GreYFoXGTi
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ddc5dd7ab3
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Cleaned up & Re-arranged stuff
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2011-01-06 05:46:10 +02:00 |
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GreYFoXGTi
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4737588827
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New Delayed Switches
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2010-11-22 23:10:12 +02:00 |
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GreYFoXGTi
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5d9ee1736e
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made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
data/languages/dutch.txt
data/languages/french.txt
data/languages/german.txt
data/languages/russian.txt
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamecontext.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
src/game/server/gamemodes/dm.cpp
src/game/server/gamemodes/dm.h
src/game/server/gamemodes/mod.cpp
src/game/server/gamemodes/tdm.cpp
src/game/server/gamemodes/tdm.h
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2010-11-22 00:26:00 +02:00 |
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Sworddragon
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fc9211c777
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Updated copyrights
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2010-11-20 21:26:06 +01:00 |
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GreYFoXGTi
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071fb6a5a3
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new Switch System //TODO Rendering Rotation
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2010-11-14 02:39:04 +02:00 |
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btd
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081c5d8bc2
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Fix score board and small perfomance improvments
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2010-11-05 14:56:44 +03:00 |
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GreYFoXGTi
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e43bcd80db
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Rotation
FTW
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2010-11-01 03:51:17 +02:00 |
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GreYFoXGTi
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210ea685b5
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Fixed Front layer Checkpoints
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2010-10-30 20:49:42 +02:00 |
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GreYFoXGTi
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e7d6c67446
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fixed bam.lua
fixed some compiler warnings
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2010-10-27 01:18:28 +02:00 |
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GreYFoXGTi
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304084434b
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Created Destructor for Layers and Collision but making them default Destructor didn't work so i made them normal functions and called them as needed, i am not sure this is the right way though. Closes #74, Closes #35.(#35 Needs in depth testing, i tested for 3 minutes copying stuff around)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-10-06 23:47:23 +02:00 |
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GreYFoXGTi
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65fa246352
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Implemented Max Indices ( If needed in the future )
Removed Old Unused Functions
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-26 05:54:37 +03:00 |
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GreYFoXGTi
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347870c1da
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Working on GetMapIndex
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2010-09-26 05:25:05 +03:00 |
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GreYFoXGTi
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8bff412118
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New Doors System
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2010-09-26 04:19:08 +03:00 |
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GreYFoXGTi
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a02bceafed
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Added Max Speed
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 20:43:23 +03:00 |
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GreYFoXGTi
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6fe9daf1b6
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Refactored Some Function Names
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 18:07:45 +03:00 |
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GreYFoXGTi
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7f325ed21c
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Changed Speedup collision checks to benefit from high speed check
added checks for index < 0
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-22 15:17:00 +03:00 |
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GreYFoXGTi
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d7f5d85362
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Made Necessary Changes to IsTeleport for it to to Benefit from GetMapIndex loops to avoid goig through at high speeds
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2010-09-22 15:03:59 +03:00 |
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GreYFoXGTi
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72e05efc53
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Added Evil Teleporter,
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-09-11 02:01:15 +02:00 |
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GreYFoXGTi
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dd63ab26a9
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Some optimizations and Removed Collision and No Hook from Front Layer to avoid vanilla client prediction errors
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-29 05:46:09 +02:00 |
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GreYFoXGTi
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7f0fa6d6b1
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Added Switch Layer and it Finally works like it should
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-28 18:24:56 +02:00 |
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btd
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6fabca9e10
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Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep(
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2010-08-23 23:37:27 +04:00 |
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GreYFoXGTi
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2cdd2d4421
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Added some tiles
tried to make the others work but i get stuck!
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-22 00:57:42 +02:00 |
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GreYFoXGTi
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5c880c88a4
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All tiles should work in the Front Layer as in Game layer
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 21:48:47 +02:00 |
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GreYFoXGTi
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4d0716f12c
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When i stop forgetting to hit save before i commit there will be world peace
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 19:34:33 +02:00 |
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GreYFoXGTi
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e7721811dd
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Added Fluxid's HookThrough
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-21 04:20:01 +02:00 |
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GreYFoXGTi
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6bb5fcf316
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Implementing the FrontLayer
Also trimmed the trailings
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-20 23:48:33 +02:00 |
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GreYFoXGTi
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185db5fb72
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Just a test commit of the FrontLayer
i only commited this cause i am not at home and i wanna work on this externally :D
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-08-15 17:42:40 +03:00 |
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GreYFoXGTi
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9d30803854
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code optimization
added stoppers
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-08-12 17:31:38 +03:00 |
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GreYFoXGTi
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09b7a1fe1d
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Fixed the laser problems
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-08-12 14:15:58 +03:00 |
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GreYFoXGTi
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20930ce68b
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too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-08-10 19:32:32 +03:00 |
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GreYFoXGTi
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0a9dc07d0c
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Fixes Issue #5
Changed /info
Fixed anti-rainbowmod
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
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2010-07-29 17:54:04 +03:00 |
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GreYFoXGTi
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434b4aad86
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The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
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2010-07-29 08:59:32 +03:00 |
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Magnus Auvinen
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72c06a2589
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copied refactor to trunk
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2010-05-29 07:25:38 +00:00 |
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