Robert Müller
9e0ba8a91f
Fix heap-use-after-free in CVideo::Stop
...
The `delete ms_pCurrentVideo` deletes the current video instance (`this`) so the subsequent write to `m_Stopped` was invalid.
Closes #8899 .
2024-09-07 16:57:27 +02:00
Robert Müller
c89509bc4b
Add icon button to open console in bottom right of start menu
...
Add a button with the "terminal" icon in the bottom right of the start menu to open the local console to ensure that the local console is usable also when no physical keyboard (with F-keys) is available.
2024-09-07 13:12:30 +02:00
Dennis Felsing
fc058fa432
Merge pull request #8906 from Robyt3/Client-Download-Gameserver-Fix
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Fix map download fallback from game server
2024-09-06 22:11:02 +00:00
Dennis Felsing
3b22a3e02f
Merge pull request #8905 from furo321/hot-reload-super-crash
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Fix crash with `hot_reload` while in `super`
2024-09-06 22:08:14 +00:00
Robert Müller
ed1ef4e694
Fix map download fallback from game server
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Do not reset the active map download's information before using the fallback map download.
Remove redundant calls of `ResetMapDownload` before disconnecting, as this already resets the map download.
Closes #8885 . Regression from #8848 .
2024-09-06 20:55:02 +02:00
furo
9103332e36
Fix crash with hot_reload
while in super
2024-09-06 20:12:07 +02:00
Dennis Felsing
0948a53648
Merge pull request #8904 from furo321/fix-force-yes
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Fix `random_unfinished_map` not working with `vote yes`
2024-09-06 17:34:21 +00:00
furo
bbd34c9452
Fix random_unfinished_map
not working with vote yes
2024-09-06 18:56:58 +02:00
KebsCS
eb9e73f68b
Add /lasttp to hot reload
2024-09-06 16:31:46 +02:00
Dennis Felsing
e0a95d14a6
Merge pull request #8898 from KebsCS/pr-country-filters
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Change country and types filter behavior
2024-09-05 13:16:21 +00:00
KebsCS
fa28ed77a6
Change country and types filter behavior
2024-09-05 14:24:11 +02:00
KebsCS
796fa4275f
Fix tpxy arg validation
2024-09-05 11:04:03 +02:00
dobrykafe
c9e7e0f01b
add ed_auto_map_reload
setting
2024-09-05 00:23:03 +02:00
Dennis Felsing
cf107a81a1
Merge pull request #8892 from ChillerDragon/pr_scoreboard_pause_game
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Do not force scoreboard open when the game is paused
2024-09-04 07:15:29 +00:00
ChillerDragon
74bb327799
Do not force scoreboard open when the game is paused
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If the game is paused and a player joins a server (sv_tournament_mode 0)
The scoreboard will be forced open. Unless the client configured cl_scoreboard_on_death 0.
This can be quite annoying. Especially in the brand new 0.7 feature
where users can pause the game. Oy realized that this is a problem 12
year ago:
aec468a3c4 (diff-e0ff7a1d6079610adb64fc89fbfff23a381ed92f268d8fe188731a9e0c323b0aR389-R390)
For ddnet servers this would mostly affect tournaments where paused games are
used to give everyone enough time to download the map.
A open scoreboard also blocks broadcasts. So new users might miss the
admin announcements explaining why the game is paused.
2024-09-04 10:21:16 +08:00
dobrykafe
22d699fbc0
use player name function instead of config
2024-09-04 02:37:16 +02:00
dobrykafe
5f57ba9130
add missing parentheses in updater code
2024-09-03 12:44:02 +02:00
Dennis Felsing
69fa7ea18f
Merge pull request #8886 from furo321/use-str_copy
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Use `str_copy` instead of `str_format` where possible
2024-09-03 07:08:54 +00:00
furo
0664f12265
assert if str_format
is used with no arguments
2024-09-03 08:49:55 +02:00
furo
8b5da71e89
Use str_copy
instead of str_format
where possible
2024-09-03 08:49:47 +02:00
ChillerDragon
d0eebee44d
Add quick actions for zooming the view
2024-09-03 09:58:36 +08:00
Ewan Green
7abad2b8a4
make reconnect screen count down from 5-1 instead of 4-0
2024-09-02 13:23:34 -06:00
Dennis Felsing
f599449f31
Merge pull request #8879 from furo321/conchain_browser
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Add console chain for browser filters
2024-09-02 15:24:40 +00:00
Dennis Felsing
226d948acc
Version 18.5
2024-09-02 17:02:21 +02:00
furo
58f14edb95
Add console chain for browser filters
2024-09-02 16:45:04 +02:00
Dennis Felsing
a3fc627285
Merge pull request #8874 from ChillerDragon/pr_test_tooltip_style
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Test tooltip description style
2024-09-02 06:17:10 +00:00
Dennis Felsing
f79784bec7
Merge pull request #8873 from ChillerDragon/pr_actions_settings_and_history
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Add quick actions Server settings and History
2024-09-02 06:16:31 +00:00
Dennis Felsing
ccaddd2016
Merge pull request #8872 from ChillerDragon/pr_action_pipettte
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Add quick action "Pipette"
2024-09-02 06:16:29 +00:00
ChillerDragon
e9187cc352
Grow prompt label if there is space and fix margins
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Closed #8867
2024-09-02 11:16:20 +08:00
ChillerDragon
2cf6622cd7
Test tooltip description style
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See https://github.com/ddnet/ddnet/issues/8870
2024-09-02 10:32:55 +08:00
ChillerDragon
19a888734c
Add quick actions Server settings and History
2024-09-02 09:23:21 +08:00
ChillerDragon
44fc871463
Add quick action "Pipette"
2024-09-02 09:13:03 +08:00
BlaiZephyr
a017190753
fix inconsistent quickaction labels
2024-09-01 20:09:06 +02:00
ChillerDragon
2a26c1c5d6
Put dead players at the bottom of the scoreboard
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Closed #8868
2024-09-01 19:17:03 +08:00
Dennis Felsing
d9b031c887
Merge pull request #8864 from ChillerDragon/pr_gt_descs
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Use same descriptions for game tile actions as the button
2024-09-01 09:21:09 +00:00
ChillerDragon
8b304cab23
Add quick action "Toggle Grid"
2024-09-01 16:23:04 +08:00
ChillerDragon
1b8e402a65
Use same descriptions for game tile actions as the button
2024-09-01 16:15:11 +08:00
Dennis Felsing
30acedaac5
Merge pull request #8820 from TsFreddie/resample
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Resample to the device playback rate
2024-09-01 07:35:38 +00:00
Dennis Felsing
bb3c76a290
Merge pull request #8834 from KebsCS/pr-command-argument-validation
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Add validation for chat and console command arguments
2024-09-01 07:35:36 +00:00
Dennis Felsing
d4f72803be
Merge pull request #8860 from ChillerDragon/pr_action_gametiles
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Add quick actions for game tiles
2024-09-01 07:33:46 +00:00
Dennis Felsing
f2d5b83f84
Merge pull request #8863 from ChillerDragon/pr_sixup_enum
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Use enum instead of magic number in skin color translation
2024-09-01 07:11:17 +00:00
Dennis Felsing
fcf810cae1
Merge pull request #8862 from ChillerDragon/pr_consistent_nolint_fireweapon
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Consistently apply the NOLINT comment for all sounds in FireWeapon
2024-09-01 07:11:03 +00:00
Dennis Felsing
50b0af1614
Merge pull request #8858 from ChillerDragon/pr_action_info
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Add quick actions for Show Info Off/Dec/Hex
2024-09-01 07:05:57 +00:00
Dennis Felsing
b5c11bc860
Merge pull request #8857 from ChillerDragon/pr_action_load_current_map
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Add quick action "Load Current Map"
2024-09-01 07:05:55 +00:00
ChillerDragon
82ca4bc335
Use enum instead of magic number in skin color translation
2024-09-01 12:44:00 +08:00
ChillerDragon
5986ee03b9
Consistently apply the NOLINT comment for all sounds in FireWeapon
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Most but not all sound creations in CCharacter::FireWeapon have this NOLINT comment.
Somehow clang does not get tripped on all of those. But sooner or later it might.
I currently got a new error in my downstream fork when tweaking
FireWeapon a bit. So I applied the NOLINT comment to ALL occurences in
FireWeapon not only the ones that clangd finds at the moment.
2024-09-01 11:39:17 +08:00
ChillerDragon
e1cb617c42
Add quick actions for game tiles
2024-09-01 10:50:44 +08:00
ChillerDragon
daad41fbd7
Fix editor prompt suggesting disabled last action
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The editor prompt always has as a first entry the last action that ran.
But this entry should not show up if that action is currently disabled.
2024-09-01 10:42:55 +08:00
ChillerDragon
ed49fef917
Add quick actions for Show Info Off/Dec/Hex
2024-09-01 08:53:04 +08:00
ChillerDragon
e20250cd65
Add quick action "Load Current Map"
2024-09-01 08:15:58 +08:00
Dennis Felsing
36f0bcc509
Merge pull request #8618 from ChillerDragon/pr_editor_prompt
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Add ctrl+p editor prompt (quick actions)
2024-08-31 21:42:48 +00:00
Dennis Felsing
8ca93d451b
Merge pull request #8855 from ChillerDragon/pr_armor_progress
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Only do armor progress hack in ddrace controller
2024-08-31 21:35:48 +00:00
ChillerDragon
2c77aeef2b
Add quick action to pick image for selected layer
2024-08-31 21:57:32 +08:00
ChillerDragon
f053a29463
Add ctrl+p editor prompt (quick actions)
2024-08-31 21:57:31 +08:00
ChillerDragon
f8a4e7dbab
Call TakeDamage on projectile and laser hit (gun, shotgun and laser)
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The grenade and hammer already triggered TakeDamage
now all weapons hitting a tee call the method again
2024-08-31 19:59:05 +08:00
ChillerDragon
f44def1cdd
Only do armor progress hack in ddrace controller
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Only mess with the characters armor in ddrace controllers.
This allows other game modes to use the armor as actual armor.
2024-08-31 18:57:42 +08:00
Dennis Felsing
a83248b9ec
Merge pull request #8851 from ChillerDragon/pr_chr_get_tuning
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Simplify character tuning code
2024-08-31 08:24:42 +00:00
Robert Müller
f0449befa5
Merge pull request #8841 from ChillerDragon/pr_unhardcode_07_gameflags
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Share gameflags for 0.6/0.7 instead of hardcoding it
2024-08-31 07:38:22 +00:00
ChillerDragon
c02a2ed1d6
Simplify character tuning code
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entities/character.cpp now has the same api as prediction/entities/character.cpp
2024-08-31 10:41:39 +08:00
KebsCS
d452bcda8f
Add validation for chat and console command arguments
2024-08-31 02:15:33 +02:00
Robert Müller
05970178b2
Fix map downloading overriding more recent map change messages
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Following sequence of events was possible:
1. HTTP map download for map X is started (e.g. client initially connects to server).
2. Map change message for map Y arrives while downloading (e.g. vote for another map has passed on the server).
3. Client already has map Y and loads it directly without starting or resetting the map download.
4. HTTP map download task for map X finishes.
5. Map X is loaded, overriding the map Y that should be loaded. This is one cause for #2804 .
This could potentially also happen with the map download from the game-server, if the final map data chunk for a downloaded map is received directly after another map change message for a map which does not need to be downloaded, though this seems more unlikely.
This is fixed by resetting the current map download immediately after receiving a valid map change message instead of only when starting a new map download.
The relevant code to reset the map download is moved to `CClient::ResetMapDownload` to avoid duplicate code and ensure that the temporary map download file is always deleted and closed.
2024-08-30 17:54:38 +02:00
DynamoFox
fe35322bb0
Workaround GLEW error code when calling glewInit() on Wayland
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* Fixes OpenGL on Wayland when the GLX flavor of GLEW is linked
* Only if SDL2's video driver is "wayland" we also allow the
GLEW_ERROR_NO_GLX_DISPLAY error code to be accepted as if glewInit()
actually succeeded
* Hopefully this won't be needed anymore on future versions of GLEW when
glewContextInit() is made part of the public API
2024-08-29 19:47:43 +02:00
Dennis Felsing
41cd82c2d3
Merge pull request #8653 from DynamoFox/force-sdl2-video-driver-selection-on-linux
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Fix game launch on Wayland-only systems with SDL2.30+
2024-08-29 16:06:03 +00:00
Robert Müller
edcc3245f4
Merge pull request #8821 from def-/pr-transl-18.5
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Update translations for 18.5, remove 0.7-only translations
2024-08-29 08:11:18 +00:00
Dennis Felsing
88739c5345
Update translations for 18.5, remove 0.7-only translations
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Fix some minor stuff
2024-08-29 09:53:28 +02:00
ChillerDragon
43dee5d4c5
Share gameflags for 0.6/0.7 instead of hardcoding it
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5cf0e5e997/datasrc/network.py (L8)
5cf0e5e997/datasrc/seven/network.py (L10)
0.6 game flags:
```python
GameFlags = ["TEAMS", "FLAGS"]
```
0.7 game flags:
```python
GameFlags = Flags("GAMEFLAG", ["TEAMS", "FLAGS", "SURVIVAL", "RACE"])
```
The 0.7 protocol extended the game flags without changing the old 0.6 flags.
So flag teams and flag flags are the same in both versions and 0.7 just
has additional flags.
The server is now sending the same m_GameFlags from the gamemode
controller to 0.6 and 0.7 connections. It clamps away the unsupported
flags for 0.6.
Before this commit the ddnet server would always send the hardcodet race
flag to 0.7 connections while ignoring what the gamemode set as a game
flag.
2024-08-29 15:15:48 +08:00
Dennis Felsing
5cf0e5e997
Merge pull request #8839 from dobrykafe/pr-create-07-skin-folder
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Create 0.7 skin folder
2024-08-28 23:00:58 +00:00
dobrykafe
218ce1f53f
create 0.7 skin folder
2024-08-29 00:36:06 +02:00
dobrykafe
41fee0bb3f
add 0.7 skins directory button
2024-08-28 23:57:12 +02:00
TsFreddie
ecec1ff2a7
Resample to the device playback rate
2024-08-28 10:55:35 +08:00
Dennis Felsing
5a66dc05f4
Merge pull request #8828 from dobrykafe/pr-save-07-skins
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Implement 0.7 skin save button
2024-08-27 21:50:23 +00:00
Dennis Felsing
7df1b24491
Merge pull request #8833 from furo321/vote-creator
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Set `m_VoteCreator` when possible
2024-08-27 21:20:41 +00:00
dobrykafe
31ee6abe82
implement 0.7 skin save button
2024-08-27 23:18:43 +02:00
Dennis Felsing
3d6820ab68
Merge pull request #8831 from furo321/fix-crash-hotreload
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Fix `double free or corruption` crash with `hot_reload`
2024-08-27 21:16:58 +00:00
Dennis Felsing
8b7e5dee4d
Merge pull request #8830 from dobrykafe/pr-conchain-07-tee
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Add console chain for 0.7 tee
2024-08-27 21:16:37 +00:00
Dennis Felsing
76c44cfb40
Merge pull request #8829 from furo321/use-getmapname
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Use `GetMapName()` when getting the map name
2024-08-27 21:16:12 +00:00
furo
f407adc61c
Set m_VoteCreator
when using force_vote
2024-08-27 21:44:00 +02:00
furo
9fbbf5cde7
Fix using random_unfinished_map
from rcon
2024-08-27 21:43:22 +02:00
furo
9a7bc70f76
Fix double free or corruption
crash with hot_reload
2024-08-27 20:44:55 +02:00
furo
0e016f9732
Use GetMapName()
when getting the map name
2024-08-27 20:41:43 +02:00
dobrykafe
cb57aa82bf
add console chain for 0.7 tee
2024-08-27 20:01:27 +02:00
Robert Müller
14f1b36dd1
Merge pull request #8825 from KebsCS/pr-ghost-sorting
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Add ghost list sorting
2024-08-27 16:55:22 +00:00
KebsCS
906f75c13a
Add ghost list sorting
2024-08-27 18:34:26 +02:00
bencie
c4ff37d9d9
Send result of random_unfinished_map
to all clients
2024-08-27 16:37:15 +02:00
furo
358cd20183
Run editor auto-reload on any local address, and not just localhost
2024-08-27 13:05:52 +02:00
Dennis Felsing
9d920b3575
Merge pull request #8703 from sjrc6/pr_slider
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Adjust slider handle size
2024-08-27 09:20:18 +00:00
Tater
5fb059ad92
Adjust slider handle size
2024-08-27 11:02:12 +02:00
Dennis Felsing
4b8dcc3315
Merge pull request #8811 from furo321/add-map-votes-directories
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Add support for directories with `add_map_votes`
2024-08-27 08:59:25 +00:00
Dennis Felsing
b30b493ab8
Merge pull request #8819 from Anime-pdf/master
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speedup demo with mouse scroll only if menu is active
2024-08-27 07:15:38 +00:00
Dennis Felsing
29f3323735
Merge pull request #8813 from furo321/hot-reload-maps
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Add `hot_reload` to reload map while preserving state
2024-08-27 07:03:05 +00:00
Paul
7c62b457b7
speedup demo with mouse scroll only if menu is active
2024-08-27 02:38:08 +03:00
furo
8b27a6e852
Add hot_reload
to reload map while preserving state
2024-08-27 01:19:40 +02:00
Robert Müller
028bd148f3
Merge pull request #8806 from bencie/allow-reloading
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Allow reloading current background entities map
2024-08-26 15:04:59 +00:00
Dennis Felsing
6e3b0910e1
Merge pull request #8800 from def-/pr-winarm
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Add arm64 windows support
2024-08-26 12:08:22 +00:00
Dennis Felsing
9fd4adfb21
Merge pull request #8812 from dobrykafe/pr-popup-password
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Show server info in password popup
2024-08-26 06:20:15 +00:00
dobrykafe
d44c68a8a5
show server info in password popup
2024-08-26 01:32:47 +02:00
furo
8f6d5d453e
Add support for directories with add_map_votes
2024-08-25 23:29:34 +02:00
Dennis Felsing
7ee1dac08b
Merge pull request #8809 from furo321/append-settings
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Transfer server settings while using append
2024-08-25 21:13:50 +00:00
Dennis Felsing
2fc3f81725
Merge pull request #8808 from furo321/collapse-all-button-editor
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Add button to collapse/expand all groups in editor
2024-08-25 21:13:27 +00:00
Dennis Felsing
8e16113428
Merge pull request #8807 from furo321/no-input-while-opening
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Don't allow input in console while it is opening/closing
2024-08-25 20:59:00 +00:00