Dennis Felsing
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3650281cf0
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Always destroy bullets/lasers on kill when in practice team (fixes #4694)
to prevent /teleporting back to start line and cheating
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2022-02-11 16:58:04 +01:00 |
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def
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ddf04c1ff2
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Improve interfaces by exposing SwapClients in CEntities
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2021-12-14 10:35:00 +01:00 |
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def
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1d22f6b518
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Swap laser owners when using /swap
Since they are implemented independently from projectiles (pistol, grenade)
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2021-12-12 00:35:12 +01:00 |
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Ryozuki
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674d3f00e0
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add support for blue teleport gun
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2018-11-03 10:26:20 +01:00 |
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Ryozuki
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50c84a60f7
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add teleport gun/grenade/laser
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2018-07-15 10:21:59 +02:00 |
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HMH
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78bed556c0
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replaced tunings from projectiles and laser by zonespecific tunings
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2014-03-23 17:10:49 +01:00 |
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def
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e49960a34a
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Fix tele shooting
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2013-07-20 14:16:45 +02:00 |
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def
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6fb11efa40
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Make lasers go through teleporters
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2013-07-19 01:06:48 +02:00 |
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GreYFoX
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cd4ba53bae
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Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
bam.lua
scripts/build.py
scripts/make_release.py
src/engine/server.h
src/game/client/gameclient.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontext.h
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/player.cpp
src/game/version.h
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2012-04-12 02:09:31 +02:00 |
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oy
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dfe91338f0
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added pause command. Closes #15
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2012-01-10 00:49:31 +01:00 |
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GreYFoX
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dd015c33c0
|
Fixing the sound for the laser when a player DCs after shooting it
|
2011-07-22 15:03:15 +02:00 |
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GreYFoX
|
0df6d0541f
|
Merge branch 'master' of git://github.com/oy/teeworlds into HEAD
Conflicts:
bam.lua
src/engine/console.h
src/engine/server.h
src/engine/server/server.cpp
src/engine/shared/config.h
src/engine/shared/config_variables.h
src/engine/shared/console.cpp
src/engine/shared/console.h
src/game/client/components/binds.cpp
src/game/client/components/chat.h
src/game/client/components/console.cpp
src/game/client/components/console.h
src/game/client/components/controls.cpp
src/game/client/components/emoticon.h
src/game/client/components/maplayers.cpp
src/game/client/components/menus.h
src/game/client/components/scoreboard.h
src/game/client/components/spectator.h
src/game/client/components/voting.h
src/game/client/gameclient.cpp
src/game/client/gameclient.h
src/game/client/render.h
src/game/collision.cpp
src/game/editor/ed_layer_tiles.cpp
src/game/gamecore.cpp
src/game/gamecore.h
src/game/layers.cpp
src/game/layers.h
src/game/mapitems.h
src/game/server/entities/character.cpp
src/game/server/entities/laser.cpp
src/game/server/entities/laser.h
src/game/server/entities/pickup.cpp
src/game/server/entities/pickup.h
src/game/server/entities/projectile.cpp
src/game/server/gamecontext.cpp
src/game/server/gamecontroller.cpp
src/game/server/gamecontroller.h
src/game/server/gameworld.cpp
src/game/server/gameworld.h
src/game/server/player.cpp
src/game/variables.h
|
2011-04-14 01:27:49 +02:00 |
|
oy
|
06115dd49d
|
added "Whitespace and line Endings cleanup" by GreYFoX
|
2011-04-13 20:37:12 +02:00 |
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GreYFoX
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f7f6058a92
|
Merged Oy, Cleaned up, removed some useless features and code parts
Added Icon by landil
alot more...
|
2011-04-09 22:32:17 +02:00 |
|
GreYFoXGTi
|
5d9ee1736e
|
made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
data/languages/dutch.txt
data/languages/french.txt
data/languages/german.txt
data/languages/russian.txt
src/game/server/entities/flag.cpp
src/game/server/entities/flag.h
src/game/server/gamecontext.cpp
src/game/server/gamemodes/ctf.cpp
src/game/server/gamemodes/ctf.h
src/game/server/gamemodes/dm.cpp
src/game/server/gamemodes/dm.h
src/game/server/gamemodes/mod.cpp
src/game/server/gamemodes/tdm.cpp
src/game/server/gamemodes/tdm.h
|
2010-11-22 00:26:00 +02:00 |
|
Sworddragon
|
fc9211c777
|
Updated copyrights
|
2010-11-20 21:26:06 +01:00 |
|
GreYFoXGTi
|
15542a6c20
|
Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
also did some refactoring
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-31 08:25:21 +02:00 |
|
GreYFoXGTi
|
434b4aad86
|
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
|
2010-07-29 08:59:32 +03:00 |
|
Magnus Auvinen
|
72c06a2589
|
copied refactor to trunk
|
2010-05-29 07:25:38 +00:00 |
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