ddnet/src/game/server/entities/laser.h

31 lines
548 B
C++

#ifndef GAME_SERVER_ENTITIES_LASER_H
#define GAME_SERVER_ENTITIES_LASER_H
#include <game/server/entity.h>
class CLaser : public CEntity
{
public:
CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEnergy, int Owner, int Type);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
protected:
bool HitCharacter(vec2 From, vec2 To);
void DoBounce();
private:
vec2 m_PrevPos;
vec2 m_From;
vec2 m_Dir;
float m_Energy;
int m_Bounces;
int m_EvalTick;
int m_Owner;
int m_Type;
};
#endif