Commit graph

1010 commits

Author SHA1 Message Date
Robert Müller 3fd87df844 Fix mouse staying locked when activating text mode in editor 2022-09-04 12:58:39 +02:00
Robert Müller 977f1a8245 Refactor editor server settings list using CScrollRegion 2022-09-03 17:13:26 +02:00
Robert Müller 130275a7b2 Refactor editor automapper config list using CScrollRegion
- Fix the currently selected item not being highlighted after opening the dialog.
- Remove static limit of 255 automapper rules, after which the editor previously caused out-of-bounds accesses, by using the address of the automapper config name as button ID.
2022-09-03 16:41:31 +02:00
Robert Müller 1c23a17ee4 Fix hotkeys (scroll regions) not working in editor 2022-09-02 23:16:37 +02:00
Robert Müller e7c3ce186f Port CUI::ConsumeHotkey from upstream
Move hotkey/input handling from `CMenus` to `CUI`.

Using the `ConsumeHotkey` method ensures that each hotkey is only handled once.

By also handling the mouse scroll wheel as hotkeys, this fixes the scroll keys activating scroll regions while the controls binder is active.
2022-08-31 21:43:57 +02:00
bors[bot] b42627f807
Merge #5748
5748: Remove the need for sprite icon images; update Icons file r=Jupeyy a=VoxelDoesCode

It felt like that it was very unoptimized to have two images for the demo buttons. Initially, I wanted to merge it into one image, but it was a much better choice to have it so that we use the Icons font file for the sprites instead. Turns out, considering how the typeface is rendered, it looks much smoother and crisper. The contrast between the squares and the symbols is much clearer alongside!

Before the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066728-45b6c5d7-00c5-4e03-9f89-4dfc89df6ec1.png)
After the change:
![unknown](https://user-images.githubusercontent.com/95713843/185066759-bd5f8169-7e9e-488d-9af7-0ab34bff9d54.png)

Note that there is a few compromises that had to be made with the limited symbol choices. As of publishing this there is not a symbol for a crossed out keyboard, but I hope the eye works just fine for now.


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-08-27 12:24:36 +00:00
VoxelDoesCode 0392f6655d Added an icon for Parent Directories 2022-08-25 18:44:27 -04:00
VoxelDoesCode 216d4421ce Clang Format 2022-08-24 16:17:04 -04:00
Robert Müller 359beffff3 Refactor editor sound list using CScrollRegion 2022-08-23 10:08:46 +02:00
Robert Müller 5dc6c90a50 Refactor editor image list using CScrollRegion, split method 2022-08-23 10:08:45 +02:00
Robert Müller 9f01c6fe66 Refactor editor layer list using CScrollRegion 2022-08-23 10:08:45 +02:00
Robert Müller ad8f49fe79 Remove unnecessary indentation/scope 2022-08-23 10:08:42 +02:00
Robert Müller 4cdd36aed3 Remove redundant m_GuiActive checks
This condition is already checked before calling the methods.
2022-08-23 10:01:29 +02:00
Robert Müller 7b80ad1982 Refactor editor layer image selection popup using CScrollRegion
The width of the popup and list are also slightly increased to better support images with longer names.
2022-08-23 10:01:28 +02:00
Robert Müller f451a33361 Port CScrollRegion from upstream with some minor refactorings
Co-authored-by: LordSk <lordskelethom@gmail.com>
2022-08-23 10:01:28 +02:00
bors[bot] 49bed71932
Merge #5696
5696: Add option for parallax-aware zoom r=def- a=Fireball-Teeworlds

## How this works

Currently we have parallax X and Y parameters that control how far away a layer feels. Currently it's only taken into account for camera moving sideways.

This pull request makes zoom behave as if the camera was moving closer or further away, taking into account the distance to the layer.

In order to provide flexibility, this behaviour is using a separate parallax value, similar to how we have separate values for X and Y. Para Zoom will default to the minimum of parallax X, Y, clamped to be between 0 and 100. This seems to look well on most maps.

This pull request also introduces two new features to the Editor:
* Controls for configuring per-group Para Zoom value. If Custom Zoom is set to No, Para Zoom will automatically keep following to the default value described above, so that people new to the feature don't have to figure out how it works.
* Zoom button that previews the zoom behavior (next to Proof at the top).

## Editor Screenshots

### Para Zoom controls

![screenshot_2022-08-22_21-38-04](https://user-images.githubusercontent.com/68162181/186014490-f7b91245-460f-405f-8d5c-3f91db2a1b9a.png)

![screenshot_2022-08-22_21-37-58](https://user-images.githubusercontent.com/68162181/186014522-03b6e814-4dd9-4d07-9af9-7db5fb434a56.png)

### Zoom Button

![screenshot_2022-08-22_21-40-46](https://user-images.githubusercontent.com/68162181/186014856-2d1d499d-9011-439c-b217-536957e0c1e3.png)

![screenshot_2022-08-22_21-40-50](https://user-images.githubusercontent.com/68162181/186014874-6d2939d3-00ff-4327-a790-414b5151ba31.png)

## In-Game Screenshots

Video: https://youtu.be/W7eXQN0gRFI

This is an older version of the pull request that had an option to disable the new behaviour. The current version can only be disabled in map editor for a particular map.

### Springlobe 3

With new feature:
![screenshot_2022-08-02_04-28-19](https://user-images.githubusercontent.com/68162181/182286371-b67cee1c-73d8-4a24-a9c3-1b28340a3b42.png)

Without:
![screenshot_2022-08-02_04-28-25](https://user-images.githubusercontent.com/68162181/182286367-24555381-1700-4ff1-80c7-39e5dce63820.png)

### Beyond Dreams

With new feature:
![screenshot_2022-08-02_04-28-59](https://user-images.githubusercontent.com/68162181/182286322-114ecb90-0860-462c-9012-bb2f3ff848fb.png)

Without:
![screenshot_2022-08-02_04-28-55](https://user-images.githubusercontent.com/68162181/182286654-f34da72b-7991-4f42-89ad-679279fcb83e.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [X] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2022-08-22 21:15:41 +00:00
Corantin H 29a3baaa75 Editor: added the possibility to duplicate layers 2022-08-19 13:20:50 +02:00
VoxelDoesCode fa98ad1e36 Remove the need for file_icons.png 2022-08-19 01:05:02 -04:00
bors[bot] 4826eb1df0
Merge #5730
5730: Move `CUIRect` to separate file, move `CRenderTools::DrawUIRect/4` to `CUIRect::Draw/4`, merge `CUIEx` into `CUI` r=def- a=Robyt3

Adopt UI refactorings from upstream:
- move `CUIRect` into a separate file
  - this allows some includes of `ui.h` to be removed, most importantly in `render.h`
- move `CRenderTools::DrawUIRect/4` to `CUIRect::Draw/4`
  - this object orientied calling style makes it easier to write the code

The `CUIEx` class is merged into the `CUI` class, as there is no need for two different UI classes anymore.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-08-14 11:55:24 +00:00
Robert Müller 813522f1fc Add/use temporary variables to improve readability 2022-08-14 13:12:21 +02:00
Robert Müller 45a20ff277 Only load and unload normal tile layer data if necessary 2022-08-14 13:12:21 +02:00
Robert Müller 51fb3e9a22 Merge CUIEx class into CUI
There is no need to separate the UI in two classes anymore, as the dependency on `CRenderTools` has been removed.
2022-08-12 19:59:19 +02:00
Robert Müller 95550fd6a9 Move CRenderTools::DrawUIRect/4 to CUIRect::Draw/4
Use `ColorRGBA` instead of `vec4` for `Draw4`.
2022-08-12 19:37:08 +02:00
Robert Müller 2a21cd6eab Move all DrawRect* methods from CRenderTools to IGraphics
As the methods do not depend on any game components they are moved to the engine graphics interface.
2022-08-12 17:42:05 +02:00
Robert Müller 7b20009980 Move CUI::CORNER_* enum to IGraphics::CORNER_*
Entirely automatic replacement in preparation for moving rect drawing methods from `CRenderTools` to `IGraphics`.
2022-08-12 17:42:04 +02:00
Robert Müller 237fdc76db Move CRenderTools::DrawCircle to IGraphics::DrawCircle
As this method does not depend on any game components it is be moved to the engine graphics interface.
2022-08-12 17:42:03 +02:00
Fireball 5d886d80f8 Parallax Zoom: use CMapItemGroupEx to store parallax value 2022-08-10 03:05:23 +01:00
Fireball 4ed997f304 Parallax Zoom: fix QuadEnvPoint scaling (and other UI distances) 2022-08-06 16:45:03 +01:00
bors[bot] aeca43fbdb
Merge #5706
5706: Fix shift-leftclick-drag with empty selection to delete (fixes #5705) r=C0D3D3V a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-08-06 10:54:33 +00:00
Fireball 54f7a9817d Parallax Zoom: Zoom preview button in Editor
Known issue: Quad Env Points are scaled incorrectly for Groups with
ParallaxZoom != 100 (in Zoom mode).
2022-08-06 02:30:37 +01:00
Fireball 5bf7f60bf6 Parallax Zoom: Add default zoom option to the editor
Safe defaults for map editing: unless opted-in, Parallax Zoom
will default to maximum(parallax{x,y}).
2022-08-06 01:31:42 +01:00
Dennis Felsing a41f1c1def Fix shift-leftclick-drag with empty selection to delete (fixes #5705) 2022-08-06 02:09:15 +02:00
Fireball a90c86e9a5 Parallax-aware zoom
How this works: parallax values configure perceived distance from camera
when it's moving along x and y axes. Assume that zoom is moving the
camera away and scale layers accordingly, with background layers
(furtherst away) changing the least.

New per-ItemGroup (LayerGroup) setting allows to set the new parallax
value independently from the other two. This can be used to do tricks
like on Time Shop zoom correctly or make it feel like the camera is
changing the field of view at the same time as moving in space.
2022-08-05 00:40:58 +01:00
Robert Müller b1e4d60fae Fix buffer-overflow in editor on shift-clicking brush
1. Open any map, including an empty one.
2. Select a brush, e.g. size 2x2.
3. Shift click to repeat the brush over a larger area, e.g. 10x10.
4. This causes a buffer-overflow / crash with ASAN:

```
=================================================================
==4826==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x6060000f5040 at pc 0x55db7d0aa743 bp 0x7fffe4e191f0 sp 0x7fffe4e191e0
READ of size 4 at 0x6060000f5040 thread T0
    0 0x55db7d0aa742 in CLayerTiles::GetTile(int, int) src/game/editor/layer_tiles.cpp:50
    1 0x55db7d0d23e1 in CLayerTiles::FillSelection(bool, CLayer*, CUIRect) src/game/editor/layer_tiles.cpp:437
    2 0x55db7cf196e9 in CEditor::DoMapEditor(CUIRect) src/game/editor/editor.cpp:2641
    3 0x55db7cfa7755 in CEditor::Render() src/game/editor/editor.cpp:5747
    4 0x55db7cfd2a56 in CEditor::OnRender() src/game/editor/editor.cpp:6437
    5 0x55db7c23e02d in CClient::Run() src/engine/client/client.cpp:3374
    6 0x55db7c2a9f7b in main src/engine/client/client.cpp:4762

0x6060000f5040 is located 0 bytes to the right of 64-byte region [0x6060000f5000,0x6060000f5040)
allocated by thread T0 here:
    0 0x7f9b21db5787 in operator new[](unsigned long) ../../../../src/libsanitizer/asan/asan_new_delete.cc:107
    1 0x55db7d0a9a86 in CLayerTiles::CLayerTiles(int, int) src/game/editor/layer_tiles.cpp:39
    2 0x55db7d0cf0ed in CLayerTiles::BrushGrab(CLayerGroup*, CUIRect) src/game/editor/layer_tiles.cpp:387
    3 0x55db7cf18191 in CEditor::DoMapEditor(CUIRect) src/game/editor/editor.cpp:2612
    4 0x55db7cfa7755 in CEditor::Render() src/game/editor/editor.cpp:5747
    5 0x55db7cfd2a56 in CEditor::OnRender() src/game/editor/editor.cpp:6437
    6 0x55db7c23e02d in CClient::Run() src/engine/client/client.cpp:3374

SUMMARY: AddressSanitizer: heap-buffer-overflow src/game/editor/layer_tiles.cpp:50 in CLayerTiles::GetTile(int, int)
Shadow bytes around the buggy address:
  0x0c0c800169b0: 00 00 00 fa fa fa fa fa 00 00 00 00 00 00 00 fa
  0x0c0c800169c0: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa
  0x0c0c800169d0: fd fd fd fd fd fd fd fa fa fa fa fa fd fd fd fd
  0x0c0c800169e0: fd fd fd fd fa fa fa fa fd fd fd fd fd fd fd fa
  0x0c0c800169f0: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa
=>0x0c0c80016a00: 00 00 00 00 00 00 00 00[fa]fa fa fa fd fd fd fd
  0x0c0c80016a10: fd fd fd fa fa fa fa fa fd fd fd fd fd fd fd fa
  0x0c0c80016a20: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa
  0x0c0c80016a30: fd fd fd fd fd fd fd fa fa fa fa fa fd fd fd fd
  0x0c0c80016a40: fd fd fd fa fa fa fa fa fd fd fd fd fd fd fd fa
  0x0c0c80016a50: fa fa fa fa fd fd fd fd fd fd fd fa fa fa fa fa
Shadow byte legend (one shadow byte represents 8 application bytes):
  Addressable:           00
  Partially addressable: 01 02 03 04 05 06 07
  Heap left redzone:       fa
  Freed heap region:       fd
  Stack left redzone:      f1
  Stack mid redzone:       f2
  Stack right redzone:     f3
  Stack after return:      f5
  Stack use after scope:   f8
  Global redzone:          f9
  Global init order:       f6
  Poisoned by user:        f7
  Container overflow:      fc
  Array cookie:            ac
  Intra object redzone:    bb
  ASan internal:           fe
  Left alloca redzone:     ca
  Right alloca redzone:    cb
  Shadow gap:              cc
==4826==ABORTING
```
2022-08-04 23:39:40 +02:00
bors[bot] 1110d0e40e
Merge #5686
5686: Fix editor image delete r=def- a=Jupeyy

fixes #5675

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-07-31 21:11:15 +00:00
bors[bot] 730c54a603
Merge #5678
5678: Reset selected quads when switching layers (fixes #5673) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-07-31 20:03:31 +00:00
Jupeyy 982139922c Fix editor image delete 2022-07-31 21:39:18 +02:00
Robert Müller 1d6dca8c24 Fix accesses to vector with index -1 by adding static button IDs 2022-07-31 13:13:53 +02:00
Robert Müller 344e50f76f Remove dead code 2022-07-31 13:10:03 +02:00
def 76e3db9725 Reset selected quads when switching layers (fixes #5673) 2022-07-31 09:45:06 +02:00
Robert Müller 7f1a7795ee Fix tab and F10 keys working inconsistently in editor
By moving the calls to `KeyPress` from `CEditor::OnUpdate` to `OnRender`.
2022-07-30 13:31:00 +02:00
Dennis Felsing de087bd80a Fix shift + left click in editor (fixes #5626) 2022-07-12 20:09:53 +02:00
bors[bot] a3001f3bd1
Merge #5205
5205: Allow multiple addresses per server in the serverbrowser r=def- a=heinrich5991

Support is incomplete for `leak_ip_address_to_all_servers` (will only
ping the first address of each server) and for the `leak_ip` setting
(which will also only ping the first address of each server).

Fixes #5158.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-07-10 23:31:21 +00:00
Robert Müller ec4175277e Fix readability-container-data-pointer 2022-07-10 21:42:57 +02:00
Robert Müller 072b9ebaba Use DrawRoundRectExt instead of DrawRoundRect and remove the latter 2022-07-10 17:19:35 +02:00
heinrich5991 6600024f24 Allow multiple addresses per server in the serverbrowser
Support is incomplete for `leak_ip_address_to_all_servers` (will only
ping the first address of each server) and for the `leak_ip` setting
(which will also only ping the first address of each server).
2022-07-10 16:52:07 +02:00
Chairn a69dc599a9 Huge variable naming format
Fix pointer and pointer array variable naming

Huge renaming to match our rules

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
            (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[

Further format static variables

Format almost all pointer names accordingly

Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]

clang-format

Fix CI fail

Fix misnamed non pointer as pointer and non array as array

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
            (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]

clang-format

Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00
bors[bot] 66ab84a5fa
Merge #5544
5544: Replaced float array with appropriate struct (vec or color) r=def- a=Chairn

I mostly touched the code in the graphic part for array of 2 floats into vec2.
For color, i replaced array of 4 floats with ColorRGBA where it made sense.

I had to change the logic order in `src/engine/client/graphics_threaded.cpp:1113` due to operator= from vec2 to vec3. I didn't see any visual change.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-07-07 12:30:29 +00:00
Chairn 32318a7c90 Reworked color system
Removed duplicate structs. Replaced 4 floats array with appropriate
struct where applicable
2022-07-06 11:39:51 +02:00
c0d3d3v 0bfb854a0e
Rename TILE_CHECKPOINT_XXX to TILE_TIME_CHECKPOINT_XXX 2022-06-30 23:41:40 +02:00