Use less space for refresh and connect buttons to improve layout with 5:4 and 4:3 resolutions. Closes#5605. Closes#5878.
The "Refreshing..." text is replaced with combined refresh and ellipsis icons.
Alpha and saturation of the green color of the connect button are increased.
Move `CMenus::DoButtonMenu` to `CUI::DoButton_Menu`. Simplify usage by adding `SMenuButtonProperties` parameter object for all optional arguments. Remove unused `ColorHot` parameter.
6673: Clear Victim Team render info on skin changes r=Robyt3 a=Jupeyy
fixes#6662
This should fix the issue, I guess, by simply clearing the render info. I can't find an easy way to restore the original skins of the team members as we don't save their IDs.
I couldn't directly trigger the assert, but I could certainly see the skin getting invalid when killen the team and switch to "vanilla only skins". (Edit: When triggering it a few times I got the assert)
The code generally looks a bit hacky. Maybe the original author can refactor it a bit
## Checklist
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
6676: Show GPU info (if available) in assert r=Robyt3 a=Jupeyy
first part of #6672
![image](https://github.com/ddnet/ddnet/assets/6654924/0e9aec5a-528a-4e7a-a3fa-93108e55597e)
## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
6675: Wait for graphics thread's current execution to end before triggering… r=Robyt3 a=Jupeyy
… the assert dialog
fixes#6674
## Checklist
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- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
6671: Ensure line inputs are deactivated when they are not rendered r=def- a=Robyt3
Check if the active line input was not rendered and deactivate it in that case.
This can happen e.g. when an input in the ingame menu is active and the menu is closed or when switching between menu and editor with an active input.
This was causing the IME candidate list to be rendered ingame after closing the menu. Closes#6666.
## Checklist
- [X] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Check if the active line input was not rendered and deactivate it in that case.
This can happen e.g. when an input in the ingame menu is active and the menu is closed or when switching between menu and editor with an active input.
This was causing the IME candidate list to be rendered ingame after closing the menu. Closes#6666.
6670: Delete selection with backspace/delete regardless of word mode r=def- a=Robyt3
Also delete the lineinput selection when pressing backspace/delete and the key for skipping words (Ctrl/GUI key, Alt on macOS) is held. This is consistent with the behavior in other applications.
## Checklist
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Co-authored-by: Robert Müller <robytemueller@gmail.com>
Also delete the lineinput selection when pressing backspace/delete and the key for skipping words (Ctrl/GUI key, Alt on macOS) is held. This is consistent with the behavior in other applications.
6669: Remove inp_mouseold config r=def- a=Jupeyy
Because it causes trouble with [newer SDL2 versions](https://github.com/libsdl-org/SDL/issues/7159)
Probably is also easier if we don't have to debug this, it's a hack anyway (teleporting the cursor).
## Checklist
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
6667: Add `inp_ime_native_ui` to toggle native IME UI on Windows r=def- a=Robyt3
Add `inp_ime_native_ui` on Windows to use native IME UI instead of rendering the candidate list in the client.
Always set the SDL hint to use native UI on non-Windows, as we cannot determine the list of candidates on those systems.
## Checklist
- [X] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Add `inp_ime_native_ui` on Windows to use native IME UI instead of rendering the candidate list in the client.
Always set the SDL hint to use native UI on non-Windows, as we cannot determine the list of candidates on those systems.
6664: Update traditional_chinese.txt r=def- a=Cheeser0613
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## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
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- [ ] Changed no physics that affect existing maps
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Co-authored-by: Cheeser0613 <54943099+Cheeser0613@users.noreply.github.com>
The default value `1` should be fine for most users and this setting is not likely to be changed very often, so it doesn't need a checkbox in the settings menu.
Change `cl_threadsoundloading` default to `1` again. The default was previously set to `0` in 1287cc3f20 because the setting may have caused crashes. Now that `mem_alloc` is replaced with `malloc` and therefore thread-safe we can enable this setting again per default.
6639: Fix- Replaced usage of m_ProofBorders and m_MenuProofBorders with enum EProofBorder r=Robyt3 a=tarunsamanta2k20
<!-- What is the motivation for the changes of this pull request? -->
Changes requested.
closes#6609
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [x] Tested the change ingame
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- [x] Tested in combination with possibly related configuration options
- [x] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Tarun Samanta <tarunsamanta77@gmail.com>
Co-authored-by: Tarun Samanta <55488549+tarunsamanta2k20@users.noreply.github.com>
6658: Fix incorrect swapping with draggers r=def- a=Robyt3
There is another member variable `CDragger::m_aTargetIdInTeam` that contains for every team the client ID of the team member currently being dragged by this dragger.
The client IDs in this array also need to be swapped accordingly or the dragger will not switch target correctly when swapping.
Closes#5865.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
There is another member variable `CDragger::m_aTargetIdInTeam` that contains for every team the client ID of the team member currently being dragged by this dragger.
The client IDs in this array also need to be swapped accordingly or the dragger will not switch target correctly when swapping.
Closes#5865.
6656: Fix crash with super (fixes#6654) r=Learath2 a=def-
CClientMask has size MAX_CLIENTS, so it can't be used for super team
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## Checklist
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6651: Fix swapping with dragger beams (fixes#6597) r=Robyt3 a=def-
## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6652: Update spanish.txt r=def- a=n0Ketchp
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## Checklist
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- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
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Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
The list box already takes care of the enter hotkey for connecting. Furthermore, the list box can be inactive, whereas the now removed hotkey was always active.
Minor refactoring of `DoButtonMenu` usage.