: note: Assignment 'm_aFlagDropTick[TEAM_RED]=0'
     m_aFlagDropTick[TEAM_RED] = 0;
                               ^
src\game\client\gameclient.cpp:1439:39: note: Condition 'm_aFlagDropTick[TEAM_RED]!=0' is redundant
    else if(m_aFlagDropTick[TEAM_RED] != 0)
                                      ^
src\game\client\gameclient.cpp:1446:40: style: The statement 'if (m_aFlagDropTick[TEAM_BLUE]!=0) m_aFlagDropTick[TEAM_BLUE]=0' is logically equivalent to 'm_aFlagDropTick[TEAM_BLUE]=0'. [duplicateConditionalAssign]
    else if(m_aFlagDropTick[TEAM_BLUE] != 0)
                                       ^
src\game\client\gameclient.cpp:1447:33: note: Assignment 'm_aFlagDropTick[TEAM_BLUE]=0'
     m_aFlagDropTick[TEAM_BLUE] = 0;
                                ^
src\game\client\gameclient.cpp:1446:40: note: Condition 'm_aFlagDropTick[TEAM_BLUE]!=0' is redundant
    else if(m_aFlagDropTick[TEAM_BLUE] != 0)
                                       ^
```
2022-11-29 23:32:30 +01:00
Robert Müller 65aa584b9f Remove redundant conditional expressions
According to cppcheck's `redundantCondition` and `multiCondition` errors:

```
src\engine\client\backend\glsl_shader_compiler.cpp:70:39: style: Redundant condition: The condition '*(pBuff+1)' is redundant since '*(pBuff+1) == 'i'' is sufficient. [redundantCondition]
     if(*pBuff == ' ' && *(pBuff + 1) && *(pBuff + 1) == 'i' && *(pBuff + 2) == 'n')
                                      ^
src\engine\client\backend\glsl_shader_compiler.cpp:98:45: style: Redundant condition: The condition '*(pBuff+1)' is redundant since '*(pBuff+1) == 'u'' is sufficient. [redundantCondition]
      else if(*pBuff == 'o' && *(pBuff + 1) && *(pBuff + 1) == 'u' && *(pBuff + 2) == 't')
                                            ^

src\game\client\gameclient.cpp:1665:62: style: Redundant condition: m_aShowOthers[g_Config.m_ClDummy]!=SHOW_OTHERS_NOT_SET. 'A || (!A && B)' is equivalent to 'A || B' [redundantCondition]
 if(m_aShowOthers[g_Config.m_ClDummy] == SHOW_OTHERS_NOT_SET || (m_aShowOthers[g_Config.m_ClDummy] != SHOW_OTHERS_NOT_SET && m_aShowOthers[g_Config.m_ClDummy] != g_Config.m_ClShowOthers))
                                                             ^

src\game\client\prediction\entities\projectile.cpp:104:34: style: Redundant condition: pTargetChr. '!A || (A && B)' is equivalent to '!A || B' [redundantCondition]
  if(m_Explosive && (!pTargetChr || (pTargetChr && (!m_Freeze || (m_Type == WEAPON_SHOTGUN && Collide)))))
                                 ^

src\engine\client\backend\vulkan\backend_vulkan.cpp:6588:11: style: Expression is always true because 'else if' condition is opposite to previous condition at line 6578. [multiCondition]
  else if(!pCommand->m_ByResize)
          ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6578:14: note: first condition
  if(pCommand->m_ByResize)
             ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6588:11: note: else if condition is opposite to first condition
  else if(!pCommand->m_ByResize)
          ^
```
2022-11-29 23:32:28 +01:00
Robert Müller fd208eaa1a Remove redundant variable assignments
The assigned values are never used, so the assignments can be removed or variable scopes can be reduced.

According to cppcheck's `unreadVariable` error.
2022-11-29 23:32:26 +01:00
bors[bot] 571b0b36de
Merge #5770
5770: Fix physics change by weak hook fix (fixes #5769) r=def- a=fokkonaut

<!-- What is the motivation for the changes of this pull request -->
fixes #5769

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-11-01 10:29:53 +00:00
Robert Müller d551617c34 Use str_copy instead of str_format with format "%s"
Using `str_format(aBuf, sizeof(aBuf), "%s", pStr)` is equivalent to `str_copy(aBuf, pStr, sizeof(aBuf))`. Using `str_copy` is more readable and also more efficient as there is no overhead from parsing the format string and from passing varargs.
2022-10-27 21:42:14 +02:00
Jupeyy 3b2dd73614 Rename config var to no weak only 2022-10-27 17:51:30 +02:00
Rafael Fontenelle cd14660307 Fix misspellings 2022-10-25 13:51:56 -03:00
Robert Müller c78f71b2b9 Fix client crash when server does not send gameinfo 2022-10-15 19:43:26 +02:00
bors[bot] 6c3d0e999b
Merge #5933 #5941
5933: Inline `Is(GameType)` functions and remove support for legacy 64 player info protocol r=def- a=heinrich5991

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5941: Get away from vector for skins r=def- a=Jupeyy

most of the time it uses the index just to get the skin, downloaded skins change the index. Now its simply a heap object and downloaded skins load directly. Also the loading might be a bit faster bcs it had a loop lookup .Also O(1) lookup

not 100% tested. also fixes a bug with favorite skins hopefully
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-10-12 22:08:17 +00:00
Jupeyy a804c3ca5b Get away from vector for skins
most of the time it uses the index just to get the skin, downloaded skins change the index.
Now its simply a heap object and downloaded skins load directly. Also the loading might be a bit faster bcs it had a loop lookup
Also O(1) lookup
2022-10-12 22:32:36 +02:00
heinrich5991 a97a597592 Inline Is(GameType) functions
They are used for two purposes, coloring gametypes in the serverbrowser
and enabling backward compatibility. These are independent, we shouldn't
add more stuff to the backward compatibility, hence I split them up and
inlined them.
2022-10-11 16:05:46 +02:00
fokkonaut 5deeb299fa Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
Robert Müller b2fbfac4d1 Suppress more events while skipping in demos:
- chat messages
- kill messages
- sounds
- stats
- air jump effects
2022-08-28 15:20:50 +02:00
Robert Müller 7cbca53d48 Deactivate "Follow" spectator mode in global server demos
As there is no spectator to follow, the follow mode does not work in global server demos.

Player server demos are unaffected and support the follow mode.
2022-08-27 17:48:04 +02:00
Robert Müller f451a33361 Port CScrollRegion from upstream with some minor refactorings
Co-authored-by: LordSk <lordskelethom@gmail.com>
2022-08-23 10:01:28 +02:00
Robert Müller 51fb3e9a22 Merge CUIEx class into CUI
There is no need to separate the UI in two classes anymore, as the dependency on `CRenderTools` has been removed.
2022-08-12 19:59:19 +02:00
Robert Müller 85a41f46dc Allow tune command to list current tuning parameter value
Extend `tune` so the current value of a given tuning variable is printed if no new value is given, so it works like commands in the console. For example `tune player_collision` will print the current value of the variable, whereas `tune player_collision 0` will change the value like before.
2022-08-11 10:04:52 +02:00
Robert Müller e3bb8bc370 Allow tune_reset to reset a single tune
Extend `tune_reset` so a single tuning value can be reset to default. For example `tune_reset player_collision` will reset just the `player_collision` tuning, whereas `tune_reset` will reset all to defaults like before.
2022-08-11 10:00:26 +02:00
Robert Müller 43fdeb8468 Rename tune_dump to tunes, improve descriptions 2022-08-11 09:48:41 +02:00
bors[bot] f8fca99e62
Merge #5642
5642: Option to remove weak hook & bounce r=def- a=Jupeyy

Fixes #5641 
server side only

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-08-09 13:59:21 +00:00
Dennis Felsing 614a5b35bc Easter egg 2022-08-08 16:37:17 +02:00
Jupeyy 88c4b69301 Add an option to remove weak hook & bounce 2022-07-21 17:04:16 +02:00
c0d3d3v e3fc71d051
Rename "NoSomething" to "SomethingDisabled" 2022-07-11 13:40:01 +02:00
heinrich5991 6600024f24 Allow multiple addresses per server in the serverbrowser
Support is incomplete for `leak_ip_address_to_all_servers` (will only
ping the first address of each server) and for the `leak_ip` setting
(which will also only ping the first address of each server).
2022-07-10 16:52:07 +02:00
Alexander Akulich 6d9284adc1 Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
bors[bot] 5345e55b94
Merge #5545
5545: Format name accordingly r=heinrich5991 a=Chairn

I think i got almost all the misstyped name. I did let some because they made sense to me. I think, only generated code remains to be formatted (and src/base and websockets, but those seems to have an exception).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-07-08 23:08:02 +00:00
c0d3d3v 1dacb3366b
rename ReadCharacterCore back to Read; Do not overwrite predicted
CharacterCore with Snap Data
2022-07-08 21:47:51 +02:00
Chairn a69dc599a9 Huge variable naming format
Fix pointer and pointer array variable naming

Huge renaming to match our rules

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
            (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[

Further format static variables

Format almost all pointer names accordingly

Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]

clang-format

Fix CI fail

Fix misnamed non pointer as pointer and non array as array

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
            (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]

clang-format

Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00
Dennis Felsing ef9299c88d Also make gameclient aware that snapshots have been purged (fixes #5571)
Recreates SnapEntities internally
2022-07-06 15:42:05 +02:00
c0d3d3v f5519d1d88
Fix HUD on server we think that they are DDRace, but they are not 2022-07-01 13:13:06 +02:00
bors[bot] 5e7ec64292
Merge #5486
5486: Switch to loading screen, when map creation takes too long r=def- a=Jupeyy

Same as #4941 

It doesn't directly fix the issue described in #5478, it does however not trigger it anymore. it's still a bug in our code unrelated  to this. This just triggered the UB from the issue as  `@ardadem` confirmed, SDL received a SDL_QUIT (`[2022-06-23 20:26:31][test]: sdl closed my client, but why xd`)

Now we have a confirmed case that making the window unresponsive can create weird behavior. Similar to the other pr switch to a loading screen after 500ms (this time without menu background map tho, since the menu background map calls the same code).

We really need some fancy loading screen for such situations, even tho they are rare xD

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-06-30 14:36:58 +00:00
c0d3d3v 59436b5e6d
Add default values to extended Net Objects 2022-06-27 01:11:19 +02:00
c0d3d3v 07cfda5593
remove rampvalue from ddnetcharacter 2022-06-27 01:10:37 +02:00
c0d3d3v df52df9d4a
move DDNetCharacterDisplayInfo to DDNetCharacter
- add default value option to NetworkValues
- rename m_FreezeTick to m_FreezeStart
2022-06-27 01:10:25 +02:00
Jupeyy b62894dad4 Switch to loading screen, when map creation takes too long 2022-06-26 11:56:56 +02:00
bors[bot] 1e31db257f
Merge #5420
5420: Improvments for new HUD r=def- a=C0D3D3V

for testing set `#define CLIENT_VERSIONNR 16020`
Some of the changes are only available in the next version

Impressions: https://youtu.be/E770vGp4KKY

Implements a few of the recommendations from https://github.com/ddnet/ddnet/issues/5159 and Discord
- removes all player capability messages send by the server, that are now displayed in the HUD
- ~~remove `cl_ddrace_hud` and cl_show_freeze_bars~~, 
- Added option `cl_freezebars_alpha_inside_freeze` setting to change the opacity if the player is inside a freeze tile (default visible 100%)
- Added option `cl_show_jumps_indicator`
- We send now the real weapon the player is holding if he is frozen
    -> for that we added a new particle "snow flakes" or frozen flakes :D that are spawned over the tees body, to indicate he is frozen.
    -> new extras.png asset (+ corresponding asset tab, that can potentially be used for all sorts of extras for our mod, e.g. material particles, but in the future maybe also for other mods using a similar structure like it is for entities)
- stars are no longer send to new clients, because it is duplication to the freezebar, and we decided to not allow to disable it 
- also ninja stars are no longer send. They are not vanilla, and we now have a ninja bar in the new HUD.
- display target angle from 0 to 360 (looks mirrored on the x-axis to the normal trigonometry circle, but that is just how the world coordinates are) 
- dummy action display is increased in size ( but only the border margin :D not the icons. so the icons are still the same size as the icons on the left side)
- allow the server to also show old HUD elements (see https://github.com/ddnet/ddnet/pull/5427 for screenshots)


fixes #5149
fixes #198
closes #5159

fixes #2252   ~~(But not clear if we should also display the weapon, still investigating)~~
- we do no longer display a weapon inside freeze, instead we have nice freeze particles

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-06-26 07:57:33 +00:00
c0d3d3v 4281df2429
Add new textures by ravie; Also add no gun hit for teleport gun 2022-06-25 16:05:38 +02:00
c0d3d3v dd1cdfcf2c
Add to some of the Sprite Arrays the array prefix 2022-06-25 10:39:39 +02:00
Robert Müller 2add5d5c3c Organize game-client and editor includes 2022-06-17 20:32:56 +02:00
c0d3d3v f28b71d5cc
allow the server to also show old HUD elements (by @fokkonaut) 2022-06-15 22:05:43 +02:00
c0d3d3v 2475e844e0
Add extras texture + asset tab 2022-06-15 22:03:52 +02:00
Chairn c9345e7d32 More vector naming format 2022-06-15 19:37:37 +02:00
Robert Müller 55d48db711 Integrate joystick with game controls and menus/editor UI 2022-06-13 20:40:37 +02:00
Chairn 01edaec628 Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
Robert Müller 9a17617a28 Let IInput::MouseRelative return true if mouse was moved 2022-06-06 22:06:56 +02:00
bors[bot] b554039740
Merge #5320
5320: Fix prediction input timing r=def- a=trml

Fixes #5307 by updating the prediction to use the new input handling from #5032, and also removed some now no longer used code.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2022-06-04 22:37:03 +00:00
trml 455b17e957 Update prediction to use new input handling 2022-06-02 22:35:10 +02:00
bors[bot] c31d3e5fde
Merge #5301
5301: Avoid unnecessary copy leading to crash r=C0D3D3V a=Learath2

<!-- What is the motivation for the changes of this pull request -->
Reported by kiwq#4737 on Discord.

This issue was revealed by the addition of a `std::set` into `CCharacterCore`, I'm unsure why the copy constructor of `std::set` didn't work. It might be a good idea to check and see if there is a further underlying issue `@C0D3D3V.`

<details>
  <summary>Backtrace</summary>

  ```c++
#0  __gnu_cxx::new_allocator<std::_Rb_tree_node<int> >::construct<int, int const&> (this=0x7fffffff95e8, __p=0x555558935fd0) at /usr/include/c++/10.2/ext/new_allocator.h:150
No locals.
#1  0x0000555555831100 in std::allocator_traits<std::allocator<std::_Rb_tree_node<int> > >::construct<int, int const&> (__a=..., __p=0x555558935fd0)
    at /usr/include/c++/10.2/bits/alloc_traits.h:512
No locals.
#2  0x00005555558306b7 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_construct_node<int const&> (this=0x7fffffff95e8, __node=0x555558935fb0)
    at /usr/include/c++/10.2/bits/stl_tree.h:618
No locals.
#3  0x0000555555830727 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_create_node<int const&> (this=0x7fffffff95e8)
    at /usr/include/c++/10.2/bits/stl_tree.h:635
        __tmp = 0x555558935fb0
#4  0x000055555583055c in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Alloc_node::operator()<int const&> (this=0x7fffffff92d0, 
    __arg=<error reading variable>) at /usr/include/c++/10.2/bits/stl_tree.h:552
No locals.
#5  0x000055555582fcd1 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_clone_node<std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Alloc_node> (this=0x7fffffff95e8, __x=0xffffffc100000000, __node_gen=...) at /usr/include/c++/10.2/bits/stl_tree.h:662
        __tmp = 0x7fffeb7a3a10
#6  0x000055555582f188 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_copy<std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Alloc_node> (this=0x7fffffff95e8, __x=0xffffffc100000000, __p=0x7fffffff95f0, __node_gen=...) at /usr/include/c++/10.2/bits/stl_tree.h:1881
        __top = 0x7fffeb7a3a10
#7  0x000055555582e294 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_copy<std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Alloc_node> (this=0x7fffffff95e8, __x=..., __gen=...) at /usr/include/c++/10.2/bits/stl_tree.h:897
        __root = 0x7fffffff95e8
#8  0x000055555582d41d in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_copy (this=0x7fffffff95e8, __x=...)
    at /usr/include/c++/10.2/bits/stl_tree.h:908
        __an = {_M_t = `@0x7fffffff95e8}`
#9  0x000055555582c1f2 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_Rb_tree (this=0x7fffffff95e8, __x=...)
    at /usr/include/c++/10.2/bits/stl_tree.h:946
No locals.
#10 0x0000555555828912 in std::set<int, std::less<int>, std::allocator<int> >::set (this=0x7fffffff95e8) at /usr/include/c++/10.2/bits/stl_set.h:223
No locals.
#11 0x0000555555828a4b in CCharacterCore::CCharacterCore (this=0x7fffffff9598) at /home/ant/ddnet/src/game/gamecore.h:203
No locals.
#12 0x000055555582b426 in CGameClient::CClientData::CClientData (this=0x7fffffff9500) at /home/ant/ddnet/src/game/client/gameclient.h:338
No locals.
#13 0x000055555581b3f1 in CGameClient::IntersectCharacter (this=0x7fffeb496010, HookPos=..., NewPos=..., NewPos2=..., ownID=-2) at /home/ant/ddnet/src/game/client/gameclient.cpp:2195
        Distance = 0
        ClosestID = -1
        OwnClientData = {m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0, m_aName = '\000' <repeats 15 times>, m_aClan = '\000' <repeats 11 times>, m_Country = 0, 
          m_aSkinName = '\000' <repeats 63 times>, m_SkinColor = 1156586, m_Team = 2324, m_Emoticon = 5316, m_EmoticonStartFraction = 1.19110369e-42, m_EmoticonStartTick = -672, 
          m_Solo = 126, m_Jetpack = 4, m_NoCollision = false, m_EndlessHook = false, m_EndlessJump = false, m_NoHammerHit = false, m_NoGrenadeHit = false, m_NoLaserHit = false, 
          m_NoShotgunHit = false, m_NoHookHit = false, m_Super = false, m_HasTelegunGun = false, m_HasTelegunGrenade = 255, m_HasTelegunLaser = 255, m_FreezeEnd = 0, m_DeepFrozen = false, 
          m_LiveFrozen = false, m_Predicted = {m_pWorld = 0x14c700000911, m_pCollision = 0xffffff02ffffffe0, m_pTeleOuts = 0x1, m_Pos = {{x = 0, u = 0}, {y = 0, v = 0}}, m_Vel = {{x = 0, 
                u = 0}, {y = 1.40129846e-45, v = 1.40129846e-45}}, m_HookPos = {{x = 1.62071238e-39, u = 1.62071238e-39}, {y = 6.88766221e-41, v = 6.88766221e-41}}, m_HookDir = {{x = 0, 
                u = 0}, {y = 2.80259693e-45, v = 2.80259693e-45}}, m_HookTeleBase = {{x = 0, u = 0}, {y = 6.44597294e-44, v = 6.44597294e-44}}, m_HookTick = 1, m_HookState = 0, 
            m_HookedPlayer = 0, m_AttachedPlayers = {_M_t = {
                _M_impl = {<std::allocator<std::_Rb_tree_node<int> >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<int> >> = {<No data fields>}, <No data fields>}, <std::_Rb_tree_key_compare<std::less<int> >> = {_M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}}, <std::_Rb_tree_header> = {_M_header = {_M_color = std::_S_red, 
                      _M_parent = 0x0, _M_left = 0x7fffffff95f0, _M_right = 0x7fffffff95f0}, _M_node_count = 0}, <No data fields>}}}, m_ActiveWeapon = 0, m_aWeapons = {{
                m_AmmoRegenStart = 0, m_Ammo = -1, m_Ammocost = 0, m_Got = 23}, {m_AmmoRegenStart = 1479, m_Ammo = 2865, m_Ammocost = -253, m_Got = 218}, {m_AmmoRegenStart = 1, m_Ammo = 0, 
                m_Ammocost = 0, m_Got = false}, {m_AmmoRegenStart = 5, m_Ammo = 0, m_Ammocost = 0, m_Got = false}, {m_AmmoRegenStart = 0, m_Ammo = 1, m_Ammocost = 12918599, m_Got = 255}, {
                m_AmmoRegenStart = 1702519144, m_Ammo = 84, m_Ammocost = 0, m_Got = false}}, m_Ninja = {m_ActivationDir = {{x = 0, u = 0}, {y = 0, v = 0}}, m_ActivationTick = 0, 
              m_CurrentMoveTime = -1, m_OldVelAmount = 1935961199}, m_NewHook = 99, m_Jumped = 108, m_JumpedTotal = 0, m_Jumps = 0, m_Direction = 0, m_Angle = 0, m_Input = {m_Direction = 0, m_TargetX = 0, m_TargetY = 0, m_Jump = 0, m_Fire = 0, m_Hook = 0, m_PlayerFlags = 0, m_WantedWeapon = 0, m_NextWeapon = 0, m_PrevWeapon = 0}, m_TriggeredEvents = 0, m_Id = 0, m_pReset = false, m_LastVel = {{x = -nan(0x7fffff), u = -nan(0x7fffff)}, {y = 0, v = 0}}, m_Colliding = 0, m_LeftWall = false, m_Solo = false, m_Jetpack = false, m_NoCollision = false, m_EndlessHook = false, m_EndlessJump = false, m_NoHammerHit = false, m_NoGrenadeHit = false, m_NoLaserHit = 103, m_NoShotgunHit = 166, m_NoHookHit = 17, m_Super = false, m_HasTelegunGun = false, m_HasTelegunGrenade = false, m_HasTelegunLaser = false, m_FreezeTick = -343988384, m_FreezeEnd = 32767, m_IsInFreeze = 96, m_DeepFrozen = 10, m_LiveFrozen = 122, m_Tuning = {static ms_apNames = {0x5555559e9dec "ground_control_speed", 0x5555559e9e01 "ground_control_accel", 0x5555559e9e16 "ground_friction", 0x5555559e9e26 "ground_jump_impulse", 0x5555559e9e3a "air_jump_impulse", 0x5555559e9e4b "air_control_speed", 0x5555559e9e5d "air_control_accel", 0x5555559e9e6f "air_friction", 0x5555559e9e7c "hook_length", 0x5555559e9e88 "hook_fire_speed", 0x5555559e9e98 "hook_drag_accel", 0x5555559e9ea8 "hook_drag_speed", 0x5555559e9eb8 "gravity", 0x5555559e9ec0 "velramp_start", 0x5555559e9ece "velramp_range", 0x5555559e9edc "velramp_curvature", 0x5555559e9eee "gun_curvature", 0x5555559e9efc "gun_speed", 0x5555559e9f06 "gun_lifetime", 0x5555559e9f13 "shotgun_curvature", 0x5555559e9f25 "shotgun_speed", 0x5555559e9f33 "shotgun_speeddiff", 0x5555559e9f45 "shotgun_lifetime", 0x5555559e9f56 "grenade_curvature", 0x5555559e9f68 "grenade_speed", 0x5555559e9f76 "grenade_lifetime", 0x5555559e9f87 "laser_reach", 0x5555559e9f93 "laser_bounce_delay", 0x5555559e9fa6 "laser_bounce_num", 0x5555559e9fb7 "laser_bounce_cost", 0x5555559e9fc9 "laser_damage", 0x5555559e9fd6 "player_collision", 0x5555559e9fe7 "player_hooking", 0x5555559e9ff6 "jetpack_strength", 0x5555559ea007 "shotgun_strength", 0x5555559ea018 "explosion_strength", 0x5555559ea02b "hammer_strength", 0x5555559ea03b "hook_duration", 0x5555559ea049 "hammer_fire_delay", 0x5555559ea05b "gun_fire_delay", 0x5555559ea06a "shotgun_fire_delay", 0x5555559ea07d "grenade_fire_delay", 0x5555559ea090 "laser_fire_delay", 0x5555559ea0a1 "ninja_fire_delay", 0x5555559ea0b2 "hammer_hit_fire_delay"}, m_GroundControlSpeed = {m_Value = 32767}, m_GroundControlAccel = {m_Value = 0}, m_GroundFriction = {m_Value = 0}, m_GroundJumpImpulse = {m_Value = 1151303680}, m_AirJumpImpulse = {m_Value = 1160581120}, m_AirControlSpeed = {m_Value = -1149239296}, m_AirControlAccel = {m_Value = 0}, m_AirFriction = {m_Value = 1151303680}, m_HookLength = {m_Value = 1160581120}, m_HookFireSpeed = {m_Value = -1082130432}, m_HookDragAccel = {m_Value = -1130364928}, m_HookDragSpeed = {m_Value = 0}, m_Gravity = {m_Value = 0}, m_VelrampStart = {m_Value = 19}, m_VelrampRange = {m_Value = 0}, m_VelrampCurvature = {m_Value = -1}, m_GunCurvature = {m_Value = 0}, m_GunSpeed = {m_Value = 0}, m_GunLifetime = {m_Value = 0}, m_ShotgunCurvature = {m_Value = 0}, m_ShotgunSpeed = {m_Value = 0}, m_ShotgunSpeeddiff = {m_Value = 0}, m_ShotgunLifetime = {m_Value = 0}, m_GrenadeCurvature = {m_Value = -26800}, m_GrenadeSpeed = {m_Value = 32767}, m_GrenadeLifetime = {m_Value = -26800}, m_LaserReach = {m_Value = 32767}, m_LaserBounceDelay = {m_Value = 0}, m_LaserBounceNum = {m_Value = 0}, m_LaserBounceCost = {m_Value = 0}, m_LaserDamage = {m_Value = 0}, m_PlayerCollision = {m_Value = -1}, m_PlayerHooking = {m_Value = 0}, m_JetpackStrength = {m_Value = 1}, m_ShotgunStrength = {m_Value = 0}, m_ExplosionStrength = {m_Value = -1}, m_HammerStrength = {m_Value = 0}, m_HookDuration = {m_Value = 1}, m_HammerFireDelay = {m_Value = 0}, m_GunFireDelay = {m_Value = -1}, m_ShotgunFireDelay = {m_Value = 0}, m_GrenadeFireDelay = {m_Value = 0}, m_LaserFireDelay = {m_Value = 0}, m_NinjaFireDelay = {m_Value = -1}, m_HammerHitFireDelay = {m_Value = 0}}, m_pTeams = 0x0, m_MoveRestrictions = -1}, m_PrevPredicted = {m_pWorld = 0x0, m_pCollision = 0xffffffff, m_pTeleOuts = 0x0, m_Pos = {{x = 0, u = 0}, {y = 0, v = 0}}, m_Vel = {{x = 0, u = 0}, {y = 0, v = 0}}, m_HookPos = {{x = 0, u = 0}, {y = 0, v = 0}}, m_HookDir = {{x = 0, u = 0}, {y = 2.80259693e-45, v = 2.80259693e-45}}, m_HookTeleBase = {{x = 0, u = 0}, {y = 1.52881662e-42, v = 1.52881662e-42}}, m_HookTick = 0, m_HookState = -111, m_HookedPlayer = -230, m_AttachedPlayers = {_M_t = {_M_impl = {<std::allocator<std::_Rb_tree_node<int> >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<int> >> = {<No data fields>}, <No data fields>}, <std::_Rb_tree_key_compare<std::less<int> >> = {_M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}}, <std::_Rb_tree_header> = {_M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x3b00000000, _M_right = 0xffff9800}, _M_node_count = 0}, <No data fields>}}}, m_ActiveWeapon = 1, m_aWeapons = {{m_AmmoRegenStart = 0, m_Ammo = 0, m_Ammocost = 0, m_Got = 209}, {m_AmmoRegenStart = 1156711, m_Ammo = 1, m_Ammocost = 1000, m_Got = 200}, {m_AmmoRegenStart = 50, m_Ammo = 1320, m_Ammocost = 1200, m_Got = 244}, {m_AmmoRegenStart = 150, m_Ammo = 95, m_Ammocost = 38000, m_Got = 64}, {m_AmmoRegenStart = 300, m_Ammo = 1500, m_Ammocost = 50, m_Got = 216}, {m_AmmoRegenStart = 200000, m_Ammo = 140, m_Ammocost = 0, m_Got = 224}}, m_Ninja = {m_ActivationDir = {{x = 2.80259693e-43, u = 2.80259693e-43}, {y = 0, v = 0}}, m_ActivationTick = 50000, m_CurrentMoveTime = 0, m_OldVelAmount = 20}, m_NewHook = 188, m_Jumped = 100000, m_JumpedTotal = 200, m_Jumps = 80000, m_Direction = 15000, m_Angle = 100000, m_Input = {m_Direction = 0, m_TargetX = 500, m_TargetY = 100, m_Jump = 100, m_Fire = 0, m_Hook = 1000, m_PlayerFlags = 600, m_WantedWeapon = 100, m_NextWeapon = 125, m_PrevWeapon = 12500}, m_TriggeredEvents = 12500, m_Id = 50000, m_pReset = 80, m_LastVel = {{x = 1.12103877e-40, u = 1.12103877e-40}, {y = 1.12103877e-40, v = 1.12103877e-40}}, m_Colliding = 32000, m_LeftWall = 208, m_Solo = 42, m_Jetpack = 127, m_NoCollision = 235, m_EndlessHook = 255, m_EndlessJump = 127, m_NoHammerHit = false, m_NoGrenadeHit = false, m_NoLaserHit = false, m_NoShotgunHit = false, m_NoHookHit = false, m_Super = false, m_HasTelegunGun = false, m_HasTelegunGrenade = false, m_HasTelegunLaser = false, m_FreezeTick = -343988384, m_FreezeEnd = 32767, m_IsInFreeze = 96, m_DeepFrozen = 10, m_LiveFrozen = 122, m_Tuning = {static ms_apNames = {0x5555559e9dec "ground_control_speed", 0x5555559e9e01 "ground_control_accel", 0x5555559e9e16 "ground_friction", 0x5555559e9e26 "ground_jump_impulse", 0x5555559e9e3a "air_jump_impulse", 0x5555559e9e4b "air_control_speed", 0x5555559e9e5d "air_control_accel", 0x5555559e9e6f "air_friction", 0x5555559e9e7c "hook_length", 0x5555559e9e88 "hook_fire_speed", 0x5555559e9e98 "hook_drag_accel", 0x5555559e9ea8 "hook_drag_speed", 0x5555559e9eb8 "gravity", 0x5555559e9ec0 "velramp_start", 0x5555559e9ece "velramp_range", 0x5555559e9edc "velramp_curvature", 0x5555559e9eee "gun_curvature", 0x5555559e9efc "gun_speed", 0x5555559e9f06 "gun_lifetime", 0x5555559e9f13 "shotgun_curvature", 0x5555559e9f25 "shotgun_speed", 0x5555559e9f33 "shotgun_speeddiff", 0x5555559e9f45 "shotgun_lifetime", 0x5555559e9f56 "grenade_curvature", 0x5555559e9f68 "grenade_speed", 0x5555559e9f76 "grenade_lifetime", 0x5555559e9f87 "laser_reach", 0x5555559e9f93 "laser_bounce_delay", 0x5555559e9fa6 "laser_bounce_num", 0x5555559e9fb7 "laser_bounce_cost", 0x5555559e9fc9 "laser_damage", 0x5555559e9fd6 "player_collision", 0x5555559e9fe7 "player_hooking", 0x5555559e9ff6 "jetpack_strength", 0x5555559ea007 "shotgun_strength", 0x5555559ea018 "explosion_strength", 0x5555559ea02b "hammer_strength", 0x5555559ea03b "hook_duration", 0x5555559ea049 "hammer_fire_delay", 0x5555559ea05b "gun_fire_delay", 0x5555559ea06a "shotgun_fire_delay", 0x5555559ea07d "grenade_fire_delay", 0x5555559ea090 "laser_fire_delay", 0x5555559ea0a1 "ninja_fire_delay", 0x5555559ea0b2 "hammer_hit_fire_delay"}, m_GroundControlSpeed = {m_Value = 32767}, m_GroundControlAccel = {m_Value = 0}, m_GroundFriction = {m_Value = 0}, m_GroundJumpImpulse = {m_Value = 1151303680}, m_AirJumpImpulse = {m_Value = 1160581120}, m_AirControlSpeed = {m_Value = -1149239296}, m_AirControlAccel = {m_Value = 0}, m_AirFriction = {m_Value = 1151303680}, m_HookLength = {m_Value = 1160581120}, m_HookFireSpeed = {m_Value = -1082130432}, m_HookDragAccel = {m_Value = -1130364928}, m_HookDragSpeed = {m_Value = 0}, m_Gravity = {m_Value = 0}, m_VelrampStart = {m_Value = 19}, m_VelrampRange = {m_Value = 0}, m_VelrampCurvature = {m_Value = -1}, m_GunCurvature = {m_Value = 0}, m_GunSpeed = {m_Value = 0}, m_GunLifetime = {m_Value = 0}, m_ShotgunCurvature = {m_Value = 0}, m_ShotgunSpeed = {m_Value = 5}, m_ShotgunSpeeddiff = {m_Value = 0}, m_ShotgunLifetime = {m_Value = 0}, m_GrenadeCurvature = {m_Value = -26240}, m_GrenadeSpeed = {m_Value = 32767}, m_GrenadeLifetime = {m_Value = -26240}, m_LaserReach = {m_Value = 32767}, m_LaserBounceDelay = {m_Value = 0}, m_LaserBounceNum = {m_Value = 0}, m_LaserBounceCost = {m_Value = 0}, m_LaserDamage = {m_Value = 0}, m_PlayerCollision = {m_Value = -1}, m_PlayerHooking = {m_Value = 0}, m_JetpackStrength = {m_Value = 1}, m_ShotgunStrength = {m_Value = 0}, m_ExplosionStrength = {m_Value = -1}, m_HammerStrength = {m_Value = 0}, m_HookDuration = {m_Value = 1}, m_HammerFireDelay = {m_Value = 0}, m_GunFireDelay = {m_Value = -1}, m_ShotgunFireDelay = {m_Value = 0}, m_GrenadeFireDelay = {m_Value = 0}, m_LaserFireDelay = {m_Value = 0}, m_NinjaFireDelay = {m_Value = -1}, m_HammerHitFireDelay = {m_Value = 0}}, m_pTeams = 0x0, m_MoveRestrictions = -1}, m_SkinInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = 0}, m_BodyOutline = {m_Id = 0}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = 0}, m_Hands = {m_Id = 0}, m_HandsOutline = {m_Id = 0}, m_Eyes = {{m_Id = 0}, {m_Id = 0}, {m_Id = 0}, {m_Id = 0}, {m_Id = -256}, {m_Id = 0}}}, m_ColorableRenderSkin = {m_Body = {m_Id = 0}, m_BodyOutline = {m_Id = 2}, m_Feet = {m_Id = 0}, m_FeetOutline = {m_Id = 1091}, m_Hands = {m_Id = 0}, m_HandsOutline = {m_Id = -111}, m_Eyes = {{m_Id = -230}, {m_Id = 0}, {m_Id = 0}, {m_Id = 0}, {m_Id = 0}, {m_Id = 0}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = 0}, m_Height = {m_Value = 0}, m_OffsetX = {m_Value = 0}, m_OffsetY = {m_Value = 59}, m_MaxWidth = {m_Value = 0}, m_MaxHeight = {m_Value = 0}}, m_Feet = {m_Width = {m_Value = 0}, m_Height = {m_Value = 0}, m_OffsetX = {m_Value = 1}, m_OffsetY = {m_Value = 0}, m_MaxWidth = {m_Value = 0}, m_MaxHeight = {m_Value = 0}}}, m_CustomColoredSkin = 209, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 1.62089735e-39, r = 1.62089735e-39, h = 1.62089735e-39}, {y = 1.40129846e-45, g = 1.40129846e-45, s = 1.40129846e-45}, {z = 1.40129846e-42, b = 1.40129846e-42, l = 1.40129846e-42, v = 1.40129846e-42}, {w = 2.80259693e-43, a = 2.80259693e-43}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 7.00649232e-44, r = 7.00649232e-44, h = 7.00649232e-44}, {y = 1.84971397e-42, g = 1.84971397e-42, s = 1.84971397e-42}, {z = 1.68155816e-42, b = 1.68155816e-42, l = 1.68155816e-42, v = 1.68155816e-42}, {w = 7.00649232e-43, a = 7.00649232e-43}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 2.1019477e-43, r = 2.1019477e-43, h = 2.1019477e-43}, {y = 1.33123354e-43, g = 1.33123354e-43, s = 1.33123354e-43}, {z = 5.32493416e-41, b = 5.32493416e-41, l = 5.32493416e-41, v = 5.32493416e-41}, {w = 1.12103877e-41, a = 1.12103877e-41}}, <No data fields>}, m_Size = 4.20389539e-43, m_GotAirJump = 1500, m_ShineDecoration = 50}, m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = 55000}, m_BodyOutline = {m_Id = 200000}, m_Feet = {m_Id = 140}, m_FeetOutline = {m_Id = 0}, m_Hands = {m_Id = 140000}, m_HandsOutline = {m_Id = 200}, m_Eyes = {{m_Id = 0}, {m_Id = 50000}, {m_Id = 0}, {m_Id = 20}, {m_Id = 700}, {m_Id = 100000}}}, m_ColorableRenderSkin = {m_Body = {m_Id = 200}, m_BodyOutline = {m_Id = 80000}, m_Feet = {m_Id = 15000}, m_FeetOutline = {m_Id = 100000}, m_Hands = {m_Id = 0}, m_HandsOutline = {m_Id = 500}, m_Eyes = {{m_Id = 100}, {m_Id = 100}, {m_Id = 0}, {m_Id = 1000}, {m_Id = 600}, {m_Id = 100}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = 125}, m_Height = {m_Value = 12500}, m_OffsetX = {m_Value = 12500}, m_OffsetY = {m_Value = 50000}, m_MaxWidth = {m_Value = 50000}, m_MaxHeight = {m_Value = 80000}}, m_Feet = {m_Width = {m_Value = 80000}, m_Height = {m_Value = 32000}, m_OffsetX = {m_Value = -343987504}, m_OffsetY = {m_Value = 32767}, m_MaxWidth = {m_Value = 0}, m_MaxHeight = {m_Value = 384}}}, m_CustomColoredSkin = 102, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 4.09039022e-42, r = 4.09039022e-42, h = 4.09039022e-42}, {y = 4.09179152e-42, g = 4.09179152e-42, s = 4.09179152e-42}, {z = 4.09319281e-42, b = 4.09319281e-42, l = 4.09319281e-42, v = 4.09319281e-42}, {w = 4.09459411e-42, a = 4.09459411e-42}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 4.09599541e-42, r = 4.09599541e-42, h = 4.09599541e-42}, {y = 4.09739671e-42, g = 4.09739671e-42, s = 4.09739671e-42}, {z = 4.09879801e-42, b = 4.09879801e-42, l = 4.09879801e-42, v = 4.09879801e-42}, {w = 4.10019931e-42, a = 4.10019931e-42}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 4.10160061e-42, r = 4.10160061e-42, h = 4.10160061e-42}, {y = 4.1030019e-42, g = 4.1030019e-42, s = 4.1030019e-42}, {z = 4.1044032e-42, b = 4.1044032e-42, l = 4.1044032e-42, v = 4.1044032e-42}, {w = 4.1058045e-42, a = 4.1058045e-42}}, <No data fields>}, m_Size = 4.1072058e-42, m_GotAirJump = 2932, m_ShineDecoration = 2933}, m_Angle = 4.11140969e-42, m_Active = 119, m_ChatIgnore = 11, m_EmoticonIgnore = false, m_Friend = false, m_Foe = 120, m_AuthLevel = 2937, m_Afk = 122, m_Paused = 11, m_Spec = false, m_SwitchStates = {false, 123, 11, false, false, 124, 11, false, false, 125, 11, false, false, 63, false, false, false, 64, false, false, false, 17, false, false, false, 17, false, false, false, 96, false, false, false, 96, false, false, false, 30, false, false, false, 17, false, false, false, 18, false, false, false, 8, false, false, false, 64, false, false, false, 32, false, false, false, true, false, false, false, 77, 169, 64, 63, 248, 26, 24, 63, 81, 89, 145, 62, false, false, 128, 63, 108, 173, 38, 63, 58, 105, 24, 63, 13, 222, 46, 63, false, false, 128, 63, false, false, 128, 63, false, false, 128, 63, false, false, 128, 63, false, false, 128, 63, false, false, 128, 66, true, false, false, false, false, false, false, false, 102, 11, false, false, 103, 11, false, false, 104, 11, false, false, 105, 11, false, false, 106, 11, false, false, 107, 11, false, false, 108, 11, false, false, 109, 11, false, false, 110, 11, false, false, 111, 11, false, false, 112, 11, false, false, 113, 11, false, false, 114, 11, false, false, 115, 11, false, false, 116, 11, false, false, 117, 11, false, false, 118, 11, false, false, 119, 11, false, false, 120, 11, false...}, m_Snapped = {<CNetObj_CharacterCore> = {m_Tick = 8, m_X = 64, m_Y = 32, m_VelX = 1, m_VelY = 1061202253, m_Angle = 1058544376, m_Direction = 1049712977, m_Jumped = 1065353216, m_HookedPlayer = 1059499372, m_HookState = 1058564410, m_HookTick = 1060036109, m_HookX = 1065353216, m_HookY = 1065353216, m_HookDx = 1065353216, m_HookDy = 1065353216}, m_PlayerFlags = 1065353216, m_Health = 1115684864, m_Armor = 1, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 1, m_AttackTick = 1699636480}, m_Evolved = {<CNetObj_CharacterCore> = {m_Tick = 0, m_X = 0, m_Y = 0, m_VelX = 0, m_VelY = 0, m_Angle = 0, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = 0, m_HookState = 0, m_HookTick = 0, m_HookX = 0, m_HookY = 0, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 0}, m_RenderCur = {<CNetObj_CharacterCore> = {m_Tick = 0, m_X = 0, m_Y = 0, m_VelX = 0, m_VelY = 0, m_Angle = 0, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = 0, m_HookState = 0, m_HookTick = 0, m_HookX = 0, m_HookY = 0, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 0}, m_RenderPrev = {<CNetObj_CharacterCore> = {m_Tick = 0, m_X = 0, m_Y = 0, m_VelX = 0, m_VelY = 0, m_Angle = 0, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = 0, m_HookState = 0, m_HookTick = 0, m_HookX = 0, m_HookY = 0, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 0}, m_RenderPos = {{x = 1.62072219e-39, u = 1.62072219e-39}, {y = 1.78805684e-42, v = 1.78805684e-42}}, m_IsPredicted = 209, m_IsPredictedLocal = 10, m_SmoothStart = {4294967295, 1091}, m_SmoothLen = {-4294967296, 81604378624}, m_PredPos = {{{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fff00), u = -nan(0x7fff00)}, {y = -nan(0x7ffffb), v = -nan(0x7ffffb)}}, {{x = 1.40129846e-45, u = 1.40129846e-45}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 7.00649232e-45, u = 7.00649232e-45}, {y = 7.00649232e-45, v = 7.00649232e-45}}, {{x = 1.61979873e-39, u = 1.61979873e-39}, {y = 1.62072219e-39, v = 1.62072219e-39}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fffff), u = -nan(0x7fffff)}, {y = 0, v = 0}}, {{x = 1.52881662e-42, u = 1.52881662e-42}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = -nan(0x7fffff), v = -nan(0x7fffff)}}, {{x = 0, u = 0}, {y = 2.66246708e-44, v = 2.66246708e-44}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fff00), u = -nan(0x7fff00)}, {y = -nan(0x7ffffb), v = -nan(0x7ffffb)}}, {{x = 1.40129846e-45, u = 1.40129846e-45}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 7.00649232e-45, u = 7.00649232e-45}, {y = 7.00649232e-45, v = 7.00649232e-45}}, {{x = 1.61979873e-39, u = 1.61979873e-39}, {y = 1.62072219e-39, v = 1.62072219e-39}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fffff), u = -nan(0x7fffff)}, {y = 0, v = 0}}, {{x = 1.52881662e-42, u = 1.52881662e-42}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = -nan(0x7fffff), v = -nan(0x7fffff)}}, {{x = 0, u = 0}, {y = 2.66246708e-44, v = 2.66246708e-44}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fff00), u = -nan(0x7fff00)}, {y = -nan(0x7ffffb), v = -nan(0x7ffffb)}}, {{x = 1.40129846e-45, u = 1.40129846e-45}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 7.00649232e-45, u = 7.00649232e-45}, {y = 7.00649232e-45, v = 7.00649232e-45}}, {{x = 1.61979873e-39, u = 1.61979873e-39}, {y = 1.62071938e-39, v = 1.62071938e-39}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fffff), u = -nan(0x7fffff)}, {y = 0, v = 0}}, {{x = 1.52881662e-42, u = 1.52881662e-42}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = -nan(0x7fffff), v = -nan(0x7fffff)}}, {{x = 0, u = 0}, {y = 2.66246708e-44, v = 2.66246708e-44}}, {{x = 1.78805684e-42, u = 1.78805684e-42}, {y = 3.88019545e-42, v = 3.88019545e-42}}, {{x = -nan(0x7fff00), u = -nan(0x7fff00)}, {y = -nan(0x7ffffb), v = -nan(0x7ffffb)}}, {{x = 1.40129846e-45, u = 1.40129846e-45}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 7.00649232e-45, u = 7.00649232e-45}, {y = 7.00649232e-45, v = 7.00649232e-45}}, {{x = 1.61979873e-39, u = 1.61979873e-39}, {y = 1276, v = 1276}}, {{x = 2769, u = 2769}, {y = 1.40129846e-45, v = 1.40129846e-45}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 0, u = 0}, {y = 0, v = 0}}, {{x = 1276, u = 1276}, {y = 2769, v = 2769}} <repeats 156 times>}, m_PredTick = {1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1151303680, 1160581120, 1156400, 1156401, 1156402, 1156403, 1156404, 1156405, 1156406, 1156407, 1156408, 1156409, 1156410, 1156411, 1156412, 1156413, 1156414, 1156415, 1156416, 1156417, 1156418, 1156419, 1156420, 1156421, 1156422, 1156423, 1156424, 1156425, 1156426, 1156427, 1156428, 1156429, 1156430, 1156431, 1156432, 1156433, 1156434, 1156435, 1156436, 1156437, 1156438, 1156439, 1156440, 1156441, 1156442, 1156443, 1156444, 1156445, 1156446, 1156447, 1156448, 1156449, 1156450, 1156451, 1156452, 1156453, 1156454, 1156455, 1156456, 1156457, 1156458, 1156459, 1156460, 1156461, 1156462, 1156463, 1156464, 1156465, 1156466, 1156467, 1156468, 1156469, 1156470, 1156471, 1156472, 1156473, 1156474, 1156475, 1156476, 1156477, 1156478, 1156479, 1156480, 1156481, 1156482, 1156483, 1156484, 1156485, 1156486, 1156487, 1156488, 1156489, 1156490, 1156491, 1156492, 1156493, 1156494, 1156495, 1156496, 1156497, 1156498, 1156499, 1156500, 1156501, 1156502, 1156503, 1156504, 1156505, 1156506, 1156507, 1156508, 1156509, 1156510, 1156511}, m_SpecCharPresent = 160, m_SpecChar = {{x = 1.62061989e-39, u = 1.62061989e-39}, {y = 1.62062129e-39, v = 1.62062129e-39}}}
#14 0x00005555557e981d in CPlayers::RenderHookCollLine (this=0x7fffeb79a748, pPrevChar=0x7fffffffbd00, pPlayerChar=0x7fffffffbca0, ClientID=-2, Intra=0.36924991) at /home/ant/ddnet/src/game/client/components/players.cpp:216
        TeleNr = 0
        FinishPos = {{x = 1221.93494, u = 1221.93494}, {y = 2458.29639, v = 2458.29639}}
        NewPos = {{x = 1221.93494, u = 1221.93494}, {y = 2458.29639, v = 2458.29639}}
        Hit = 0
        ExDirection = {{x = -0.154127821, u = -0.154127821}, {y = 0.988050938, v = 0.988050938}}
        InitPos = {{x = 1240.73853, u = 1240.73853}, {y = 2337.75415, v = 2337.75415}}
        HookCollColor = {<color4_base<ColorRGBA>> = {{x = 0.996078432, r = 0.996078432, h = 0.996078432}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 1, a = 1}}, <No data fields>}
        OldPos = {{x = 1234.26514, u = 1234.26514}, {y = 2379.2522, v = 2379.2522}}
        DoBreak = false
        AlwaysRenderHookColl = true
        RenderHookCollPlayer = false
        RenderHookCollVideo = true
        Prev = {<CNetObj_CharacterCore> = {m_Tick = 415760, m_X = 1240, m_Y = 2330, m_VelX = 281, m_VelY = 0, m_Angle = 441, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = -1, m_HookState = 0, m_HookTick = 0, m_HookX = 1239, m_HookY = 2321, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 415734}
        Player = {<CNetObj_CharacterCore> = {m_Tick = 415762, m_X = 1242, m_Y = 2351, m_VelX = 254, m_VelY = 0, m_Angle = 443, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = -1, m_HookState = 0, m_HookTick = 0, m_HookX = 1241, m_HookY = 2340, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 1156559}
        Local = false
        OtherTeam = false
        Alpha = 0.379999995
        IntraTick = 0.36924991
        Angle = 1.725541
        Direction = {{x = -0.154127821, u = -0.154127821}, {y = 0.988050938, v = 0.988050938}}
        Position = {{x = 1240.73853, u = 1240.73853}, {y = 2337.75415, v = 2337.75415}}
#15 0x0000555555731e03 in CGhost::OnRender (this=0x7fffeb79f5b0) at /home/ant/ddnet/src/game/client/components/ghost.cpp:374
        CurPos = 54
        PrevPos = 53
        TickDiff = 2
        IntraTick = 0.36924991
        RenderInfo = 0x7fffeb79f5d0
        GhostTick = 415761
        Player = {<CNetObj_CharacterCore> = {m_Tick = 415762, m_X = 1242, m_Y = 2351, m_VelX = 254, m_VelY = 0, m_Angle = 443, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = -1, m_HookState = 0, m_HookTick = 0, m_HookX = 1241, m_HookY = 2340, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 1156559}
        Prev = {<CNetObj_CharacterCore> = {m_Tick = 415760, m_X = 1240, m_Y = 2330, m_VelX = 281, m_VelY = 0, m_Angle = 441, m_Direction = 0, m_Jumped = 0, m_HookedPlayer = -1, m_HookState = 0, m_HookTick = 0, m_HookX = 1239, m_HookY = 2321, m_HookDx = 0, m_HookDy = 0}, m_PlayerFlags = 0, m_Health = 0, m_Armor = 0, m_AmmoCount = 0, m_Weapon = 0, m_Emote = 0, m_AttackTick = 415734}
        GhostNinjaRenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = 248, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 4.59163468e-41, r = 4.59163468e-41, h = 4.59163468e-41}, {y = -3.02677571e+26, g = -3.02677571e+26, s = -3.02677571e+26}, {z = 4.59163468e-41, b = 4.59163468e-41, l = 4.59163468e-41, v = 4.59163468e-41}, {w = -3.08316077e+26, a = -3.08316077e+26}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}
        Ghost = `@0x7fffeb79f5d0:` {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = 2846}, m_BodyOutline = {m_Id = 2847}, m_Feet = {m_Id = 2848}, m_FeetOutline = {m_Id = 2849}, m_Hands = {m_Id = 2850}, m_HandsOutline = {m_Id = 2851}, m_Eyes = {{m_Id = 2852}, {m_Id = 2853}, {m_Id = 2854}, {m_Id = 2855}, {m_Id = 2856}, {m_Id = 2857}}}, m_ColorableRenderSkin = {m_Body = {m_Id = 2858}, m_BodyOutline = {m_Id = 2859}, m_Feet = {m_Id = 2860}, m_FeetOutline = {m_Id = 2861}, m_Hands = {m_Id = 2862}, m_HandsOutline = {m_Id = 2863}, m_Eyes = {{m_Id = 2864}, {m_Id = 2865}, {m_Id = 2866}, {m_Id = 2867}, {m_Id = 2868}, {m_Id = 2869}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = 67}, m_Height = {m_Value = 69}, m_OffsetX = {m_Value = 15}, m_OffsetY = {m_Value = 12}, m_MaxWidth = {m_Value = 96}, m_MaxHeight = {m_Value = 96}}, m_Feet = {m_Width = {m_Value = 30}, m_Height = {m_Value = 18}, m_OffsetX = {m_Value = 18}, m_OffsetY = {m_Value = 8}, m_MaxWidth = {m_Value = 64}, m_MaxHeight = {m_Value = 32}}}, m_CustomColoredSkin = true, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0.667352855, r = 0.667352855, h = 0.667352855}, {y = 0.470265955, g = 0.470265955, s = 0.470265955}, {z = 0.577485919, b = 0.577485919, l = 0.577485919, v = 0.577485919}, {w = 1, a = 1}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 0.958477497, r = 0.958477497, h = 0.958477497}, {y = 0.570934296, g = 0.570934296, s = 0.570934296}, {z = 0.725951612, b = 0.725951612, l = 0.725951612, v = 0.725951612}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 64, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = -185079314, m_Skin1 = -487591808, m_Skin2 = -2139062144, m_Skin3 = -2139062144, m_Skin4 = -2139062144, m_Skin5 = -2139062272, m_UseCustomColor = 1, m_ColorBody = 15651463, m_ColorFeet = 16777215}, m_Path = {m_ChunkSize = 1500, m_NumItems = 74676, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x555556de4110, _M_finish = 0x555556de42a0, _M_end_of_storage = 0x555556de42a0}, <No data fields>}}, <No data fields>}}, m_StartTick = 415652, m_aPlayer = "Yumiko\000\000\000\000\000\000\000\000\000", m_PlaybackPos = 54}
        __for_range = `@0x7fffeb79f5d0:` {{m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = 2846}, m_BodyOutline = {m_Id = 2847}, m_Feet = {m_Id = 2848}, m_FeetOutline = {m_Id = 2849}, m_Hands = {m_Id = 2850}, m_HandsOutline = {m_Id = 2851}, m_Eyes = {{m_Id = 2852}, {m_Id = 2853}, {m_Id = 2854}, {m_Id = 2855}, {m_Id = 2856}, {m_Id = 2857}}}, m_ColorableRenderSkin = {m_Body = {m_Id = 2858}, m_BodyOutline = {m_Id = 2859}, m_Feet = {m_Id = 2860}, m_FeetOutline = {m_Id = 2861}, m_Hands = {m_Id = 2862}, m_HandsOutline = {m_Id = 2863}, m_Eyes = {{m_Id = 2864}, {m_Id = 2865}, {m_Id = 2866}, {m_Id = 2867}, {m_Id = 2868}, {m_Id = 2869}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = 67}, m_Height = {m_Value = 69}, m_OffsetX = {m_Value = 15}, m_OffsetY = {m_Value = 12}, m_MaxWidth = {m_Value = 96}, m_MaxHeight = {m_Value = 96}}, m_Feet = {m_Width = {m_Value = 30}, m_Height = {m_Value = 18}, m_OffsetX = {m_Value = 18}, m_OffsetY = {m_Value = 8}, m_MaxWidth = {m_Value = 64}, m_MaxHeight = {m_Value = 32}}}, m_CustomColoredSkin = true, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0.667352855, r = 0.667352855, h = 0.667352855}, {y = 0.470265955, g = 0.470265955, s = 0.470265955}, {z = 0.577485919, b = 0.577485919, l = 0.577485919, v = 0.577485919}, {w = 1, a = 1}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 0.958477497, r = 0.958477497, h = 0.958477497}, {y = 0.570934296, g = 0.570934296, s = 0.570934296}, {z = 0.725951612, b = 0.725951612, l = 0.725951612, v = 0.725951612}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 64, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = -185079314, m_Skin1 = -487591808, m_Skin2 = -2139062144, m_Skin3 = -2139062144, m_Skin4 = -2139062144, m_Skin5 = -2139062272, m_UseCustomColor = 1, m_ColorBody = 15651463, m_ColorFeet = 16777215}, m_Path = {m_ChunkSize = 1500, m_NumItems = 74676, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x555556de4110, _M_finish = 0x555556de42a0, _M_end_of_storage = 0x555556de42a0}, <No data fields>}}, <No data fields>}}, m_StartTick = 415652, m_aPlayer = "Yumiko\000\000\000\000\000\000\000\000\000", m_PlaybackPos = 54}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}, {m_RenderInfo = {m_OriginalRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_ColorableRenderSkin = {m_Body = {m_Id = -1}, m_BodyOutline = {m_Id = -1}, m_Feet = {m_Id = -1}, m_FeetOutline = {m_Id = -1}, m_Hands = {m_Id = -1}, m_HandsOutline = {m_Id = -1}, m_Eyes = {{m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}, {m_Id = -1}}}, m_SkinMetrics = {m_Body = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}, m_Feet = {m_Width = {m_Value = -2147483648}, m_Height = {m_Value = -2147483648}, m_OffsetX = {m_Value = 2147483647}, m_OffsetY = {m_Value = 2147483647}, m_MaxWidth = {m_Value = -2147483648}, m_MaxHeight = {m_Value = -2147483648}}}, m_CustomColoredSkin = false, m_BloodColor = {<color4_base<ColorRGBA>> = {{x = 0, r = 0, h = 0}, {y = 0, g = 0, s = 0}, {z = 0, b = 0, l = 0, v = 0}, {w = 0, a = 0}}, <No data fields>}, m_ColorBody = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_ColorFeet = {<color4_base<ColorRGBA>> = {{x = 1, r = 1, h = 1}, {y = 1, g = 1, s = 1}, {z = 1, b = 1, l = 1, v = 1}, {w = 1, a = 1}}, <No data fields>}, m_Size = 1, m_GotAirJump = 1, m_ShineDecoration = 0}, m_Skin = {m_Skin0 = 0, m_Skin1 = 0, m_Skin2 = 0, m_Skin3 = 0, m_Skin4 = 0, m_Skin5 = 0, m_UseCustomColor = 0, m_ColorBody = 0, m_ColorFeet = 0}, m_Path = {m_ChunkSize = 1500, m_NumItems = 0, m_lChunks = {<std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >> = {_M_impl = {<std::allocator<CGhostCharacter*>> = {<__gnu_cxx::new_allocator<CGhostCharacter*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CGhostCharacter*, std::allocator<CGhostCharacter*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}}, m_StartTick = -1, m_aPlayer = '\000' <repeats 15 times>, m_PlaybackPos = 0}}
        __for_begin = 0x7fffeb79f5d0
        __for_end = 0x7fffeb79ff50
        PlaybackTick = 109
#16 0x0000555555812833 in CGameClient::OnRender (this=0x7fffeb496010) at /home/ant/ddnet/src/game/client/gameclient.cpp:611
        i = 18
#17 0x00005555556735a1 in CClient::Render (this=0x7ffff0893010) at /home/ant/ddnet/src/engine/client/client.cpp:1191
No locals.
#18 0x000055555567c013 in CClient::Run (this=0x7ffff0893010) at /home/ant/ddnet/src/engine/client/client.cpp:3246
        AdditionalTime = 0
        Now = 28182967481
        IsRenderActive = true
        AsyncRenderOld = true
        GfxRefreshRate = 0
        Now = {__r = 28182951522}
        SleepTimeInNanoSeconds = {__r = 0}
        Slept = false
        Seed = 500091216
        LastD = false
        LastE = false
        LastG = false
        LastTime = {__r = 28182951522}
        LastRenderTime = 28182967481
#19 0x000055555568492e in main (argc=1, argv=0x7fffffffe518) at /home/ant/ddnet/src/engine/client/client.cpp:4555
        Silent = false
        RandInitFailed = false
        apLoggers = {<std::_Vector_base<std::shared_ptr<ILogger>, std::allocator<std::shared_ptr<ILogger> > >> = {_M_impl = {<std::allocator<std::shared_ptr<ILogger> >> = {<__gnu_cxx::new_allocator<std::shared_ptr<ILogger> >> = {<No data fields>}, <No data fields>}, <std::_Vector_base<std::shared_ptr<ILogger>, std::allocator<std::shared_ptr<ILogger> > >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>}
        pFutureFileLogger = {<std::__shared_ptr<CFutureLogger, (__gnu_cxx::_Lock_policy)2>> = {<std::__shared_ptr_access<CFutureLogger, (__gnu_cxx::_Lock_policy)2, false, false>> = {<No data fields>}, _M_ptr = 0x555555bd0af0, _M_refcount = {_M_pi = 0x555555bd0ae0}}, <No data fields>}
        pFutureConsoleLogger = {<std::__shared_ptr<CFutureLogger, (__gnu_cxx::_Lock_policy)2>> = {<std::__shared_ptr_access<CFutureLogger, (__gnu_cxx::_Lock_policy)2, false, false>> = {<No data fields>}, _M_ptr = 0x555555be66d0, _M_refcount = {_M_pi = 0x555555be66c0}}, <No data fields>}
        pFutureAssertionLogger = {<std::__shared_ptr<CFutureLogger, (__gnu_cxx::_Lock_policy)2>> = {<std::__shared_ptr_access<CFutureLogger, (__gnu_cxx::_Lock_policy)2, false, false>> = {<No data fields>}, _M_ptr = 0x555555be6740, _M_refcount = {_M_pi = 0x555555be6730}}, <No data fields>}
        pClient = 0x7ffff0893010
        pKernel = 0x555555bf7a30
        pEngine = 0x555555bf8450
        pConsole = 0x555555bd1260
        pStorage = 0x555555c1fde0
        pConfigManager = 0x555555bff450
        pEngineSound = 0x555555bff900
        pEngineInput = 0x555555c22600
        pEngineTextRender = 0x7ffff0071010
        pEngineMap = 0x555555bb6790
        pDiscord = 0x555555bb61f0
        pSteam = 0x555555bb5cb0
        File = 0x0
        Restarting = false
```
</details>

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
2022-06-02 20:04:33 +00:00
Robert Müller 23c0b6a4e4 Fix wrong iterator being used for inserting into vector 2022-06-02 21:11:02 +02:00