Commit graph

2866 commits

Author SHA1 Message Date
oy 457d6f82dd made maps a submodule 2012-12-13 00:11:33 +01:00
oy 8b8eb50961 fixed ninja skin and skin part selection on missing part 2012-12-09 20:26:40 +01:00
oy 1b6698a181 fixed size of the tee hands 2012-12-09 17:00:03 +01:00
oy 8a3de3fe28 fixed client clean up 2012-12-09 16:59:27 +01:00
oy dd5c040a3b Merge branch 'master' of https://github.com/SushiTee/teeworlds 2012-12-09 16:15:28 +01:00
oy 4214b576e9 fixed last commit 2012-12-09 15:55:01 +01:00
BeaR 66579083fa Small aesthetical changes 2012-12-09 15:52:31 +01:00
BeaR 639c7cf6a8 Envelope preview: make last point editable 2012-12-09 15:51:20 +01:00
BeaR b8602f019b Add OnReset for damage indication 2012-12-09 15:50:26 +01:00
oy 5623c5c008 updated map checker for dm8 2012-12-06 20:58:16 +01:00
Sonix Lanik 1f7753adb4 fixed darkened moon on dm8. #661
removed the shadow that was covering the moon in the bg and edited up a
bit.
2012-12-06 20:46:56 +01:00
SushiTee aa03944cfb Merge branch 'master' of git://github.com/teeworlds/teeworlds
Conflicts:
	src/game/client/components/menus_ingame.cpp
2012-11-15 10:19:20 +01:00
SushiTee 5845665ba6 started writing the friends browser page 2012-11-15 10:14:30 +01:00
oy 090867fa0d fixed last commit 2012-11-13 21:37:46 +01:00
BeaR 591b6a2f62 Bug: Losing render-commands if commandbuffer is full(gfx)
Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
2012-11-13 21:33:16 +01:00
oy 749dfa2af1 fixed server crash on team balance. Closes #1032 2012-11-10 19:15:41 +01:00
oy b905ed562f updated gitignore file 2012-11-10 18:13:47 +01:00
SushiTee 01c7a06c22 made overlay enterable 2012-11-07 17:59:05 +01:00
SushiTee 9fd796162a gave info button a function 2012-11-07 17:15:03 +01:00
oy 444da4e341 fixed a typo and added some missing localisation markers 2012-11-04 16:42:59 +01:00
SushiTee 02648e14b2 Merge branch 'master' of git://github.com/teeworlds/teeworlds 2012-11-04 12:47:41 +01:00
SushiTee 9f54a5c696 remade ingame join buttons 2012-11-04 12:47:10 +01:00
oy 082ee5c474 Merge branch 'master' of https://github.com/SushiTee/teeworlds 2012-11-03 17:52:39 +01:00
SushiTee c0f70eddc4 changed server browser 2012-10-21 19:59:20 +02:00
oy ada8011a4c fixed last commit 2012-10-21 14:49:26 +02:00
BeaR 70a648899d Some graphic batching:
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
2012-10-21 13:55:26 +02:00
SushiTee 20cfbfe3a7 Merge branch 'master' of git://github.com/teeworlds/teeworlds
Conflicts:
	src/game/client/components/menus_ingame.cpp
2012-10-09 13:08:01 +02:00
SushiTee c74637ae6d began to rewrite server browser and ingame menu 2012-10-09 12:44:47 +02:00
oy e29ced0741 fixed some compiler warnings and a line ending 2012-10-09 00:11:13 +02:00
oy 078390522e Merge branch 'master' of https://github.com/SushiTee/teeworlds 2012-10-08 23:56:41 +02:00
oy 57e28e5c88 made favorites support hostnames. Closes #55 2012-10-07 23:56:37 +02:00
oy 550c323eb4 made restart work in "wait for more players"-warmup. #999 2012-10-07 22:05:02 +02:00
oy e2973652f7 added skill level to server info. #1000 2012-10-07 22:02:50 +02:00
oy c2cb73b87f made numbers in server info ints instead of strings 2012-10-07 21:56:38 +02:00
oy 401697b35d added a config var for the font filename. Closes #1003 2012-10-07 16:24:18 +02:00
oy 217a30bca0 save last reason within ingame cal vote tab. Closes #996 2012-10-07 15:55:06 +02:00
oy fe1576276d removed old doc stuff 2012-10-07 15:36:51 +02:00
oy 3102907b54 added a check for ppc building on mac os x. Closes #1006 2012-10-07 15:35:33 +02:00
oy efc26acaaa set default value for asynchronous rendering to disabled for now. #1001 2012-10-07 11:35:39 +02:00
oy 81f3882976 removed old non threaded graphics backend 2012-10-07 11:31:23 +02:00
oy 500621ec47 readded texture resampling 2012-10-07 11:22:49 +02:00
oy e6a1f99681 fixed texture memory usage calculation in graphics threaded 2012-10-06 23:31:02 +02:00
oy 7415514a72 play only one weapon no ammo sound per second. #993 2012-10-06 13:47:37 +02:00
oy 09cca41215 fixed last commit 2012-10-06 13:24:31 +02:00
BeaR 9071008a6f Missed a file.. 2012-10-06 13:20:50 +02:00
BeaR 056309ac5e Readded Texturecompression-support 2012-10-06 13:20:44 +02:00
oy d23a1247aa Merge pull request #1010 from Lealen/master
Update flags
2012-10-04 12:56:34 -07:00
oy 279441a4c9 added language files as submodule 2012-10-03 19:27:50 +02:00
SushiTee 8d427bea39 started working on server browser 2012-08-26 21:15:48 +02:00
oy 8f86ce2600 Merge pull request #1014 from ghost91-/mac-fix
Fixed threaded gfx and building on Mac OS X
2012-08-26 11:07:03 -07:00