Dennis Felsing
d5dc951747
fix
2018-07-25 16:24:12 +02:00
heinrich5991
f8277267a0
Remove mem_alloc
and mem_free
, use standard C functions instead
...
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).
This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.
Remove OOM handling in `src/game/client/components/binds.cpp`.
Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
def
bd62b5da79
Clean up a few compile warnings
2014-12-31 13:04:31 +01:00
oy
b44ee3d975
reworked ban system
2011-12-29 23:36:53 +01:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
oy
59d56cd332
finished IPv6 support (master servers aren't compatible with 0.5 and older). Closes #233
2011-03-30 12:08:33 +02:00
GreYFoXGTi
1b2703aaba
Refactoring & fixed WEAPONSPEC_GUN in content.py
2011-02-12 21:18:41 +01:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00
Magnus Auvinen
9d3fd4a282
continued work on prediction and game timer
2009-01-24 14:32:12 +00:00
Magnus Auvinen
f0760ac0d3
improved crapnet so it changes between different ping configurations. improved the game timer
2009-01-21 19:12:09 +00:00
Magnus Auvinen
24899a13e8
improved the prediction timer to handle crappy connections better
2009-01-21 00:05:07 +00:00
Magnus Auvinen
39370635cc
fixed a few debug messages that spammed a bit too much
2009-01-10 12:27:15 +00:00
Magnus Auvinen
94648bc304
fixed some config options for crapnet
2008-11-08 14:04:16 +00:00
Magnus Auvinen
9cbfe9c462
improved crapnet to beable to do packet reodering /home/kma/code/teeworlds/trunk/src/tools/crapnet.cpp
2008-10-20 19:59:33 +00:00
Magnus Auvinen
119b5af3d3
fixed a lot of network troubles
2008-10-19 09:10:55 +00:00
Magnus Auvinen
817f431377
moved out e_system, e_detect, vmath and math to a little base library
2008-08-14 17:19:13 +00:00
Magnus Auvinen
9d632dd826
major update. server clean up and much added documentation
2008-07-06 11:21:21 +00:00
Magnus Auvinen
944cd68add
loads of small fixes everywhere
2008-03-18 01:30:47 +00:00
Magnus Auvinen
a2566b3ebd
cleaned up code structure a bit
2007-12-15 10:24:49 +00:00
Magnus Auvinen
a0e5181e42
added license info
2007-11-25 19:42:40 +00:00
Magnus Auvinen
daf89a01ff
added skins, tweaked prediction like hell
2007-11-04 00:19:41 +00:00
Magnus Auvinen
dab34697e7
added nameplates
2007-10-28 19:28:09 +00:00
Magnus Auvinen
ebbe51718e
loads of changes. better prediction. line drawing. some nice graphs :)
2007-09-23 18:27:04 +00:00
Magnus Auvinen
3f4587ede8
a lot of changes. client side prediction added
2007-09-09 18:21:14 +00:00
Magnus Auvinen
8b3c16e615
major engine cleanup. dependency on baselib removed. engine is now C code (not ansi tho). some other cruft removed aswell
2007-08-22 07:52:33 +00:00
Magnus Auvinen
640b2bd953
made so that you can bind the server to a specific address
2007-08-05 14:19:13 +00:00
Magnus Auvinen
8233a44b60
an update :D
2007-07-29 22:09:15 +00:00
Magnus Auvinen
1d34666164
fixed latency stuff, some gfx stuff
2007-07-26 19:09:31 +00:00
Magnus Auvinen
5bd2c434f6
epic commit. removed tga support, removed BGR support. fixed one config for editor, server and client, optimized tilemap rendering (this needs some cleanup), added tools to fix alpha outline quirk and glitches in the tilemap reindering
2007-07-24 22:53:43 +00:00