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Use GetMapName()
when getting the map name
This commit is contained in:
parent
3a2cecb8b4
commit
0e016f9732
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@ -2341,7 +2341,7 @@ void CServer::UpdateRegisterServerInfo()
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JsonWriter.WriteAttribute("map");
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JsonWriter.BeginObject();
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JsonWriter.WriteAttribute("name");
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JsonWriter.WriteStrValue(m_aCurrentMap);
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JsonWriter.WriteStrValue(GetMapName());
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JsonWriter.WriteAttribute("sha256");
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JsonWriter.WriteStrValue(aMapSha256);
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JsonWriter.WriteAttribute("size");
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@ -565,7 +565,7 @@ void CGameContext::ConMapInfo(IConsole::IResult *pResult, void *pUserData)
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if(pResult->NumArguments() > 0)
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pSelf->Score()->MapInfo(pResult->m_ClientId, pResult->GetString(0));
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else
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pSelf->Score()->MapInfo(pResult->m_ClientId, g_Config.m_SvMap);
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pSelf->Score()->MapInfo(pResult->m_ClientId, pSelf->Server()->GetMapName());
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}
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void CGameContext::ConTimeout(IConsole::IResult *pResult, void *pUserData)
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@ -37,7 +37,7 @@ void CScore::ExecPlayerThread(
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return;
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auto Tmp = std::make_unique<CSqlPlayerRequest>(pResult);
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str_copy(Tmp->m_aName, pName, sizeof(Tmp->m_aName));
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str_copy(Tmp->m_aMap, g_Config.m_SvMap, sizeof(Tmp->m_aMap));
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str_copy(Tmp->m_aMap, Server()->GetMapName(), sizeof(Tmp->m_aMap));
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str_copy(Tmp->m_aServer, g_Config.m_SvSqlServerName, sizeof(Tmp->m_aServer));
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str_copy(Tmp->m_aRequestingPlayer, Server()->ClientName(ClientId), sizeof(Tmp->m_aRequestingPlayer));
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Tmp->m_Offset = Offset;
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@ -113,7 +113,7 @@ void CScore::LoadBestTime()
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m_pGameServer->m_pController->m_pLoadBestTimeResult = LoadBestTimeResult;
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auto Tmp = std::make_unique<CSqlLoadBestTimeData>(LoadBestTimeResult);
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str_copy(Tmp->m_aMap, g_Config.m_SvMap, sizeof(Tmp->m_aMap));
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str_copy(Tmp->m_aMap, Server()->GetMapName(), sizeof(Tmp->m_aMap));
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m_pPool->Execute(CScoreWorker::LoadBestTime, std::move(Tmp), "load best time");
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}
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@ -154,7 +154,7 @@ void CScore::SaveScore(int ClientId, int TimeTicks, const char *pTimestamp, cons
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dbg_msg("sql", "WARNING: previous save score result didn't complete, overwriting it now");
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pCurPlayer->m_ScoreFinishResult = std::make_shared<CScorePlayerResult>();
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auto Tmp = std::make_unique<CSqlScoreData>(pCurPlayer->m_ScoreFinishResult);
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str_copy(Tmp->m_aMap, g_Config.m_SvMap, sizeof(Tmp->m_aMap));
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str_copy(Tmp->m_aMap, Server()->GetMapName(), sizeof(Tmp->m_aMap));
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FormatUuid(GameServer()->GameUuid(), Tmp->m_aGameUuid, sizeof(Tmp->m_aGameUuid));
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Tmp->m_ClientId = ClientId;
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str_copy(Tmp->m_aName, Server()->ClientName(ClientId), sizeof(Tmp->m_aName));
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@ -186,7 +186,7 @@ void CScore::SaveTeamScore(int Team, int *pClientIds, unsigned int Size, int Tim
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Tmp->m_Time = (float)TimeTicks / (float)Server()->TickSpeed();
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str_copy(Tmp->m_aTimestamp, pTimestamp, sizeof(Tmp->m_aTimestamp));
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FormatUuid(GameServer()->GameUuid(), Tmp->m_aGameUuid, sizeof(Tmp->m_aGameUuid));
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str_copy(Tmp->m_aMap, g_Config.m_SvMap, sizeof(Tmp->m_aMap));
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str_copy(Tmp->m_aMap, Server()->GetMapName(), sizeof(Tmp->m_aMap));
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Tmp->m_TeamrankUuid = RandomUuid();
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m_pPool->ExecuteWrite(CScoreWorker::SaveTeamScore, std::move(Tmp), "save team score");
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@ -262,7 +262,7 @@ void CScore::RandomMap(int ClientId, int Stars)
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auto Tmp = std::make_unique<CSqlRandomMapRequest>(pResult);
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Tmp->m_Stars = Stars;
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str_copy(Tmp->m_aCurrentMap, g_Config.m_SvMap, sizeof(Tmp->m_aCurrentMap));
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str_copy(Tmp->m_aCurrentMap, Server()->GetMapName(), sizeof(Tmp->m_aCurrentMap));
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str_copy(Tmp->m_aServerType, g_Config.m_SvServerType, sizeof(Tmp->m_aServerType));
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str_copy(Tmp->m_aRequestingPlayer, GameServer()->Server()->ClientName(ClientId), sizeof(Tmp->m_aRequestingPlayer));
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@ -276,7 +276,7 @@ void CScore::RandomUnfinishedMap(int ClientId, int Stars)
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auto Tmp = std::make_unique<CSqlRandomMapRequest>(pResult);
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Tmp->m_Stars = Stars;
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str_copy(Tmp->m_aCurrentMap, g_Config.m_SvMap, sizeof(Tmp->m_aCurrentMap));
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str_copy(Tmp->m_aCurrentMap, Server()->GetMapName(), sizeof(Tmp->m_aCurrentMap));
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str_copy(Tmp->m_aServerType, g_Config.m_SvServerType, sizeof(Tmp->m_aServerType));
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str_copy(Tmp->m_aRequestingPlayer, GameServer()->Server()->ClientName(ClientId), sizeof(Tmp->m_aRequestingPlayer));
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@ -310,7 +310,7 @@ void CScore::SaveTeam(int ClientId, const char *pCode, const char *pServer)
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auto Tmp = std::make_unique<CSqlTeamSave>(SaveResult);
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str_copy(Tmp->m_aCode, pCode, sizeof(Tmp->m_aCode));
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str_copy(Tmp->m_aMap, g_Config.m_SvMap, sizeof(Tmp->m_aMap));
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str_copy(Tmp->m_aMap, Server()->GetMapName(), sizeof(Tmp->m_aMap));
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str_copy(Tmp->m_aServer, pServer, sizeof(Tmp->m_aServer));
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str_copy(Tmp->m_aClientName, this->Server()->ClientName(ClientId), sizeof(Tmp->m_aClientName));
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Tmp->m_aGeneratedCode[0] = '\0';
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@ -372,7 +372,7 @@ void CScore::LoadTeam(const char *pCode, int ClientId)
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pController->Teams().SetSaving(Team, SaveResult);
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auto Tmp = std::make_unique<CSqlTeamLoad>(SaveResult);
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str_copy(Tmp->m_aCode, pCode, sizeof(Tmp->m_aCode));
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str_copy(Tmp->m_aMap, g_Config.m_SvMap, sizeof(Tmp->m_aMap));
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str_copy(Tmp->m_aMap, Server()->GetMapName(), sizeof(Tmp->m_aMap));
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Tmp->m_ClientId = ClientId;
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str_copy(Tmp->m_aRequestingPlayer, Server()->ClientName(ClientId), sizeof(Tmp->m_aRequestingPlayer));
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Tmp->m_NumPlayer = 0;
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