5406: Remove namespace tw r=Jupeyy a=heinrich5991
It didn't have a clear role, it just acted as a distinguisher between
two functions with the same name.
Rename `tw::time_get` to `time_get_nanoseconds` and delete the old
`time_get_nanoseconds`. Move `CCmdlineFix` and the typed
`net_socket_read_wait` function to the global namespace.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
It didn't have a clear role, it just acted as a distinguisher between
two functions with the same name.
Rename `tw::time_get` to `time_get_nanoseconds` and delete the old
`time_get_nanoseconds`. Move `CCmdlineFix` and the typed
`net_socket_read_wait` function to the global namespace.
5351: Refactoring: Use MultiByteToWideChar instead of str_utf16le_encode r=heinrich5991 a=Robyt3
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5332: Pass output parameter to WriteFile that is required on Windows 7 r=heinrich5991 a=Robyt3
Maybe closes#5322. I can't reproduce the crash. Can you try if this fixes it, `@Chairn?`
Looks like Windows 7 needs this parameter.
Alternative to #5331.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5327: Add CLockScope r=heinrich5991 a=def-
Remove unused lock and scope in threading.h
Not sure if this is preferred
We could also try switching to std::mutex and lock_guard
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5260: Pr thread safety negative r=heinrich5991 a=def-
WorkerThread is hard because `REQUIRES(!((CJobPool *)pUser)->m_Lock)` would require alias analysis or the function using that everywhere.
https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#negative
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5291: Windows: Use current console background color, restore original color on exit, refactoring r=heinrich5991 a=Robyt3
- Remember initial console foreground and background color.
- Use the original background color with the message specific foreground color, so it looks better when the console background color isn't black.
- Restore the initial console foreground and background color on exit instead of leaving the color be whatever was last used.
- Add locks to ensure `Log`-calls from different threads don't overlap their output/color.
- Refactoring: Replace numbers with color constants defined in `wincon.h` (4312d20923/include/wincon.h (L51-L67)).
- Refactoring: Slightly reorder the `if`s and remove redundant checks which are ensured by the `else-if` structure.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5179: Add loglevel config (fixes#5178, fixes#5174) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
5272: Handle failed socket creation (fixes#5267) r=heinrich5991 a=def-
by returning nullpointer, as the calling functions expect
Broken in 471bb441a1
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
5264: Prevent users from setting port 1-1023 r=Jupeyy a=def-
Following user report that they set cl_port 1 and it didn't work
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
5266: Use std::make_unique (fixes#5166) r=Jupeyy a=def-
No idea why clang-tidy's modernize-... didn't work
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
5252: Use std::vector instead of array, remove base/tl/array.h, algorithm.h, allocator.h, range.h r=def- a=Robyt3
Replaces all usages of `array` with `std::vector`.
I adjusted variable names of variables I changed to use the `v` prefix. Not so in the editor however, as there are already many changes due to clang-tidy enforcing the use of for-each loops.
This allows us to remove all remaining `base/tl` headers except `threading.h`.
Clang-tidy now finds `clang-analyzer-cplusplus.NewDelete` (Use of memory after it is freed), which is also fixed here, though it appears to be a false-positive.
This last remaining usages of `goto` are also removed.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5246: Use std::vector instead of sorted_array, remove base/tl/sorted_array.h r=def- a=heinrich5991
This replaces all usages of `sorted_array` with `std::vector`. This requires the following general changes:
- `add_unsorted` is replaced with `push_back`.
- `add` is replaced with `push_back` and subsequent `sort` or `stable_sort` must be ensured.
- In some cases, immediately sorting the entire list after adding an item was unavoidable. Previously items were added at the correct position, which was O(N) because all items after the inserted one had to be moved in any case.
- `sort_range` is replaced with `sort` or `stable_sort`.
- `size` returns a `size_t` instead of `int`, so to fix sign comparison warnings, casts are added where necessary or types of loop variables are changed to `size_t` where possible. For-each loops are also used where possible / where required by clang-tidy.
- `find_binary` is replaced with `std::equal_range`. This can only find items of the same type, so some wrappers, that only have the relevant fields set, need to be created for searching.
In terms of behavior, this should not change anything, except maybe `CLocalizationDatabase` for the better. As far as I understand it, at lot of the code there was not doing anything. It assumes that binary search can return a range of multiple entries, but the equality/comparison function is based on hash and context hash. This means that any item in this range will match the given hash and context hash already, so all of the following checks are redundant. I changed this to first do a lookup with the hash and context hash and if that fails do another lookup with the default context hash.
I have also already replaced `base/tl/array.h` with `std::vector`, removing all of `base/tl` except `threading.h`. I'll make a separate PR later because this caused a lot more changes especially in the editor that I first want to test and review myself.
Naming of `array`/`sorted_array`/`std::vector` variables was rather inconsistent (sometimes prefix `a` or `l` is used), so ~~I chose to not use any prefix for all new `std::vector`s~~ heinrich5991 left them as-is.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Because no tools can detect it uninitialized well, tried Memory
Sanitizer (needs all libs including libc++ compiled with it), valgrind
(only detects in LTO build), compiler warnings. Might be related to
unions.
5072: Updated unicode script generation (fixes https://github.com/ddnet/ddnet/issues/5017) r=def- a=Chairn
I also updated the version to 15.0.0. However, confusables are still from version 14 as https://www.unicode.org/Public/security/15.0.0/ is empty.
CC `@heinrich5991`
## Checklist
- [ ] Tested the change ingame
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
This makes it almost as short to log as with `dbg_msg` (one to two more
characters), and much shorter than
`Console()->Print(IConsole::OUTPUT_LEVEL_{STANDARD,ADDINFO,DEBUG})`.
This makes the "black console window" less important on Windows (or
anywhere else, for that matter), lets you see logs from other threads in
the f1 console, and removes the distinction between `IConsole::Print`
and `dbg_msg`.
4726: Display super with "super" string in scoreboard (fixes#4724) r=heinrich5991 a=def-
instead of showing the number 64
Alternative to https://github.com/ddnet/ddnet/pull/4725
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4727: Increase MAX_IDS to 32k (fixes#4723) r=heinrich5991 a=def-
Not sure I like it, otherwise we have to edit Game City.
Maybe we should fail this in map editor already instead of allowing to
create a map which requires > MAX_IDS
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4728: Implement shields that remove specific weapon (fixes#4572) r=heinrich5991 a=def-
Thanks to Cellegen for graphics.
Functionality works, still a bit buggy sprite display (see screenshot), maybe someone can
quickly spot what I'm doing wrong
<img width="898" alt="Screenshot 2022-02-18 at 00 50 14" src="https://user-images.githubusercontent.com/2335377/154591108-d89cb475-daaf-4a6a-9748-17160a1e71a2.png">
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4880: Add mysql to github workflow in ubuntu 20.04 r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
5022: Use std::clamp r=heinrich5991 a=def-
Not sure if we want to, there are some easy functions like this we could
take from stdlib now
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
This way new players will get DDNet directory, old ones can switch
directory if they want, or keep using the old one.
If we ever enforce a switch in a future version, this will make it
easier since older DDNet versions will also support the DDNet directory
already.
4852: Fixed some useless double promotion r=def- a=Chairn
Double promotion occurs quite often when an operator is an hidden double, like constants written without the 'f' at the end. We might get a tiny micro improvement. Unfortunately, we can't do anything for all the double promotion occurring in printf like functions as it is the default for both C and C++.
Only this line might change physics:
4d47fcda09 (diff-d76009083687ba43c59dc7bb2c7357457c999c2eb9d913967d598e913c6fd01fR406)
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
4818: Add str_startswith_nocase and str_endswith_nocase r=def- a=ChillerDragon
Gets rid of the more complex str_comp_nocase_num usage
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Previously, only Linux used an internal buffer (for optimized
receiving). Now all OSs use an internal buffer so that the call to
`net_udp_recv` behaves the same on all platforms.
4759: Add module offset r=def- a=Jupeyy
Get module offset, so we can at least recover the DDNet.exe paths:
`Error occurred on Wednesday, February 23, 2022 at 20:34:57. (with offset 00007FF7C4A00000)`
(Address - Offset) + (Image-Base)
(ImageBase = winedump -f DDNet.exe (image base: usually 0x140000000)
Tested on windows 64-bit
08ab91c489
ez download from github actions:
https://github.com/Jupeyy/drmingw/actions/runs/1889238377
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
4733: Fix MinGW warnings (fixes#4731) r=Jupeyy a=def-
`@Jupeyy` `@Robyt3` `@Zwelf`
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
- Empty buffers using `io_flush` before calling the OS function for
syncing the file to disk.
- Fix error return of `io_sync` on Windows.
- Don't indiscriminately flush all files on close.
- Add a test that `io_sync` can return without error.
I'm wondering if this helps. Overhead exists, but is not that much (on
my system): 333 ms for initialization instead of 311 ms
If we only want to do this for files written to, then we need to keep
track of how the file was opened.
4628: Disable or fix some spammy new clang-tidy 13 warnings r=heinrich5991 a=def-
```
src/engine/client/backend/opengles/opengles_sl_program.cpp:10:11: warning: suspicious #include of file with '.cpp' extension [bugprone-suspicious-include]
^
src/engine/graphics.h:330:67: warning: 2 adjacent parameters of 'CFreeformItem' of similar type ('float') are easily swapped by mistake [bugprone-easily-swappable-parameters]
CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
^~~~~~~~~~~~~~~~~~
src/game/editor/layer_tiles.cpp:1802:14: warning: result of multiplication in type 'int' is used as a pointer offset after an implicit widening conversion to type 'ptrdiff_t' [bugprone-implicit-widening-of-multiplication-result]
mem_zero(&m_pSwitchTile[y * m_Width], o * sizeof(CSwitchTile));
^
src/game/server/entities/plasma.cpp💯152: warning: operator has equivalent nested operands [misc-redundant-expression]
if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1)
~~~~~~~~ ~~~~~~~~ ^
src/game/editor/editor.cpp:4295:38: warning: The right operand of '>' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
if(m_FilePreviewImageInfo.m_Width > Preview.w)
^ ~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
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- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4639: Fix SendStartWarning() to only warn every 3 seconds r=heinrich5991 a=def-
Thanks for Skeith for report
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
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Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
/media/ddnet/src/engine/server/databases/sqlite.cpp:232:55: warning: the address of ‘char* sqlite3_expanded_sql(sqlite3_stmt*)’ will never be NULL [-Waddress]
232 | if(m_pStmt != nullptr && sqlite3_expanded_sql != nullptr)
| ~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
4429: Pr sql fail fast r=heinrich5991 a=Zwelf
Remaining changes for #4424. Improving sql write times during shutdown and slow mysql responses/timeouts. I still want to test this change, especially for the last commit. Might have time for testing this evening. Thoughts and feedback on this patchset welcome.
## Checklist
- [ ] Tested the change ingame
- [x] in mysql mod
- [ ] in sqlite3 mode
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4517: Rename EXPLODING BULLET to BULLET r=heinrich5991 a=def-
As suggested by Yuzu
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
Co-authored-by: def <dennis@felsin9.de>
For now only x86-64 is supported by discord sdk, arm64 we ship without
discord sdk. So players can choose if they want more performance without
discord integration, or less performance with discord integration.
3638: Revert "Let's not crash the client and server on dbg_assert" r=def- a=heinrich5991
This reverts commit a6e144e.
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
4340: Add functions for packing/unpacking int/unsigned using char arrays r=heinrich5991 a=Robyt3
Add `uint_to_bytes_be` and `bytes_be_to_uint` functions from upstream and use them where applicable to reduce duplicate code.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4350: Fix map_extract r=heinrich5991 a=def-
Reported by cheeser0613
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: def <dennis@felsin9.de>
4196: Fix fs_removedir and fs_remove with unicode on windows r=Jupeyy a=Robyt3
Fixes `fs_removedir` and `fs_remove` to work with unicode names on Windows.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
- Haiku is Unix-like, but it still doesn't use libnotify.
- Haiku comes with its own sets of definitions for certain long variables.
There's still a problem revolving around the variables, but I removed a
duplicate, conflicting definition on the Haiku platform.
- Changed some definition-related logic in detect.h, because the gcc compiler
in Haiku (version 8.3.0) complained about duplicate definitions. I chose to
use 'unknown' rather than an empty string on one occasion.
- Changed size of m_aLastSoundPlayed[CHAT_NUM] in
`src/game/client/components/chat.cpp` due to an undocumented/undiscovered bug
in Haiku.
4111: Fix filesystem/IO with unicode filenames on windows r=def- a=Robyt3
It was previously not possible to load a map or really any file with a filename containing unicode, e.g. german umlauts.
Now all filenames are converted from multibyte to widechar on windows, and the correct functions and structs (with the `W` suffix) are used consistently.
Some changes are made to synchronize ddnet's implementation with upstream (once https://github.com/teeworlds/teeworlds/pull/2936 has been merged there):
- The unused and not working `IOFLAG_RANDOM` is removed (on upstream ddnet's `IOFLAG_APPEND` is added instead).
- The `fs_listdir_info` function is renamed to `fs_listdir_fileinfo` and now using the parameter object `CFsFileInfo` that contains the filename, modified date and creation date, making it easier to add more properties in the future. `FS_LISTDIR_INFO_CALLBACK` is renamed to `FS_LISTDIR_CALLBACK_FILEINFO`.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Add tests. Unify behavior of `fs_remove` across operating systems to
only remove files, not directories. Previously on Linux, it would also
delete directories.
3798: Add GLES support r=def- a=Jupeyy
I know i *****ed up, that i didnt move the files in a different commit, but when i noticed it was already too late.
Its mostly disabling stuff that GLES doesn't support. Global LOD bias or glOrtho for examlpe.
~***Strong note***:
This will move ALL linux implementation to GLES instead of GL, since GLES is supported by X11 and wayland, we probably want some testing for this.
This also means, that the default for Linux gets GLES 3.0 which is equivalent to OpenGL 3.3, not OpenGL 3.0!!!~
~If you wonder "why":
Gles just works differently to OGL, it knows about all functions that exists, and e.g. doesn't require GLEW at all, but that also means, that GLES does NOT work while we use OGL, because GLEW would kill GLES.~
GLEW in EGL mode works fine with wayland, just requires X11 to use EGL too(SDL_VIDEO_X11_FORCE_EGL)
_Additionally, for GLES only, only 3.0 and 1.0 context are supported._(doesn't matter anymore for linux)
probably fixes:
~not_really_fixes #3797~
fixes#2885
And would also allow android support, if i ever get these build scripts upto date, or smby is interested into fixing them for me :D
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3779: Copied Teeworld patches for the Haiku operating system r=def- a=panos
I initiated a port of ddnet and received a lot of help from the IRC in order to do so as seen in #2986. Unfortunately, my efforts went stale after one point. Fortunately, however, @threedeyes released a [set of patches for Teeworlds](2ea72967cd/games-action/teeworlds/patches/teeworlds-0.7.5.patchset). I decided to take down my repository with my own work and attempt to port Gerasim's work, which includes code for setting the directories that ddnet should use the same way one would do so in a Mac OS X-system in `src/base/system.c`, which was precisely the part where I got stuck in on my first attempt.
The changes have not been tested thoroughly yet and were the result of methodic copying and pasting.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Panagiotis Vasilopoulos <hello@alwayslivid.com>
so that for example demos stay sorted the same way when sorting by demo
markers and removing a demo, otherwise they get totally reordered every
time.
as reported by Shyzo
3526: Run server in background on Windows (fixes#3525) r=Learath2 a=def-
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow
> Displays a window in its most recent size and position. This value is
> similar to SW_SHOWNORMAL, except that the window is not activated.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3377: Add Thread Safety Analysis r=heinrich5991 a=def-
https://clang.llvm.org/docs/ThreadSafetyAnalysis.html
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3487: Fix centisecs rounding in str_time_float r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
/media/ddnet/src/game/client/animstate.cpp:54:27: warning: The left operand of '*' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
pSeq->m_X += pAdded->m_X * Amount;
^
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2758: Remove the rudimentary fuzzing since no one uses it anyway r=heinrich5991 a=def-
2769: Update front.png by Soreu r=heinrich5991 a=def-
2772: Dont predict camera position on spectator changed r=heinrich5991 a=BannZay
No reason to predict camera position in case when we just changed spectator.
But tbh I have not found a big reason to predict it at all.
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Andrii <bannzay3@gmail.com>
2742: Add str_utf8_copy that trim broken utf8 sequence at the end. r=heinrich5991 a=TsFreddie
Currently this replaces `str_copy` text input and clipboard paste in chat. Many places may need the same treatments, like steam names.
![image](https://user-images.githubusercontent.com/3797859/92263741-08b8e080-eed5-11ea-84a5-b7f070ded260.png)
Test string:
abcd今天是个好日子心想的事儿都能成今天是个好日子打开了家门咱迎春风今天是个好日子心想的事儿都能成今天是个好日子打开了家门咱迎春风今天是个好日子心想的事儿都能成今天是个好日子打
2745: Update mapres by mind r=heinrich5991 a=def-
Adapted from 0.7 for new renderer. Not sure if this makes sense :D
Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
src/game/client/prediction/gameworld.h:62:90: error: ‘int64_t’ has not been declared
62 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, int64_t Mask);
| ^~~~~~~
src/game/server/ddracecommands.cpp:743:39: warning: unknown conversion type character ‘l’ in format [-Wformat=]
743 | str_format(aBuf, sizeof(aBuf), "%s-%lld-%s.save", pSelf->Server()->GetMapName(), time_get(), pSelf->Server()->GetAuthName(pResult->m_ClientID));
See https://sourceforge.net/p/mingw-w64/wiki2/gnu%20printf/
- SetAlpha should be called WithAlpha and only works for RGBA
- Fix type correctness of color_scale and introduce color_invert
- Nicer hook coll color handling in RenderPlayer
- Use CRTP to have type safe WithAlpha, otherwise this would compile:
ColorHSLA = WithAlpha(ColorRGBA(1.0f, 1.0f, 1.0f));