Commit graph

2180 commits

Author SHA1 Message Date
Learath 4031e15fc8 Remove extra conditional
Stricter scope on temporary var.
2018-02-22 20:48:47 +01:00
Learath 20cac1c2bb Fix dyncam confusion. Closes #783
Remove "vanilla" dyncam toggle.
2018-02-22 20:40:14 +01:00
Learath 1f2e398819 Add ctrl-delete to chat. Closes #1032 2018-02-22 20:11:56 +01:00
Learath2 61f0461d46 Style 2018-02-13 17:15:16 +01:00
Learath2 8cfebaa0b2 Fix #1031 2018-02-13 03:45:43 +01:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
def 151da9af97 Remove Emojis 2018-01-25 20:03:18 +01:00
Dennis Felsing fac054275c
Merge pull request #992 from Jupeyy/master
RAM usage reduction for map buffering and foreground layer count fix
2018-01-22 20:44:56 +01:00
Jupeyy 15cc8e2dc8 use type that can hold any pointer size 2018-01-16 10:18:14 +01:00
Jupeyy 99bb1cc7db add parentheses 2018-01-16 09:41:06 +01:00
Jupeyy e9a2fc1d6e reduce RAM allocation for map buffering, and fix forground layer count 2018-01-16 09:35:28 +01:00
def 949bb2d9fc Fix crash in emoji on map change, clear emojis 2018-01-15 19:08:51 +01:00
def 7ae5f33bdd fix cl_show_direction (thanks jupeyy) 2018-01-14 20:51:02 +01:00
def c8d4b605bf Improved cl_showfps, don't need average/current anymore 2018-01-14 17:21:50 +01:00
def 4682eaff56 Add option to turn off emojis (fixes #936) and add options in settings menu 2018-01-13 10:37:24 +01:00
def 484325f493 Fix nameplates with antiping (fixes #943) 2018-01-12 19:24:44 +01:00
def 77a999c0b1 Add cl_showemotes 2018-01-05 20:17:22 +01:00
def f1af7cff98 Still render chat input even when chat is disabled 2018-01-05 20:11:05 +01:00
def 3025ed35c9 Introduce cl_show_chat_system
Set to 0 to disable server messages
2018-01-05 20:10:39 +01:00
Jupeyy 9228e632e9 remove spaces 2017-12-03 11:50:43 +01:00
Jupeyy e314802c9c Initialize m_LastLoad in Constructor and reset it when a new map is
loaded(%current% can be loaded directly)
2017-12-03 08:01:17 +01:00
bors[bot] bad105c5e4 Merge #953
953: Overhauled job system r=Learath2 a=heinrich5991

The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-27 23:34:54 +00:00
bors[bot] 41f6140179 Merge #945
945: Don't use nonstandard `#pragma pack` r=Learath2 a=heinrich5991

It's not needed in that place anyway.
2017-11-26 16:27:50 +00:00
bors[bot] f9e0b6b3fe Merge #931
931: Add Speedup tiles correctly at the border creation & remove tile layer extension restriction & fix the LastIndex buffer initlialization & setup non mipmap textures up correctly(texture completness) r=heinrich5991 a=Jupeyy

Allows speedups to be drawn on extended range(out of map range) too.
2017-11-26 13:32:05 +00:00
heinrich5991 94acac91a0 Overhauled job system
The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-23 15:47:38 +01:00
heinrich5991 be80ccb7d6 Don't use nonstandard #pragma pack
It's not needed in that place anyway.
2017-11-18 00:24:44 +01:00
heinrich5991 ef0c1b266f Fix 3 / 2 using integer division 2017-11-03 22:10:04 +01:00
bors[bot] 5528cde5f6 Merge #869
869: Complete rework of the ghost and race recorder r=Learath2 a=Redix

This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.

**A quick overview:**
 - When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
 - If available, both will use the race timer to recognize the start instead of searching for the start line
 - Fastcap support for both
 - The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
 - Better ghost menu (colors, reloading, deleting and saving ghosts)
 - The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
 - New ghosts files are significantly smaller
 - Cleanup, bugfixes..


**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.

For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.

Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.

The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.

Some numbers about the file size: (map: hotrun, both about 30 seconds)

 - Old ghost: 30.4 kB (converted: 10.7 kB)
 - New ghost: 5.4 kB


**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on. 
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00
Redix de1c0cf24d Fixed several issues with the ghost (thanks to Learath2) 2017-10-28 14:23:24 +02:00
def 04820b44f8 Simplify emoji 2017-10-28 09:08:17 +02:00
Michał ebe894faef Fix duplicate 2017-10-28 09:08:17 +02:00
Michał f7e64fe99e Quick fix 2017-10-28 09:08:17 +02:00
Michał 2e353beec2 Rendering fix, better offset calculation, optimizations 2017-10-28 09:08:17 +02:00
Michał 58b0ae5fc7 Possible emoji rendering fix 2017-10-28 09:08:17 +02:00
Michał 3c3c7abd3c Removed alias->utf replacer, added alias lookup instead, modified CEmojis class 2017-10-28 09:08:17 +02:00
Michał 07db85d806 Removed string.h, replaced some C functions with system.h ones, renamed variables 2017-10-28 09:08:17 +02:00
Michał bb419c43b7 Linux build fix + cleanup 2017-10-28 09:08:17 +02:00
Michał e85898a4b6 Fix includes + small clean 2017-10-28 09:08:17 +02:00
Michał 35fb1ddb41 Add emoji support 2017-10-28 09:08:17 +02:00
Jupeyy f15f41e654 remove extension limit for tile layers 2017-10-28 02:04:53 +02:00
Savander fa544dc0e6
Localize Date, Demo 2017-10-28 01:22:11 +02:00
Savander b2b82eb3dd
Localize friend message 2017-10-28 01:21:32 +02:00
Jupeyy 493d2dc9d8 add speedups correctly to the border tiles, to allow them beeing
displayed on extended range
2017-10-28 00:52:54 +02:00
Jupeyy 863385e208 fix the code layout 2017-10-25 15:42:06 +02:00
Jupeyy 3c8f937b79 Don't draw invalid tiles 2017-10-24 20:41:11 +02:00
def cb00a294b8 Enable gfx_opengl3 by default 2017-10-20 22:52:38 +02:00
def 02aeae416b Infinity = no limit 2017-10-20 22:47:59 +02:00
def 2b7809befd Switch cl_showfps 1/2 2017-10-20 22:27:53 +02:00
Redix 9289deb5c7 Stop ghost rendering when touching the start line again 2017-10-18 21:37:25 +02:00
Dennis Felsing d6999bb726 Merge "Pull Request using OpenGL 3.3" 2017-10-18 12:49:27 +02:00
Learath 9ae2c16235 Allow changing UsernameReq while connected 2017-10-16 20:08:39 +02:00
Learath 81135d17de Reset the username on disconnect 2017-10-16 20:01:33 +02:00
Jupeyy 5389dd9666 fix border amount for right and bottom border lines 2017-10-14 16:37:48 +02:00
Jupeyy add339d210 not needed, because of restrictions before 2017-10-11 11:18:03 +02:00
Jupeyy 1814fa8d19 make OpenGL 3.3 experimental option, and don't initialize it as default 2017-10-10 15:35:20 +02:00
Jupeyy 4fc7187a14 adjust sprite texture coordinates to respect texel offset 2017-10-10 12:20:20 +02:00
Jupeyy 966b388b0e clamp speedup arrows images 2017-10-10 12:08:36 +02:00
Jupeyy 92edbf4d37 allow viewing average or current fps 2017-10-09 15:58:12 +02:00
Redix 134a79a225 Move RaceHelper to src/game/client 2017-10-06 22:13:35 +02:00
Redix 612fe15a32 Fix a possible issue with the ghost 2017-10-06 22:05:54 +02:00
Redix d4509111d5 Clean up ghost and race recorder 2017-10-06 22:01:33 +02:00
Redix 1638f39557 Use the same ghost path everywhere 2017-09-29 23:15:47 +02:00
Redix 245afcb4b2 Fix warnings 2017-09-28 19:27:15 +02:00
Redix 2586c001b7 Use demos/auto/race for the race recorder 2017-09-28 19:14:36 +02:00
Redix e9a0271c29 Improved ghost and race recorder file handling 2017-09-28 19:13:20 +02:00
Redix 66cc527af4 Do not restart ghost and race recorder when the race timer is turned on with /timer 2017-09-28 16:57:39 +02:00
Redix 0891ce2812 Use move instead of copy assignment operator for the ghost 2017-09-28 16:42:47 +02:00
Redix c832beca63 Remove 30 min limit from the ghost 2017-09-28 16:02:01 +02:00
Redix a3a82b6571 Move filename clearing function to base lib 2017-09-28 16:02:01 +02:00
Redix d37bb5e65a Fix ghost menu localization 2017-09-28 16:02:01 +02:00
Redix 0c6026c22e Hide ghost menu buttons if there are no ghosts 2017-09-28 16:02:00 +02:00
Redix 0b4d629dab Improved ghost memory management 2017-09-28 16:02:00 +02:00
Redix 216e5654e8 Added config variables for server controlled ghost and race recording 2017-09-28 16:02:00 +02:00
Redix 17f1978740 Use the race timer for the demo recorder as well 2017-09-28 16:02:00 +02:00
Redix 491cfdb93e A few fixes in ghost and race recorder code 2017-09-28 16:02:00 +02:00
Redix 1efa8023ea Use race timer for ghosts if available 2017-09-28 16:02:00 +02:00
Redix 4c8c546c35 Improved ghost start accuracy 2017-09-28 16:01:59 +02:00
Redix ac234ad3ee Write the correct player name into ghosts that are saved from menu 2017-09-28 16:01:59 +02:00
Redix ffaa077c72 Improved ghost skin handling a bit 2017-09-28 16:01:59 +02:00
Redix 456a67fe2d Start race recording immediately so we can also record the preparation steps 2017-09-28 16:01:59 +02:00
Redix 0721b895ae Make sure that we have a free ghost slot for new records 2017-09-28 16:01:58 +02:00
Redix 353190588b Disable ghost and race recorder during demo playback 2017-09-28 16:01:58 +02:00
Redix 1e845a4020 Added reload button in ghost menu 2017-09-28 16:01:58 +02:00
Redix 5b3e9e4bbf Improved ghost file management 2017-09-28 16:01:58 +02:00
Redix d09e825065 Use existing code for rendering the ghost 2017-09-28 16:01:58 +02:00
Redix 5cc0d16029 Reworked the race recorder 2017-09-28 16:01:57 +02:00
Redix 9e52957423 Only restart ghost and race demo on non-solo servers when crossing the start line again 2017-09-28 16:01:57 +02:00
Redix 1c377ed00f Added Fastcap support for ghost and race demo 2017-09-28 16:01:57 +02:00
Redix bd3e81d5e0 Use snapshot values instead of predicted ones for the ghost and also save the tick
This makes the ghosts more resistant against lags
2017-09-28 16:01:57 +02:00
Redix 3c8217b39c Mark own ghost with color 2017-09-28 16:01:56 +02:00
Redix 4f57b33524 Use static array for active ghosts
Improve ghost file handling
2017-09-28 16:01:56 +02:00
Redix c189678e44 Cleaned up the ghost component and made it use the ghost recorder and loader 2017-09-28 16:01:56 +02:00
Jupeyy baa69676ea fix warnings 2017-09-27 15:06:47 +02:00
Jupeyy 7aa547946b more warning fixes 2017-09-27 15:01:38 +02:00
Jupeyy 463944b143 fix code pattern mistakes and warnings 2017-09-27 14:52:06 +02:00
Jupeyy e820a36899 don't use average FPS 2017-09-27 12:21:29 +02:00
Jupeyy 6185c05be4 for tilelayers, go thorugh them layer by layer to reduce GPU overload by
only render visible areas
2017-09-27 12:20:23 +02:00
Jupeyy 9fd1290734 auto adjust font size for entity overlay 2017-09-27 12:19:39 +02:00
Redix 43f246f174 Made int packing functions safe 2017-09-17 02:36:50 +02:00
heinrich5991 42934fe102 Remove statically detectable float divisions by zero
This should fix the warning in MSVS.
2017-09-16 18:34:26 +02:00