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7734 commits

Author SHA1 Message Date
bors[bot] 4d2505284b
Merge #4624
4624: Limit evolving to 3 seconds r=heinrich5991 a=ChillerDragon

Took from upstream
5d44714e92 (diff-597779b4eb51af9adfedd04b8a235afff01091a4ba741daa604cb5cbeda4e3daR1306-R1321)

Fixes client freezes if the server sends funny ticks

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-02-07 10:50:02 +00:00
bors[bot] 3025bb0036
Merge #4668
4668: Fix bindings with modifiers r=def- a=Kaffeine

I work on a client for InfClass mod and it is important to have bindings for many situations, so we have to use modifiers (one modifier per bind).

It turned out that bindings (with a modifier) are broken in DDNet since commit 4326d00df9 which changes the implementation to support modifier combinations but it messes up the UI part.

I've considered options to revert the commit or to fix the combined modifiers and bravely 😅  choose the latter way. The code had at least five bugs and fixing e.g. four of them does not help much, making it really hard to say if the fix is correct or not. I had to rename some vars first to make the code readable and now (with the correct names) each fix should seem reasonable.

`Modifier` was confused with `ModifierCombination` in so many places. I do not like the idea of deviating from the `teeworlds` codebase but we already did it here by introducing of combined modifiers. We do not use a stronger type system (enum classes and flag classes) but one thing we can do to give a developer the idea of what is going on is to use the correct variable and argument names at least.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)

I checked the follow cases:
- Binding of a normal key (e.g. `t`)
- Binding of a sole modifier (e.g. `lctrl`)
- Binding of a key combined with a modifier (e.g. `ctrl+t`)
- Binding of a key combined with many modifier (e.g. `ctrl+alt+t`)

### Before
Bindings with `Shift` modifiers displayed as `Ctrl+`, bindings with `Ctrl` or `Alt` are not displayed at all.
![image](https://user-images.githubusercontent.com/374839/152705632-42668ec2-a424-4dfa-99ff-250e146da5ea.png)

### After
All bindings displayed correctly
![image](https://user-images.githubusercontent.com/374839/152706393-08c36e36-1200-482a-9eb3-dc0d96185cdd.png)

but also it is possible to set any crazy binding from UI
![image](https://user-images.githubusercontent.com/374839/152706406-b1e18139-16a3-451e-9ac9-702b0aac4d2e.png)



Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
2022-02-07 09:24:02 +00:00
Alexander Akulich 9a5b7339cf Client: Fix projectiles rendering for demo playback
The playback timing leads to always negative client time for projectiles
fired on the current game tick.
2022-02-07 02:41:21 +03:00
Alexander Akulich 17222d67bf Binds: Reorder modifiers according to the convention
The modifiers order in the UI and console follows the order
of modifier enum items.

The conventional order of the modifiers is: Ctrl, Alt, Shift, GUI (Win, Meta).

Place Shift after Alt to get proper order, e.g.:
Alt+Shift+R (conventional) instead of Shift+Alt+R (weird)
2022-02-07 01:54:12 +03:00
Alexander Akulich 7d1595f06f Client/CMenus: Actually process and show all bindings with modifiers 2022-02-07 01:54:12 +03:00
Alexander Akulich e0876960fc CBinds: Remove unused ModifierMatchesKey() 2022-02-07 01:54:12 +03:00
Alexander Akulich fff597cd2a CMenusKeyBinder: Fix binding in cases with only a modifier key pressed 2022-02-07 01:54:12 +03:00
Alexander Akulich 2233ca98c1 CBinds::GetModifierMask: Make the method actually returning the mask
... instead of the modifier enum value.

This fixes CMenusKeyBinder which now saves the bindings into the right slot.
2022-02-07 01:54:12 +03:00
Alexander Akulich ae482d018f CMenus::DoKeyReader: Fix the UI text for binds with a modifier(s) 2022-02-07 01:50:14 +03:00
Alexander Akulich db1d136006 client/menus: Fix variable names 2022-02-07 01:50:14 +03:00
Alexander Akulich 343b2543cc Client/CBinds: Rename arguments which refers to the ModifierCombination
The first dimention of m_aapKeyBindings is ModifierCombination
since commit 4326d00df9.

Rename the arguments to make it clear when the arg is a combination
(e.g. the arg value '2' refers to '1 << MODIFIER_SHIFT' instead of 'MODIFIER_CTRL')

This is needed to make the code cleaner and the bugs more obvious.
2022-02-07 01:50:14 +03:00
Alexander Akulich 68b1afce0e client/menus_settings: Replace hardcoded config name with a macro 2022-02-06 22:44:21 +03:00
Alexander Akulich ac61a38afe CPlayers::RenderPlayer: Consistently use Alpha variable
We already use Alpha to render the weapon, Tee hand, and emoticon.
We also rendered ghost Tee with the same Alpha value.
2022-02-06 22:29:27 +03:00
bors[bot] 00f93da936
Merge #4661
4661: Make spawn position independent of players in other teams r=heinrich5991 a=def-

As suggested by Rockus, should help speedrunners who get followed by
other players

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-02-06 12:50:04 +00:00
bors[bot] f654b1a12c
Merge #4665
4665: Support saving any size binds (fixes #4660) r=heinrich5991 a=def-

Since we store the bind with malloc, we also need to use malloc here to
allow any size when saving the binds in config file

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-02-06 11:43:30 +00:00
def db4d9f9a47 Support saving any size binds (fixes #4660)
Since we store the bind with malloc, we also need to use malloc here to
allow any size when saving the binds in config file
2022-02-06 12:01:46 +01:00
bors[bot] 90944e0cac
Merge #4654
4654: Add a groundjump-only tile r=def- a=heinrich5991

Implements a new mode of jumping: "you only have ground jump".  This differs from "you only have one jump" in that it doesn't allow you to air-jump, even if you haven't jumped to get off the ground. To access this mode, it reuses the "air-jump tile" in the switch layer with the number of jumps set to 255.

This tile is planned to be used in tutorial developed by unique2 and Alisa.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-02-06 09:23:14 +00:00
def d96f354b28 Make spawn position independent of players in other teams
As suggested by Rockus, should help speedrunners who get followed by
other players
2022-02-06 00:01:50 +01:00
heinrich5991 620d611521 Add "groundjump-only" tile
Works by setting the airjump tiles' jumps to 255.
2022-02-05 23:53:32 +01:00
heinrich5991 87df5b8c14 newJumpsNewJumps 2022-02-05 22:32:55 +01:00
Jupeyy 338b6b2238 Add windowed fullscreen ( a special case for Windows ) 2022-02-04 11:14:10 +01:00
bors[bot] f15b3afd95
Merge #4648
4648: Add some checksum functions to the client r=def- a=heinrich5991

Let's see if it works out, if not, we can revert it.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-01-31 22:42:24 +00:00
bors[bot] c9cecaa6e2
Merge #4580
4580: Add teleport/tp chat command to teleport yourself r=edg-l a=def-

to another player or spectated location. Requires /practice mode

As suggested by Rockus on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-31 21:29:14 +00:00
heinrich5991 1820a0e168 Add some checksum functions to the client
Let's see if it works out, if not, we can revert it.
2022-01-31 21:31:26 +01:00
Dennis Felsing 3aa29a9ea3 Don't clamp team quietly, but crash on invalid team 2022-01-31 13:29:11 +01:00
def 3078d9dcfc Transfer super state to client and predict properly 2022-01-31 13:22:44 +01:00
def d31f1c6554 Make super player sounds always appear 2022-01-31 13:22:44 +01:00
def c5d0b984df Ignore start line warning in practice mode 2022-01-31 13:21:26 +01:00
def 1bdf960945 Add teleport/tp chat command to teleport yourself
to another player or spectated location. Requires /practice mode

As suggested by Rockus on Discord
2022-01-31 13:21:04 +01:00
heinrich5991 9ef3c8c94a Mark all component functions overrides with override 2022-01-31 00:53:12 +01:00
Robert Müller 4f653cfcda Use H/VSplitMid where possible 2022-01-26 20:41:08 +01:00
Robert Müller f341e96689 Use Spacing parameter where possible 2022-01-26 20:41:08 +01:00
Robert Müller 4fbca828f4 Add optional Spacing parameter to H/VSplitMid 2022-01-26 20:41:05 +01:00
bors[bot] 155a922d47
Merge #4628 #4639
4628: Disable or fix some spammy new clang-tidy 13 warnings r=heinrich5991 a=def-

```
src/engine/client/backend/opengles/opengles_sl_program.cpp:10:11: warning: suspicious #include of file with '.cpp' extension [bugprone-suspicious-include]
          ^

src/engine/graphics.h:330:67: warning: 2 adjacent parameters of 'CFreeformItem' of similar type ('float') are easily swapped by mistake [bugprone-easily-swappable-parameters]
                CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
                                                                                ^~~~~~~~~~~~~~~~~~

src/game/editor/layer_tiles.cpp:1802:14: warning: result of multiplication in type 'int' is used as a pointer offset after an implicit widening conversion to type 'ptrdiff_t' [bugprone-implicit-widening-of-multiplication-result]
                        mem_zero(&m_pSwitchTile[y * m_Width], o * sizeof(CSwitchTile));
                                  ^

src/game/server/entities/plasma.cpp💯152: warning: operator has equivalent nested operands [misc-redundant-expression]
        if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1)
                                                                                                ~~~~~~~~    ~~~~~~~~                                          ^

src/game/editor/editor.cpp:4295:38: warning: The right operand of '>' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
                        if(m_FilePreviewImageInfo.m_Width > Preview.w)
                                                          ^ ~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4639: Fix SendStartWarning() to only warn every 3 seconds r=heinrich5991 a=def-

Thanks for Skeith for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-01-26 13:17:54 +00:00
Dennis Felsing 0374ddac72 Don't clamp "zoom" command, we already clamp in ChangeZoom
Thanks to chillerdragon for noticing
2022-01-26 12:54:19 +01:00
Dennis Felsing 087a9a8235 Fix SendStartWarning() to only warn every 3 seconds
Thanks for Skeith for report
2022-01-26 12:24:56 +01:00
Dennis Felsing 5cc8eb979d Better fixes 2022-01-26 11:01:11 +01:00
heinrich5991 b92f794e3e Fix old-style DDNet version message sending
Forgot to invert a condition in
49bc150afd.

Fixes #4629.
2022-01-24 15:29:04 +01:00
Dennis Felsing 827ebf1ce6 Emote -> Emoticon 2022-01-23 19:16:23 +01:00
Dennis Felsing 4da76e0e7d Fix any_of 2022-01-23 18:56:37 +01:00
def 94272f82c7 Add more readability checks 2022-01-22 17:45:25 +01:00
def 3f7befdd8b Add some further readability checks, mostly redundancy
/media/ddnet/src/engine/server/databases/sqlite.cpp:232:55: warning: the address of ‘char* sqlite3_expanded_sql(sqlite3_stmt*)’ will never be NULL [-Waddress]
  232 |         if(m_pStmt != nullptr && sqlite3_expanded_sql != nullptr)
      |                                  ~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~
2022-01-22 17:22:01 +01:00
def bc78ba57b9 Enable readability-inconsistent-declaration-parameter-name 2022-01-22 14:12:59 +01:00
def 7aac8b5386 Add readability-container-size-empty 2022-01-22 13:54:25 +01:00
def bcb50c1b29 Enable readability-const-return-type, readability-container-data-pointer, readability-delete-null-pointer 2022-01-22 13:49:14 +01:00
def 653c7715a5 Add readability-avoid-const-params-in-decls 2022-01-22 13:44:22 +01:00
def f3796e5455 Disable or fix some spammy new clang-tidy 13 warnings
src/engine/client/backend/opengles/opengles_sl_program.cpp:10:11: warning: suspicious #include of file with '.cpp' extension [bugprone-suspicious-include]
          ^

src/engine/graphics.h:330:67: warning: 2 adjacent parameters of 'CFreeformItem' of similar type ('float') are easily swapped by mistake [bugprone-easily-swappable-parameters]
                CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
                                                                                ^~~~~~~~~~~~~~~~~~

src/game/editor/layer_tiles.cpp:1802:14: warning: result of multiplication in type 'int' is used as a pointer offset after an implicit widening conversion to type 'ptrdiff_t' [bugprone-implicit-widening-of-multiplication-result]
                        mem_zero(&m_pSwitchTile[y * m_Width], o * sizeof(CSwitchTile));
                                  ^

src/game/server/entities/plasma.cpp💯152: warning: operator has equivalent nested operands [misc-redundant-expression]
        if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1)
                                                                                                ~~~~~~~~    ~~~~~~~~                                          ^

src/game/editor/editor.cpp:4295:38: warning: The right operand of '>' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
                        if(m_FilePreviewImageInfo.m_Width > Preview.w)
                                                          ^ ~~~~~~~~~
2022-01-22 13:35:52 +01:00
bors[bot] 623d8af04c
Merge #4623
4623: Refactor: Distinguish between two concepts previously called "Dummy" r=def- a=heinrich5991

On the one hand variables called "Dummy" would tell us whether the
current action refers to the currently inactive tee ("dummy"). On the
other hand, these variables could tell us whether the current action
refers to the main connection to the server, or the secondary one. The
latter use case is now renamed to "Client", with the choices
`CLIENT_MAIN`, `CLIENT_DUMMY` (and `CLIENT_CONTACT`).

Perhaps better names could be found, especially since `Client` also
refers to the engine client class in the game code.

Also fix a few bugs in dummy handling.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-01-21 21:26:21 +00:00
heinrich5991 d2bf8d6513 Rename Client to Conn (suggestion by deen) 2022-01-21 22:13:35 +01:00
bors[bot] 390e54f627
Merge #4625
4625: Use ETextAlignment enum for UI r=def- a=ChillerDragon

Replaces the magic numbers -1/0/1 for left/center/right

Based on the work done in upstream:

`@cinaera` added alignment enums
	04ee8b20a1

`@TsFreddie` renamed them
	67651e8122

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-01-21 15:39:36 +00:00